 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 11:35:17
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.016s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.016s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.016s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.016s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.016s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.016s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.016s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.016s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.016s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.016s - 	*** Dedicated Memory: 0
 +0.016s - 	*** Software Adapter: Yes
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.016s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.703s - DEBUG: Setting up Scene: 0 Models
 +0.703s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.766s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.781s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +1.031s - DEBUG: Creating Asteroid and Skybox Textures
 +1.078s - DEBUG: Load Skybox
 +1.141s - DEBUG: Blur filter
 +1.141s - DEBUG: sample create
 +1.141s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.203s - DEBUG: CreateFrameResources() Loop count: 4
 +1.203s - DEBUG: CreateSubsets
 +1.234s - DEBUG: Using 4 subsets per frame.
 +1.234s - DEBUG: Loading Collada Scene
 +1.234s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.234s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.234s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.234s - DEBUG: SceneRenderer: create new Scene
 +5.047s - DEBUG: SceneRenderer: resize buffer
 +5.047s - DEBUG: SceneRenderer: LoadPipeline
 +5.063s - DEBUG: SceneRenderer: CreatePSO
 +5.063s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +5.063s - DEBUG serializedLayout size: 428 buffer: 000002A0C065F800
 +5.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +5.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +5.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +5.109s - DEBUG: LoadPipeline: Creating Samplers
 +5.109s - DEBUG: SceneRenderer: CreateFrameResources
 +5.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +5.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +5.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +5.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +5.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +5.141s - DEBUG: Creating DX12 Test Window
 +5.156s - DEBUG: Resize called 800 x 600
 +5.172s - DEBUG: CreateSwapChainForHwnd()
 +5.172s - DEBUG: MakeWindowAssociation()
 +5.172s - DEBUG: IDXGISwapChain1->QueryInterface()
 +5.188s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +5.219s - DEBUG: Create depth stencil/view
 +5.219s - DEBUG: Resize Scene
 +5.219s - DEBUG: Entering Main Loop
 +905.250s - DEBUG: stop test, send close message
 +906.109s - DEBUG: Exited Main Loop
 +906.109s - FPS: 29.536911
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 11:50:25
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.031s - 	*** Software Adapter: No
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.063s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.063s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.063s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.438s - DEBUG: Setting up Scene: 0 Models
 +1.438s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.516s - DEBUG: Number of detected nodes on device: 1
 +1.516s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.516s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.516s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.531s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.547s - DEBUG: D3D11On12CreateDevice()
 +1.563s - DEBUG: Create D2D/DWrite components.
 +1.563s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.563s - DEBUG: Create synchronization objects.
 +1.578s - DEBUG: CreateRootSignature() Generic
 +1.578s - DEBUG: CreateRootSignature() Quad
 +1.578s - DEBUG: CreateRootSignature() Asteroids
 +1.578s - DEBUG: CreateRootSignature() BlurFilter
 +1.578s - DEBUG: CreateCommandSignature()
 +1.828s - DEBUG: CreateGraphicsPipelineState() - All
 +1.969s - DEBUG: Creating Asteroid and Skybox Textures
 +2.016s - DEBUG: Load Skybox
 +2.078s - DEBUG: Blur filter
 +2.094s - DEBUG: sample create
 +2.094s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.109s - DEBUG: CreateFrameResources() Loop count: 4
 +2.109s - DEBUG: CreateSubsets
 +2.203s - DEBUG: Using 4 subsets per frame.
 +2.203s - DEBUG: Loading Collada Scene
 +2.219s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.219s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.219s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.219s - DEBUG: SceneRenderer: create new Scene
 +9.313s - DEBUG: SceneRenderer: resize buffer
 +9.313s - DEBUG: SceneRenderer: LoadPipeline
 +9.313s - DEBUG: SceneRenderer: CreatePSO
 +9.313s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +9.313s - DEBUG serializedLayout size: 428 buffer: 000001C1CD693680
 +9.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +9.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +9.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +9.500s - DEBUG: LoadPipeline: Creating Samplers
 +9.500s - DEBUG: SceneRenderer: CreateFrameResources
 +9.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +9.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +9.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +9.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +9.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +9.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +9.531s - DEBUG: Creating DX12 Test Window
 +9.563s - DEBUG: Resize called 800 x 600
 +9.563s - DEBUG: CreateSwapChainForHwnd()
 +9.578s - DEBUG: MakeWindowAssociation()
 +9.578s - DEBUG: IDXGISwapChain1->QueryInterface()
 +9.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +9.688s - DEBUG: Create depth stencil/view
 +9.688s - DEBUG: Resize Scene
 +9.688s - DEBUG: Entering Main Loop
 +909.906s - DEBUG: stop test, send close message
 +910.266s - DEBUG: Exited Main Loop
 +910.266s - FPS: 29.653309
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:05:36
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.016s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.500s - DEBUG: Number of detected nodes on device: 1
 +1.500s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.500s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.500s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.516s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.531s - DEBUG: D3D11On12CreateDevice()
 +1.547s - DEBUG: Create D2D/DWrite components.
 +1.563s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.563s - DEBUG: Create synchronization objects.
 +1.563s - DEBUG: CreateRootSignature() Generic
 +1.563s - DEBUG: CreateRootSignature() Quad
 +1.563s - DEBUG: CreateRootSignature() Asteroids
 +1.563s - DEBUG: CreateRootSignature() BlurFilter
 +1.563s - DEBUG: CreateCommandSignature()
 +1.813s - DEBUG: CreateGraphicsPipelineState() - All
 +1.969s - DEBUG: Creating Asteroid and Skybox Textures
 +2.016s - DEBUG: Load Skybox
 +2.063s - DEBUG: Blur filter
 +2.063s - DEBUG: sample create
 +2.063s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.453s - DEBUG: CreateFrameResources() Loop count: 4
 +2.453s - DEBUG: CreateSubsets
 +2.485s - DEBUG: Using 4 subsets per frame.
