 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 11:30:10
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.000s - 	*** Direct3D 12 Support: Yes
 +0.000s - 	*** Output: \\.\DISPLAY1
 +0.000s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.000s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.000s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.000s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.000s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.000s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.000s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.000s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.000s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.000s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.000s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.000s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.000s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.000s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.000s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.000s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.000s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.000s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.000s - 	*** Dedicated Memory: 0
 +0.000s - 	*** Software Adapter: Yes
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.016s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.672s - DEBUG: Setting up Scene: 0 Models
 +0.672s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.735s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.860s - DEBUG: CreateGraphicsPipelineState() - All
 +1.016s - DEBUG: Creating Asteroid and Skybox Textures
 +1.047s - DEBUG: Load Skybox
 +1.157s - DEBUG: Blur filter
 +1.157s - DEBUG: sample create
 +1.172s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.203s - DEBUG: CreateFrameResources() Loop count: 4
 +1.203s - DEBUG: CreateSubsets
 +1.219s - DEBUG: Using 4 subsets per frame.
 +1.219s - DEBUG: Loading Collada Scene
 +1.219s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.219s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.219s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.219s - DEBUG: SceneRenderer: create new Scene
 +5.016s - DEBUG: SceneRenderer: resize buffer
 +5.016s - DEBUG: SceneRenderer: LoadPipeline
 +5.016s - DEBUG: SceneRenderer: CreatePSO
 +5.016s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +5.016s - DEBUG serializedLayout size: 428 buffer: 000001F12D18CDB0
 +5.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +5.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +5.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +5.078s - DEBUG: LoadPipeline: Creating Samplers
 +5.094s - DEBUG: SceneRenderer: CreateFrameResources
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +5.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +5.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +5.110s - DEBUG: Creating DX12 Test Window
 +5.141s - DEBUG: Resize called 800 x 600
 +5.141s - DEBUG: CreateSwapChainForHwnd()
 +5.157s - DEBUG: MakeWindowAssociation()
 +5.157s - DEBUG: IDXGISwapChain1->QueryInterface()
 +5.172s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +5.203s - DEBUG: Create depth stencil/view
 +5.203s - DEBUG: Resize Scene
 +5.203s - DEBUG: Entering Main Loop
 +905.328s - DEBUG: stop test, send close message
 +907.094s - DEBUG: Exited Main Loop
 +907.094s - FPS: 29.765778
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 11:45:19
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.032s - DEBUG: Enumerate Adapters...
 +0.032s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.032s - 	*** Dedicated Memory: 134217728
 +0.032s - 	*** Software Adapter: No
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.047s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.047s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.047s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.047s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.047s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.047s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.063s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.063s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.063s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.204s - DEBUG: Setting up Scene: 0 Models
 +1.204s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.282s - DEBUG: Number of detected nodes on device: 1
 +1.282s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.282s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.282s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.282s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.344s - DEBUG: D3D11On12CreateDevice()
 +1.391s - DEBUG: Create D2D/DWrite components.
 +1.407s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.407s - DEBUG: Create synchronization objects.
 +1.407s - DEBUG: CreateRootSignature() Generic
 +1.407s - DEBUG: CreateRootSignature() Quad
 +1.407s - DEBUG: CreateRootSignature() Asteroids
 +1.407s - DEBUG: CreateRootSignature() BlurFilter
 +1.407s - DEBUG: CreateCommandSignature()
 +1.610s - DEBUG: CreateGraphicsPipelineState() - All
 +1.766s - DEBUG: Creating Asteroid and Skybox Textures
 +1.813s - DEBUG: Load Skybox
 +1.891s - DEBUG: Blur filter
 +1.891s - DEBUG: sample create
 +1.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.907s - DEBUG: CreateFrameResources() Loop count: 4
 +1.907s - DEBUG: CreateSubsets
 +1.985s - DEBUG: Using 4 subsets per frame.
 +1.985s - DEBUG: Loading Collada Scene
 +2.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.000s - DEBUG: SceneRenderer: create new Scene
 +7.938s - DEBUG: SceneRenderer: resize buffer
 +7.938s - DEBUG: SceneRenderer: LoadPipeline
 +7.938s - DEBUG: SceneRenderer: CreatePSO
 +7.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.938s - DEBUG serializedLayout size: 428 buffer: 00000230A38C2390
 +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.000s - DEBUG: LoadPipeline: Creating Samplers
 +8.000s - DEBUG: SceneRenderer: CreateFrameResources
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.047s - DEBUG: Creating DX12 Test Window
 +8.063s - DEBUG: Resize called 800 x 600
 +8.063s - DEBUG: CreateSwapChainForHwnd()
 +8.110s - DEBUG: MakeWindowAssociation()
 +8.110s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.157s - DEBUG: Create depth stencil/view
 +8.172s - DEBUG: Resize Scene
 +8.172s - DEBUG: Entering Main Loop
 +908.204s - DEBUG: stop test, send close message
 +908.688s - DEBUG: Exited Main Loop
 +908.688s - FPS: 29.660675
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:00:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.391s - DEBUG: Setting up Scene: 0 Models
 +1.391s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.672s - DEBUG: Number of detected nodes on device: 1
 +1.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.703s - DEBUG: D3D11On12CreateDevice()
 +1.719s - DEBUG: Create D2D/DWrite components.
 +1.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.719s - DEBUG: Create synchronization objects.
 +1.719s - DEBUG: CreateRootSignature() Generic
 +1.719s - DEBUG: CreateRootSignature() Quad
 +1.719s - DEBUG: CreateRootSignature() Asteroids
 +1.719s - DEBUG: CreateRootSignature() BlurFilter
 +1.719s - DEBUG: CreateCommandSignature()
 +1.953s - DEBUG: CreateGraphicsPipelineState() - All
 +2.141s - DEBUG: Creating Asteroid and Skybox Textures
 +2.187s - DEBUG: Load Skybox
 +2.266s - DEBUG: Blur filter
 +2.266s - DEBUG: sample create
 +2.266s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.266s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.328s - DEBUG: CreateFrameResources() Loop count: 4
 +2.344s - DEBUG: CreateSubsets
 +2.375s - DEBUG: Using 4 subsets per frame.
 +2.375s - DEBUG: Loading Collada Scene
 +2.391s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.391s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.391s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.391s - DEBUG: SceneRenderer: create new Scene
 +6.969s - DEBUG: SceneRenderer: resize buffer
 +6.969s - DEBUG: SceneRenderer: LoadPipeline
 +6.969s - DEBUG: SceneRenderer: CreatePSO
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.969s - DEBUG serializedLayout size: 428 buffer: 000001D08D44EB00
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.062s - DEBUG: LoadPipeline: Creating Samplers
 +7.062s - DEBUG: SceneRenderer: CreateFrameResources
 +7.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.094s - DEBUG: Creating DX12 Test Window
 +7.109s - DEBUG: Resize called 800 x 600
 +7.109s - DEBUG: CreateSwapChainForHwnd()
 +7.125s - DEBUG: MakeWindowAssociation()
 +7.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.156s - DEBUG: Create depth stencil/view
 +7.156s - DEBUG: Resize Scene
 +7.156s - DEBUG: Entering Main Loop
 +907.203s - DEBUG: stop test, send close message
 +907.547s - DEBUG: Exited Main Loop
 +907.547s - FPS: 30.089712
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:15:38
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.015s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.015s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.015s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.015s - 	*** Dedicated Memory: 0
 +0.015s - 	*** Software Adapter: Yes
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.015s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.015s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.015s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.015s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.187s - DEBUG: Setting up Scene: 0 Models
 +1.187s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.297s - DEBUG: Number of detected nodes on device: 1
 +1.297s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.297s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.297s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.297s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.359s - DEBUG: D3D11On12CreateDevice()
 +1.390s - DEBUG: Create D2D/DWrite components.
