 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 11:29:52
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.016s - 	*** Software Adapter: Yes
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.687s - DEBUG: Setting up Scene: 0 Models
 +0.687s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +0.734s - DEBUG: Number of detected nodes on device: 1
 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.781s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.812s - DEBUG: CreateRootSignature() Generic
 +0.812s - DEBUG: CreateRootSignature() Quad
 +0.812s - DEBUG: CreateRootSignature() Asteroids
 +0.812s - DEBUG: CreateRootSignature() BlurFilter
 +0.812s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +1.094s - DEBUG: Creating Asteroid and Skybox Textures
 +1.109s - DEBUG: Load Skybox
 +1.172s - DEBUG: Blur filter
 +1.172s - DEBUG: sample create
 +1.172s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.187s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.187s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.203s - DEBUG: CreateFrameResources() Loop count: 4
 +1.203s - DEBUG: CreateSubsets
 +1.203s - DEBUG: Using 4 subsets per frame.
 +1.203s - DEBUG: Loading Collada Scene
 +1.219s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.219s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.219s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.219s - DEBUG: SceneRenderer: create new Scene
 +4.781s - DEBUG: SceneRenderer: resize buffer
 +4.781s - DEBUG: SceneRenderer: LoadPipeline
 +4.781s - DEBUG: SceneRenderer: CreatePSO
 +4.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +4.781s - DEBUG serializedLayout size: 428 buffer: 000001EC215FFA20
 +4.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +4.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +4.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +4.844s - DEBUG: LoadPipeline: Creating Samplers
 +4.844s - DEBUG: SceneRenderer: CreateFrameResources
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +4.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +4.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +4.859s - DEBUG: Creating DX12 Test Window
 +4.891s - DEBUG: Resize called 800 x 600
 +4.891s - DEBUG: CreateSwapChainForHwnd()
 +4.906s - DEBUG: MakeWindowAssociation()
 +4.906s - DEBUG: IDXGISwapChain1->QueryInterface()
 +4.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +4.953s - DEBUG: Create depth stencil/view
 +4.953s - DEBUG: Resize Scene
 +4.953s - DEBUG: Entering Main Loop
 +905.047s - DEBUG: stop test, send close message
 +905.406s - DEBUG: Exited Main Loop
 +905.406s - FPS: 29.766560
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 11:44:59
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.016s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.453s - DEBUG: Setting up Scene: 0 Models
 +1.453s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.547s - DEBUG: Number of detected nodes on device: 1
 +1.547s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.547s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.547s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.562s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.578s - DEBUG: D3D11On12CreateDevice()
 +1.609s - DEBUG: Create D2D/DWrite components.
 +1.609s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.609s - DEBUG: Create synchronization objects.
 +1.609s - DEBUG: CreateRootSignature() Generic
 +1.609s - DEBUG: CreateRootSignature() Quad
 +1.609s - DEBUG: CreateRootSignature() Asteroids
 +1.609s - DEBUG: CreateRootSignature() BlurFilter
 +1.609s - DEBUG: CreateCommandSignature()
 +1.875s - DEBUG: CreateGraphicsPipelineState() - All
 +2.078s - DEBUG: Creating Asteroid and Skybox Textures
 +2.125s - DEBUG: Load Skybox
 +2.203s - DEBUG: Blur filter
 +2.203s - DEBUG: sample create
 +2.203s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.234s - DEBUG: CreateFrameResources() Loop count: 4
 +2.234s - DEBUG: CreateSubsets
 +2.250s - DEBUG: Using 4 subsets per frame.
 +2.250s - DEBUG: Loading Collada Scene
 +2.266s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.266s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.266s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.266s - DEBUG: SceneRenderer: create new Scene
 +7.812s - DEBUG: SceneRenderer: resize buffer
 +7.812s - DEBUG: SceneRenderer: LoadPipeline
 +7.812s - DEBUG: SceneRenderer: CreatePSO
 +7.812s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.812s - DEBUG serializedLayout size: 428 buffer: 000001BF5D849F20
 +7.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.891s - DEBUG: LoadPipeline: Creating Samplers
 +7.891s - DEBUG: SceneRenderer: CreateFrameResources
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.906s - DEBUG: Creating DX12 Test Window
 +7.937s - DEBUG: Resize called 800 x 600
 +7.953s - DEBUG: CreateSwapChainForHwnd()
 +7.953s - DEBUG: MakeWindowAssociation()
 +7.953s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.953s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.984s - DEBUG: Create depth stencil/view
 +8.000s - DEBUG: Resize Scene
 +8.000s - DEBUG: Entering Main Loop
 +908.047s - DEBUG: stop test, send close message
 +908.453s - DEBUG: Exited Main Loop
 +908.453s - FPS: 27.260347
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:00:09
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.046s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.046s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.046s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.296s - DEBUG: Setting up Scene: 0 Models
 +1.296s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.359s - DEBUG: Number of detected nodes on device: 1
 +1.359s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.359s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.359s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.375s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.406s - DEBUG: D3D11On12CreateDevice()
 +1.421s - DEBUG: Create D2D/DWrite components.
 +1.421s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.421s - DEBUG: Create synchronization objects.
 +1.421s - DEBUG: CreateRootSignature() Generic
 +1.421s - DEBUG: CreateRootSignature() Quad
 +1.421s - DEBUG: CreateRootSignature() Asteroids
 +1.421s - DEBUG: CreateRootSignature() BlurFilter
 +1.421s - DEBUG: CreateCommandSignature()
 +1.687s - DEBUG: CreateGraphicsPipelineState() - All
 +1.859s - DEBUG: Creating Asteroid and Skybox Textures
 +1.906s - DEBUG: Load Skybox
 +1.953s - DEBUG: Blur filter
 +1.953s - DEBUG: sample create
 +1.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.984s - DEBUG: CreateFrameResources() Loop count: 4
 +1.984s - DEBUG: CreateSubsets
 +2.031s - DEBUG: Using 4 subsets per frame.
 +2.031s - DEBUG: Loading Collada Scene
 +2.046s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.046s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.046s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.046s - DEBUG: SceneRenderer: create new Scene
 +7.281s - DEBUG: SceneRenderer: resize buffer
 +7.281s - DEBUG: SceneRenderer: LoadPipeline
 +7.281s - DEBUG: SceneRenderer: CreatePSO
 +7.281s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.281s - DEBUG serializedLayout size: 428 buffer: 000001BCA949E1C0
 +7.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.359s - DEBUG: LoadPipeline: Creating Samplers
 +7.359s - DEBUG: SceneRenderer: CreateFrameResources
 +7.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.390s - DEBUG: Creating DX12 Test Window
 +7.437s - DEBUG: Resize called 800 x 600
 +7.453s - DEBUG: CreateSwapChainForHwnd()
 +7.468s - DEBUG: MakeWindowAssociation()
 +7.468s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.484s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.515s - DEBUG: Create depth stencil/view
 +7.515s - DEBUG: Resize Scene
 +7.515s - DEBUG: Entering Main Loop
 +7.531s - DEBUG: Resize called 800 x 600
 +7.531s - DEBUG: Resize Swap Chain Buffers
 +7.546s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.562s - DEBUG: Create depth stencil/view
 +7.562s - DEBUG: Resize Scene
 +907.625s - DEBUG: stop test, send close message
 +907.921s - DEBUG: Exited Main Loop
 +907.921s - FPS: 28.235151
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:15:18
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.032s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.032s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.360s - DEBUG: Setting up Scene: 0 Models
 +1.360s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.688s - DEBUG: Number of detected nodes on device: 1
 +1.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.688s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.735s - DEBUG: D3D11On12CreateDevice()
 +1.750s - DEBUG: Create D2D/DWrite components.