 +2.485s - DEBUG: Loading Collada Scene
 +2.500s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.516s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.516s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.516s - DEBUG: SceneRenderer: create new Scene
 +7.828s - DEBUG: SceneRenderer: resize buffer
 +7.828s - DEBUG: SceneRenderer: LoadPipeline
 +7.828s - DEBUG: SceneRenderer: CreatePSO
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.828s - DEBUG serializedLayout size: 428 buffer: 0000022F7FAC8280
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.891s - DEBUG: LoadPipeline: Creating Samplers
 +7.891s - DEBUG: SceneRenderer: CreateFrameResources
 +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.922s - DEBUG: Creating DX12 Test Window
 +7.953s - DEBUG: Resize called 800 x 600
 +7.969s - DEBUG: CreateSwapChainForHwnd()
 +7.985s - DEBUG: MakeWindowAssociation()
 +7.985s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.031s - DEBUG: Create depth stencil/view
 +8.031s - DEBUG: Resize Scene
 +8.063s - DEBUG: Entering Main Loop
 +8.063s - DEBUG: Resize called 800 x 600
 +8.063s - DEBUG: Resize Swap Chain Buffers
 +8.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.125s - DEBUG: Create depth stencil/view
 +8.125s - DEBUG: Resize Scene
 +908.110s - DEBUG: stop test, send close message
 +908.438s - DEBUG: Exited Main Loop
 +908.438s - FPS: 29.279392
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:20:46
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.406s - DEBUG: Setting up Scene: 0 Models
 +1.406s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.516s - DEBUG: Number of detected nodes on device: 1
 +1.531s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.531s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.531s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.562s - DEBUG: D3D11On12CreateDevice()
 +1.578s - DEBUG: Create D2D/DWrite components.
 +1.578s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.578s - DEBUG: Create synchronization objects.
 +1.594s - DEBUG: CreateRootSignature() Generic
 +1.594s - DEBUG: CreateRootSignature() Quad
 +1.594s - DEBUG: CreateRootSignature() Asteroids
 +1.594s - DEBUG: CreateRootSignature() BlurFilter
 +1.594s - DEBUG: CreateCommandSignature()
 +1.828s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.047s - DEBUG: Load Skybox
 +2.094s - DEBUG: Blur filter
 +2.109s - DEBUG: sample create
 +2.109s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.141s - DEBUG: CreateFrameResources() Loop count: 4
 +2.141s - DEBUG: CreateSubsets
 +2.234s - DEBUG: Using 4 subsets per frame.
 +2.234s - DEBUG: Loading Collada Scene
 +2.250s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.250s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.250s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.250s - DEBUG: SceneRenderer: create new Scene
 +7.266s - DEBUG: SceneRenderer: resize buffer
 +7.266s - DEBUG: SceneRenderer: LoadPipeline
 +7.266s - DEBUG: SceneRenderer: CreatePSO
 +7.266s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.266s - DEBUG serializedLayout size: 428 buffer: 0000026BFA426D60
 +7.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.344s - DEBUG: LoadPipeline: Creating Samplers
 +7.453s - DEBUG: SceneRenderer: CreateFrameResources
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.484s - DEBUG: Creating DX12 Test Window
 +7.516s - DEBUG: Resize called 800 x 600
 +7.516s - DEBUG: CreateSwapChainForHwnd()
 +7.531s - DEBUG: MakeWindowAssociation()
 +7.547s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.547s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.703s - DEBUG: Create depth stencil/view
 +7.703s - DEBUG: Resize Scene
 +7.703s - DEBUG: Entering Main Loop
 +7.703s - DEBUG: Resize called 800 x 600
 +7.703s - DEBUG: Resize Swap Chain Buffers
 +7.719s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.734s - DEBUG: Create depth stencil/view
 +7.734s - DEBUG: Resize Scene
 +907.734s - DEBUG: stop test, send close message
 +908.062s - DEBUG: Exited Main Loop
 +908.062s - FPS: 29.411825
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:35:55
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.391s - DEBUG: Setting up Scene: 0 Models
 +1.391s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.657s - DEBUG: Number of detected nodes on device: 1
 +1.657s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.657s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.657s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.703s - DEBUG: D3D11On12CreateDevice()
 +1.719s - DEBUG: Create D2D/DWrite components.
 +1.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.719s - DEBUG: Create synchronization objects.
 +1.719s - DEBUG: CreateRootSignature() Generic
 +1.719s - DEBUG: CreateRootSignature() Quad
 +1.719s - DEBUG: CreateRootSignature() Asteroids
 +1.719s - DEBUG: CreateRootSignature() BlurFilter
 +1.719s - DEBUG: CreateCommandSignature()
 +1.953s - DEBUG: CreateGraphicsPipelineState() - All
 +2.219s - DEBUG: Creating Asteroid and Skybox Textures
 +2.266s - DEBUG: Load Skybox
 +2.453s - DEBUG: Blur filter
 +2.532s - DEBUG: sample create
 +2.532s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.532s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.532s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.563s - DEBUG: CreateFrameResources() Loop count: 4
 +2.563s - DEBUG: CreateSubsets
 +2.938s - DEBUG: Using 4 subsets per frame.
 +2.938s - DEBUG: Loading Collada Scene
 +2.938s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.938s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.938s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.938s - DEBUG: SceneRenderer: create new Scene
 +8.094s - DEBUG: SceneRenderer: resize buffer
 +8.094s - DEBUG: SceneRenderer: LoadPipeline
 +8.094s - DEBUG: SceneRenderer: CreatePSO
 +8.094s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.094s - DEBUG serializedLayout size: 428 buffer: 00000141A0151360
 +8.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.157s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.172s - DEBUG: LoadPipeline: Creating Samplers
 +8.172s - DEBUG: SceneRenderer: CreateFrameResources
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.188s - DEBUG: Creating DX12 Test Window
 +8.219s - DEBUG: Resize called 800 x 600
 +8.235s - DEBUG: CreateSwapChainForHwnd()
 +8.235s - DEBUG: MakeWindowAssociation()
 +8.235s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.250s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.282s - DEBUG: Create depth stencil/view
 +8.282s - DEBUG: Resize Scene
 +8.282s - DEBUG: Entering Main Loop
 +908.344s - DEBUG: stop test, send close message
 +908.703s - DEBUG: Exited Main Loop
 +908.703s - FPS: 29.360941
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 12:51:05
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.062s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.062s - 	*** Dedicated Memory: 0
 +0.062s - 	*** Software Adapter: Yes
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.062s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.062s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.062s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.062s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.687s - DEBUG: Setting up Scene: 0 Models
 +1.687s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.812s - DEBUG: Number of detected nodes on device: 1
 +1.812s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.812s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.812s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.859s - DEBUG: D3D11On12CreateDevice()
 +1.890s - DEBUG: Create D2D/DWrite components.