 +1.390s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.390s - DEBUG: Create synchronization objects.
 +1.390s - DEBUG: CreateRootSignature() Generic
 +1.390s - DEBUG: CreateRootSignature() Quad
 +1.390s - DEBUG: CreateRootSignature() Asteroids
 +1.390s - DEBUG: CreateRootSignature() BlurFilter
 +1.390s - DEBUG: CreateCommandSignature()
 +1.593s - DEBUG: CreateGraphicsPipelineState() - All
 +1.750s - DEBUG: Creating Asteroid and Skybox Textures
 +1.781s - DEBUG: Load Skybox
 +1.828s - DEBUG: Blur filter
 +1.828s - DEBUG: sample create
 +1.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.859s - DEBUG: CreateFrameResources() Loop count: 4
 +1.859s - DEBUG: CreateSubsets
 +1.890s - DEBUG: Using 4 subsets per frame.
 +1.890s - DEBUG: Loading Collada Scene
 +1.890s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.906s - DEBUG: SceneRenderer: create new Scene
 +6.843s - DEBUG: SceneRenderer: resize buffer
 +6.843s - DEBUG: SceneRenderer: LoadPipeline
 +6.843s - DEBUG: SceneRenderer: CreatePSO
 +6.843s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.843s - DEBUG serializedLayout size: 428 buffer: 0000020E6F037260
 +6.843s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.843s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.937s - DEBUG: LoadPipeline: Creating Samplers
 +6.937s - DEBUG: SceneRenderer: CreateFrameResources
 +6.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.953s - DEBUG: Creating DX12 Test Window
 +6.984s - DEBUG: Resize called 800 x 600
 +7.015s - DEBUG: CreateSwapChainForHwnd()
 +7.031s - DEBUG: MakeWindowAssociation()
 +7.031s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.078s - DEBUG: Create depth stencil/view
 +7.078s - DEBUG: Resize Scene
 +7.109s - DEBUG: Entering Main Loop
 +7.125s - DEBUG: Resize called 800 x 600
 +7.125s - DEBUG: Resize Swap Chain Buffers
 +7.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.172s - DEBUG: Create depth stencil/view
 +7.172s - DEBUG: Resize Scene
 +907.172s - DEBUG: stop test, send close message
 +907.484s - DEBUG: Exited Main Loop
 +907.500s - FPS: 30.167963
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:30:47
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.032s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.032s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.313s - DEBUG: Setting up Scene: 0 Models
 +1.313s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.453s - DEBUG: Number of detected nodes on device: 1
 +1.453s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.453s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.453s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.516s - DEBUG: Create D2D/DWrite components.
 +1.516s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.516s - DEBUG: Create synchronization objects.
 +1.516s - DEBUG: CreateRootSignature() Generic
 +1.516s - DEBUG: CreateRootSignature() Quad
 +1.516s - DEBUG: CreateRootSignature() Asteroids
 +1.516s - DEBUG: CreateRootSignature() BlurFilter
 +1.516s - DEBUG: CreateCommandSignature()
 +1.719s - DEBUG: CreateGraphicsPipelineState() - All
 +1.860s - DEBUG: Creating Asteroid and Skybox Textures
 +1.907s - DEBUG: Load Skybox
 +1.969s - DEBUG: Blur filter
 +1.985s - DEBUG: sample create
 +1.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.000s - DEBUG: CreateFrameResources() Loop count: 4
 +2.000s - DEBUG: CreateSubsets
 +2.078s - DEBUG: Using 4 subsets per frame.
 +2.078s - DEBUG: Loading Collada Scene
 +2.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.094s - DEBUG: SceneRenderer: create new Scene
 +7.422s - DEBUG: SceneRenderer: resize buffer
 +7.532s - DEBUG: SceneRenderer: LoadPipeline
 +7.532s - DEBUG: SceneRenderer: CreatePSO
 +7.532s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.532s - DEBUG serializedLayout size: 428 buffer: 00000191A0841070
 +7.532s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.532s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.594s - DEBUG: LoadPipeline: Creating Samplers
 +7.594s - DEBUG: SceneRenderer: CreateFrameResources
 +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.625s - DEBUG: Creating DX12 Test Window
 +7.672s - DEBUG: Resize called 800 x 600
 +7.672s - DEBUG: CreateSwapChainForHwnd()
 +7.688s - DEBUG: MakeWindowAssociation()
 +7.688s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.735s - DEBUG: Create depth stencil/view
 +7.735s - DEBUG: Resize Scene
 +7.735s - DEBUG: Entering Main Loop
 +907.766s - DEBUG: stop test, send close message
 +908.063s - DEBUG: Exited Main Loop
 +908.063s - FPS: 30.194447
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:45:56
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.234s - DEBUG: Setting up Scene: 0 Models
 +1.234s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.359s - DEBUG: Number of detected nodes on device: 1
 +1.359s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.359s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.359s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.359s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.391s - DEBUG: D3D11On12CreateDevice()
 +1.406s - DEBUG: Create D2D/DWrite components.
 +1.406s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.406s - DEBUG: Create synchronization objects.
 +1.406s - DEBUG: CreateRootSignature() Generic
 +1.406s - DEBUG: CreateRootSignature() Quad
 +1.406s - DEBUG: CreateRootSignature() Asteroids
 +1.406s - DEBUG: CreateRootSignature() BlurFilter
 +1.406s - DEBUG: CreateCommandSignature()
 +1.641s - DEBUG: CreateGraphicsPipelineState() - All
 +1.797s - DEBUG: Creating Asteroid and Skybox Textures
 +1.844s - DEBUG: Load Skybox
 +1.875s - DEBUG: Blur filter
 +1.891s - DEBUG: sample create
 +1.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.906s - DEBUG: CreateFrameResources() Loop count: 4
 +1.906s - DEBUG: CreateSubsets
 +1.922s - DEBUG: Using 4 subsets per frame.
 +1.922s - DEBUG: Loading Collada Scene
 +1.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.937s - DEBUG: SceneRenderer: create new Scene
 +6.953s - DEBUG: SceneRenderer: resize buffer
 +6.953s - DEBUG: SceneRenderer: LoadPipeline
 +6.953s - DEBUG: SceneRenderer: CreatePSO
 +6.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.953s - DEBUG serializedLayout size: 428 buffer: 0000025A7978CC00
 +6.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.031s - DEBUG: LoadPipeline: Creating Samplers
 +7.031s - DEBUG: SceneRenderer: CreateFrameResources
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.047s - DEBUG: Creating DX12 Test Window
 +7.078s - DEBUG: Resize called 800 x 600
 +7.094s - DEBUG: CreateSwapChainForHwnd()
 +7.094s - DEBUG: MakeWindowAssociation()
 +7.094s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.141s - DEBUG: Create depth stencil/view
 +7.141s - DEBUG: Resize Scene
 +7.141s - DEBUG: Entering Main Loop
 +907.187s - DEBUG: stop test, send close message
 +907.547s - DEBUG: Exited Main Loop
 +907.547s - FPS: 28.766211
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:01:05
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.015s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.015s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.015s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.015s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.265s - DEBUG: Setting up Scene: 0 Models
 +1.265s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.468s - DEBUG: Number of detected nodes on device: 1
 +1.468s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.468s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.468s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.468s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.515s - DEBUG: Create D2D/DWrite components.