 +1.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.750s - DEBUG: Create synchronization objects.
 +1.750s - DEBUG: CreateRootSignature() Generic
 +1.750s - DEBUG: CreateRootSignature() Quad
 +1.750s - DEBUG: CreateRootSignature() Asteroids
 +1.750s - DEBUG: CreateRootSignature() BlurFilter
 +1.750s - DEBUG: CreateCommandSignature()
 +1.969s - DEBUG: CreateGraphicsPipelineState() - All
 +2.172s - DEBUG: Creating Asteroid and Skybox Textures
 +2.203s - DEBUG: Load Skybox
 +2.282s - DEBUG: Blur filter
 +2.282s - DEBUG: sample create
 +2.282s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.282s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.313s - DEBUG: CreateFrameResources() Loop count: 4
 +2.313s - DEBUG: CreateSubsets
 +2.344s - DEBUG: Using 4 subsets per frame.
 +2.344s - DEBUG: Loading Collada Scene
 +2.344s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.344s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.344s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.344s - DEBUG: SceneRenderer: create new Scene
 +7.328s - DEBUG: SceneRenderer: resize buffer
 +7.328s - DEBUG: SceneRenderer: LoadPipeline
 +7.328s - DEBUG: SceneRenderer: CreatePSO
 +7.328s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.328s - DEBUG serializedLayout size: 428 buffer: 0000019B7A1BEC50
 +7.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.391s - DEBUG: LoadPipeline: Creating Samplers
 +7.391s - DEBUG: SceneRenderer: CreateFrameResources
 +7.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.407s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.422s - DEBUG: Creating DX12 Test Window
 +7.453s - DEBUG: Resize called 800 x 600
 +7.469s - DEBUG: CreateSwapChainForHwnd()
 +7.485s - DEBUG: MakeWindowAssociation()
 +7.485s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.485s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.516s - DEBUG: Create depth stencil/view
 +7.516s - DEBUG: Resize Scene
 +7.516s - DEBUG: Entering Main Loop
 +7.516s - DEBUG: Resize called 800 x 600
 +7.516s - DEBUG: Resize Swap Chain Buffers
 +7.547s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.563s - DEBUG: Create depth stencil/view
 +7.563s - DEBUG: Resize Scene
 +907.610s - DEBUG: stop test, send close message
 +907.860s - DEBUG: Exited Main Loop
 +907.860s - FPS: 28.957119
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 12/03/20 12:30:27
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.328s - DEBUG: Setting up Scene: 0 Models
 +1.343s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.406s - DEBUG: Number of detected nodes on device: 1
 +1.406s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.406s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.406s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.421s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.437s - DEBUG: D3D11On12CreateDevice()
 +1.453s - DEBUG: Create D2D/DWrite components.
 +1.468s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.468s - DEBUG: Create synchronization objects.
 +1.468s - DEBUG: CreateRootSignature() Generic
 +1.468s - DEBUG: CreateRootSignature() Quad
 +1.468s - DEBUG: CreateRootSignature() Asteroids
 +1.468s - DEBUG: CreateRootSignature() BlurFilter
 +1.468s - DEBUG: CreateCommandSignature()
 +1.703s - DEBUG: CreateGraphicsPipelineState() - All
 +1.890s - DEBUG: Creating Asteroid and Skybox Textures
 +1.921s - DEBUG: Load Skybox
 +1.968s - DEBUG: Blur filter
 +1.968s - DEBUG: sample create
 +1.968s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.000s - DEBUG: CreateFrameResources() Loop count: 4
 +2.000s - DEBUG: CreateSubsets
 +2.031s - DEBUG: Using 4 subsets per frame.
 +2.031s - DEBUG: Loading Collada Scene
 +2.046s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.046s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.046s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.046s - DEBUG: SceneRenderer: create new Scene
 +7.234s - DEBUG: SceneRenderer: resize buffer
 +7.234s - DEBUG: SceneRenderer: LoadPipeline
 +7.234s - DEBUG: SceneRenderer: CreatePSO
 +7.234s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.234s - DEBUG serializedLayout size: 428 buffer: 000001CD0097AB60
 +7.234s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.234s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.296s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.312s - DEBUG: LoadPipeline: Creating Samplers
 +7.312s - DEBUG: SceneRenderer: CreateFrameResources
 +7.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.312s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.343s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.343s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.343s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.343s - DEBUG: Creating DX12 Test Window
 +7.390s - DEBUG: Resize called 800 x 600
 +7.390s - DEBUG: CreateSwapChainForHwnd()
 +7.406s - DEBUG: MakeWindowAssociation()
 +7.406s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.406s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.437s - DEBUG: Create depth stencil/view
 +7.437s - DEBUG: Resize Scene
 +7.437s - DEBUG: Entering Main Loop
 +907.453s - DEBUG: stop test, send close message
 +907.750s - DEBUG: Exited Main Loop
 +907.750s - FPS: 28.933453
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:45:36
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.015s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.015s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.328s - DEBUG: Setting up Scene: 0 Models
 +1.328s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.422s - DEBUG: Number of detected nodes on device: 1
 +1.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.422s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.422s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.437s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.453s - DEBUG: D3D11On12CreateDevice()
 +1.484s - DEBUG: Create D2D/DWrite components.
 +1.484s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.484s - DEBUG: Create synchronization objects.
 +1.484s - DEBUG: CreateRootSignature() Generic
 +1.484s - DEBUG: CreateRootSignature() Quad
 +1.484s - DEBUG: CreateRootSignature() Asteroids
 +1.484s - DEBUG: CreateRootSignature() BlurFilter
 +1.484s - DEBUG: CreateCommandSignature()
 +1.734s - DEBUG: CreateGraphicsPipelineState() - All
 +1.906s - DEBUG: Creating Asteroid and Skybox Textures
 +1.968s - DEBUG: Load Skybox
 +2.015s - DEBUG: Blur filter
 +2.015s - DEBUG: sample create
 +2.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.047s - DEBUG: CreateFrameResources() Loop count: 4
 +2.047s - DEBUG: CreateSubsets
 +2.078s - DEBUG: Using 4 subsets per frame.
 +2.078s - DEBUG: Loading Collada Scene
 +2.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.093s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.093s - DEBUG: SceneRenderer: create new Scene
 +8.047s - DEBUG: SceneRenderer: resize buffer
 +8.047s - DEBUG: SceneRenderer: LoadPipeline
 +8.062s - DEBUG: SceneRenderer: CreatePSO
 +8.062s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.062s - DEBUG serializedLayout size: 428 buffer: 000001EF5CED8A50
 +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.156s - DEBUG: LoadPipeline: Creating Samplers
 +8.156s - DEBUG: SceneRenderer: CreateFrameResources
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.187s - DEBUG: Creating DX12 Test Window
 +8.234s - DEBUG: Resize called 800 x 600
 +8.234s - DEBUG: CreateSwapChainForHwnd()
 +8.250s - DEBUG: MakeWindowAssociation()
 +8.250s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.250s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.297s - DEBUG: Create depth stencil/view
 +8.297s - DEBUG: Resize Scene
 +8.297s - DEBUG: Entering Main Loop
 +908.531s - DEBUG: stop test, send close message
 +908.781s - DEBUG: Exited Main Loop
 +908.781s - FPS: 29.013220
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:00:46
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.719s - DEBUG: Setting up Scene: 0 Models
 +1.719s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.797s - DEBUG: Number of detected nodes on device: 1
 +1.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.875s - DEBUG: D3D11On12CreateDevice()
 +1.906s - DEBUG: Create D2D/DWrite components.