 +1.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.890s - DEBUG: Create synchronization objects.
 +1.890s - DEBUG: CreateRootSignature() Generic
 +1.890s - DEBUG: CreateRootSignature() Quad
 +1.890s - DEBUG: CreateRootSignature() Asteroids
 +1.890s - DEBUG: CreateRootSignature() BlurFilter
 +1.890s - DEBUG: CreateCommandSignature()
 +2.234s - DEBUG: CreateGraphicsPipelineState() - All
 +2.437s - DEBUG: Creating Asteroid and Skybox Textures
 +2.500s - DEBUG: Load Skybox
 +2.547s - DEBUG: Blur filter
 +2.547s - DEBUG: sample create
 +2.547s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.562s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.562s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.562s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.594s - DEBUG: CreateFrameResources() Loop count: 4
 +2.594s - DEBUG: CreateSubsets
 +2.797s - DEBUG: Using 4 subsets per frame.
 +2.797s - DEBUG: Loading Collada Scene
 +2.812s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.812s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.812s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.812s - DEBUG: SceneRenderer: create new Scene
 +7.922s - DEBUG: SceneRenderer: resize buffer
 +7.937s - DEBUG: SceneRenderer: LoadPipeline
 +7.937s - DEBUG: SceneRenderer: CreatePSO
 +7.937s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.937s - DEBUG serializedLayout size: 428 buffer: 00000213F0705D50
 +7.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.000s - DEBUG: LoadPipeline: Creating Samplers
 +8.000s - DEBUG: SceneRenderer: CreateFrameResources
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.047s - DEBUG: Creating DX12 Test Window
 +8.062s - DEBUG: Resize called 800 x 600
 +8.062s - DEBUG: CreateSwapChainForHwnd()
 +8.078s - DEBUG: MakeWindowAssociation()
 +8.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.125s - DEBUG: Create depth stencil/view
 +8.125s - DEBUG: Resize Scene
 +8.125s - DEBUG: Entering Main Loop
 +908.156s - DEBUG: stop test, send close message
 +908.469s - DEBUG: Exited Main Loop
 +908.484s - FPS: 29.378889
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:06:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.359s - DEBUG: Setting up Scene: 0 Models
 +1.359s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.406s - DEBUG: Number of detected nodes on device: 1
 +1.406s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.406s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.421s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.421s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.453s - DEBUG: D3D11On12CreateDevice()
 +1.468s - DEBUG: Create D2D/DWrite components.
 +1.484s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.484s - DEBUG: Create synchronization objects.
 +1.484s - DEBUG: CreateRootSignature() Generic
 +1.484s - DEBUG: CreateRootSignature() Quad
 +1.484s - DEBUG: CreateRootSignature() Asteroids
 +1.484s - DEBUG: CreateRootSignature() BlurFilter
 +1.484s - DEBUG: CreateCommandSignature()
 +1.750s - DEBUG: CreateGraphicsPipelineState() - All
 +1.953s - DEBUG: Creating Asteroid and Skybox Textures
 +2.000s - DEBUG: Load Skybox
 +2.046s - DEBUG: Blur filter
 +2.062s - DEBUG: sample create
 +2.062s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.093s - DEBUG: CreateFrameResources() Loop count: 4
 +2.093s - DEBUG: CreateSubsets
 +2.109s - DEBUG: Using 4 subsets per frame.
 +2.109s - DEBUG: Loading Collada Scene
 +2.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.125s - DEBUG: SceneRenderer: create new Scene
 +7.296s - DEBUG: SceneRenderer: resize buffer
 +7.312s - DEBUG: SceneRenderer: LoadPipeline
 +7.312s - DEBUG: SceneRenderer: CreatePSO
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.312s - DEBUG serializedLayout size: 428 buffer: 000001EA3F7E8C00
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.312s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.390s - DEBUG: LoadPipeline: Creating Samplers
 +7.390s - DEBUG: SceneRenderer: CreateFrameResources
 +7.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.421s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.421s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.421s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.421s - DEBUG: Creating DX12 Test Window
 +7.437s - DEBUG: Resize called 800 x 600
 +7.453s - DEBUG: CreateSwapChainForHwnd()
 +7.453s - DEBUG: MakeWindowAssociation()
 +7.453s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.468s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.500s - DEBUG: Create depth stencil/view
 +7.500s - DEBUG: Resize Scene
 +7.500s - DEBUG: Entering Main Loop
 +907.687s - DEBUG: stop test, send close message
 +908.000s - DEBUG: Exited Main Loop
 +908.000s - FPS: 29.646141
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:21:24
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.704s - DEBUG: Number of detected nodes on device: 1
 +1.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.704s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.735s - DEBUG: D3D11On12CreateDevice()
 +1.750s - DEBUG: Create D2D/DWrite components.
 +1.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.750s - DEBUG: Create synchronization objects.
 +1.750s - DEBUG: CreateRootSignature() Generic
 +1.750s - DEBUG: CreateRootSignature() Quad
 +1.750s - DEBUG: CreateRootSignature() Asteroids
 +1.750s - DEBUG: CreateRootSignature() BlurFilter
 +1.750s - DEBUG: CreateCommandSignature()
 +2.000s - DEBUG: CreateGraphicsPipelineState() - All
 +2.157s - DEBUG: Creating Asteroid and Skybox Textures
 +2.204s - DEBUG: Load Skybox
 +2.250s - DEBUG: Blur filter
 +2.250s - DEBUG: sample create
 +2.250s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.266s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.266s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.266s - DEBUG: CreateFrameResources() Loop count: 4
 +2.266s - DEBUG: CreateSubsets
 +2.297s - DEBUG: Using 4 subsets per frame.