 +1.515s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.515s - DEBUG: Create synchronization objects.
 +1.515s - DEBUG: CreateRootSignature() Generic
 +1.515s - DEBUG: CreateRootSignature() Quad
 +1.515s - DEBUG: CreateRootSignature() Asteroids
 +1.515s - DEBUG: CreateRootSignature() BlurFilter
 +1.515s - DEBUG: CreateCommandSignature()
 +1.750s - DEBUG: CreateGraphicsPipelineState() - All
 +1.906s - DEBUG: Creating Asteroid and Skybox Textures
 +1.953s - DEBUG: Load Skybox
 +1.984s - DEBUG: Blur filter
 +1.984s - DEBUG: sample create
 +1.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.015s - DEBUG: CreateFrameResources() Loop count: 4
 +2.015s - DEBUG: CreateSubsets
 +2.031s - DEBUG: Using 4 subsets per frame.
 +2.031s - DEBUG: Loading Collada Scene
 +2.046s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.046s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.046s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.046s - DEBUG: SceneRenderer: create new Scene
 +7.140s - DEBUG: SceneRenderer: resize buffer
 +7.171s - DEBUG: SceneRenderer: LoadPipeline
 +7.171s - DEBUG: SceneRenderer: CreatePSO
 +7.171s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.171s - DEBUG serializedLayout size: 428 buffer: 0000025A72425080
 +7.171s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.171s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.234s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.250s - DEBUG: LoadPipeline: Creating Samplers
 +7.250s - DEBUG: SceneRenderer: CreateFrameResources
 +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.265s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.281s - DEBUG: Creating DX12 Test Window
 +7.296s - DEBUG: Resize called 800 x 600
 +7.296s - DEBUG: CreateSwapChainForHwnd()
 +7.328s - DEBUG: MakeWindowAssociation()
 +7.328s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.328s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.359s - DEBUG: Create depth stencil/view
 +7.359s - DEBUG: Resize Scene
 +7.359s - DEBUG: Entering Main Loop
 +907.578s - DEBUG: stop test, send close message
 +907.890s - DEBUG: Exited Main Loop
 +907.890s - FPS: 29.818930
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:16:14
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.187s - DEBUG: Setting up Scene: 0 Models
 +1.187s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.281s - DEBUG: Number of detected nodes on device: 1
 +1.281s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.281s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.281s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.281s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.312s - DEBUG: D3D11On12CreateDevice()
 +1.328s - DEBUG: Create D2D/DWrite components.
 +1.328s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.343s - DEBUG: Create synchronization objects.
 +1.343s - DEBUG: CreateRootSignature() Generic
 +1.343s - DEBUG: CreateRootSignature() Quad
 +1.343s - DEBUG: CreateRootSignature() Asteroids
 +1.343s - DEBUG: CreateRootSignature() BlurFilter
 +1.343s - DEBUG: CreateCommandSignature()
 +1.531s - DEBUG: CreateGraphicsPipelineState() - All
 +1.672s - DEBUG: Creating Asteroid and Skybox Textures
 +1.703s - DEBUG: Load Skybox
 +1.750s - DEBUG: Blur filter
 +1.750s - DEBUG: sample create
 +1.750s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.765s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.765s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.781s - DEBUG: CreateFrameResources() Loop count: 4
 +1.781s - DEBUG: CreateSubsets
 +1.812s - DEBUG: Using 4 subsets per frame.
 +1.812s - DEBUG: Loading Collada Scene
 +1.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.828s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.828s - DEBUG: SceneRenderer: create new Scene
 +6.359s - DEBUG: SceneRenderer: resize buffer
 +6.359s - DEBUG: SceneRenderer: LoadPipeline
 +6.359s - DEBUG: SceneRenderer: CreatePSO
 +6.359s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.359s - DEBUG serializedLayout size: 428 buffer: 000001CB957AFD60
 +6.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.453s - DEBUG: LoadPipeline: Creating Samplers
 +6.453s - DEBUG: SceneRenderer: CreateFrameResources
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.468s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.484s - DEBUG: Creating DX12 Test Window
 +6.812s - DEBUG: Resize called 800 x 600
 +6.812s - DEBUG: CreateSwapChainForHwnd()
 +6.812s - DEBUG: MakeWindowAssociation()
 +6.812s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.828s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.859s - DEBUG: Create depth stencil/view
 +6.859s - DEBUG: Resize Scene
 +6.859s - DEBUG: Entering Main Loop
 +906.906s - DEBUG: stop test, send close message
 +907.250s - DEBUG: Exited Main Loop
 +907.265s - FPS: 30.417534
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:31:23
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.015s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.015s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.015s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.015s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.015s - 	*** Dedicated Memory: 0
 +0.015s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.187s - DEBUG: Setting up Scene: 0 Models
 +1.187s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.265s - DEBUG: Number of detected nodes on device: 1
 +1.265s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.281s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.281s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.281s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.344s - DEBUG: D3D11On12CreateDevice()
 +1.359s - DEBUG: Create D2D/DWrite components.
 +1.359s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.359s - DEBUG: Create synchronization objects.
 +1.359s - DEBUG: CreateRootSignature() Generic
 +1.359s - DEBUG: CreateRootSignature() Quad
 +1.359s - DEBUG: CreateRootSignature() Asteroids
 +1.359s - DEBUG: CreateRootSignature() BlurFilter
 +1.359s - DEBUG: CreateCommandSignature()
 +1.578s - DEBUG: CreateGraphicsPipelineState() - All
 +1.719s - DEBUG: Creating Asteroid and Skybox Textures
 +1.765s - DEBUG: Load Skybox
 +1.812s - DEBUG: Blur filter
 +1.812s - DEBUG: sample create
 +1.812s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.828s - DEBUG: CreateFrameResources() Loop count: 4
 +1.828s - DEBUG: CreateSubsets
 +1.890s - DEBUG: Using 4 subsets per frame.
 +1.890s - DEBUG: Loading Collada Scene
 +1.890s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.890s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.890s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.890s - DEBUG: SceneRenderer: create new Scene
 +6.547s - DEBUG: SceneRenderer: resize buffer
 +6.547s - DEBUG: SceneRenderer: LoadPipeline
 +6.547s - DEBUG: SceneRenderer: CreatePSO
 +6.562s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.562s - DEBUG serializedLayout size: 428 buffer: 000001F712F54FA0
 +6.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.656s - DEBUG: LoadPipeline: Creating Samplers
 +6.656s - DEBUG: SceneRenderer: CreateFrameResources
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.687s - DEBUG: Creating DX12 Test Window
 +6.703s - DEBUG: Resize called 800 x 600
 +6.719s - DEBUG: CreateSwapChainForHwnd()
 +6.797s - DEBUG: MakeWindowAssociation()
 +6.797s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.812s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.844s - DEBUG: Create depth stencil/view
 +6.844s - DEBUG: Resize Scene
 +6.844s - DEBUG: Entering Main Loop
 +906.875s - DEBUG: stop test, send close message
 +907.219s - DEBUG: Exited Main Loop
 +907.219s - FPS: 29.900778
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:46:31
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.032s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.032s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.032s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.282s - DEBUG: Setting up Scene: 0 Models
 +1.282s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.360s - DEBUG: Number of detected nodes on device: 1
 +1.360s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.360s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.360s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.375s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.407s - DEBUG: D3D11On12CreateDevice()
 +1.438s - DEBUG: Create D2D/DWrite components.