 +1.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.906s - DEBUG: Create synchronization objects.
 +1.906s - DEBUG: CreateRootSignature() Generic
 +1.906s - DEBUG: CreateRootSignature() Quad
 +1.906s - DEBUG: CreateRootSignature() Asteroids
 +1.906s - DEBUG: CreateRootSignature() BlurFilter
 +1.906s - DEBUG: CreateCommandSignature()
 +2.312s - DEBUG: CreateGraphicsPipelineState() - All
 +2.594s - DEBUG: Creating Asteroid and Skybox Textures
 +2.656s - DEBUG: Load Skybox
 +2.765s - DEBUG: Blur filter
 +2.781s - DEBUG: sample create
 +2.797s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.828s - DEBUG: CreateFrameResources() Loop count: 4
 +2.828s - DEBUG: CreateSubsets
 +2.906s - DEBUG: Using 4 subsets per frame.
 +2.906s - DEBUG: Loading Collada Scene
 +2.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.922s - DEBUG: SceneRenderer: create new Scene
 +8.109s - DEBUG: SceneRenderer: resize buffer
 +8.109s - DEBUG: SceneRenderer: LoadPipeline
 +8.109s - DEBUG: SceneRenderer: CreatePSO
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.109s - DEBUG serializedLayout size: 428 buffer: 000001ADB541ED20
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.187s - DEBUG: LoadPipeline: Creating Samplers
 +8.187s - DEBUG: SceneRenderer: CreateFrameResources
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.219s - DEBUG: Creating DX12 Test Window
 +8.234s - DEBUG: Resize called 800 x 600
 +8.250s - DEBUG: CreateSwapChainForHwnd()
 +8.250s - DEBUG: MakeWindowAssociation()
 +8.250s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.265s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.281s - DEBUG: Create depth stencil/view
 +8.297s - DEBUG: Resize Scene
 +8.297s - DEBUG: Entering Main Loop
 +908.500s - DEBUG: stop test, send close message
 +908.797s - DEBUG: Exited Main Loop
 +908.797s - FPS: 28.489887
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:15:56
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.406s - DEBUG: Setting up Scene: 0 Models
 +1.406s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.484s - DEBUG: Number of detected nodes on device: 1
 +1.484s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.484s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.484s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.500s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.516s - DEBUG: D3D11On12CreateDevice()
 +1.547s - DEBUG: Create D2D/DWrite components.
 +1.547s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.547s - DEBUG: Create synchronization objects.
 +1.547s - DEBUG: CreateRootSignature() Generic
 +1.547s - DEBUG: CreateRootSignature() Quad
 +1.547s - DEBUG: CreateRootSignature() Asteroids
 +1.547s - DEBUG: CreateRootSignature() BlurFilter
 +1.547s - DEBUG: CreateCommandSignature()
 +1.875s - DEBUG: CreateGraphicsPipelineState() - All
 +2.094s - DEBUG: Creating Asteroid and Skybox Textures
 +2.156s - DEBUG: Load Skybox
 +2.219s - DEBUG: Blur filter
 +2.219s - DEBUG: sample create
 +2.219s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.250s - DEBUG: CreateFrameResources() Loop count: 4
 +2.250s - DEBUG: CreateSubsets
 +2.281s - DEBUG: Using 4 subsets per frame.
 +2.281s - DEBUG: Loading Collada Scene
 +2.281s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.281s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.281s - DEBUG: SceneRenderer: create new Scene
 +8.047s - DEBUG: SceneRenderer: resize buffer
 +8.047s - DEBUG: SceneRenderer: LoadPipeline
 +8.047s - DEBUG: SceneRenderer: CreatePSO
 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.047s - DEBUG serializedLayout size: 428 buffer: 00000202EA5D0770
 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.141s - DEBUG: LoadPipeline: Creating Samplers
 +8.141s - DEBUG: SceneRenderer: CreateFrameResources
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.172s - DEBUG: Creating DX12 Test Window
 +8.203s - DEBUG: Resize called 800 x 600
 +8.203s - DEBUG: CreateSwapChainForHwnd()
 +8.219s - DEBUG: MakeWindowAssociation()
 +8.219s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.266s - DEBUG: Create depth stencil/view
 +8.266s - DEBUG: Resize Scene
 +8.266s - DEBUG: Entering Main Loop
 +908.312s - DEBUG: stop test, send close message
 +908.609s - DEBUG: Exited Main Loop
 +908.609s - FPS: 27.601412
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:31:06
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.594s - DEBUG: Setting up Scene: 0 Models
 +1.594s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.641s - DEBUG: Number of detected nodes on device: 1
 +1.641s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.641s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.641s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.672s - DEBUG: D3D11On12CreateDevice()
 +1.688s - DEBUG: Create D2D/DWrite components.
 +1.704s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.704s - DEBUG: Create synchronization objects.
 +1.704s - DEBUG: CreateRootSignature() Generic
 +1.704s - DEBUG: CreateRootSignature() Quad
 +1.704s - DEBUG: CreateRootSignature() Asteroids
 +1.704s - DEBUG: CreateRootSignature() BlurFilter
 +1.704s - DEBUG: CreateCommandSignature()
 +2.047s - DEBUG: CreateGraphicsPipelineState() - All
 +2.235s - DEBUG: Creating Asteroid and Skybox Textures
 +2.297s - DEBUG: Load Skybox
 +2.360s - DEBUG: Blur filter
 +2.360s - DEBUG: sample create
 +2.360s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.391s - DEBUG: CreateFrameResources() Loop count: 4
 +2.391s - DEBUG: CreateSubsets
 +2.422s - DEBUG: Using 4 subsets per frame.
 +2.422s - DEBUG: Loading Collada Scene
 +2.438s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.438s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.438s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.438s - DEBUG: SceneRenderer: create new Scene
 +7.766s - DEBUG: SceneRenderer: resize buffer
 +7.766s - DEBUG: SceneRenderer: LoadPipeline
 +7.766s - DEBUG: SceneRenderer: CreatePSO
 +7.766s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.766s - DEBUG serializedLayout size: 428 buffer: 0000025162764260
 +7.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.860s - DEBUG: LoadPipeline: Creating Samplers
 +7.860s - DEBUG: SceneRenderer: CreateFrameResources
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.875s - DEBUG: Creating DX12 Test Window
 +7.907s - DEBUG: Resize called 800 x 600
 +7.907s - DEBUG: CreateSwapChainForHwnd()
 +7.922s - DEBUG: MakeWindowAssociation()
 +7.922s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.922s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.954s - DEBUG: Create depth stencil/view
 +7.954s - DEBUG: Resize Scene
 +7.969s - DEBUG: Entering Main Loop
 +907.985s - DEBUG: stop test, send close message
 +908.297s - DEBUG: Exited Main Loop
 +908.297s - FPS: 28.526390
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:46:16
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.344s - DEBUG: Setting up Scene: 0 Models
 +1.344s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.437s - DEBUG: Number of detected nodes on device: 1
 +1.437s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.437s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.437s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.437s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.469s - DEBUG: D3D11On12CreateDevice()
 +1.484s - DEBUG: Create D2D/DWrite components.