 +2.297s - DEBUG: Loading Collada Scene
 +2.313s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.313s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.313s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.313s - DEBUG: SceneRenderer: create new Scene
 +7.625s - DEBUG: SceneRenderer: resize buffer
 +7.625s - DEBUG: SceneRenderer: LoadPipeline
 +7.625s - DEBUG: SceneRenderer: CreatePSO
 +7.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.625s - DEBUG serializedLayout size: 428 buffer: 0000021C5A26E880
 +7.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.704s - DEBUG: LoadPipeline: Creating Samplers
 +7.704s - DEBUG: SceneRenderer: CreateFrameResources
 +7.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.735s - DEBUG: Creating DX12 Test Window
 +7.750s - DEBUG: Resize called 800 x 600
 +7.766s - DEBUG: CreateSwapChainForHwnd()
 +7.766s - DEBUG: MakeWindowAssociation()
 +7.766s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.766s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.891s - DEBUG: Create depth stencil/view
 +7.891s - DEBUG: Resize Scene
 +7.891s - DEBUG: Entering Main Loop
 +907.938s - DEBUG: stop test, send close message
 +908.297s - DEBUG: Exited Main Loop
 +908.297s - FPS: 29.400801
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 13:36:34
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.016s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.750s - DEBUG: Number of detected nodes on device: 1
 +1.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.766s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.782s - DEBUG: D3D11On12CreateDevice()
 +1.797s - DEBUG: Create D2D/DWrite components.
 +1.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.797s - DEBUG: Create synchronization objects.
 +1.797s - DEBUG: CreateRootSignature() Generic
 +1.797s - DEBUG: CreateRootSignature() Quad
 +1.797s - DEBUG: CreateRootSignature() Asteroids
 +1.797s - DEBUG: CreateRootSignature() BlurFilter
 +1.797s - DEBUG: CreateCommandSignature()
 +2.032s - DEBUG: CreateGraphicsPipelineState() - All
 +2.188s - DEBUG: Creating Asteroid and Skybox Textures
 +2.235s - DEBUG: Load Skybox
 +2.282s - DEBUG: Blur filter
 +2.282s - DEBUG: sample create
 +2.282s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.282s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.282s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.297s - DEBUG: CreateFrameResources() Loop count: 4
 +2.297s - DEBUG: CreateSubsets
 +2.328s - DEBUG: Using 4 subsets per frame.
 +2.328s - DEBUG: Loading Collada Scene
 +2.438s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.438s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.438s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.438s - DEBUG: SceneRenderer: create new Scene
 +7.453s - DEBUG: SceneRenderer: resize buffer
 +7.453s - DEBUG: SceneRenderer: LoadPipeline
 +7.453s - DEBUG: SceneRenderer: CreatePSO
 +7.453s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.453s - DEBUG serializedLayout size: 428 buffer: 000001EEFEBFF7D0
 +7.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.532s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.547s - DEBUG: LoadPipeline: Creating Samplers
 +7.547s - DEBUG: SceneRenderer: CreateFrameResources
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.563s - DEBUG: Creating DX12 Test Window
 +7.594s - DEBUG: Resize called 800 x 600
 +7.594s - DEBUG: CreateSwapChainForHwnd()
 +7.610s - DEBUG: MakeWindowAssociation()
 +7.610s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.610s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.641s - DEBUG: Create depth stencil/view
 +7.641s - DEBUG: Resize Scene
 +7.641s - DEBUG: Entering Main Loop
 +907.672s - DEBUG: stop test, send close message
 +908.344s - DEBUG: Exited Main Loop
 +908.344s - FPS: 29.397203
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.016s - Date: 12/03/20 13:51:43
 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.250s - DEBUG: Setting up Scene: 0 Models
 +1.250s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.469s - DEBUG: Number of detected nodes on device: 1
 +1.469s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.469s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.469s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.500s - DEBUG: D3D11On12CreateDevice()
 +1.516s - DEBUG: Create D2D/DWrite components.
 +1.516s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.516s - DEBUG: Create synchronization objects.
 +1.516s - DEBUG: CreateRootSignature() Generic
 +1.516s - DEBUG: CreateRootSignature() Quad
 +1.516s - DEBUG: CreateRootSignature() Asteroids
 +1.516s - DEBUG: CreateRootSignature() BlurFilter
 +1.516s - DEBUG: CreateCommandSignature()
 +1.719s - DEBUG: CreateGraphicsPipelineState() - All
 +1.875s - DEBUG: Creating Asteroid and Skybox Textures
 +1.922s - DEBUG: Load Skybox
 +1.953s - DEBUG: Blur filter
 +1.969s - DEBUG: sample create
 +1.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.984s - DEBUG: CreateFrameResources() Loop count: 4
 +1.984s - DEBUG: CreateSubsets
 +2.016s - DEBUG: Using 4 subsets per frame.
 +2.016s - DEBUG: Loading Collada Scene
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.016s - DEBUG: SceneRenderer: create new Scene
 +7.344s - DEBUG: SceneRenderer: resize buffer
 +7.344s - DEBUG: SceneRenderer: LoadPipeline
 +7.359s - DEBUG: SceneRenderer: CreatePSO
 +7.359s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.359s - DEBUG serializedLayout size: 428 buffer: 000002A222DE5EC0
 +7.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.422s - DEBUG: LoadPipeline: Creating Samplers
 +7.422s - DEBUG: SceneRenderer: CreateFrameResources
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.453s - DEBUG: Creating DX12 Test Window
 +7.469s - DEBUG: Resize called 800 x 600
 +7.469s - DEBUG: CreateSwapChainForHwnd()
 +7.484s - DEBUG: MakeWindowAssociation()
 +7.484s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.484s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.531s - DEBUG: Create depth stencil/view
 +7.531s - DEBUG: Resize Scene
 +7.531s - DEBUG: Entering Main Loop
 +907.578s - DEBUG: stop test, send close message
 +907.922s - DEBUG: Exited Main Loop
 +907.922s - FPS: 29.318619
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 12/03/20 14:06:52
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.281s - DEBUG: Setting up Scene: 0 Models
 +1.281s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.375s - DEBUG: Number of detected nodes on device: 1
 +1.375s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.375s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.375s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.375s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.406s - DEBUG: D3D11On12CreateDevice()
 +1.422s - DEBUG: Create D2D/DWrite components.
