+0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 14:42:58 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.016s - *** Direct3D 12 Support: Yes +0.016s - *** Output: \\.\DISPLAY1 +0.016s - Width = 640 Height = 480 Refresh = 60/1 +0.016s - Width = 640 Height = 480 Refresh = 60/1 +0.016s - Width = 800 Height = 600 Refresh = 60/1 +0.016s - Width = 800 Height = 600 Refresh = 60/1 +0.016s - Width = 1024 Height = 768 Refresh = 60/1 +0.016s - Width = 1024 Height = 768 Refresh = 60/1 +0.016s - Width = 1280 Height = 720 Refresh = 60/1 +0.016s - Width = 1280 Height = 720 Refresh = 60/1 +0.016s - Width = 1280 Height = 1024 Refresh = 60/1 +0.016s - Width = 1280 Height = 1024 Refresh = 60/1 +0.016s - Width = 1600 Height = 900 Refresh = 60/1 +0.016s - Width = 1600 Height = 900 Refresh = 60/1 +0.016s - Width = 1680 Height = 1050 Refresh = 60/1 +0.016s - Width = 1680 Height = 1050 Refresh = 60/1 +0.016s - Width = 1920 Height = 1080 Refresh = 60/1 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver +0.016s - *** Dedicated Memory: 0 +0.016s - *** Software Adapter: Yes +0.016s - *** Direct3D 12 Support: Yes +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.516s - DEBUG: Setting up Scene: 0 Models +0.516s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.563s - DEBUG: Number of detected nodes on device: 1 +0.563s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.563s - DEBUG: MulitSample Enabled: MS4 Q0 +0.563s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.563s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.579s - DEBUG: D3D11On12CreateDevice() +0.610s - DEBUG: Create D2D/DWrite components. +0.610s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.610s - DEBUG: Create synchronization objects. +0.610s - DEBUG: CreateRootSignature() Generic +0.610s - DEBUG: CreateRootSignature() Quad +0.610s - DEBUG: CreateRootSignature() Asteroids +0.610s - DEBUG: CreateRootSignature() BlurFilter +0.610s - DEBUG: CreateCommandSignature() +0.610s - DEBUG: CreateGraphicsPipelineState() - All +0.657s - DEBUG: Creating Asteroid and Skybox Textures +0.704s - DEBUG: Load Skybox +0.735s - DEBUG: Blur filter +0.735s - DEBUG: sample create +0.735s - DEBUG: Create D2D/DWrite objects for rendering text. +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.750s - DEBUG: CreateFrameResources() Loop count: 4 +0.750s - DEBUG: CreateSubsets +0.782s - DEBUG: Using 4 subsets per frame. +0.782s - DEBUG: Loading Collada Scene +0.782s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.782s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.782s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.782s - DEBUG: SceneRenderer: create new Scene +6.422s - DEBUG: SceneRenderer: resize buffer +6.422s - DEBUG: SceneRenderer: LoadPipeline +6.422s - DEBUG: SceneRenderer: CreatePSO +6.422s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +6.422s - DEBUG serializedLayout size: 428 buffer: 000001127F52E270 +6.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +6.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +6.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +6.563s - DEBUG: LoadPipeline: Creating Samplers +6.563s - DEBUG: SceneRenderer: CreateFrameResources +6.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +6.641s - DEBUG: Creating DX12 Test Window +6.829s - DEBUG: Resize called 800 x 600 +7.719s - DEBUG: CreateSwapChainForHwnd() +7.766s - DEBUG: MakeWindowAssociation() +7.766s - DEBUG: IDXGISwapChain1->QueryInterface() +7.782s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.813s - DEBUG: Create depth stencil/view +7.813s - DEBUG: Resize Scene +7.813s - DEBUG: Entering Main Loop +907.844s - DEBUG: stop test, send close message +908.125s - DEBUG: Exited Main Loop +908.125s - FPS: 46.743896 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 14:58:07 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.015s - DEBUG: CreateDXGIFactory2() +0.031s - DEBUG: Enumerate Adapters... +0.031s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.031s - *** Dedicated Memory: 520724480 +0.031s - *** Software Adapter: No +0.047s - *** Direct3D 12 Support: Yes +0.047s - *** Output: \\.\DISPLAY1 +0.047s - Width = 640 Height = 480 Refresh = 60/1 +0.047s - Width = 640 Height = 480 Refresh = 60/1 +0.047s - Width = 800 Height = 600 Refresh = 60/1 +0.062s - Width = 800 Height = 600 Refresh = 60/1 +0.062s - Width = 1024 Height = 768 Refresh = 60/1 +0.062s - Width = 1024 Height = 768 Refresh = 60/1 +0.062s - Width = 1280 Height = 720 Refresh = 60/1 +0.062s - Width = 1280 Height = 720 Refresh = 60/1 +0.062s - Width = 1280 Height = 1024 Refresh = 60/1 +0.062s - Width = 1280 Height = 1024 Refresh = 60/1 +0.062s - Width = 1600 Height = 900 Refresh = 60/1 +0.062s - Width = 1600 Height = 900 Refresh = 60/1 +0.062s - Width = 1680 Height = 1050 Refresh = 60/1 +0.062s - Width = 1680 Height = 1050 Refresh = 60/1 +0.062s - Width = 1920 Height = 1080 Refresh = 60/1 +0.062s - *** Adapter [1]: Microsoft Basic Render Driver +0.062s - *** Dedicated Memory: 0 +0.062s - *** Software Adapter: Yes +0.062s - *** Direct3D 12 Support: Yes +0.062s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.078s - DEBUG: DX12 Check AMD +0.078s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.078s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.078s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.078s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.078s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.672s - DEBUG: Setting up Scene: 0 Models +0.672s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.734s - DEBUG: Number of detected nodes on device: 1 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.750s - DEBUG: D3D11On12CreateDevice() +0.781s - DEBUG: Create D2D/DWrite components. +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.797s - DEBUG: Create synchronization objects. +0.797s - DEBUG: CreateRootSignature() Generic +0.797s - DEBUG: CreateRootSignature() Quad +0.797s - DEBUG: CreateRootSignature() Asteroids +0.797s - DEBUG: CreateRootSignature() BlurFilter +0.797s - DEBUG: CreateCommandSignature() +0.797s - DEBUG: CreateGraphicsPipelineState() - All +0.844s - DEBUG: Creating Asteroid and Skybox Textures +0.890s - DEBUG: Load Skybox +0.922s - DEBUG: Blur filter +0.922s - DEBUG: sample create +0.922s - DEBUG: Create D2D/DWrite objects for rendering text. +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.937s - DEBUG: CreateFrameResources() Loop count: 4 +0.937s - DEBUG: CreateSubsets +0.969s - DEBUG: Using 4 subsets per frame. +0.969s - DEBUG: Loading Collada Scene +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.969s - DEBUG: SceneRenderer: create new Scene +4.281s - DEBUG: SceneRenderer: resize buffer +4.281s - DEBUG: SceneRenderer: LoadPipeline +4.281s - DEBUG: SceneRenderer: CreatePSO +4.281s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.281s - DEBUG serializedLayout size: 428 buffer: 0000014996B2D730 +4.