 +1.438s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.438s - DEBUG: Create synchronization objects.
 +1.438s - DEBUG: CreateRootSignature() Generic
 +1.438s - DEBUG: CreateRootSignature() Quad
 +1.438s - DEBUG: CreateRootSignature() Asteroids
 +1.438s - DEBUG: CreateRootSignature() BlurFilter
 +1.438s - DEBUG: CreateCommandSignature()
 +1.641s - DEBUG: CreateGraphicsPipelineState() - All
 +1.797s - DEBUG: Creating Asteroid and Skybox Textures
 +1.844s - DEBUG: Load Skybox
 +1.891s - DEBUG: Blur filter
 +1.891s - DEBUG: sample create
 +1.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.922s - DEBUG: CreateFrameResources() Loop count: 4
 +1.922s - DEBUG: CreateSubsets
 +2.016s - DEBUG: Using 4 subsets per frame.
 +2.016s - DEBUG: Loading Collada Scene
 +2.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.032s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.032s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.032s - DEBUG: SceneRenderer: create new Scene
 +6.516s - DEBUG: SceneRenderer: resize buffer
 +6.516s - DEBUG: SceneRenderer: LoadPipeline
 +6.516s - DEBUG: SceneRenderer: CreatePSO
 +6.516s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.516s - DEBUG serializedLayout size: 428 buffer: 000002C949F88F80
 +6.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.610s - DEBUG: LoadPipeline: Creating Samplers
 +6.610s - DEBUG: SceneRenderer: CreateFrameResources
 +6.610s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.657s - DEBUG: Creating DX12 Test Window
 +6.672s - DEBUG: Resize called 800 x 600
 +6.688s - DEBUG: CreateSwapChainForHwnd()
 +6.688s - DEBUG: MakeWindowAssociation()
 +6.688s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.688s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.719s - DEBUG: Create depth stencil/view
 +6.719s - DEBUG: Resize Scene
 +6.719s - DEBUG: Entering Main Loop
 +906.766s - DEBUG: stop test, send close message
 +907.157s - DEBUG: Exited Main Loop
 +907.157s - FPS: 29.901129
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:01:40
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.219s - DEBUG: Setting up Scene: 0 Models
 +1.219s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.563s - DEBUG: Number of detected nodes on device: 1
 +1.563s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.563s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.563s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.578s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.594s - DEBUG: D3D11On12CreateDevice()
 +1.609s - DEBUG: Create D2D/DWrite components.
 +1.625s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.625s - DEBUG: Create synchronization objects.
 +1.625s - DEBUG: CreateRootSignature() Generic
 +1.625s - DEBUG: CreateRootSignature() Quad
 +1.625s - DEBUG: CreateRootSignature() Asteroids
 +1.625s - DEBUG: CreateRootSignature() BlurFilter
 +1.625s - DEBUG: CreateCommandSignature()
 +1.844s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.031s - DEBUG: Load Skybox
 +2.078s - DEBUG: Blur filter
 +2.078s - DEBUG: sample create
 +2.078s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.109s - DEBUG: CreateFrameResources() Loop count: 4
 +2.109s - DEBUG: CreateSubsets
 +2.125s - DEBUG: Using 4 subsets per frame.
 +2.141s - DEBUG: Loading Collada Scene
 +2.141s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.141s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.141s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.141s - DEBUG: SceneRenderer: create new Scene
 +7.047s - DEBUG: SceneRenderer: resize buffer
 +7.047s - DEBUG: SceneRenderer: LoadPipeline
 +7.047s - DEBUG: SceneRenderer: CreatePSO
 +7.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.047s - DEBUG serializedLayout size: 428 buffer: 0000024CCDC3C7E0
 +7.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.125s - DEBUG: LoadPipeline: Creating Samplers
 +7.125s - DEBUG: SceneRenderer: CreateFrameResources
 +7.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.172s - DEBUG: Creating DX12 Test Window
 +7.203s - DEBUG: Resize called 800 x 600
 +7.203s - DEBUG: CreateSwapChainForHwnd()
 +7.219s - DEBUG: MakeWindowAssociation()
 +7.219s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.250s - DEBUG: Create depth stencil/view
 +7.250s - DEBUG: Resize Scene
 +7.250s - DEBUG: Entering Main Loop
 +907.297s - DEBUG: stop test, send close message
 +907.719s - DEBUG: Exited Main Loop
 +907.719s - FPS: 29.755409
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:16:49
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.329s - DEBUG: Setting up Scene: 0 Models
 +1.329s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.469s - DEBUG: Number of detected nodes on device: 1
 +1.469s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.469s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.469s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.532s - DEBUG: Create D2D/DWrite components.
 +1.532s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.532s - DEBUG: Create synchronization objects.
 +1.532s - DEBUG: CreateRootSignature() Generic
 +1.532s - DEBUG: CreateRootSignature() Quad
 +1.532s - DEBUG: CreateRootSignature() Asteroids
 +1.532s - DEBUG: CreateRootSignature() BlurFilter
 +1.532s - DEBUG: CreateCommandSignature()
 +1.782s - DEBUG: CreateGraphicsPipelineState() - All
 +1.954s - DEBUG: Creating Asteroid and Skybox Textures
 +1.985s - DEBUG: Load Skybox
 +2.016s - DEBUG: Blur filter
 +2.032s - DEBUG: sample create
 +2.032s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.047s - DEBUG: CreateFrameResources() Loop count: 4
 +2.047s - DEBUG: CreateSubsets
 +2.094s - DEBUG: Using 4 subsets per frame.
 +2.110s - DEBUG: Loading Collada Scene
 +2.110s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.110s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.110s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.110s - DEBUG: SceneRenderer: create new Scene
 +6.875s - DEBUG: SceneRenderer: resize buffer
 +6.875s - DEBUG: SceneRenderer: LoadPipeline
 +6.875s - DEBUG: SceneRenderer: CreatePSO
 +6.875s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.875s - DEBUG serializedLayout size: 428 buffer: 0000029E7E55AB00
 +6.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.969s - DEBUG: LoadPipeline: Creating Samplers
 +6.969s - DEBUG: SceneRenderer: CreateFrameResources
 +6.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.000s - DEBUG: Creating DX12 Test Window
 +7.016s - DEBUG: Resize called 800 x 600
 +7.032s - DEBUG: CreateSwapChainForHwnd()
 +7.047s - DEBUG: MakeWindowAssociation()
 +7.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.079s - DEBUG: Create depth stencil/view
 +7.079s - DEBUG: Resize Scene
 +7.079s - DEBUG: Entering Main Loop
 +907.110s - DEBUG: stop test, send close message
 +907.469s - DEBUG: Exited Main Loop
 +907.469s - FPS: 27.236553
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:31:58
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.141s - DEBUG: Setting up Scene: 0 Models
 +1.141s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.313s - DEBUG: Number of detected nodes on device: 1
 +1.313s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.313s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.313s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.313s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.344s - DEBUG: D3D11On12CreateDevice()
 +1.359s - DEBUG: Create D2D/DWrite components.