 +1.422s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.422s - DEBUG: Create synchronization objects.
 +1.422s - DEBUG: CreateRootSignature() Generic
 +1.422s - DEBUG: CreateRootSignature() Quad
 +1.422s - DEBUG: CreateRootSignature() Asteroids
 +1.422s - DEBUG: CreateRootSignature() BlurFilter
 +1.422s - DEBUG: CreateCommandSignature()
 +1.672s - DEBUG: CreateGraphicsPipelineState() - All
 +1.812s - DEBUG: Creating Asteroid and Skybox Textures
 +1.844s - DEBUG: Load Skybox
 +2.094s - DEBUG: Blur filter
 +2.094s - DEBUG: sample create
 +2.094s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.125s - DEBUG: CreateFrameResources() Loop count: 4
 +2.125s - DEBUG: CreateSubsets
 +2.140s - DEBUG: Using 4 subsets per frame.
 +2.140s - DEBUG: Loading Collada Scene
 +2.156s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.156s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.156s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.156s - DEBUG: SceneRenderer: create new Scene
 +6.984s - DEBUG: SceneRenderer: resize buffer
 +6.984s - DEBUG: SceneRenderer: LoadPipeline
 +6.984s - DEBUG: SceneRenderer: CreatePSO
 +6.984s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +6.984s - DEBUG serializedLayout size: 428 buffer: 000001F50415E590
 +6.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +6.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.062s - DEBUG: LoadPipeline: Creating Samplers
 +7.078s - DEBUG: SceneRenderer: CreateFrameResources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.094s - DEBUG: Creating DX12 Test Window
 +7.125s - DEBUG: Resize called 800 x 600
 +7.125s - DEBUG: CreateSwapChainForHwnd()
 +7.140s - DEBUG: MakeWindowAssociation()
 +7.140s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.140s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.187s - DEBUG: Create depth stencil/view
 +7.187s - DEBUG: Resize Scene
 +7.187s - DEBUG: Entering Main Loop
 +907.219s - DEBUG: stop test, send close message
 +907.531s - DEBUG: Exited Main Loop
 +907.531s - FPS: 29.345314
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:22:01
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.046s - 	*** Software Adapter: Yes
 +0.046s - 	*** Direct3D 12 Support: Yes
 +0.046s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.046s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.046s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.046s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.500s - DEBUG: Number of detected nodes on device: 1
 +1.500s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.500s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.500s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.515s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.531s - DEBUG: D3D11On12CreateDevice()
 +1.546s - DEBUG: Create D2D/DWrite components.
 +1.562s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.562s - DEBUG: Create synchronization objects.
 +1.562s - DEBUG: CreateRootSignature() Generic
 +1.562s - DEBUG: CreateRootSignature() Quad
 +1.562s - DEBUG: CreateRootSignature() Asteroids
 +1.562s - DEBUG: CreateRootSignature() BlurFilter
 +1.562s - DEBUG: CreateCommandSignature()
 +1.812s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.031s - DEBUG: Load Skybox
 +2.078s - DEBUG: Blur filter
 +2.078s - DEBUG: sample create
 +2.078s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.093s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.093s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.109s - DEBUG: CreateFrameResources() Loop count: 4
 +2.109s - DEBUG: CreateSubsets
 +2.140s - DEBUG: Using 4 subsets per frame.
 +2.140s - DEBUG: Loading Collada Scene
 +2.140s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.140s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.140s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.156s - DEBUG: SceneRenderer: create new Scene
 +7.468s - DEBUG: SceneRenderer: resize buffer
 +7.468s - DEBUG: SceneRenderer: LoadPipeline
 +7.468s - DEBUG: SceneRenderer: CreatePSO
 +7.468s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.468s - DEBUG serializedLayout size: 428 buffer: 0000018B0640ECA0
 +7.468s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.468s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.578s - DEBUG: LoadPipeline: Creating Samplers
 +7.578s - DEBUG: SceneRenderer: CreateFrameResources
 +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.609s - DEBUG: Creating DX12 Test Window
 +7.640s - DEBUG: Resize called 800 x 600
 +7.656s - DEBUG: CreateSwapChainForHwnd()
 +7.671s - DEBUG: MakeWindowAssociation()
 +7.671s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.671s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.703s - DEBUG: Create depth stencil/view
 +7.703s - DEBUG: Resize Scene
 +7.703s - DEBUG: Entering Main Loop
 +7.718s - DEBUG: Resize called 800 x 600
 +7.718s - DEBUG: Resize Swap Chain Buffers
 +7.734s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.750s - DEBUG: Create depth stencil/view
 +7.750s - DEBUG: Resize Scene
 +907.765s - DEBUG: stop test, send close message
 +908.046s - DEBUG: Exited Main Loop
 +908.046s - FPS: 29.536844
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:37:10
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.375s - DEBUG: Setting up Scene: 0 Models
 +1.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.578s - DEBUG: Number of detected nodes on device: 1
 +1.578s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.578s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.578s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.594s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.625s - DEBUG: D3D11On12CreateDevice()
 +1.641s - DEBUG: Create D2D/DWrite components.
 +1.641s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.641s - DEBUG: Create synchronization objects.
 +1.641s - DEBUG: CreateRootSignature() Generic
 +1.641s - DEBUG: CreateRootSignature() Quad
 +1.641s - DEBUG: CreateRootSignature() Asteroids
 +1.641s - DEBUG: CreateRootSignature() BlurFilter
 +1.641s - DEBUG: CreateCommandSignature()
 +1.891s - DEBUG: CreateGraphicsPipelineState() - All
 +2.063s - DEBUG: Creating Asteroid and Skybox Textures
 +2.110s - DEBUG: Load Skybox
 +2.157s - DEBUG: Blur filter
 +2.157s - DEBUG: sample create
 +2.157s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.157s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.157s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.188s - DEBUG: CreateFrameResources() Loop count: 4
 +2.188s - DEBUG: CreateSubsets
 +2.235s - DEBUG: Using 4 subsets per frame.