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.312s - DEBUG: LoadPipeline: Creating Samplers +4.312s - DEBUG: SceneRenderer: CreateFrameResources +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.328s - DEBUG: Creating DX12 Test Window +4.344s - DEBUG: Resize called 800 x 600 +4.344s - DEBUG: CreateSwapChainForHwnd() +4.359s - DEBUG: MakeWindowAssociation() +4.359s - DEBUG: IDXGISwapChain1->QueryInterface() +4.359s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.390s - DEBUG: Create depth stencil/view +4.390s - DEBUG: Resize Scene +4.390s - DEBUG: Entering Main Loop +904.406s - DEBUG: stop test, send close message +904.625s - DEBUG: Exited Main Loop +904.625s - FPS: 44.620045 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 15:13:13 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.641s - DEBUG: Setting up Scene: 0 Models +0.641s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.797s - DEBUG: Number of detected nodes on device: 1 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.813s - DEBUG: D3D11On12CreateDevice() +0.844s - DEBUG: Create D2D/DWrite components. +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.844s - DEBUG: Create synchronization objects. +0.844s - DEBUG: CreateRootSignature() Generic +0.844s - DEBUG: CreateRootSignature() Quad +0.844s - DEBUG: CreateRootSignature() Asteroids +0.844s - DEBUG: CreateRootSignature() BlurFilter +0.844s - DEBUG: CreateCommandSignature() +0.844s - DEBUG: CreateGraphicsPipelineState() - All +0.891s - DEBUG: Creating Asteroid and Skybox Textures +0.938s - DEBUG: Load Skybox +0.969s - DEBUG: Blur filter +0.969s - DEBUG: sample create +0.969s - DEBUG: Create D2D/DWrite objects for rendering text. +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.000s - DEBUG: CreateFrameResources() Loop count: 4 +1.000s - DEBUG: CreateSubsets +1.016s - DEBUG: Using 4 subsets per frame. +1.016s - DEBUG: Loading Collada Scene +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.031s - DEBUG: SceneRenderer: create new Scene +4.485s - DEBUG: SceneRenderer: resize buffer +4.485s - DEBUG: SceneRenderer: LoadPipeline +4.485s - DEBUG: SceneRenderer: CreatePSO +4.485s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.485s - DEBUG serializedLayout size: 428 buffer: 000001BA630D8E50 +4.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.531s - DEBUG: LoadPipeline: Creating Samplers +4.531s - DEBUG: SceneRenderer: CreateFrameResources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.547s - DEBUG: Creating DX12 Test Window +4.563s - DEBUG: Resize called 800 x 600 +4.563s - DEBUG: CreateSwapChainForHwnd() +4.578s - DEBUG: MakeWindowAssociation() +4.578s - DEBUG: IDXGISwapChain1->QueryInterface() +4.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.625s - DEBUG: Create depth stencil/view +4.625s - DEBUG: Resize Scene +4.625s - DEBUG: Entering Main Loop +904.656s - DEBUG: stop test, send close message +904.828s - DEBUG: Exited Main Loop +904.828s - FPS: 44.588089 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 15:28:19 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.015s - *** Direct3D 12 Support: Yes +0.015s - *** Output: \\.\DISPLAY1 +0.015s - Width = 640 Height = 480 Refresh = 60/1 +0.015s - Width = 640 Height = 480 Refresh = 60/1 +0.015s - Width = 800 Height = 600 Refresh = 60/1 +0.015s - Width = 800 Height = 600 Refresh = 60/1 +0.015s - Width = 1024 Height = 768 Refresh = 60/1 +0.015s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.046s - DEBUG: DX12 Check AMD +0.046s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.046s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.046s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.046s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.625s - DEBUG: Setting up Scene: 0 Models +0.625s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.734s - DEBUG: Number of detected nodes on device: 1 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.734s - DEBUG: D3D11On12CreateDevice() +0.781s - DEBUG: Create D2D/DWrite components. +0.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.781s - DEBUG: Create synchronization objects. +0.781s - DEBUG: CreateRootSignature() Generic +0.781s - DEBUG: CreateRootSignature() Quad +0.781s - DEBUG: CreateRootSignature() Asteroids +0.781s - DEBUG: CreateRootSignature() BlurFilter +0.781s - DEBUG: CreateCommandSignature() +0.781s - DEBUG: CreateGraphicsPipelineState() - All +0.812s - DEBUG: Creating Asteroid and Skybox Textures +0.859s - DEBUG: Load Skybox +0.890s - DEBUG: Blur filter +0.890s - DEBUG: sample create +0.890s - DEBUG: Create D2D/DWrite objects for rendering text. +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.921s - DEBUG: CreateFrameResources() Loop count: 4 +0.921s - DEBUG: CreateSubsets +0.937s - DEBUG: Using 4 subsets per frame. +0.937s - DEBUG: Loading Collada Scene +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.953s - DEBUG: SceneRenderer: create new Scene +4.265s - DEBUG: SceneRenderer: resize buffer +4.265s - DEBUG: SceneRenderer: LoadPipeline +4.265s - DEBUG: SceneRenderer: CreatePSO +4.265s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.265s - DEBUG serializedLayout size: 428 buffer: 00000189AC1F6660 +4.265s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.265s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.296s - DEBUG: LoadPipeline: Creating Samplers +4.296s - DEBUG: SceneRenderer: CreateFrameResources +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.296s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.312s - DEBUG: Creating DX12 Test Window +4.343s - DEBUG: Resize called 800 x 600 +4.343s - DEBUG: CreateSwapChainForHwnd() +4.343s - DEBUG: MakeWindowAssociation() +4.343s - DEBUG: IDXGISwapChain1->QueryInterface() +4.359s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.390s - DEBUG: Create depth stencil/view +4.390s - DEBUG: Resize Scene +4.390s - DEBUG: Entering Main Loop +904.421s - DEBUG: stop test, send close message +904.640s - DEBUG: Exited Main Loop +904.640s - FPS: 44.486145 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 15:43:25 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.015s - *** Direct3D 12 Support: Yes +0.015s - *** Output: \\.\DISPLAY1 +0.015s - Width = 640 Height = 480 Refresh = 60/1 +0.015s - Width = 640 Height = 480 Refresh = 60/1 +0.015s - Width = 800 Height = 600 Refresh = 60/1 +0.015s - Width = 800 Height = 600 Refresh = 60/1 +0.015s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.640s - DEBUG: Setting up Scene: 0 Models +0.640s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.734s - DEBUG: Number of detected nodes on device: 1 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.734s - DEBUG: D3D11On12CreateDevice() +0.781s - DEBUG: Create D2D/DWrite components. +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.797s - DEBUG: Create synchronization objects. +0.797s - DEBUG: CreateRootSignature() Generic +0.797s - DEBUG: CreateRootSignature() Quad +0.797s - DEBUG: CreateRootSignature() Asteroids +0.797s - DEBUG: CreateRootSignature() BlurFilter +0.797s - DEBUG: CreateCommandSignature() +0.797s - DEBUG: CreateGraphicsPipelineState() - All +0.844s - DEBUG: Creating Asteroid and Skybox Textures +0.890s - DEBUG: Load Skybox +0.906s - DEBUG: Blur filter +0.906s - DEBUG: sample create +0.906s - DEBUG: Create D2D/DWrite objects for rendering text. +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.937s - DEBUG: CreateFrameResources() Loop count: 4 +0.937s - DEBUG: CreateSubsets +0.969s - DEBUG: Using 4 subsets per frame. +0.969s - DEBUG: Loading Collada Scene +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.969s - DEBUG: SceneRenderer: create new Scene +4.500s - DEBUG: SceneRenderer: resize buffer +4.500s - DEBUG: SceneRenderer: LoadPipeline +4.500s - DEBUG: SceneRenderer: CreatePSO +4.500s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.500s - DEBUG serializedLayout size: 428 buffer: 000001935D3831D0 +4.