 +1.484s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.484s - DEBUG: Create synchronization objects.
 +1.484s - DEBUG: CreateRootSignature() Generic
 +1.484s - DEBUG: CreateRootSignature() Quad
 +1.484s - DEBUG: CreateRootSignature() Asteroids
 +1.484s - DEBUG: CreateRootSignature() BlurFilter
 +1.484s - DEBUG: CreateCommandSignature()
 +1.734s - DEBUG: CreateGraphicsPipelineState() - All
 +1.891s - DEBUG: Creating Asteroid and Skybox Textures
 +1.937s - DEBUG: Load Skybox
 +1.984s - DEBUG: Blur filter
 +1.984s - DEBUG: sample create
 +1.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.016s - DEBUG: CreateFrameResources() Loop count: 4
 +2.016s - DEBUG: CreateSubsets
 +2.031s - DEBUG: Using 4 subsets per frame.
 +2.031s - DEBUG: Loading Collada Scene
 +2.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.047s - DEBUG: SceneRenderer: create new Scene
 +7.750s - DEBUG: SceneRenderer: resize buffer
 +7.750s - DEBUG: SceneRenderer: LoadPipeline
 +7.750s - DEBUG: SceneRenderer: CreatePSO
 +7.750s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.750s - DEBUG serializedLayout size: 428 buffer: 0000017A44CF9330
 +7.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.844s - DEBUG: LoadPipeline: Creating Samplers
 +7.844s - DEBUG: SceneRenderer: CreateFrameResources
 +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.875s - DEBUG: Creating DX12 Test Window
 +7.906s - DEBUG: Resize called 800 x 600
 +7.906s - DEBUG: CreateSwapChainForHwnd()
 +7.922s - DEBUG: MakeWindowAssociation()
 +7.922s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.922s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.953s - DEBUG: Create depth stencil/view
 +7.969s - DEBUG: Resize Scene
 +7.969s - DEBUG: Entering Main Loop
 +908.078s - DEBUG: stop test, send close message
 +908.375s - DEBUG: Exited Main Loop
 +908.375s - FPS: 28.579639
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:01:26
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.437s - DEBUG: Number of detected nodes on device: 1
 +1.437s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.437s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.437s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.469s - DEBUG: D3D11On12CreateDevice()
 +1.500s - DEBUG: Create D2D/DWrite components.
 +1.500s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.500s - DEBUG: Create synchronization objects.
 +1.500s - DEBUG: CreateRootSignature() Generic
 +1.500s - DEBUG: CreateRootSignature() Quad
 +1.500s - DEBUG: CreateRootSignature() Asteroids
 +1.500s - DEBUG: CreateRootSignature() BlurFilter
 +1.500s - DEBUG: CreateCommandSignature()
 +1.750s - DEBUG: CreateGraphicsPipelineState() - All
 +1.922s - DEBUG: Creating Asteroid and Skybox Textures
 +1.969s - DEBUG: Load Skybox
 +2.031s - DEBUG: Blur filter
 +2.031s - DEBUG: sample create
 +2.031s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.062s - DEBUG: CreateFrameResources() Loop count: 4
 +2.062s - DEBUG: CreateSubsets
 +2.078s - DEBUG: Using 4 subsets per frame.
 +2.078s - DEBUG: Loading Collada Scene
 +2.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.094s - DEBUG: SceneRenderer: create new Scene
 +7.000s - DEBUG: SceneRenderer: resize buffer
 +7.000s - DEBUG: SceneRenderer: LoadPipeline
 +7.000s - DEBUG: SceneRenderer: CreatePSO
 +7.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.000s - DEBUG serializedLayout size: 428 buffer: 0000025C1DFF2760
 +7.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.078s - DEBUG: LoadPipeline: Creating Samplers
 +7.078s - DEBUG: SceneRenderer: CreateFrameResources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.109s - DEBUG: Creating DX12 Test Window
 +7.125s - DEBUG: Resize called 800 x 600
 +7.141s - DEBUG: CreateSwapChainForHwnd()
 +7.141s - DEBUG: MakeWindowAssociation()
 +7.141s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.187s - DEBUG: Create depth stencil/view
 +7.187s - DEBUG: Resize Scene
 +7.187s - DEBUG: Entering Main Loop
 +907.234s - DEBUG: stop test, send close message
 +907.562s - DEBUG: Exited Main Loop
 +907.562s - FPS: 29.285275
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:16:34
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.360s - DEBUG: Setting up Scene: 0 Models
 +1.360s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.422s - DEBUG: Number of detected nodes on device: 1
 +1.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.422s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.422s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.438s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.453s - DEBUG: D3D11On12CreateDevice()
 +1.485s - DEBUG: Create D2D/DWrite components.
 +1.485s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.485s - DEBUG: Create synchronization objects.
 +1.485s - DEBUG: CreateRootSignature() Generic
 +1.485s - DEBUG: CreateRootSignature() Quad
 +1.485s - DEBUG: CreateRootSignature() Asteroids
 +1.485s - DEBUG: CreateRootSignature() BlurFilter
 +1.485s - DEBUG: CreateCommandSignature()
 +1.688s - DEBUG: CreateGraphicsPipelineState() - All
 +1.860s - DEBUG: Creating Asteroid and Skybox Textures
 +1.907s - DEBUG: Load Skybox
 +1.953s - DEBUG: Blur filter
 +1.953s - DEBUG: sample create
 +1.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.969s - DEBUG: CreateFrameResources() Loop count: 4
 +1.985s - DEBUG: CreateSubsets
 +2.000s - DEBUG: Using 4 subsets per frame.
 +2.000s - DEBUG: Loading Collada Scene
 +2.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.016s - DEBUG: SceneRenderer: create new Scene
 +7.813s - DEBUG: SceneRenderer: resize buffer
 +7.813s - DEBUG: SceneRenderer: LoadPipeline
 +7.813s - DEBUG: SceneRenderer: CreatePSO
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.828s - DEBUG serializedLayout size: 428 buffer: 000001E9F7EF1CB0
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.891s - DEBUG: LoadPipeline: Creating Samplers
 +7.891s - DEBUG: SceneRenderer: CreateFrameResources
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.922s - DEBUG: Creating DX12 Test Window
 +7.969s - DEBUG: Resize called 800 x 600
 +7.969s - DEBUG: CreateSwapChainForHwnd()
 +7.985s - DEBUG: MakeWindowAssociation()
 +7.985s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.016s - DEBUG: Create depth stencil/view
 +8.016s - DEBUG: Resize Scene
 +8.016s - DEBUG: Entering Main Loop
 +8.032s - DEBUG: Resize called 800 x 600
 +8.032s - DEBUG: Resize Swap Chain Buffers
 +8.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.063s - DEBUG: Create depth stencil/view
 +8.063s - DEBUG: Resize Scene
 +908.063s - DEBUG: stop test, send close message
 +908.391s - DEBUG: Exited Main Loop
 +908.391s - FPS: 28.706699
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:31:44
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.015s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.015s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.640s - DEBUG: Setting up Scene: 0 Models
 +1.656s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.734s - DEBUG: Number of detected nodes on device: 1
 +1.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.734s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.781s - DEBUG: D3D11On12CreateDevice()
 +1.796s - DEBUG: Create D2D/DWrite components.