 +2.235s - DEBUG: Loading Collada Scene
 +2.250s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.250s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.250s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.250s - DEBUG: SceneRenderer: create new Scene
 +7.610s - DEBUG: SceneRenderer: resize buffer
 +7.610s - DEBUG: SceneRenderer: LoadPipeline
 +7.610s - DEBUG: SceneRenderer: CreatePSO
 +7.610s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.610s - DEBUG serializedLayout size: 428 buffer: 000001849A66BCE0
 +7.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.688s - DEBUG: LoadPipeline: Creating Samplers
 +7.688s - DEBUG: SceneRenderer: CreateFrameResources
 +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.719s - DEBUG: Creating DX12 Test Window
 +7.750s - DEBUG: Resize called 800 x 600
 +7.750s - DEBUG: CreateSwapChainForHwnd()
 +7.766s - DEBUG: MakeWindowAssociation()
 +7.766s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.782s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.813s - DEBUG: Create depth stencil/view
 +7.813s - DEBUG: Resize Scene
 +7.813s - DEBUG: Entering Main Loop
 +7.828s - DEBUG: Resize called 800 x 600
 +7.828s - DEBUG: Resize Swap Chain Buffers
 +7.844s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.860s - DEBUG: Create depth stencil/view
 +7.860s - DEBUG: Resize Scene
 +907.860s - DEBUG: stop test, send close message
 +908.157s - DEBUG: Exited Main Loop
 +908.157s - FPS: 29.860308
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 14:52:20
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.016s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.610s - DEBUG: Setting up Scene: 0 Models
 +1.610s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.750s - DEBUG: Number of detected nodes on device: 1
 +1.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.766s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.797s - DEBUG: D3D11On12CreateDevice()
 +1.813s - DEBUG: Create D2D/DWrite components.
 +1.829s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.829s - DEBUG: Create synchronization objects.
 +1.829s - DEBUG: CreateRootSignature() Generic
 +1.829s - DEBUG: CreateRootSignature() Quad
 +1.829s - DEBUG: CreateRootSignature() Asteroids
 +1.829s - DEBUG: CreateRootSignature() BlurFilter
 +1.829s - DEBUG: CreateCommandSignature()
 +2.063s - DEBUG: CreateGraphicsPipelineState() - All
 +2.235s - DEBUG: Creating Asteroid and Skybox Textures
 +2.282s - DEBUG: Load Skybox
 +2.329s - DEBUG: Blur filter
 +2.329s - DEBUG: sample create
 +2.329s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.329s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.360s - DEBUG: CreateFrameResources() Loop count: 4
 +2.360s - DEBUG: CreateSubsets
 +2.407s - DEBUG: Using 4 subsets per frame.
 +2.407s - DEBUG: Loading Collada Scene
 +2.407s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.407s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.407s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.407s - DEBUG: SceneRenderer: create new Scene
 +7.532s - DEBUG: SceneRenderer: resize buffer
 +7.532s - DEBUG: SceneRenderer: LoadPipeline
 +7.532s - DEBUG: SceneRenderer: CreatePSO
 +7.547s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.547s - DEBUG serializedLayout size: 428 buffer: 0000029099123B40
 +7.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.625s - DEBUG: LoadPipeline: Creating Samplers
 +7.625s - DEBUG: SceneRenderer: CreateFrameResources
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.657s - DEBUG: Creating DX12 Test Window
 +7.688s - DEBUG: Resize called 800 x 600
 +7.704s - DEBUG: CreateSwapChainForHwnd()
 +7.719s - DEBUG: MakeWindowAssociation()
 +7.719s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.735s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.766s - DEBUG: Create depth stencil/view
 +7.766s - DEBUG: Resize Scene
 +7.766s - DEBUG: Entering Main Loop
 +7.766s - DEBUG: Resize called 800 x 600
 +7.766s - DEBUG: Resize Swap Chain Buffers
 +7.797s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.813s - DEBUG: Create depth stencil/view
 +7.813s - DEBUG: Resize Scene
 +907.860s - DEBUG: stop test, send close message
 +908.141s - DEBUG: Exited Main Loop
 +908.141s - FPS: 27.890316
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:07:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.453s - DEBUG: Setting up Scene: 0 Models
 +1.453s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.531s - DEBUG: Number of detected nodes on device: 1
 +1.531s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.531s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.547s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.563s - DEBUG: D3D11On12CreateDevice()
 +1.578s - DEBUG: Create D2D/DWrite components.
 +1.594s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.594s - DEBUG: Create synchronization objects.
 +1.594s - DEBUG: CreateRootSignature() Generic
 +1.594s - DEBUG: CreateRootSignature() Quad
 +1.594s - DEBUG: CreateRootSignature() Asteroids
 +1.594s - DEBUG: CreateRootSignature() BlurFilter
 +1.594s - DEBUG: CreateCommandSignature()
 +1.875s - DEBUG: CreateGraphicsPipelineState() - All
 +2.031s - DEBUG: Creating Asteroid and Skybox Textures
 +2.063s - DEBUG: Load Skybox
 +2.110s - DEBUG: Blur filter
 +2.110s - DEBUG: sample create
 +2.110s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.141s - DEBUG: CreateFrameResources() Loop count: 4
 +2.141s - DEBUG: CreateSubsets
 +2.156s - DEBUG: Using 4 subsets per frame.
 +2.156s - DEBUG: Loading Collada Scene
 +2.172s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.172s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.172s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.172s - DEBUG: SceneRenderer: create new Scene
 +7.438s - DEBUG: SceneRenderer: resize buffer
 +7.438s - DEBUG: SceneRenderer: LoadPipeline
 +7.438s - DEBUG: SceneRenderer: CreatePSO
 +7.438s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.438s - DEBUG serializedLayout size: 428 buffer: 00000288CD4675D0
 +7.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.516s - DEBUG: LoadPipeline: Creating Samplers
 +7.516s - DEBUG: SceneRenderer: CreateFrameResources
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.547s - DEBUG: Creating DX12 Test Window
 +7.563s - DEBUG: Resize called 800 x 600
 +7.563s - DEBUG: CreateSwapChainForHwnd()
 +7.578s - DEBUG: MakeWindowAssociation()
 +7.578s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.610s - DEBUG: Create depth stencil/view
 +7.625s - DEBUG: Resize Scene
 +7.625s - DEBUG: Entering Main Loop
 +907.656s - DEBUG: stop test, send close message
 +908.031s - DEBUG: Exited Main Loop
 +908.031s - FPS: 30.219875
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:22:38
 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.391s - DEBUG: Setting up Scene: 0 Models
 +1.422s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.516s - DEBUG: Number of detected nodes on device: 1
 +1.516s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.516s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.516s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.531s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.547s - DEBUG: D3D11On12CreateDevice()
 +1.578s - DEBUG: Create D2D/DWrite components.