 +1.359s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.359s - DEBUG: Create synchronization objects.
 +1.359s - DEBUG: CreateRootSignature() Generic
 +1.359s - DEBUG: CreateRootSignature() Quad
 +1.359s - DEBUG: CreateRootSignature() Asteroids
 +1.359s - DEBUG: CreateRootSignature() BlurFilter
 +1.359s - DEBUG: CreateCommandSignature()
 +1.547s - DEBUG: CreateGraphicsPipelineState() - All
 +1.688s - DEBUG: Creating Asteroid and Skybox Textures
 +1.734s - DEBUG: Load Skybox
 +1.781s - DEBUG: Blur filter
 +1.781s - DEBUG: sample create
 +1.781s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.813s - DEBUG: CreateFrameResources() Loop count: 4
 +1.813s - DEBUG: CreateSubsets
 +1.844s - DEBUG: Using 4 subsets per frame.
 +1.844s - DEBUG: Loading Collada Scene
 +1.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.844s - DEBUG: SceneRenderer: create new Scene
 +6.563s - DEBUG: SceneRenderer: resize buffer
 +6.563s - DEBUG: SceneRenderer: LoadPipeline
 +6.563s - DEBUG: SceneRenderer: CreatePSO
 +6.563s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.563s - DEBUG serializedLayout size: 428 buffer: 000001DA79F4EC50
 +6.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.625s - DEBUG: LoadPipeline: Creating Samplers
 +6.625s - DEBUG: SceneRenderer: CreateFrameResources
 +6.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.656s - DEBUG: Creating DX12 Test Window
 +6.688s - DEBUG: Resize called 800 x 600
 +6.688s - DEBUG: CreateSwapChainForHwnd()
 +6.703s - DEBUG: MakeWindowAssociation()
 +6.703s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.734s - DEBUG: Create depth stencil/view
 +6.750s - DEBUG: Resize Scene
 +6.750s - DEBUG: Entering Main Loop
 +906.781s - DEBUG: stop test, send close message
 +907.094s - DEBUG: Exited Main Loop
 +907.094s - FPS: 30.152653
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:47:06
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.219s - DEBUG: Setting up Scene: 0 Models
 +1.219s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.297s - DEBUG: Number of detected nodes on device: 1
 +1.297s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.297s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.297s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.312s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.328s - DEBUG: D3D11On12CreateDevice()
 +1.344s - DEBUG: Create D2D/DWrite components.
 +1.359s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.359s - DEBUG: Create synchronization objects.
 +1.359s - DEBUG: CreateRootSignature() Generic
 +1.359s - DEBUG: CreateRootSignature() Quad
 +1.359s - DEBUG: CreateRootSignature() Asteroids
 +1.359s - DEBUG: CreateRootSignature() BlurFilter
 +1.359s - DEBUG: CreateCommandSignature()
 +1.578s - DEBUG: CreateGraphicsPipelineState() - All
 +1.734s - DEBUG: Creating Asteroid and Skybox Textures
 +1.781s - DEBUG: Load Skybox
 +1.828s - DEBUG: Blur filter
 +1.828s - DEBUG: sample create
 +1.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.844s - DEBUG: CreateFrameResources() Loop count: 4
 +1.844s - DEBUG: CreateSubsets
 +1.875s - DEBUG: Using 4 subsets per frame.
 +1.875s - DEBUG: Loading Collada Scene
 +1.875s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.875s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.875s - DEBUG: SceneRenderer: create new Scene
 +6.703s - DEBUG: SceneRenderer: resize buffer
 +6.703s - DEBUG: SceneRenderer: LoadPipeline
 +6.703s - DEBUG: SceneRenderer: CreatePSO
 +6.703s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.703s - DEBUG serializedLayout size: 428 buffer: 00000244EC0F23C0
 +6.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.781s - DEBUG: LoadPipeline: Creating Samplers
 +6.781s - DEBUG: SceneRenderer: CreateFrameResources
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.797s - DEBUG: Creating DX12 Test Window
 +6.828s - DEBUG: Resize called 800 x 600
 +6.875s - DEBUG: CreateSwapChainForHwnd()
 +6.875s - DEBUG: MakeWindowAssociation()
 +6.875s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.891s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.906s - DEBUG: Create depth stencil/view
 +6.922s - DEBUG: Resize Scene
 +6.922s - DEBUG: Entering Main Loop
 +907.016s - DEBUG: stop test, send close message
 +907.437s - DEBUG: Exited Main Loop
 +907.437s - FPS: 31.053501
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:02:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.016s - 	*** Software Adapter: Yes
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.016s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.172s - DEBUG: Setting up Scene: 0 Models
 +1.172s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.407s - DEBUG: Number of detected nodes on device: 1
 +1.407s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.407s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.407s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.422s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.438s - DEBUG: D3D11On12CreateDevice()
 +1.453s - DEBUG: Create D2D/DWrite components.
 +1.453s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.453s - DEBUG: Create synchronization objects.
 +1.453s - DEBUG: CreateRootSignature() Generic
 +1.453s - DEBUG: CreateRootSignature() Quad
 +1.453s - DEBUG: CreateRootSignature() Asteroids
 +1.453s - DEBUG: CreateRootSignature() BlurFilter
 +1.453s - DEBUG: CreateCommandSignature()
 +1.688s - DEBUG: CreateGraphicsPipelineState() - All
 +1.844s - DEBUG: Creating Asteroid and Skybox Textures
 +1.891s - DEBUG: Load Skybox
 +1.938s - DEBUG: Blur filter
 +1.938s - DEBUG: sample create
 +1.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.953s - DEBUG: CreateFrameResources() Loop count: 4
 +1.953s - DEBUG: CreateSubsets
 +2.125s - DEBUG: Using 4 subsets per frame.
 +2.125s - DEBUG: Loading Collada Scene
 +2.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.141s - DEBUG: SceneRenderer: create new Scene
 +7.203s - DEBUG: SceneRenderer: resize buffer
 +7.219s - DEBUG: SceneRenderer: LoadPipeline
 +7.219s - DEBUG: SceneRenderer: CreatePSO
 +7.219s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.219s - DEBUG serializedLayout size: 428 buffer: 0000023CC4481900
 +7.219s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.219s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.313s - DEBUG: LoadPipeline: Creating Samplers
 +7.313s - DEBUG: SceneRenderer: CreateFrameResources
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.344s - DEBUG: Creating DX12 Test Window
 +7.375s - DEBUG: Resize called 800 x 600
 +7.391s - DEBUG: CreateSwapChainForHwnd()
 +7.407s - DEBUG: MakeWindowAssociation()
 +7.407s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.407s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.438s - DEBUG: Create depth stencil/view
 +7.453s - DEBUG: Resize Scene
 +7.453s - DEBUG: Entering Main Loop
 +7.469s - DEBUG: Resize called 800 x 600
 +7.469s - DEBUG: Resize Swap Chain Buffers
 +7.563s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.578s - DEBUG: Create depth stencil/view
 +7.594s - DEBUG: Resize Scene
 +907.485s - DEBUG: stop test, send close message
 +907.828s - DEBUG: Exited Main Loop
 +907.828s - FPS: 30.148432
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:17:24
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.250s - DEBUG: Setting up Scene: 0 Models
 +1.250s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.391s - DEBUG: Number of detected nodes on device: 1
 +1.391s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.391s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.391s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.391s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.422s - DEBUG: D3D11On12CreateDevice()
 +1.438s - DEBUG: Create D2D/DWrite components.