 +1.796s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.796s - DEBUG: Create synchronization objects.
 +1.796s - DEBUG: CreateRootSignature() Generic
 +1.796s - DEBUG: CreateRootSignature() Quad
 +1.796s - DEBUG: CreateRootSignature() Asteroids
 +1.796s - DEBUG: CreateRootSignature() BlurFilter
 +1.796s - DEBUG: CreateCommandSignature()
 +2.078s - DEBUG: CreateGraphicsPipelineState() - All
 +2.312s - DEBUG: Creating Asteroid and Skybox Textures
 +2.359s - DEBUG: Load Skybox
 +2.406s - DEBUG: Blur filter
 +2.421s - DEBUG: sample create
 +2.421s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.421s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.421s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.437s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.437s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.437s - DEBUG: CreateFrameResources() Loop count: 4
 +2.453s - DEBUG: CreateSubsets
 +2.468s - DEBUG: Using 4 subsets per frame.
 +2.468s - DEBUG: Loading Collada Scene
 +2.484s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.484s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.484s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.484s - DEBUG: SceneRenderer: create new Scene
 +8.031s - DEBUG: SceneRenderer: resize buffer
 +8.031s - DEBUG: SceneRenderer: LoadPipeline
 +8.031s - DEBUG: SceneRenderer: CreatePSO
 +8.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.031s - DEBUG serializedLayout size: 428 buffer: 00000226FF052DC0
 +8.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.125s - DEBUG: LoadPipeline: Creating Samplers
 +8.125s - DEBUG: SceneRenderer: CreateFrameResources
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.156s - DEBUG: Creating DX12 Test Window
 +8.171s - DEBUG: Resize called 800 x 600
 +8.187s - DEBUG: CreateSwapChainForHwnd()
 +8.218s - DEBUG: MakeWindowAssociation()
 +8.218s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.218s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.250s - DEBUG: Create depth stencil/view
 +8.250s - DEBUG: Resize Scene
 +8.250s - DEBUG: Entering Main Loop
 +908.296s - DEBUG: stop test, send close message
 +908.640s - DEBUG: Exited Main Loop
 +908.640s - FPS: 28.592110
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:46:54
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.282s - DEBUG: Setting up Scene: 0 Models
 +1.282s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.344s - DEBUG: Number of detected nodes on device: 1
 +1.344s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.344s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.344s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.360s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.391s - DEBUG: D3D11On12CreateDevice()
 +1.407s - DEBUG: Create D2D/DWrite components.
 +1.407s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.407s - DEBUG: Create synchronization objects.
 +1.407s - DEBUG: CreateRootSignature() Generic
 +1.407s - DEBUG: CreateRootSignature() Quad
 +1.407s - DEBUG: CreateRootSignature() Asteroids
 +1.407s - DEBUG: CreateRootSignature() BlurFilter
 +1.407s - DEBUG: CreateCommandSignature()
 +1.657s - DEBUG: CreateGraphicsPipelineState() - All
 +1.828s - DEBUG: Creating Asteroid and Skybox Textures
 +1.875s - DEBUG: Load Skybox
 +1.922s - DEBUG: Blur filter
 +1.922s - DEBUG: sample create
 +1.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.938s - DEBUG: CreateFrameResources() Loop count: 4
 +1.938s - DEBUG: CreateSubsets
 +1.969s - DEBUG: Using 4 subsets per frame.
 +1.969s - DEBUG: Loading Collada Scene
 +1.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.969s - DEBUG: SceneRenderer: create new Scene
 +7.063s - DEBUG: SceneRenderer: resize buffer
 +7.063s - DEBUG: SceneRenderer: LoadPipeline
 +7.063s - DEBUG: SceneRenderer: CreatePSO
 +7.063s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.063s - DEBUG serializedLayout size: 428 buffer: 000001B0FEA4BC90
 +7.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.157s - DEBUG: LoadPipeline: Creating Samplers
 +7.157s - DEBUG: SceneRenderer: CreateFrameResources
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.172s - DEBUG: Creating DX12 Test Window
 +7.203s - DEBUG: Resize called 800 x 600
 +7.203s - DEBUG: CreateSwapChainForHwnd()
 +7.219s - DEBUG: MakeWindowAssociation()
 +7.219s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.250s - DEBUG: Create depth stencil/view
 +7.250s - DEBUG: Resize Scene
 +7.250s - DEBUG: Entering Main Loop
 +907.297s - DEBUG: stop test, send close message
 +907.625s - DEBUG: Exited Main Loop
 +907.625s - FPS: 28.935694
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:02:03
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.016s - 	*** Software Adapter: Yes
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.016s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.297s - DEBUG: Setting up Scene: 0 Models
 +1.313s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.391s - DEBUG: Number of detected nodes on device: 1
 +1.391s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.391s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.391s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.406s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.438s - DEBUG: D3D11On12CreateDevice()
 +1.453s - DEBUG: Create D2D/DWrite components.
 +1.453s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.453s - DEBUG: Create synchronization objects.
 +1.453s - DEBUG: CreateRootSignature() Generic
 +1.453s - DEBUG: CreateRootSignature() Quad
 +1.453s - DEBUG: CreateRootSignature() Asteroids
 +1.453s - DEBUG: CreateRootSignature() BlurFilter
 +1.453s - DEBUG: CreateCommandSignature()
 +1.688s - DEBUG: CreateGraphicsPipelineState() - All
 +1.859s - DEBUG: Creating Asteroid and Skybox Textures
 +1.906s - DEBUG: Load Skybox
 +1.969s - DEBUG: Blur filter
 +1.969s - DEBUG: sample create
 +1.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.000s - DEBUG: CreateFrameResources() Loop count: 4
 +2.000s - DEBUG: CreateSubsets
 +2.016s - DEBUG: Using 4 subsets per frame.
 +2.016s - DEBUG: Loading Collada Scene
 +2.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.031s - DEBUG: SceneRenderer: create new Scene
 +8.047s - DEBUG: SceneRenderer: resize buffer
 +8.047s - DEBUG: SceneRenderer: LoadPipeline
 +8.047s - DEBUG: SceneRenderer: CreatePSO
 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.047s - DEBUG serializedLayout size: 428 buffer: 000002B76E734110
 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.125s - DEBUG: LoadPipeline: Creating Samplers
 +8.125s - DEBUG: SceneRenderer: CreateFrameResources
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.156s - DEBUG: Creating DX12 Test Window
 +8.172s - DEBUG: Resize called 800 x 600
 +8.172s - DEBUG: CreateSwapChainForHwnd()
 +8.250s - DEBUG: MakeWindowAssociation()
 +8.266s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.266s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.297s - DEBUG: Create depth stencil/view
 +8.297s - DEBUG: Resize Scene
 +8.297s - DEBUG: Entering Main Loop
 +908.313s - DEBUG: stop test, send close message
 +908.641s - DEBUG: Exited Main Loop
 +908.641s - FPS: 28.559519
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:17:13
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.359s - DEBUG: Setting up Scene: 0 Models
 +1.359s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.438s - DEBUG: Number of detected nodes on device: 1
 +1.438s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.438s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.438s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.469s - DEBUG: D3D11On12CreateDevice()
 +1.484s - DEBUG: Create D2D/DWrite components.