 +1.578s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.578s - DEBUG: Create synchronization objects.
 +1.578s - DEBUG: CreateRootSignature() Generic
 +1.578s - DEBUG: CreateRootSignature() Quad
 +1.578s - DEBUG: CreateRootSignature() Asteroids
 +1.578s - DEBUG: CreateRootSignature() BlurFilter
 +1.578s - DEBUG: CreateCommandSignature()
 +1.844s - DEBUG: CreateGraphicsPipelineState() - All
 +2.016s - DEBUG: Creating Asteroid and Skybox Textures
 +2.062s - DEBUG: Load Skybox
 +2.109s - DEBUG: Blur filter
 +2.125s - DEBUG: sample create
 +2.125s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.141s - DEBUG: CreateFrameResources() Loop count: 4
 +2.156s - DEBUG: CreateSubsets
 +2.172s - DEBUG: Using 4 subsets per frame.
 +2.187s - DEBUG: Loading Collada Scene
 +2.187s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.187s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.187s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.187s - DEBUG: SceneRenderer: create new Scene
 +7.469s - DEBUG: SceneRenderer: resize buffer
 +7.469s - DEBUG: SceneRenderer: LoadPipeline
 +7.469s - DEBUG: SceneRenderer: CreatePSO
 +7.469s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.469s - DEBUG serializedLayout size: 428 buffer: 00000111AF220280
 +7.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.531s - DEBUG: LoadPipeline: Creating Samplers
 +7.531s - DEBUG: SceneRenderer: CreateFrameResources
 +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.562s - DEBUG: Creating DX12 Test Window
 +7.594s - DEBUG: Resize called 800 x 600
 +7.594s - DEBUG: CreateSwapChainForHwnd()
 +7.609s - DEBUG: MakeWindowAssociation()
 +7.609s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.609s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.641s - DEBUG: Create depth stencil/view
 +7.641s - DEBUG: Resize Scene
 +7.641s - DEBUG: Entering Main Loop
 +907.672s - DEBUG: stop test, send close message
 +908.172s - DEBUG: Exited Main Loop
 +908.172s - FPS: 29.156830
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:37:48
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.031s - DEBUG: Enumerate Adapters...
 +0.031s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.031s - 	*** Dedicated Memory: 134217728
 +0.031s - 	*** Software Adapter: No
 +0.046s - 	*** Direct3D 12 Support: Yes
 +0.046s - 	*** Output: \\.\DISPLAY1
 +0.046s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.046s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.046s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.046s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.046s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.046s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.062s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.062s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.062s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.062s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.062s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.062s - 	*** Dedicated Memory: 0
 +0.062s - 	*** Software Adapter: Yes
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.062s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.062s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.062s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.062s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.593s - DEBUG: Setting up Scene: 0 Models
 +1.593s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.781s - DEBUG: Number of detected nodes on device: 1
 +1.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.796s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.828s - DEBUG: D3D11On12CreateDevice()
 +1.859s - DEBUG: Create D2D/DWrite components.
 +1.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.859s - DEBUG: Create synchronization objects.
 +1.859s - DEBUG: CreateRootSignature() Generic
 +1.859s - DEBUG: CreateRootSignature() Quad
 +1.859s - DEBUG: CreateRootSignature() Asteroids
 +1.859s - DEBUG: CreateRootSignature() BlurFilter
 +1.859s - DEBUG: CreateCommandSignature()
 +2.093s - DEBUG: CreateGraphicsPipelineState() - All
 +2.265s - DEBUG: Creating Asteroid and Skybox Textures
 +2.312s - DEBUG: Load Skybox
 +2.359s - DEBUG: Blur filter
 +2.375s - DEBUG: sample create
 +2.375s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.406s - DEBUG: CreateFrameResources() Loop count: 4
 +2.421s - DEBUG: CreateSubsets
 +2.468s - DEBUG: Using 4 subsets per frame.
 +2.500s - DEBUG: Loading Collada Scene
 +2.500s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.515s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.515s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.515s - DEBUG: SceneRenderer: create new Scene
 +8.265s - DEBUG: SceneRenderer: resize buffer
 +8.265s - DEBUG: SceneRenderer: LoadPipeline
 +8.265s - DEBUG: SceneRenderer: CreatePSO
 +8.265s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.265s - DEBUG serializedLayout size: 428 buffer: 000001924D64FC00
 +8.265s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.265s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.343s - DEBUG: LoadPipeline: Creating Samplers
 +8.343s - DEBUG: SceneRenderer: CreateFrameResources
 +8.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.343s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.375s - DEBUG: Creating DX12 Test Window
 +8.406s - DEBUG: Resize called 800 x 600
 +8.406s - DEBUG: CreateSwapChainForHwnd()
 +8.437s - DEBUG: MakeWindowAssociation()
 +8.437s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.437s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.484s - DEBUG: Create depth stencil/view
 +8.484s - DEBUG: Resize Scene
 +8.484s - DEBUG: Entering Main Loop
 +908.656s - DEBUG: stop test, send close message
 +909.000s - DEBUG: Exited Main Loop
 +909.000s - FPS: 29.335781
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 15:52:58
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.453s - DEBUG: Setting up Scene: 0 Models
 +1.469s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.672s - DEBUG: Number of detected nodes on device: 1
 +1.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.688s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.703s - DEBUG: D3D11On12CreateDevice()
 +1.734s - DEBUG: Create D2D/DWrite components.
 +1.734s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.734s - DEBUG: Create synchronization objects.