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.531s - DEBUG: LoadPipeline: Creating Samplers +4.531s - DEBUG: SceneRenderer: CreateFrameResources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.547s - DEBUG: Creating DX12 Test Window +4.562s - DEBUG: Resize called 800 x 600 +4.562s - DEBUG: CreateSwapChainForHwnd() +4.578s - DEBUG: MakeWindowAssociation() +4.578s - DEBUG: IDXGISwapChain1->QueryInterface() +4.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.609s - DEBUG: Create depth stencil/view +4.625s - DEBUG: Resize Scene +4.625s - DEBUG: Entering Main Loop +904.640s - DEBUG: stop test, send close message +904.859s - DEBUG: Exited Main Loop +904.859s - FPS: 44.316418 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 08/25/20 15:58:31 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.016s - DEBUG: Checking for d3d12.dll existence +0.016s - DEBUG: CreateDXGIFactory2() +0.032s - DEBUG: Enumerate Adapters... +0.032s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.032s - *** Dedicated Memory: 520724480 +0.032s - *** Software Adapter: No +0.047s - *** Direct3D 12 Support: Yes +0.063s - *** Output: \\.\DISPLAY1 +0.063s - Width = 640 Height = 480 Refresh = 60/1 +0.063s - Width = 640 Height = 480 Refresh = 60/1 +0.063s - Width = 800 Height = 600 Refresh = 60/1 +0.063s - Width = 800 Height = 600 Refresh = 60/1 +0.063s - Width = 1024 Height = 768 Refresh = 60/1 +0.063s - Width = 1024 Height = 768 Refresh = 60/1 +0.063s - Width = 1280 Height = 720 Refresh = 60/1 +0.063s - Width = 1280 Height = 720 Refresh = 60/1 +0.063s - Width = 1280 Height = 1024 Refresh = 60/1 +0.063s - Width = 1280 Height = 1024 Refresh = 60/1 +0.063s - Width = 1600 Height = 900 Refresh = 60/1 +0.063s - Width = 1600 Height = 900 Refresh = 60/1 +0.063s - Width = 1680 Height = 1050 Refresh = 60/1 +0.063s - Width = 1680 Height = 1050 Refresh = 60/1 +0.063s - Width = 1920 Height = 1080 Refresh = 60/1 +0.063s - *** Adapter [1]: Microsoft Basic Render Driver +0.063s - *** Dedicated Memory: 0 +0.063s - *** Software Adapter: Yes +0.079s - *** Direct3D 12 Support: Yes +0.079s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.079s - DEBUG: DX12 Check AMD +0.079s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.079s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.079s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.079s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.719s - DEBUG: Setting up Scene: 0 Models +0.719s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.813s - DEBUG: Number of detected nodes on device: 1 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.829s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.829s - DEBUG: D3D11On12CreateDevice() +0.875s - DEBUG: Create D2D/DWrite components. +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.875s - DEBUG: Create synchronization objects. +0.875s - DEBUG: CreateRootSignature() Generic +0.875s - DEBUG: CreateRootSignature() Quad +0.875s - DEBUG: CreateRootSignature() Asteroids +0.875s - DEBUG: CreateRootSignature() BlurFilter +0.875s - DEBUG: CreateCommandSignature() +0.875s - DEBUG: CreateGraphicsPipelineState() - All +0.922s - DEBUG: Creating Asteroid and Skybox Textures +0.985s - DEBUG: Load Skybox +1.016s - DEBUG: Blur filter +1.016s - DEBUG: sample create +1.016s - DEBUG: Create D2D/DWrite objects for rendering text. +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.047s - DEBUG: CreateFrameResources() Loop count: 4 +1.047s - DEBUG: CreateSubsets +1.079s - DEBUG: Using 4 subsets per frame. +1.079s - DEBUG: Loading Collada Scene +1.079s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.079s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.079s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.079s - DEBUG: SceneRenderer: create new Scene +4.250s - DEBUG: SceneRenderer: resize buffer +4.250s - DEBUG: SceneRenderer: LoadPipeline +4.250s - DEBUG: SceneRenderer: CreatePSO +4.250s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.250s - DEBUG serializedLayout size: 428 buffer: 0000026FC7A5F820 +4.250s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.250s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.282s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.282s - DEBUG: LoadPipeline: Creating Samplers +4.282s - DEBUG: SceneRenderer: CreateFrameResources +4.282s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.297s - DEBUG: Creating DX12 Test Window +4.329s - DEBUG: Resize called 800 x 600 +4.329s - DEBUG: CreateSwapChainForHwnd() +4.329s - DEBUG: MakeWindowAssociation() +4.329s - DEBUG: IDXGISwapChain1->QueryInterface() +4.344s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.391s - DEBUG: Create depth stencil/view +4.391s - DEBUG: Resize Scene +4.391s - DEBUG: Entering Main Loop +904.422s - DEBUG: stop test, send close message +904.672s - DEBUG: Exited Main Loop +904.672s - FPS: 44.473152 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 16:13:37 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.016s - *** Direct3D 12 Support: Yes +0.016s - *** Output: \\.\DISPLAY1 +0.016s - Width = 640 Height = 480 Refresh = 60/1 +0.016s - Width = 640 Height = 480 Refresh = 60/1 +0.016s - Width = 800 Height = 600 Refresh = 60/1 +0.016s - Width = 800 Height = 600 Refresh = 60/1 +0.016s - Width = 1024 Height = 768 Refresh = 60/1 +0.016s - Width = 1024 Height = 768 Refresh = 60/1 +0.016s - Width = 1280 Height = 720 Refresh = 60/1 +0.016s - Width = 1280 Height = 720 Refresh = 60/1 +0.016s - Width = 1280 Height = 1024 Refresh = 60/1 +0.016s - Width = 1280 Height = 1024 Refresh = 60/1 +0.016s - Width = 1600 Height = 900 Refresh = 60/1 +0.016s - Width = 1600 Height = 900 Refresh = 60/1 +0.016s - Width = 1680 Height = 1050 Refresh = 60/1 +0.016s - Width = 1680 Height = 1050 Refresh = 60/1 +0.016s - Width = 1920 Height = 1080 Refresh = 60/1 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver +0.016s - *** Dedicated Memory: 0 +0.016s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.031s - DEBUG: DX12 Check AMD +0.031s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.031s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.641s - DEBUG: Setting up Scene: 0 Models +0.641s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.781s - DEBUG: Number of detected nodes on device: 1 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.797s - DEBUG: D3D11On12CreateDevice() +0.828s - DEBUG: Create D2D/DWrite components. +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.844s - DEBUG: Create synchronization objects. +0.844s - DEBUG: CreateRootSignature() Generic +0.844s - DEBUG: CreateRootSignature() Quad +0.844s - DEBUG: CreateRootSignature() Asteroids +0.844s - DEBUG: CreateRootSignature() BlurFilter +0.844s - DEBUG: CreateCommandSignature() +0.844s - DEBUG: CreateGraphicsPipelineState() - All +0.875s - DEBUG: Creating Asteroid and Skybox Textures +0.938s - DEBUG: Load Skybox +0.953s - DEBUG: Blur filter +0.953s - DEBUG: sample create +0.953s - DEBUG: Create D2D/DWrite objects for rendering text. +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.985s - DEBUG: CreateFrameResources() Loop count: 4 +0.985s - DEBUG: CreateSubsets +1.016s - DEBUG: Using 4 subsets per frame. +1.016s - DEBUG: Loading Collada Scene +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.016s - DEBUG: SceneRenderer: create new Scene +4.406s - DEBUG: SceneRenderer: resize buffer +4.406s - DEBUG: SceneRenderer: LoadPipeline +4.406s - DEBUG: SceneRenderer: CreatePSO +4.406s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.406s - DEBUG serializedLayout size: 428 buffer: 0000022B18CC7720 +4.