 +1.438s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.438s - DEBUG: Create synchronization objects.
 +1.438s - DEBUG: CreateRootSignature() Generic
 +1.438s - DEBUG: CreateRootSignature() Quad
 +1.438s - DEBUG: CreateRootSignature() Asteroids
 +1.438s - DEBUG: CreateRootSignature() BlurFilter
 +1.438s - DEBUG: CreateCommandSignature()
 +1.703s - DEBUG: CreateGraphicsPipelineState() - All
 +1.860s - DEBUG: Creating Asteroid and Skybox Textures
 +1.891s - DEBUG: Load Skybox
 +1.953s - DEBUG: Blur filter
 +1.953s - DEBUG: sample create
 +1.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.985s - DEBUG: CreateFrameResources() Loop count: 4
 +1.985s - DEBUG: CreateSubsets
 +2.000s - DEBUG: Using 4 subsets per frame.
 +2.000s - DEBUG: Loading Collada Scene
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.016s - DEBUG: SceneRenderer: create new Scene
 +6.985s - DEBUG: SceneRenderer: resize buffer
 +6.985s - DEBUG: SceneRenderer: LoadPipeline
 +6.985s - DEBUG: SceneRenderer: CreatePSO
 +6.985s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.985s - DEBUG serializedLayout size: 428 buffer: 00000287AA6C7030
 +6.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.063s - DEBUG: LoadPipeline: Creating Samplers
 +7.063s - DEBUG: SceneRenderer: CreateFrameResources
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.094s - DEBUG: Creating DX12 Test Window
 +7.110s - DEBUG: Resize called 800 x 600
 +7.110s - DEBUG: CreateSwapChainForHwnd()
 +7.125s - DEBUG: MakeWindowAssociation()
 +7.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.156s - DEBUG: Create depth stencil/view
 +7.172s - DEBUG: Resize Scene
 +7.172s - DEBUG: Entering Main Loop
 +907.250s - DEBUG: stop test, send close message
 +907.547s - DEBUG: Exited Main Loop
 +907.547s - FPS: 29.941624
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:32:33
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.219s - DEBUG: Setting up Scene: 0 Models
 +1.219s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.359s - DEBUG: Number of detected nodes on device: 1
 +1.375s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.375s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.375s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.375s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.422s - DEBUG: D3D11On12CreateDevice()
 +1.437s - DEBUG: Create D2D/DWrite components.
 +1.469s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.469s - DEBUG: Create synchronization objects.
 +1.469s - DEBUG: CreateRootSignature() Generic
 +1.469s - DEBUG: CreateRootSignature() Quad
 +1.469s - DEBUG: CreateRootSignature() Asteroids
 +1.469s - DEBUG: CreateRootSignature() BlurFilter
 +1.469s - DEBUG: CreateCommandSignature()
 +1.719s - DEBUG: CreateGraphicsPipelineState() - All
 +1.875s - DEBUG: Creating Asteroid and Skybox Textures
 +1.922s - DEBUG: Load Skybox
 +1.969s - DEBUG: Blur filter
 +1.969s - DEBUG: sample create
 +1.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.984s - DEBUG: CreateFrameResources() Loop count: 4
 +1.984s - DEBUG: CreateSubsets
 +2.062s - DEBUG: Using 4 subsets per frame.
 +2.062s - DEBUG: Loading Collada Scene
 +2.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.094s - DEBUG: SceneRenderer: create new Scene
 +7.297s - DEBUG: SceneRenderer: resize buffer
 +7.312s - DEBUG: SceneRenderer: LoadPipeline
 +7.312s - DEBUG: SceneRenderer: CreatePSO
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.312s - DEBUG serializedLayout size: 428 buffer: 000002152BC2D760
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.375s - DEBUG: LoadPipeline: Creating Samplers
 +7.375s - DEBUG: SceneRenderer: CreateFrameResources
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.406s - DEBUG: Creating DX12 Test Window
 +7.422s - DEBUG: Resize called 800 x 600
 +7.422s - DEBUG: CreateSwapChainForHwnd()
 +7.531s - DEBUG: MakeWindowAssociation()
 +7.531s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.656s - DEBUG: Create depth stencil/view
 +7.656s - DEBUG: Resize Scene
 +7.656s - DEBUG: Entering Main Loop
 +907.875s - DEBUG: stop test, send close message
 +908.406s - DEBUG: Exited Main Loop
 +908.406s - FPS: 30.634394
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:47:43
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.297s - DEBUG: Setting up Scene: 0 Models
 +1.297s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +2.359s - DEBUG: Number of detected nodes on device: 1
 +2.359s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +2.359s - DEBUG: MulitSample Enabled: MS4 Q0
 +2.359s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +2.359s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +2.391s - DEBUG: D3D11On12CreateDevice()
 +2.453s - DEBUG: Create D2D/DWrite components.
 +2.453s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +2.453s - DEBUG: Create synchronization objects.
 +2.453s - DEBUG: CreateRootSignature() Generic
 +2.453s - DEBUG: CreateRootSignature() Quad
 +2.453s - DEBUG: CreateRootSignature() Asteroids
 +2.453s - DEBUG: CreateRootSignature() BlurFilter
 +2.453s - DEBUG: CreateCommandSignature()
 +2.688s - DEBUG: CreateGraphicsPipelineState() - All
 +2.859s - DEBUG: Creating Asteroid and Skybox Textures
 +3.016s - DEBUG: Load Skybox
 +3.172s - DEBUG: Blur filter
 +3.172s - DEBUG: sample create
 +3.172s - DEBUG: Create D2D/DWrite objects for rendering text.
 +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +3.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +3.203s - DEBUG: CreateFrameResources() Loop count: 4
 +3.203s - DEBUG: CreateSubsets
 +3.391s - DEBUG: Using 4 subsets per frame.
 +3.391s - DEBUG: Loading Collada Scene
 +3.391s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +3.391s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +3.391s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +3.391s - DEBUG: SceneRenderer: create new Scene
 +8.328s - DEBUG: SceneRenderer: resize buffer
 +8.328s - DEBUG: SceneRenderer: LoadPipeline
 +8.328s - DEBUG: SceneRenderer: CreatePSO
 +8.328s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.328s - DEBUG serializedLayout size: 428 buffer: 000002CD77810E70
 +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.406s - DEBUG: LoadPipeline: Creating Samplers
 +8.406s - DEBUG: SceneRenderer: CreateFrameResources
 +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.438s - DEBUG: Creating DX12 Test Window
 +8.453s - DEBUG: Resize called 800 x 600
 +8.453s - DEBUG: CreateSwapChainForHwnd()
 +8.734s - DEBUG: MakeWindowAssociation()
 +8.750s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.766s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.781s - DEBUG: Create depth stencil/view
 +8.797s - DEBUG: Resize Scene
 +8.797s - DEBUG: Entering Main Loop
 +908.828s - DEBUG: stop test, send close message
 +909.313s - DEBUG: Exited Main Loop
 +909.313s - FPS: 30.237276
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:02:54
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.406s - DEBUG: Setting up Scene: 0 Models
 +1.406s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.594s - DEBUG: Number of detected nodes on device: 1
 +1.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.594s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.594s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.610s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.641s - DEBUG: D3D11On12CreateDevice()
 +1.656s - DEBUG: Create D2D/DWrite components.