 +1.500s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.500s - DEBUG: Create synchronization objects.
 +1.500s - DEBUG: CreateRootSignature() Generic
 +1.500s - DEBUG: CreateRootSignature() Quad
 +1.500s - DEBUG: CreateRootSignature() Asteroids
 +1.500s - DEBUG: CreateRootSignature() BlurFilter
 +1.500s - DEBUG: CreateCommandSignature()
 +1.750s - DEBUG: CreateGraphicsPipelineState() - All
 +1.953s - DEBUG: Creating Asteroid and Skybox Textures
 +2.000s - DEBUG: Load Skybox
 +2.063s - DEBUG: Blur filter
 +2.063s - DEBUG: sample create
 +2.063s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.094s - DEBUG: CreateFrameResources() Loop count: 4
 +2.094s - DEBUG: CreateSubsets
 +2.125s - DEBUG: Using 4 subsets per frame.
 +2.125s - DEBUG: Loading Collada Scene
 +2.141s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.141s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.141s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.141s - DEBUG: SceneRenderer: create new Scene
 +8.109s - DEBUG: SceneRenderer: resize buffer
 +8.109s - DEBUG: SceneRenderer: LoadPipeline
 +8.109s - DEBUG: SceneRenderer: CreatePSO
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.109s - DEBUG serializedLayout size: 428 buffer: 0000010FFFA68A50
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.219s - DEBUG: LoadPipeline: Creating Samplers
 +8.219s - DEBUG: SceneRenderer: CreateFrameResources
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.250s - DEBUG: Creating DX12 Test Window
 +8.281s - DEBUG: Resize called 800 x 600
 +8.297s - DEBUG: CreateSwapChainForHwnd()
 +8.297s - DEBUG: MakeWindowAssociation()
 +8.297s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.313s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.344s - DEBUG: Create depth stencil/view
 +8.344s - DEBUG: Resize Scene
 +8.344s - DEBUG: Entering Main Loop
 +908.391s - DEBUG: stop test, send close message
 +908.719s - DEBUG: Exited Main Loop
 +908.719s - FPS: 28.605368
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:32:23
 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.032s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.032s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.469s - DEBUG: Number of detected nodes on device: 1
 +1.469s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.469s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.485s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.516s - DEBUG: Create D2D/DWrite components.
 +1.532s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.532s - DEBUG: Create synchronization objects.
 +1.532s - DEBUG: CreateRootSignature() Generic
 +1.532s - DEBUG: CreateRootSignature() Quad
 +1.532s - DEBUG: CreateRootSignature() Asteroids
 +1.532s - DEBUG: CreateRootSignature() BlurFilter
 +1.532s - DEBUG: CreateCommandSignature()
 +1.766s - DEBUG: CreateGraphicsPipelineState() - All
 +1.922s - DEBUG: Creating Asteroid and Skybox Textures
 +1.969s - DEBUG: Load Skybox
 +2.016s - DEBUG: Blur filter
 +2.016s - DEBUG: sample create
 +2.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.047s - DEBUG: CreateFrameResources() Loop count: 4
 +2.047s - DEBUG: CreateSubsets
 +2.079s - DEBUG: Using 4 subsets per frame.
 +2.079s - DEBUG: Loading Collada Scene
 +2.079s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.079s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.094s - DEBUG: SceneRenderer: create new Scene
 +7.438s - DEBUG: SceneRenderer: resize buffer
 +7.438s - DEBUG: SceneRenderer: LoadPipeline
 +7.438s - DEBUG: SceneRenderer: CreatePSO
 +7.438s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.438s - DEBUG serializedLayout size: 428 buffer: 000002A74AC8F110
 +7.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.516s - DEBUG: LoadPipeline: Creating Samplers
 +7.516s - DEBUG: SceneRenderer: CreateFrameResources
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.547s - DEBUG: Creating DX12 Test Window
 +7.594s - DEBUG: Resize called 800 x 600
 +7.594s - DEBUG: CreateSwapChainForHwnd()
 +7.610s - DEBUG: MakeWindowAssociation()
 +7.610s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.610s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.641s - DEBUG: Create depth stencil/view
 +7.641s - DEBUG: Resize Scene
 +7.641s - DEBUG: Entering Main Loop
 +7.641s - DEBUG: Resize called 800 x 600
 +7.657s - DEBUG: Resize Swap Chain Buffers
 +7.672s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.688s - DEBUG: Create depth stencil/view
 +7.688s - DEBUG: Resize Scene
 +907.688s - DEBUG: stop test, send close message
 +908.000s - DEBUG: Exited Main Loop
 +908.000s - FPS: 28.311394
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.016s - DEBUG Path: C:\Program Files\BurnInTest
 +0.016s - DEBUG Command line: D3D12Test64.exe 0
 +0.016s - Date: 12/03/20 15:47:32
 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.438s - DEBUG: Setting up Scene: 0 Models
 +1.438s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.516s - DEBUG: Number of detected nodes on device: 1
 +1.516s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.516s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.516s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.516s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.547s - DEBUG: D3D11On12CreateDevice()
 +1.563s - DEBUG: Create D2D/DWrite components.
 +1.563s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.563s - DEBUG: Create synchronization objects.
 +1.563s - DEBUG: CreateRootSignature() Generic
 +1.563s - DEBUG: CreateRootSignature() Quad
 +1.563s - DEBUG: CreateRootSignature() Asteroids
 +1.563s - DEBUG: CreateRootSignature() BlurFilter
 +1.563s - DEBUG: CreateCommandSignature()
 +1.828s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.047s - DEBUG: Load Skybox
 +2.094s - DEBUG: Blur filter
 +2.094s - DEBUG: sample create
 +2.094s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.109s - DEBUG: CreateFrameResources() Loop count: 4
 +2.109s - DEBUG: CreateSubsets
 +2.141s - DEBUG: Using 4 subsets per frame.
 +2.141s - DEBUG: Loading Collada Scene
 +2.156s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.156s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.156s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.156s - DEBUG: SceneRenderer: create new Scene
 +7.797s - DEBUG: SceneRenderer: resize buffer
 +7.797s - DEBUG: SceneRenderer: LoadPipeline
 +7.797s - DEBUG: SceneRenderer: CreatePSO
 +7.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.797s - DEBUG serializedLayout size: 428 buffer: 0000023E6554C950
 +7.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.891s - DEBUG: LoadPipeline: Creating Samplers
 +7.891s - DEBUG: SceneRenderer: CreateFrameResources
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.922s - DEBUG: Creating DX12 Test Window
 +7.953s - DEBUG: Resize called 800 x 600
 +7.953s - DEBUG: CreateSwapChainForHwnd()
 +7.969s - DEBUG: MakeWindowAssociation()
 +7.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.016s - DEBUG: Create depth stencil/view
 +8.016s - DEBUG: Resize Scene
 +8.016s - DEBUG: Entering Main Loop
 +908.031s - DEBUG: stop test, send close message
 +908.328s - DEBUG: Exited Main Loop
 +908.328s - FPS: 28.904444
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:02:41
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.015s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.015s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.015s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.015s - 	*** Dedicated Memory: 0
 +0.015s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.343s - DEBUG: Setting up Scene: 0 Models
 +1.343s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.468s - DEBUG: Number of detected nodes on device: 1
 +1.468s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.468s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.468s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.484s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.515s - DEBUG: Create D2D/DWrite components.