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.438s - DEBUG: LoadPipeline: Creating Samplers +4.438s - DEBUG: SceneRenderer: CreateFrameResources +4.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.469s - DEBUG: Creating DX12 Test Window +4.485s - DEBUG: Resize called 800 x 600 +4.485s - DEBUG: CreateSwapChainForHwnd() +4.500s - DEBUG: MakeWindowAssociation() +4.500s - DEBUG: IDXGISwapChain1->QueryInterface() +4.516s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.563s - DEBUG: Create depth stencil/view +4.563s - DEBUG: Resize Scene +4.563s - DEBUG: Entering Main Loop +904.578s - DEBUG: stop test, send close message +904.891s - DEBUG: Exited Main Loop +904.891s - FPS: 44.131874 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 16:28:43 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.016s - DEBUG: Enumerate Adapters... +0.016s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.016s - *** Dedicated Memory: 520724480 +0.016s - *** Software Adapter: No +0.032s - *** Direct3D 12 Support: Yes +0.032s - *** Output: \\.\DISPLAY1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1920 Height = 1080 Refresh = 60/1 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver +0.032s - *** Dedicated Memory: 0 +0.032s - *** Software Adapter: Yes +0.032s - *** Direct3D 12 Support: Yes +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.625s - DEBUG: Setting up Scene: 0 Models +0.625s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.766s - DEBUG: Number of detected nodes on device: 1 +0.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.766s - DEBUG: MulitSample Enabled: MS4 Q0 +0.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.782s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.782s - DEBUG: D3D11On12CreateDevice() +0.813s - DEBUG: Create D2D/DWrite components. +0.813s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.829s - DEBUG: Create synchronization objects. +0.829s - DEBUG: CreateRootSignature() Generic +0.829s - DEBUG: CreateRootSignature() Quad +0.829s - DEBUG: CreateRootSignature() Asteroids +0.829s - DEBUG: CreateRootSignature() BlurFilter +0.829s - DEBUG: CreateCommandSignature() +0.829s - DEBUG: CreateGraphicsPipelineState() - All +0.860s - DEBUG: Creating Asteroid and Skybox Textures +0.907s - DEBUG: Load Skybox +0.938s - DEBUG: Blur filter +0.938s - DEBUG: sample create +0.938s - DEBUG: Create D2D/DWrite objects for rendering text. +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.969s - DEBUG: CreateFrameResources() Loop count: 4 +0.969s - DEBUG: CreateSubsets +0.985s - DEBUG: Using 4 subsets per frame. +0.985s - DEBUG: Loading Collada Scene +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.000s - DEBUG: SceneRenderer: create new Scene +4.313s - DEBUG: SceneRenderer: resize buffer +4.313s - DEBUG: SceneRenderer: LoadPipeline +4.313s - DEBUG: SceneRenderer: CreatePSO +4.313s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.313s - DEBUG serializedLayout size: 428 buffer: 0000012655827600 +4.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.329s - DEBUG: LoadPipeline: Creating Samplers +4.344s - DEBUG: SceneRenderer: CreateFrameResources +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.344s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.360s - DEBUG: Creating DX12 Test Window +4.375s - DEBUG: Resize called 800 x 600 +4.391s - DEBUG: CreateSwapChainForHwnd() +4.407s - DEBUG: MakeWindowAssociation() +4.407s - DEBUG: IDXGISwapChain1->QueryInterface() +4.407s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.469s - DEBUG: Create depth stencil/view +4.469s - DEBUG: Resize Scene +4.469s - DEBUG: Entering Main Loop +904.500s - DEBUG: stop test, send close message +904.641s - DEBUG: Exited Main Loop +904.641s - FPS: 44.869717 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 16:43:49 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.015s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.015s - *** Dedicated Memory: 520724480 +0.015s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.672s - DEBUG: Setting up Scene: 0 Models +0.687s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.781s - DEBUG: Number of detected nodes on device: 1 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.797s - DEBUG: D3D11On12CreateDevice() +0.828s - DEBUG: Create D2D/DWrite components. +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.828s - DEBUG: Create synchronization objects. +0.828s - DEBUG: CreateRootSignature() Generic +0.828s - DEBUG: CreateRootSignature() Quad +0.828s - DEBUG: CreateRootSignature() Asteroids +0.828s - DEBUG: CreateRootSignature() BlurFilter +0.828s - DEBUG: CreateCommandSignature() +0.828s - DEBUG: CreateGraphicsPipelineState() - All +0.875s - DEBUG: Creating Asteroid and Skybox Textures +0.922s - DEBUG: Load Skybox +0.953s - DEBUG: Blur filter +0.953s - DEBUG: sample create +0.953s - DEBUG: Create D2D/DWrite objects for rendering text. +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.968s - DEBUG: CreateFrameResources() Loop count: 4 +0.968s - DEBUG: CreateSubsets +1.000s - DEBUG: Using 4 subsets per frame. +1.000s - DEBUG: Loading Collada Scene +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.000s - DEBUG: SceneRenderer: create new Scene +4.359s - DEBUG: SceneRenderer: resize buffer +4.359s - DEBUG: SceneRenderer: LoadPipeline +4.359s - DEBUG: SceneRenderer: CreatePSO +4.359s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.359s - DEBUG serializedLayout size: 428 buffer: 0000021E3C061D20 +4.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.390s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.390s - DEBUG: LoadPipeline: Creating Samplers +4.390s - DEBUG: SceneRenderer: CreateFrameResources +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.406s - DEBUG: Creating DX12 Test Window +4.422s - DEBUG: Resize called 800 x 600 +4.422s - DEBUG: CreateSwapChainForHwnd() +4.437s - DEBUG: MakeWindowAssociation() +4.437s - DEBUG: IDXGISwapChain1->QueryInterface() +4.437s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.531s - DEBUG: Create depth stencil/view +4.547s - DEBUG: Resize Scene +4.547s - DEBUG: Entering Main Loop +904.562s - DEBUG: stop test, send close message +904.984s - DEBUG: Exited Main Loop +904.984s - FPS: 44.750099 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 16:58:56 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.016s - DEBUG: Enumerate Adapters... +0.016s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.016s - *** Dedicated Memory: 520724480 +0.016s - *** Software Adapter: No +0.032s - *** Direct3D 12 Support: Yes +0.032s - *** Output: \\.