 +1.656s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.656s - DEBUG: Create synchronization objects.
 +1.656s - DEBUG: CreateRootSignature() Generic
 +1.656s - DEBUG: CreateRootSignature() Quad
 +1.656s - DEBUG: CreateRootSignature() Asteroids
 +1.656s - DEBUG: CreateRootSignature() BlurFilter
 +1.656s - DEBUG: CreateCommandSignature()
 +1.860s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.047s - DEBUG: Load Skybox
 +2.094s - DEBUG: Blur filter
 +2.110s - DEBUG: sample create
 +2.110s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.125s - DEBUG: CreateFrameResources() Loop count: 4
 +2.125s - DEBUG: CreateSubsets
 +2.344s - DEBUG: Using 4 subsets per frame.
 +2.360s - DEBUG: Loading Collada Scene
 +2.360s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.360s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.360s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.360s - DEBUG: SceneRenderer: create new Scene
 +6.953s - DEBUG: SceneRenderer: resize buffer
 +6.953s - DEBUG: SceneRenderer: LoadPipeline
 +6.953s - DEBUG: SceneRenderer: CreatePSO
 +6.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.953s - DEBUG serializedLayout size: 428 buffer: 000002274DDDE9F0
 +6.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.047s - DEBUG: LoadPipeline: Creating Samplers
 +7.047s - DEBUG: SceneRenderer: CreateFrameResources
 +7.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.094s - DEBUG: Creating DX12 Test Window
 +7.110s - DEBUG: Resize called 800 x 600
 +7.110s - DEBUG: CreateSwapChainForHwnd()
 +7.125s - DEBUG: MakeWindowAssociation()
 +7.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.156s - DEBUG: Create depth stencil/view
 +7.156s - DEBUG: Resize Scene
 +7.156s - DEBUG: Entering Main Loop
 +907.188s - DEBUG: stop test, send close message
 +907.578s - DEBUG: Exited Main Loop
 +907.578s - FPS: 29.833237
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:18:02
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.016s - 	*** Software Adapter: Yes
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.016s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.297s - DEBUG: Setting up Scene: 0 Models
 +1.297s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.360s - DEBUG: Number of detected nodes on device: 1
 +1.360s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.360s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.360s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.360s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.391s - DEBUG: D3D11On12CreateDevice()
 +1.422s - DEBUG: Create D2D/DWrite components.
 +1.422s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.422s - DEBUG: Create synchronization objects.
 +1.422s - DEBUG: CreateRootSignature() Generic
 +1.422s - DEBUG: CreateRootSignature() Quad
 +1.422s - DEBUG: CreateRootSignature() Asteroids
 +1.422s - DEBUG: CreateRootSignature() BlurFilter
 +1.422s - DEBUG: CreateCommandSignature()
 +1.657s - DEBUG: CreateGraphicsPipelineState() - All
 +1.797s - DEBUG: Creating Asteroid and Skybox Textures
 +1.844s - DEBUG: Load Skybox
 +1.875s - DEBUG: Blur filter
 +1.875s - DEBUG: sample create
 +1.875s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.922s - DEBUG: CreateFrameResources() Loop count: 4
 +1.922s - DEBUG: CreateSubsets
 +1.938s - DEBUG: Using 4 subsets per frame.
 +1.938s - DEBUG: Loading Collada Scene
 +1.954s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.954s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.954s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.954s - DEBUG: SceneRenderer: create new Scene
 +6.907s - DEBUG: SceneRenderer: resize buffer
 +6.907s - DEBUG: SceneRenderer: LoadPipeline
 +6.907s - DEBUG: SceneRenderer: CreatePSO
 +6.907s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.907s - DEBUG serializedLayout size: 428 buffer: 00000224CA362CB0
 +6.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.985s - DEBUG: LoadPipeline: Creating Samplers
 +6.985s - DEBUG: SceneRenderer: CreateFrameResources
 +6.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.172s - DEBUG: Creating DX12 Test Window
 +7.204s - DEBUG: Resize called 800 x 600
 +7.204s - DEBUG: CreateSwapChainForHwnd()
 +7.563s - DEBUG: MakeWindowAssociation()
 +7.563s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.563s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.610s - DEBUG: Create depth stencil/view
 +7.610s - DEBUG: Resize Scene
 +7.610s - DEBUG: Entering Main Loop
 +7.610s - DEBUG: Resize called 800 x 600
 +7.625s - DEBUG: Resize Swap Chain Buffers
 +7.641s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.672s - DEBUG: Create depth stencil/view
 +7.672s - DEBUG: Resize Scene
 +907.657s - DEBUG: stop test, send close message
 +907.969s - DEBUG: Exited Main Loop
 +907.969s - FPS: 29.876015
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:33:12
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.344s - DEBUG: Setting up Scene: 0 Models
 +1.359s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.422s - DEBUG: Number of detected nodes on device: 1
 +1.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.422s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.422s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.437s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.453s - DEBUG: D3D11On12CreateDevice()
 +1.469s - DEBUG: Create D2D/DWrite components.
 +1.484s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.484s - DEBUG: Create synchronization objects.
 +1.484s - DEBUG: CreateRootSignature() Generic
 +1.484s - DEBUG: CreateRootSignature() Quad
 +1.484s - DEBUG: CreateRootSignature() Asteroids
 +1.484s - DEBUG: CreateRootSignature() BlurFilter
 +1.484s - DEBUG: CreateCommandSignature()
 +1.719s - DEBUG: CreateGraphicsPipelineState() - All
 +1.859s - DEBUG: Creating Asteroid and Skybox Textures
 +1.906s - DEBUG: Load Skybox
 +1.953s - DEBUG: Blur filter
 +1.953s - DEBUG: sample create
 +1.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.969s - DEBUG: CreateFrameResources() Loop count: 4
 +1.969s - DEBUG: CreateSubsets
 +2.000s - DEBUG: Using 4 subsets per frame.
 +2.000s - DEBUG: Loading Collada Scene
 +2.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.000s - DEBUG: SceneRenderer: create new Scene
 +6.562s - DEBUG: SceneRenderer: resize buffer
 +6.562s - DEBUG: SceneRenderer: LoadPipeline
 +6.562s - DEBUG: SceneRenderer: CreatePSO
 +6.562s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.562s - DEBUG serializedLayout size: 428 buffer: 00000213C97CCD70
 +6.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.641s - DEBUG: LoadPipeline: Creating Samplers
 +6.641s - DEBUG: SceneRenderer: CreateFrameResources
 +6.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.672s - DEBUG: Creating DX12 Test Window
 +6.766s - DEBUG: Resize called 800 x 600
 +6.766s - DEBUG: CreateSwapChainForHwnd()
 +6.781s - DEBUG: MakeWindowAssociation()
 +6.781s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.781s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.812s - DEBUG: Create depth stencil/view
 +6.812s - DEBUG: Resize Scene
 +6.812s - DEBUG: Entering Main Loop
 +906.859s - DEBUG: stop test, send close message
 +907.203s - DEBUG: Exited Main Loop
 +907.203s - FPS: 29.920153
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:48:20
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.281s - DEBUG: Setting up Scene: 0 Models
 +1.281s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.390s - DEBUG: Number of detected nodes on device: 1
 +1.390s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.390s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.390s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.406s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.437s - DEBUG: D3D11On12CreateDevice()
 +1.469s - DEBUG: Create D2D/DWrite components.