 +1.515s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.515s - DEBUG: Create synchronization objects.
 +1.515s - DEBUG: CreateRootSignature() Generic
 +1.515s - DEBUG: CreateRootSignature() Quad
 +1.515s - DEBUG: CreateRootSignature() Asteroids
 +1.515s - DEBUG: CreateRootSignature() BlurFilter
 +1.531s - DEBUG: CreateCommandSignature()
 +1.750s - DEBUG: CreateGraphicsPipelineState() - All
 +1.906s - DEBUG: Creating Asteroid and Skybox Textures
 +1.953s - DEBUG: Load Skybox
 +2.015s - DEBUG: Blur filter
 +2.015s - DEBUG: sample create
 +2.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.046s - DEBUG: CreateFrameResources() Loop count: 4
 +2.046s - DEBUG: CreateSubsets
 +2.062s - DEBUG: Using 4 subsets per frame.
 +2.062s - DEBUG: Loading Collada Scene
 +2.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.078s - DEBUG: SceneRenderer: create new Scene
 +7.312s - DEBUG: SceneRenderer: resize buffer
 +7.312s - DEBUG: SceneRenderer: LoadPipeline
 +7.312s - DEBUG: SceneRenderer: CreatePSO
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.312s - DEBUG serializedLayout size: 428 buffer: 0000027628EAC570
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.375s - DEBUG: LoadPipeline: Creating Samplers
 +7.375s - DEBUG: SceneRenderer: CreateFrameResources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.406s - DEBUG: Creating DX12 Test Window
 +7.437s - DEBUG: Resize called 800 x 600
 +7.437s - DEBUG: CreateSwapChainForHwnd()
 +7.437s - DEBUG: MakeWindowAssociation()
 +7.453s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.453s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.484s - DEBUG: Create depth stencil/view
 +7.484s - DEBUG: Resize Scene
 +7.484s - DEBUG: Entering Main Loop
 +907.515s - DEBUG: stop test, send close message
 +907.875s - DEBUG: Exited Main Loop
 +907.875s - FPS: 29.203592
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:17:51
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.016s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.328s - DEBUG: Setting up Scene: 0 Models
 +1.328s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.406s - DEBUG: Number of detected nodes on device: 1
 +1.406s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.406s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.406s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.406s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.438s - DEBUG: D3D11On12CreateDevice()
 +1.453s - DEBUG: Create D2D/DWrite components.
 +1.453s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.453s - DEBUG: Create synchronization objects.
 +1.453s - DEBUG: CreateRootSignature() Generic
 +1.453s - DEBUG: CreateRootSignature() Quad
 +1.453s - DEBUG: CreateRootSignature() Asteroids
 +1.453s - DEBUG: CreateRootSignature() BlurFilter
 +1.453s - DEBUG: CreateCommandSignature()
 +1.688s - DEBUG: CreateGraphicsPipelineState() - All
 +1.844s - DEBUG: Creating Asteroid and Skybox Textures
 +1.891s - DEBUG: Load Skybox
 +1.953s - DEBUG: Blur filter
 +1.953s - DEBUG: sample create
 +1.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.984s - DEBUG: CreateFrameResources() Loop count: 4
 +1.984s - DEBUG: CreateSubsets
 +2.000s - DEBUG: Using 4 subsets per frame.
 +2.000s - DEBUG: Loading Collada Scene
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.016s - DEBUG: SceneRenderer: create new Scene
 +6.969s - DEBUG: SceneRenderer: resize buffer
 +6.969s - DEBUG: SceneRenderer: LoadPipeline
 +6.969s - DEBUG: SceneRenderer: CreatePSO
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.969s - DEBUG serializedLayout size: 428 buffer: 0000027071A79790
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.031s - DEBUG: LoadPipeline: Creating Samplers
 +7.031s - DEBUG: SceneRenderer: CreateFrameResources
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.063s - DEBUG: Creating DX12 Test Window
 +7.078s - DEBUG: Resize called 800 x 600
 +7.078s - DEBUG: CreateSwapChainForHwnd()
 +7.125s - DEBUG: MakeWindowAssociation()
 +7.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.156s - DEBUG: Create depth stencil/view
 +7.172s - DEBUG: Resize Scene
 +7.172s - DEBUG: Entering Main Loop
 +907.203s - DEBUG: stop test, send close message
 +907.547s - DEBUG: Exited Main Loop
 +907.547s - FPS: 29.006342
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:32:59
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.032s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.032s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.422s - DEBUG: Setting up Scene: 0 Models
 +1.422s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.485s - DEBUG: Number of detected nodes on device: 1
 +1.485s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.485s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.485s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.485s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.516s - DEBUG: D3D11On12CreateDevice()
 +1.532s - DEBUG: Create D2D/DWrite components.
 +1.532s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.532s - DEBUG: Create synchronization objects.
 +1.532s - DEBUG: CreateRootSignature() Generic
 +1.532s - DEBUG: CreateRootSignature() Quad
 +1.532s - DEBUG: CreateRootSignature() Asteroids
 +1.532s - DEBUG: CreateRootSignature() BlurFilter
 +1.532s - DEBUG: CreateCommandSignature()
 +1.782s - DEBUG: CreateGraphicsPipelineState() - All
 +1.938s - DEBUG: Creating Asteroid and Skybox Textures
 +1.985s - DEBUG: Load Skybox
 +2.016s - DEBUG: Blur filter
 +2.032s - DEBUG: sample create
 +2.032s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.063s - DEBUG: CreateFrameResources() Loop count: 4
 +2.063s - DEBUG: CreateSubsets
 +2.078s - DEBUG: Using 4 subsets per frame.
 +2.078s - DEBUG: Loading Collada Scene
 +2.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.094s - DEBUG: SceneRenderer: create new Scene
 +7.953s - DEBUG: SceneRenderer: resize buffer
 +7.953s - DEBUG: SceneRenderer: LoadPipeline
 +7.953s - DEBUG: SceneRenderer: CreatePSO
 +7.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.953s - DEBUG serializedLayout size: 428 buffer: 000001FFDB8E62D0
 +7.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.032s - DEBUG: LoadPipeline: Creating Samplers
 +8.032s - DEBUG: SceneRenderer: CreateFrameResources
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.063s - DEBUG: Creating DX12 Test Window
 +8.094s - DEBUG: Resize called 800 x 600
 +8.094s - DEBUG: CreateSwapChainForHwnd()
 +8.125s - DEBUG: MakeWindowAssociation()
 +8.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.157s - DEBUG: Create depth stencil/view
 +8.172s - DEBUG: Resize Scene
 +8.172s - DEBUG: Entering Main Loop
 +8.172s - DEBUG: Resize called 800 x 600
 +8.172s - DEBUG: Resize Swap Chain Buffers
 +8.188s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.219s - DEBUG: Create depth stencil/view
 +8.219s - DEBUG: Resize Scene
 +908.203s - DEBUG: stop test, send close message
 +908.547s - DEBUG: Exited Main Loop
 +908.547s - FPS: 29.274412
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:48:09
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.438s - DEBUG: Number of detected nodes on device: 1
 +1.438s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.438s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.438s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.516s - DEBUG: Create D2D/DWrite components.