\DISPLAY1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1920 Height = 1080 Refresh = 60/1 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver +0.032s - *** Dedicated Memory: 0 +0.032s - *** Software Adapter: Yes +0.032s - *** Direct3D 12 Support: Yes +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.641s - DEBUG: Setting up Scene: 0 Models +0.641s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.735s - DEBUG: Number of detected nodes on device: 1 +0.735s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.735s - DEBUG: MulitSample Enabled: MS4 Q0 +0.735s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.750s - DEBUG: D3D11On12CreateDevice() +0.782s - DEBUG: Create D2D/DWrite components. +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.813s - DEBUG: Create synchronization objects. +0.813s - DEBUG: CreateRootSignature() Generic +0.813s - DEBUG: CreateRootSignature() Quad +0.813s - DEBUG: CreateRootSignature() Asteroids +0.813s - DEBUG: CreateRootSignature() BlurFilter +0.813s - DEBUG: CreateCommandSignature() +0.813s - DEBUG: CreateGraphicsPipelineState() - All +0.844s - DEBUG: Creating Asteroid and Skybox Textures +0.922s - DEBUG: Load Skybox +0.969s - DEBUG: Blur filter +0.969s - DEBUG: sample create +0.969s - DEBUG: Create D2D/DWrite objects for rendering text. +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.985s - DEBUG: CreateFrameResources() Loop count: 4 +0.985s - DEBUG: CreateSubsets +1.032s - DEBUG: Using 4 subsets per frame. +1.032s - DEBUG: Loading Collada Scene +1.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.032s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.032s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.032s - DEBUG: SceneRenderer: create new Scene +4.469s - DEBUG: SceneRenderer: resize buffer +4.469s - DEBUG: SceneRenderer: LoadPipeline +4.469s - DEBUG: SceneRenderer: CreatePSO +4.469s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.469s - DEBUG serializedLayout size: 428 buffer: 00000230CBDDD090 +4.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.485s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.500s - DEBUG: LoadPipeline: Creating Samplers +4.500s - DEBUG: SceneRenderer: CreateFrameResources +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.516s - DEBUG: Creating DX12 Test Window +4.532s - DEBUG: Resize called 800 x 600 +4.532s - DEBUG: CreateSwapChainForHwnd() +4.547s - DEBUG: MakeWindowAssociation() +4.547s - DEBUG: IDXGISwapChain1->QueryInterface() +4.547s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.625s - DEBUG: Create depth stencil/view +4.625s - DEBUG: Resize Scene +4.625s - DEBUG: Entering Main Loop +904.641s - DEBUG: stop test, send close message +904.875s - DEBUG: Exited Main Loop +904.875s - FPS: 44.737621 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 17:14:02 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.032s - *** Direct3D 12 Support: Yes +0.032s - *** Output: \\.\DISPLAY1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1920 Height = 1080 Refresh = 60/1 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver +0.032s - *** Dedicated Memory: 0 +0.032s - *** Software Adapter: Yes +0.032s - *** Direct3D 12 Support: Yes +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.672s - DEBUG: Setting up Scene: 0 Models +0.672s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.875s - DEBUG: Number of detected nodes on device: 1 +0.875s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.875s - DEBUG: MulitSample Enabled: MS4 Q0 +0.875s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.891s - DEBUG: D3D11On12CreateDevice() +0.922s - DEBUG: Create D2D/DWrite components. +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.922s - DEBUG: Create synchronization objects. +0.922s - DEBUG: CreateRootSignature() Generic +0.922s - DEBUG: CreateRootSignature() Quad +0.922s - DEBUG: CreateRootSignature() Asteroids +0.922s - DEBUG: CreateRootSignature() BlurFilter +0.922s - DEBUG: CreateCommandSignature() +0.922s - DEBUG: CreateGraphicsPipelineState() - All +0.969s - DEBUG: Creating Asteroid and Skybox Textures +1.016s - DEBUG: Load Skybox +1.047s - DEBUG: Blur filter +1.047s - DEBUG: sample create +1.047s - DEBUG: Create D2D/DWrite objects for rendering text. +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +1.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +1.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.094s - DEBUG: CreateFrameResources() Loop count: 4 +1.094s - DEBUG: CreateSubsets +1.125s - DEBUG: Using 4 subsets per frame. +1.125s - DEBUG: Loading Collada Scene +1.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.125s - DEBUG: SceneRenderer: create new Scene +4.844s - DEBUG: SceneRenderer: resize buffer +4.844s - DEBUG: SceneRenderer: LoadPipeline +4.844s - DEBUG: SceneRenderer: CreatePSO +4.844s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.844s - DEBUG serializedLayout size: 428 buffer: 000001933342B5E0 +4.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.891s - DEBUG: LoadPipeline: Creating Samplers +4.891s - DEBUG: SceneRenderer: CreateFrameResources +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.907s - DEBUG: Creating DX12 Test Window +4.922s - DEBUG: Resize called 800 x 600 +4.922s - DEBUG: CreateSwapChainForHwnd() +4.938s - DEBUG: MakeWindowAssociation() +4.938s - DEBUG: IDXGISwapChain1->QueryInterface() +4.938s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +5.016s - DEBUG: Create depth stencil/view +5.032s - DEBUG: Resize Scene +5.032s - DEBUG: Entering Main Loop +905.063s - DEBUG: stop test, send close message +905.282s - DEBUG: Exited Main Loop +905.282s - FPS: 43.871819 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 17:29:09 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.032s - *** Direct3D 12 Support: Yes +0.032s - *** Output: \\.\DISPLAY1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 640 Height = 480 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 800 Height = 600 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1024 Height = 768 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 720 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1280 Height = 1024 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1600 Height = 900 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1680 Height = 1050 Refresh = 60/1 +0.032s - Width = 1920 Height = 1080 Refresh = 60/1 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver +0.032s - *** Dedicated Memory: 0 +0.032s - *** Software Adapter: Yes +0.032s - *** Direct3D 12 Support: Yes +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.063s - DEBUG: DX12 Check AMD +0.063s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.063s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.063s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.079s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.610s - DEBUG: Setting up Scene: 0 Models +0.610s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.688s - DEBUG: Number of detected nodes on device: 1 +0.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.688s - DEBUG: MulitSample Enabled: MS4 Q0 +0.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.688s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.688s - DEBUG: D3D11On12CreateDevice() +0.735s - DEBUG: Create D2D/DWrite components. +0.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.735s - DEBUG: Create synchronization objects. +0.735s - DEBUG: CreateRootSignature() Generic +0.735s - DEBUG: CreateRootSignature() Quad +0.735s - DEBUG: CreateRootSignature() Asteroids +0.735s - DEBUG: CreateRootSignature() BlurFilter +0.735s - DEBUG: CreateCommandSignature() +0.735s - DEBUG: CreateGraphicsPipelineState() - All +0.782s - DEBUG: Creating Asteroid and Skybox Textures +0.844s - DEBUG: Load Skybox +0.860s - DEBUG: Blur filter +0.875s - DEBUG: sample create +0.875s - DEBUG: Create D2D/DWrite objects for rendering text. +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.907s - DEBUG: CreateFrameResources() Loop count: 4 +0.907s - DEBUG: CreateSubsets +0.938s - DEBUG: Using 4 subsets per frame. +0.938s - DEBUG: Loading Collada Scene +0.938s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.938s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.938s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.938s - DEBUG: SceneRenderer: create new Scene +4.438s - DEBUG: SceneRenderer: resize buffer +4.438s - DEBUG: SceneRenderer: LoadPipeline +4.438s - DEBUG: SceneRenderer: CreatePSO +4.438s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.438s - DEBUG serializedLayout size: 428 buffer: 000001C8B4BECDC0 +4.