 +1.469s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.469s - DEBUG: Create synchronization objects.
 +1.469s - DEBUG: CreateRootSignature() Generic
 +1.469s - DEBUG: CreateRootSignature() Quad
 +1.484s - DEBUG: CreateRootSignature() Asteroids
 +1.484s - DEBUG: CreateRootSignature() BlurFilter
 +1.484s - DEBUG: CreateCommandSignature()
 +1.703s - DEBUG: CreateGraphicsPipelineState() - All
 +1.859s - DEBUG: Creating Asteroid and Skybox Textures
 +1.906s - DEBUG: Load Skybox
 +1.937s - DEBUG: Blur filter
 +1.937s - DEBUG: sample create
 +1.937s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.969s - DEBUG: CreateFrameResources() Loop count: 4
 +1.969s - DEBUG: CreateSubsets
 +2.062s - DEBUG: Using 4 subsets per frame.
 +2.062s - DEBUG: Loading Collada Scene
 +2.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.078s - DEBUG: SceneRenderer: create new Scene
 +6.625s - DEBUG: SceneRenderer: resize buffer
 +6.625s - DEBUG: SceneRenderer: LoadPipeline
 +6.625s - DEBUG: SceneRenderer: CreatePSO
 +6.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.625s - DEBUG serializedLayout size: 428 buffer: 000001E374B94D30
 +6.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +6.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +6.703s - DEBUG: LoadPipeline: Creating Samplers
 +6.703s - DEBUG: SceneRenderer: CreateFrameResources
 +6.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +6.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +6.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +6.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +6.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +6.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +6.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +6.734s - DEBUG: Creating DX12 Test Window
 +6.750s - DEBUG: Resize called 800 x 600
 +6.750s - DEBUG: CreateSwapChainForHwnd()
 +6.781s - DEBUG: MakeWindowAssociation()
 +6.781s - DEBUG: IDXGISwapChain1->QueryInterface()
 +6.781s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +6.812s - DEBUG: Create depth stencil/view
 +6.812s - DEBUG: Resize Scene
 +6.812s - DEBUG: Entering Main Loop
 +907.031s - DEBUG: stop test, send close message
 +907.328s - DEBUG: Exited Main Loop
 +907.328s - FPS: 29.907898
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 17:03:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.016s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.266s - DEBUG: Setting up Scene: 0 Models
 +1.453s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.797s - DEBUG: Number of detected nodes on device: 1
 +1.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.828s - DEBUG: D3D11On12CreateDevice()
 +1.844s - DEBUG: Create D2D/DWrite components.
 +1.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.844s - DEBUG: Create synchronization objects.
 +1.844s - DEBUG: CreateRootSignature() Generic
 +1.844s - DEBUG: CreateRootSignature() Quad
 +1.860s - DEBUG: CreateRootSignature() Asteroids
 +1.860s - DEBUG: CreateRootSignature() BlurFilter
 +1.860s - DEBUG: CreateCommandSignature()
 +2.063s - DEBUG: CreateGraphicsPipelineState() - All
 +2.219s - DEBUG: Creating Asteroid and Skybox Textures
 +2.250s - DEBUG: Load Skybox
 +2.313s - DEBUG: Blur filter
 +2.313s - DEBUG: sample create
 +2.313s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.328s - DEBUG: CreateFrameResources() Loop count: 4
 +2.328s - DEBUG: CreateSubsets
 +2.453s - DEBUG: Using 4 subsets per frame.
 +2.453s - DEBUG: Loading Collada Scene
 +2.469s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.469s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.469s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.469s - DEBUG: SceneRenderer: create new Scene
 +7.391s - DEBUG: SceneRenderer: resize buffer
 +7.391s - DEBUG: SceneRenderer: LoadPipeline
 +7.391s - DEBUG: SceneRenderer: CreatePSO
 +7.391s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.391s - DEBUG serializedLayout size: 428 buffer: 0000023A5AB80A00
 +7.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.469s - DEBUG: LoadPipeline: Creating Samplers
 +7.469s - DEBUG: SceneRenderer: CreateFrameResources
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.500s - DEBUG: Creating DX12 Test Window
 +7.531s - DEBUG: Resize called 800 x 600
 +7.547s - DEBUG: CreateSwapChainForHwnd()
 +7.547s - DEBUG: MakeWindowAssociation()
 +7.547s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.547s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.594s - DEBUG: Create depth stencil/view
 +7.594s - DEBUG: Resize Scene
 +7.594s - DEBUG: Entering Main Loop
 +907.625s - DEBUG: stop test, send close message
 +908.219s - DEBUG: Exited Main Loop
 +908.219s - FPS: 29.760166
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 17:18:39
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 640 Height = 480 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 800 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1024 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1152 Height = 864 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 600 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 720 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 800 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 960 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1360 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1366 Height = 768 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1440 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1600 Height = 900 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 147310000/2455040
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 147310000/2455040
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.203s - DEBUG: Setting up Scene: 0 Models
 +1.203s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.875s - DEBUG: Number of detected nodes on device: 1
 +1.875s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.875s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.875s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.922s - DEBUG: D3D11On12CreateDevice()
 +1.938s - DEBUG: Create D2D/DWrite components.
 +1.938s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.938s - DEBUG: Create synchronization objects.
 +1.938s - DEBUG: CreateRootSignature() Generic
 +1.938s - DEBUG: CreateRootSignature() Quad
 +1.938s - DEBUG: CreateRootSignature() Asteroids
 +1.938s - DEBUG: CreateRootSignature() BlurFilter
 +1.938s - DEBUG: CreateCommandSignature()
 +2.156s - DEBUG: CreateGraphicsPipelineState() - All
 +2.328s - DEBUG: Creating Asteroid and Skybox Textures
 +2.360s - DEBUG: Load Skybox
 +2.406s - DEBUG: Blur filter
 +2.422s - DEBUG: sample create
 +2.422s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.438s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.438s - DEBUG: CreateFrameResources() Loop count: 4
 +2.438s - DEBUG: CreateSubsets
 +2.469s - DEBUG: Using 4 subsets per frame.
 +2.469s - DEBUG: Loading Collada Scene
 +2.485s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.485s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.485s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.485s - DEBUG: SceneRenderer: create new Scene
 +7.688s - DEBUG: SceneRenderer: resize buffer
 +7.703s - DEBUG: SceneRenderer: LoadPipeline
 +7.703s - DEBUG: SceneRenderer: CreatePSO
 +7.703s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.703s - DEBUG serializedLayout size: 428 buffer: 000001AFB29A5480
 +7.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.797s - DEBUG: LoadPipeline: Creating Samplers
 +7.797s - DEBUG: SceneRenderer: CreateFrameResources
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.813s - DEBUG: Creating DX12 Test Window
 +7.844s - DEBUG: Resize called 800 x 600
 +7.844s - DEBUG: CreateSwapChainForHwnd()
 +7.860s - DEBUG: MakeWindowAssociation()
 +7.860s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.860s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.891s - DEBUG: Create depth stencil/view
 +7.891s - DEBUG: Resize Scene
 +7.891s - DEBUG: Entering Main Loop
 +612.125s - DEBUG: stop test, send close message
 +613.406s - DEBUG: Exited Main Loop
 +613.406s - FPS: 29.843033