 +1.516s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.516s - DEBUG: Create synchronization objects.
 +1.516s - DEBUG: CreateRootSignature() Generic
 +1.516s - DEBUG: CreateRootSignature() Quad
 +1.531s - DEBUG: CreateRootSignature() Asteroids
 +1.531s - DEBUG: CreateRootSignature() BlurFilter
 +1.531s - DEBUG: CreateCommandSignature()
 +1.766s - DEBUG: CreateGraphicsPipelineState() - All
 +1.922s - DEBUG: Creating Asteroid and Skybox Textures
 +1.953s - DEBUG: Load Skybox
 +2.000s - DEBUG: Blur filter
 +2.016s - DEBUG: sample create
 +2.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.031s - DEBUG: CreateFrameResources() Loop count: 4
 +2.031s - DEBUG: CreateSubsets
 +2.063s - DEBUG: Using 4 subsets per frame.
 +2.063s - DEBUG: Loading Collada Scene
 +2.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.063s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.063s - DEBUG: SceneRenderer: create new Scene
 +7.344s - DEBUG: SceneRenderer: resize buffer
 +7.344s - DEBUG: SceneRenderer: LoadPipeline
 +7.344s - DEBUG: SceneRenderer: CreatePSO
 +7.344s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.344s - DEBUG serializedLayout size: 428 buffer: 00000252A447AD10
 +7.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.438s - DEBUG: LoadPipeline: Creating Samplers
 +7.438s - DEBUG: SceneRenderer: CreateFrameResources
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.469s - DEBUG: Creating DX12 Test Window
 +7.500s - DEBUG: Resize called 800 x 600
 +7.516s - DEBUG: CreateSwapChainForHwnd()
 +7.531s - DEBUG: MakeWindowAssociation()
 +7.531s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.563s - DEBUG: Create depth stencil/view
 +7.563s - DEBUG: Resize Scene
 +7.563s - DEBUG: Entering Main Loop
 +7.578s - DEBUG: Resize called 800 x 600
 +7.578s - DEBUG: Resize Swap Chain Buffers
 +7.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.609s - DEBUG: Create depth stencil/view
 +7.609s - DEBUG: Resize Scene
 +907.594s - DEBUG: stop test, send close message
 +907.922s - DEBUG: Exited Main Loop
 +907.922s - FPS: 29.238899
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 17:03:18
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.047s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.047s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.047s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.047s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.047s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.047s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.047s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.047s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.047s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.047s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.062s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.328s - DEBUG: Setting up Scene: 0 Models
 +1.328s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.375s - DEBUG: Number of detected nodes on device: 1
 +1.375s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.375s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.375s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.390s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.422s - DEBUG: D3D11On12CreateDevice()
 +1.453s - DEBUG: Create D2D/DWrite components.
 +1.453s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.453s - DEBUG: Create synchronization objects.
 +1.453s - DEBUG: CreateRootSignature() Generic
 +1.453s - DEBUG: CreateRootSignature() Quad
 +1.453s - DEBUG: CreateRootSignature() Asteroids
 +1.453s - DEBUG: CreateRootSignature() BlurFilter
 +1.453s - DEBUG: CreateCommandSignature()
 +1.734s - DEBUG: CreateGraphicsPipelineState() - All
 +1.937s - DEBUG: Creating Asteroid and Skybox Textures
 +2.000s - DEBUG: Load Skybox
 +2.047s - DEBUG: Blur filter
 +2.062s - DEBUG: sample create
 +2.062s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.078s - DEBUG: CreateFrameResources() Loop count: 4
 +2.078s - DEBUG: CreateSubsets
 +2.109s - DEBUG: Using 4 subsets per frame.
 +2.109s - DEBUG: Loading Collada Scene
 +2.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.125s - DEBUG: SceneRenderer: create new Scene
 +7.828s - DEBUG: SceneRenderer: resize buffer
 +7.828s - DEBUG: SceneRenderer: LoadPipeline
 +7.828s - DEBUG: SceneRenderer: CreatePSO
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.828s - DEBUG serializedLayout size: 428 buffer: 0000027C365BDE90
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.890s - DEBUG: LoadPipeline: Creating Samplers
 +7.890s - DEBUG: SceneRenderer: CreateFrameResources
 +7.890s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.922s - DEBUG: Creating DX12 Test Window
 +7.953s - DEBUG: Resize called 800 x 600
 +7.953s - DEBUG: CreateSwapChainForHwnd()
 +7.969s - DEBUG: MakeWindowAssociation()
 +7.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.000s - DEBUG: Create depth stencil/view
 +8.015s - DEBUG: Resize Scene
 +8.015s - DEBUG: Entering Main Loop
 +908.062s - DEBUG: stop test, send close message
 +908.531s - DEBUG: Exited Main Loop
 +908.531s - FPS: 28.517578
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 17:18:28
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 640 Height = 480 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 800 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147840000/2464000
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147840000/2464000
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.453s - DEBUG: Setting up Scene: 0 Models
 +1.453s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.531s - DEBUG: Number of detected nodes on device: 1
 +1.531s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.531s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.531s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.563s - DEBUG: D3D11On12CreateDevice()
 +1.578s - DEBUG: Create D2D/DWrite components.
 +1.578s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.578s - DEBUG: Create synchronization objects.
 +1.578s - DEBUG: CreateRootSignature() Generic
 +1.578s - DEBUG: CreateRootSignature() Quad
 +1.578s - DEBUG: CreateRootSignature() Asteroids
 +1.578s - DEBUG: CreateRootSignature() BlurFilter
 +1.578s - DEBUG: CreateCommandSignature()
 +1.828s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.047s - DEBUG: Load Skybox
 +2.094s - DEBUG: Blur filter
 +2.094s - DEBUG: sample create
 +2.094s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.125s - DEBUG: CreateFrameResources() Loop count: 4
 +2.125s - DEBUG: CreateSubsets
 +2.141s - DEBUG: Using 4 subsets per frame.
 +2.141s - DEBUG: Loading Collada Scene
 +2.141s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.141s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.141s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.141s - DEBUG: SceneRenderer: create new Scene
 +7.203s - DEBUG: SceneRenderer: resize buffer
 +7.203s - DEBUG: SceneRenderer: LoadPipeline
 +7.203s - DEBUG: SceneRenderer: CreatePSO
 +7.203s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.203s - DEBUG serializedLayout size: 428 buffer: 000001F67E866170
 +7.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.281s - DEBUG: LoadPipeline: Creating Samplers
 +7.281s - DEBUG: SceneRenderer: CreateFrameResources
 +7.281s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.313s - DEBUG: Creating DX12 Test Window
 +7.359s - DEBUG: Resize called 800 x 600
 +7.359s - DEBUG: CreateSwapChainForHwnd()
 +7.375s - DEBUG: MakeWindowAssociation()
 +7.375s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.375s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.406s - DEBUG: Create depth stencil/view
 +7.406s - DEBUG: Resize Scene
 +7.406s - DEBUG: Entering Main Loop
 +623.891s - DEBUG: stop test, send close message
 +624.109s - DEBUG: Exited Main Loop
 +624.109s - FPS: 27.558125