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.454s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.469s - DEBUG: LoadPipeline: Creating Samplers +4.469s - DEBUG: SceneRenderer: CreateFrameResources +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.485s - DEBUG: Creating DX12 Test Window +4.500s - DEBUG: Resize called 800 x 600 +4.516s - DEBUG: CreateSwapChainForHwnd() +4.532s - DEBUG: MakeWindowAssociation() +4.532s - DEBUG: IDXGISwapChain1->QueryInterface() +4.532s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.610s - DEBUG: Create depth stencil/view +4.610s - DEBUG: Resize Scene +4.610s - DEBUG: Entering Main Loop +904.625s - DEBUG: stop test, send close message +904.875s - DEBUG: Exited Main Loop +904.875s - FPS: 44.109093 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 17:44:15 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.016s - DEBUG: Enumerate Adapters... +0.016s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.016s - *** Dedicated Memory: 520724480 +0.016s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.672s - DEBUG: Setting up Scene: 0 Models +0.672s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.781s - DEBUG: Number of detected nodes on device: 1 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.797s - DEBUG: D3D11On12CreateDevice() +0.828s - DEBUG: Create D2D/DWrite components. +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.828s - DEBUG: Create synchronization objects. +0.828s - DEBUG: CreateRootSignature() Generic +0.828s - DEBUG: CreateRootSignature() Quad +0.828s - DEBUG: CreateRootSignature() Asteroids +0.828s - DEBUG: CreateRootSignature() BlurFilter +0.828s - DEBUG: CreateCommandSignature() +0.828s - DEBUG: CreateGraphicsPipelineState() - All +0.875s - DEBUG: Creating Asteroid and Skybox Textures +0.922s - DEBUG: Load Skybox +0.969s - DEBUG: Blur filter +0.969s - DEBUG: sample create +0.969s - DEBUG: Create D2D/DWrite objects for rendering text. +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.000s - DEBUG: CreateFrameResources() Loop count: 4 +1.000s - DEBUG: CreateSubsets +1.031s - DEBUG: Using 4 subsets per frame. +1.031s - DEBUG: Loading Collada Scene +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.031s - DEBUG: SceneRenderer: create new Scene +4.453s - DEBUG: SceneRenderer: resize buffer +4.453s - DEBUG: SceneRenderer: LoadPipeline +4.453s - DEBUG: SceneRenderer: CreatePSO +4.453s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.453s - DEBUG serializedLayout size: 428 buffer: 000001B91180C2A0 +4.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.469s - DEBUG: LoadPipeline: Creating Samplers +4.469s - DEBUG: SceneRenderer: CreateFrameResources +4.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.485s - DEBUG: Creating DX12 Test Window +4.500s - DEBUG: Resize called 800 x 600 +4.500s - DEBUG: CreateSwapChainForHwnd() +4.516s - DEBUG: MakeWindowAssociation() +4.516s - DEBUG: IDXGISwapChain1->QueryInterface() +4.516s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.578s - DEBUG: Create depth stencil/view +4.594s - DEBUG: Resize Scene +4.594s - DEBUG: Entering Main Loop +904.594s - DEBUG: stop test, send close message +904.844s - DEBUG: Exited Main Loop +904.844s - FPS: 44.087864 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 17:59:21 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.015s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.015s - *** Dedicated Memory: 520724480 +0.015s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.062s - *** Direct3D 12 Support: Yes +0.062s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.062s - DEBUG: DX12 Check AMD +0.062s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.062s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.062s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.062s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.062s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.593s - DEBUG: Setting up Scene: 0 Models +0.593s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.765s - DEBUG: Number of detected nodes on device: 1 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.781s - DEBUG: D3D11On12CreateDevice() +0.812s - DEBUG: Create D2D/DWrite components. +0.812s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.812s - DEBUG: Create synchronization objects. +0.812s - DEBUG: CreateRootSignature() Generic +0.812s - DEBUG: CreateRootSignature() Quad +0.812s - DEBUG: CreateRootSignature() Asteroids +0.812s - DEBUG: CreateRootSignature() BlurFilter +0.812s - DEBUG: CreateCommandSignature() +0.812s - DEBUG: CreateGraphicsPipelineState() - All +0.859s - DEBUG: Creating Asteroid and Skybox Textures +0.906s - DEBUG: Load Skybox +0.937s - DEBUG: Blur filter +0.937s - DEBUG: sample create +0.937s - DEBUG: Create D2D/DWrite objects for rendering text. +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.968s - DEBUG: CreateFrameResources() Loop count: 4 +0.968s - DEBUG: CreateSubsets +0.984s - DEBUG: Using 4 subsets per frame. +0.984s - DEBUG: Loading Collada Scene +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.000s - DEBUG: SceneRenderer: create new Scene +4.406s - DEBUG: SceneRenderer: resize buffer +4.406s - DEBUG: SceneRenderer: LoadPipeline +4.406s - DEBUG: SceneRenderer: CreatePSO +4.406s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.406s - DEBUG serializedLayout size: 428 buffer: 0000015EB180DBE0 +4.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.421s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.437s - DEBUG: LoadPipeline: Creating Samplers +4.437s - DEBUG: SceneRenderer: CreateFrameResources +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.453s - DEBUG: Creating DX12 Test Window +4.468s - DEBUG: Resize called 800 x 600 +4.468s - DEBUG: CreateSwapChainForHwnd() +4.484s - DEBUG: MakeWindowAssociation() +4.484s - DEBUG: IDXGISwapChain1->QueryInterface() +4.484s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.562s - DEBUG: Create depth stencil/view +4.562s - DEBUG: Resize Scene +4.562s - DEBUG: Entering Main Loop +904.593s - DEBUG: stop test, send close message +904.859s - DEBUG: Exited Main Loop +904.859s - FPS: 44.554813 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 18:14:27 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.015s - DEBUG: CreateDXGIFactory2() +0.015s - DEBUG: Enumerate Adapters... +0.015s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.015s - *** Dedicated Memory: 520724480 +0.015s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.046s - DEBUG: DX12 Check AMD +0.046s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.046s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.046s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.046s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.609s - DEBUG: Setting up Scene: 0 Models +0.609s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.796s - DEBUG: Number of detected nodes on device: 1 +0.796s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.796s - DEBUG: MulitSample Enabled: MS4 Q0 +0.796s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.796s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.812s - DEBUG: D3D11On12CreateDevice() +0.843s - DEBUG: Create D2D/DWrite components. +0.843s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.843s - DEBUG: Create synchronization objects. +0.843s - DEBUG: CreateRootSignature() Generic +0.843s - DEBUG: CreateRootSignature() Quad +0.843s - DEBUG: CreateRootSignature() Asteroids +0.843s - DEBUG: CreateRootSignature() BlurFilter +0.843s - DEBUG: CreateCommandSignature() +0.843s - DEBUG: CreateGraphicsPipelineState() - All +0.890s - DEBUG: Creating Asteroid and Skybox Textures +0.937s - DEBUG: Load Skybox +0.968s - DEBUG: Blur filter +0.968s - DEBUG: sample create +0.968s - DEBUG: Create D2D/DWrite objects for rendering text. +0.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.000s - DEBUG: CreateFrameResources() Loop count: 4 +1.000s - DEBUG: CreateSubsets +1.046s - DEBUG: Using 4 subsets per frame. +1.046s - DEBUG: Loading Collada Scene +1.046s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.046s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.046s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.046s - DEBUG: SceneRenderer: create new Scene +4.484s - DEBUG: SceneRenderer: resize buffer +4.484s - DEBUG: SceneRenderer: LoadPipeline +4.484s - DEBUG: SceneRenderer: CreatePSO +4.484s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.484s - DEBUG serializedLayout size: 428 buffer: 00000176B51E58D0 +4.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.515s - DEBUG: LoadPipeline: Creating Samplers +4.515s - DEBUG: SceneRenderer: CreateFrameResources +4.515s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.515s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.515s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.515s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.515s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.546s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.546s - DEBUG: Creating DX12 Test Window +4.562s - DEBUG: Resize called 800 x 600 +4.562s - DEBUG: CreateSwapChainForHwnd() +4.578s - DEBUG: MakeWindowAssociation() +4.578s - DEBUG: IDXGISwapChain1->QueryInterface() +4.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.640s - DEBUG: Create depth stencil/view +4.656s - DEBUG: Resize Scene +4.656s - DEBUG: Entering Main Loop +904.671s - DEBUG: stop test, send close message +904.968s - DEBUG: Exited Main Loop +904.968s - FPS: 44.559860 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 18:29:33 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.016s - DEBUG: Enumerate Adapters... +0.016s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.016s - *** Dedicated Memory: 520724480 +0.016s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.656s - DEBUG: Setting up Scene: 0 Models +0.656s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.734s - DEBUG: Number of detected nodes on device: 1 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.734s - DEBUG: D3D11On12CreateDevice() +0.766s - DEBUG: Create D2D/DWrite components. +0.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.781s - DEBUG: Create synchronization objects. +0.781s - DEBUG: CreateRootSignature() Generic +0.781s - DEBUG: CreateRootSignature() Quad +0.781s - DEBUG: CreateRootSignature() Asteroids +0.781s - DEBUG: CreateRootSignature() BlurFilter +0.781s - DEBUG: CreateCommandSignature() +0.781s - DEBUG: CreateGraphicsPipelineState() - All +0.828s - DEBUG: Creating Asteroid and Skybox Textures +0.875s - DEBUG: Load Skybox +0.906s - DEBUG: Blur filter +0.906s - DEBUG: sample create +0.906s - DEBUG: Create D2D/DWrite objects for rendering text. +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.937s - DEBUG: CreateFrameResources() Loop count: 4 +0.937s - DEBUG: CreateSubsets +0.969s - DEBUG: Using 4 subsets per frame. +0.969s - DEBUG: Loading Collada Scene +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.969s - DEBUG: SceneRenderer: create new Scene +4.375s - DEBUG: SceneRenderer: resize buffer +4.375s - DEBUG: SceneRenderer: LoadPipeline +4.375s - DEBUG: SceneRenderer: CreatePSO +4.375s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.375s - DEBUG serializedLayout size: 428 buffer: 00000208F103E730 +4.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.406s - DEBUG: LoadPipeline: Creating Samplers +4.406s - DEBUG: SceneRenderer: CreateFrameResources +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.422s - DEBUG: Creating DX12 Test Window +4.437s - DEBUG: Resize called 800 x 600 +4.437s - DEBUG: CreateSwapChainForHwnd() +4.453s - DEBUG: MakeWindowAssociation() +4.453s - DEBUG: IDXGISwapChain1->QueryInterface() +4.453s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.516s - DEBUG: Create depth stencil/view +4.516s - DEBUG: Resize Scene +4.531s - DEBUG: Entering Main Loop +904.547s - DEBUG: stop test, send close message +904.781s - DEBUG: Exited Main Loop +904.781s - FPS: 43.965950 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 18:44:39 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.687s - DEBUG: Setting up Scene: 0 Models +0.687s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.844s - DEBUG: Number of detected nodes on device: 1 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.859s - DEBUG: D3D11On12CreateDevice() +0.875s - DEBUG: Create D2D/DWrite components. +0.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.890s - DEBUG: Create synchronization objects. +0.890s - DEBUG: CreateRootSignature() Generic +0.890s - DEBUG: CreateRootSignature() Quad +0.890s - DEBUG: CreateRootSignature() Asteroids +0.890s - DEBUG: CreateRootSignature() BlurFilter +0.890s - DEBUG: CreateCommandSignature() +0.890s - DEBUG: CreateGraphicsPipelineState() - All +0.922s - DEBUG: Creating Asteroid and Skybox Textures +0.969s - DEBUG: Load Skybox +1.000s - DEBUG: Blur filter +1.015s - DEBUG: sample create +1.015s - DEBUG: Create D2D/DWrite objects for rendering text. +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.047s - DEBUG: CreateFrameResources() Loop count: 4 +1.047s - DEBUG: CreateSubsets +1.078s - DEBUG: Using 4 subsets per frame. +1.078s - DEBUG: Loading Collada Scene +1.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.078s - DEBUG: SceneRenderer: create new Scene +4.531s - DEBUG: SceneRenderer: resize buffer +4.531s - DEBUG: SceneRenderer: LoadPipeline +4.531s - DEBUG: SceneRenderer: CreatePSO +4.531s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.531s - DEBUG serializedLayout size: 428 buffer: 000001565767D0C0 +4.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.547s - DEBUG: LoadPipeline: Creating Samplers +4.547s - DEBUG: SceneRenderer: CreateFrameResources +4.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.562s - DEBUG: Creating DX12 Test Window +4.578s - DEBUG: Resize called 800 x 600 +4.594s - DEBUG: CreateSwapChainForHwnd() +4.594s - DEBUG: MakeWindowAssociation() +4.594s - DEBUG: IDXGISwapChain1->QueryInterface() +4.609s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.672s - DEBUG: Create depth stencil/view +4.672s - DEBUG: Resize Scene +4.672s - DEBUG: Entering Main Loop +904.687s - DEBUG: stop test, send close message +904.906s - DEBUG: Exited Main Loop +904.906s - FPS: 43.942543 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 18:59:45 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.031s - *** Direct3D 12 Support: Yes +0.031s - *** Output: \\.\DISPLAY1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 640 Height = 480 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 800 Height = 600 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1024 Height = 768 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 720 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1280 Height = 1024 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.640s - DEBUG: Setting up Scene: 0 Models +0.640s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.718s - DEBUG: Number of detected nodes on device: 1 +0.718s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.718s - DEBUG: MulitSample Enabled: MS4 Q0 +0.718s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.734s - DEBUG: D3D11On12CreateDevice() +0.781s - DEBUG: Create D2D/DWrite components. +0.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.781s - DEBUG: Create synchronization objects. +0.781s - DEBUG: CreateRootSignature() Generic +0.781s - DEBUG: CreateRootSignature() Quad +0.781s - DEBUG: CreateRootSignature() Asteroids +0.781s - DEBUG: CreateRootSignature() BlurFilter +0.781s - DEBUG: CreateCommandSignature() +0.781s - DEBUG: CreateGraphicsPipelineState() - All +0.828s - DEBUG: Creating Asteroid and Skybox Textures +0.875s - DEBUG: Load Skybox +0.906s - DEBUG: Blur filter +0.906s - DEBUG: sample create +0.906s - DEBUG: Create D2D/DWrite objects for rendering text. +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.937s - DEBUG: CreateFrameResources() Loop count: 4 +0.937s - DEBUG: CreateSubsets +0.984s - DEBUG: Using 4 subsets per frame. +1.000s - DEBUG: Loading Collada Scene +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.000s - DEBUG: SceneRenderer: create new Scene +4.547s - DEBUG: SceneRenderer: resize buffer +4.547s - DEBUG: SceneRenderer: LoadPipeline +4.547s - DEBUG: SceneRenderer: CreatePSO +4.547s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.547s - DEBUG serializedLayout size: 428 buffer: 0000023A606FE1E0 +4.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.578s - DEBUG: LoadPipeline: Creating Samplers +4.578s - DEBUG: SceneRenderer: CreateFrameResources +4.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.593s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.640s - DEBUG: Creating DX12 Test Window +4.656s - DEBUG: Resize called 800 x 600 +4.656s - DEBUG: CreateSwapChainForHwnd() +4.672s - DEBUG: MakeWindowAssociation() +4.672s - DEBUG: IDXGISwapChain1->QueryInterface() +4.672s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.750s - DEBUG: Create depth stencil/view +4.765s - DEBUG: Resize Scene +4.765s - DEBUG: Entering Main Loop +904.797s - DEBUG: stop test, send close message +905.078s - DEBUG: Exited Main Loop +905.078s - FPS: 44.282383 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 08/25/20 19:14:52 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041 +0.000s - DEBUG: Checking for d3d12.dll existence +0.000s - DEBUG: CreateDXGIFactory2() +0.000s - DEBUG: Enumerate Adapters... +0.000s - *** Adapter [0]: AMD Radeon(TM) Graphics +0.000s - *** Dedicated Memory: 520724480 +0.000s - *** Software Adapter: No +0.015s - *** Direct3D 12 Support: Yes +0.015s - *** Output: \\.\DISPLAY1 +0.015s - Width = 640 Height = 480 Refresh = 60/1 +0.015s - Width = 640 Height = 480 Refresh = 60/1 +0.015s - Width = 800 Height = 600 Refresh = 60/1 +0.015s - Width = 800 Height = 600 Refresh = 60/1 +0.015s - Width = 1024 Height = 768 Refresh = 60/1 +0.015s - Width = 1024 Height = 768 Refresh = 60/1 +0.015s - Width = 1280 Height = 720 Refresh = 60/1 +0.015s - Width = 1280 Height = 720 Refresh = 60/1 +0.015s - Width = 1280 Height = 1024 Refresh = 60/1 +0.015s - Width = 1280 Height = 1024 Refresh = 60/1 +0.015s - Width = 1600 Height = 900 Refresh = 60/1 +0.015s - Width = 1600 Height = 900 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1680 Height = 1050 Refresh = 60/1 +0.031s - Width = 1920 Height = 1080 Refresh = 60/1 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver +0.031s - *** Dedicated Memory: 0 +0.031s - *** Software Adapter: Yes +0.031s - *** Direct3D 12 Support: Yes +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 520724480 - maxMemorySize 0 +0.047s - DEBUG: DX12 Check AMD +0.047s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) Graphics vs AMD Radeon(TM) Graphics +0.047s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) Graphics (detectedVideoMemory: 512) +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 3984191488, DedicatedSystemMemory 0, DedicatedVideoMemory 520724480 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.609s - DEBUG: Setting up Scene: 0 Models +0.609s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) Graphics +0.672s - DEBUG: Number of detected nodes on device: 1 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +0.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists +0.687s - DEBUG: D3D11On12CreateDevice() +0.718s - DEBUG: Create D2D/DWrite components. +0.718s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +0.718s - DEBUG: Create synchronization objects. +0.718s - DEBUG: CreateRootSignature() Generic +0.718s - DEBUG: CreateRootSignature() Quad +0.718s - DEBUG: CreateRootSignature() Asteroids +0.718s - DEBUG: CreateRootSignature() BlurFilter +0.718s - DEBUG: CreateCommandSignature() +0.718s - DEBUG: CreateGraphicsPipelineState() - All +0.765s - DEBUG: Creating Asteroid and Skybox Textures +0.812s - DEBUG: Load Skybox +0.843s - DEBUG: Blur filter +0.843s - DEBUG: sample create +0.843s - DEBUG: Create D2D/DWrite objects for rendering text. +0.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +0.875s - DEBUG: CreateFrameResources() Loop count: 4 +0.875s - DEBUG: CreateSubsets +0.906s - DEBUG: Using 4 subsets per frame. +0.906s - DEBUG: Loading Collada Scene +0.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +0.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +0.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +0.906s - DEBUG: SceneRenderer: create new Scene +4.343s - DEBUG: SceneRenderer: resize buffer +4.343s - DEBUG: SceneRenderer: LoadPipeline +4.343s - DEBUG: SceneRenderer: CreatePSO +4.343s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +4.343s - DEBUG serializedLayout size: 428 buffer: 0000025A5D22C440 +4.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +4.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +4.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +4.375s - DEBUG: LoadPipeline: Creating Samplers +4.375s - DEBUG: SceneRenderer: CreateFrameResources +4.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +4.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +4.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +4.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +4.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +4.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +4.390s - DEBUG: Creating DX12 Test Window +4.406s - DEBUG: Resize called 800 x 600 +4.406s - DEBUG: CreateSwapChainForHwnd() +4.422s - DEBUG: MakeWindowAssociation() +4.422s - DEBUG: IDXGISwapChain1->QueryInterface() +4.422s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +4.484s - DEBUG: Create depth stencil/view +4.484s - DEBUG: Resize Scene +4.484s - DEBUG: Entering Main Loop