 +1.734s - DEBUG: CreateRootSignature() Generic
 +1.734s - DEBUG: CreateRootSignature() Quad
 +1.734s - DEBUG: CreateRootSignature() Asteroids
 +1.734s - DEBUG: CreateRootSignature() BlurFilter
 +1.734s - DEBUG: CreateCommandSignature()
 +1.984s - DEBUG: CreateGraphicsPipelineState() - All
 +2.125s - DEBUG: Creating Asteroid and Skybox Textures
 +2.172s - DEBUG: Load Skybox
 +2.219s - DEBUG: Blur filter
 +2.219s - DEBUG: sample create
 +2.219s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.250s - DEBUG: CreateFrameResources() Loop count: 4
 +2.250s - DEBUG: CreateSubsets
 +2.266s - DEBUG: Using 4 subsets per frame.
 +2.266s - DEBUG: Loading Collada Scene
 +2.281s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.281s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.281s - DEBUG: SceneRenderer: create new Scene
 +7.375s - DEBUG: SceneRenderer: resize buffer
 +7.375s - DEBUG: SceneRenderer: LoadPipeline
 +7.375s - DEBUG: SceneRenderer: CreatePSO
 +7.375s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.375s - DEBUG serializedLayout size: 428 buffer: 000001B8A9840000
 +7.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.469s - DEBUG: LoadPipeline: Creating Samplers
 +7.469s - DEBUG: SceneRenderer: CreateFrameResources
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.500s - DEBUG: Creating DX12 Test Window
 +7.516s - DEBUG: Resize called 800 x 600
 +7.516s - DEBUG: CreateSwapChainForHwnd()
 +7.531s - DEBUG: MakeWindowAssociation()
 +7.531s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.578s - DEBUG: Create depth stencil/view
 +7.578s - DEBUG: Resize Scene
 +7.578s - DEBUG: Entering Main Loop
 +907.750s - DEBUG: stop test, send close message
 +908.109s - DEBUG: Exited Main Loop
 +908.109s - FPS: 28.172615
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:08:08
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.015s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.015s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.015s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.015s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.015s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.015s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.015s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.015s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.015s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.390s - DEBUG: Setting up Scene: 0 Models
 +1.390s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.531s - DEBUG: Number of detected nodes on device: 1
 +1.531s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.531s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.547s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.578s - DEBUG: D3D11On12CreateDevice()
 +1.593s - DEBUG: Create D2D/DWrite components.
 +1.609s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.609s - DEBUG: Create synchronization objects.
 +1.609s - DEBUG: CreateRootSignature() Generic
 +1.609s - DEBUG: CreateRootSignature() Quad
 +1.609s - DEBUG: CreateRootSignature() Asteroids
 +1.609s - DEBUG: CreateRootSignature() BlurFilter
 +1.609s - DEBUG: CreateCommandSignature()
 +1.828s - DEBUG: CreateGraphicsPipelineState() - All
 +1.984s - DEBUG: Creating Asteroid and Skybox Textures
 +2.015s - DEBUG: Load Skybox
 +2.062s - DEBUG: Blur filter
 +2.062s - DEBUG: sample create
 +2.062s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.093s - DEBUG: CreateFrameResources() Loop count: 4
 +2.093s - DEBUG: CreateSubsets
 +2.328s - DEBUG: Using 4 subsets per frame.
 +2.328s - DEBUG: Loading Collada Scene
 +2.328s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.328s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.328s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.328s - DEBUG: SceneRenderer: create new Scene
 +7.781s - DEBUG: SceneRenderer: resize buffer
 +7.781s - DEBUG: SceneRenderer: LoadPipeline
 +7.781s - DEBUG: SceneRenderer: CreatePSO
 +7.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.781s - DEBUG serializedLayout size: 428 buffer: 0000023BA47DC4B0
 +7.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.890s - DEBUG: LoadPipeline: Creating Samplers
 +7.890s - DEBUG: SceneRenderer: CreateFrameResources
 +7.890s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.922s - DEBUG: Creating DX12 Test Window
 +7.953s - DEBUG: Resize called 800 x 600
 +7.953s - DEBUG: CreateSwapChainForHwnd()
 +7.968s - DEBUG: MakeWindowAssociation()
 +7.968s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.968s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.000s - DEBUG: Create depth stencil/view
 +8.000s - DEBUG: Resize Scene
 +8.000s - DEBUG: Entering Main Loop
 +908.047s - DEBUG: stop test, send close message
 +908.422s - DEBUG: Exited Main Loop
 +908.422s - FPS: 29.264919
 +0.016s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.016s - DEBUG Path: C:\Program Files\BurnInTest
 +0.016s - DEBUG Command line: D3D12Test64.exe 0
 +0.016s - Date: 12/03/20 16:23:17
 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.031s - DEBUG: Enumerate Adapters...
 +0.031s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.031s - 	*** Dedicated Memory: 134217728
 +0.031s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.063s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.422s - DEBUG: Setting up Scene: 0 Models
 +1.422s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.516s - DEBUG: Number of detected nodes on device: 1
 +1.516s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.516s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.516s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.531s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.594s - DEBUG: D3D11On12CreateDevice()
 +1.610s - DEBUG: Create D2D/DWrite components.
 +1.610s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.610s - DEBUG: Create synchronization objects.
 +1.610s - DEBUG: CreateRootSignature() Generic
 +1.610s - DEBUG: CreateRootSignature() Quad
 +1.610s - DEBUG: CreateRootSignature() Asteroids
 +1.610s - DEBUG: CreateRootSignature() BlurFilter
 +1.610s - DEBUG: CreateCommandSignature()
 +1.844s - DEBUG: CreateGraphicsPipelineState() - All
 +2.000s - DEBUG: Creating Asteroid and Skybox Textures
 +2.047s - DEBUG: Load Skybox
 +2.094s - DEBUG: Blur filter
 +2.094s - DEBUG: sample create
 +2.094s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.141s - DEBUG: CreateFrameResources() Loop count: 4
 +2.141s - DEBUG: CreateSubsets
 +2.172s - DEBUG: Using 4 subsets per frame.
 +2.172s - DEBUG: Loading Collada Scene
 +2.172s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.172s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.172s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.172s - DEBUG: SceneRenderer: create new Scene
 +8.141s - DEBUG: SceneRenderer: resize buffer
 +8.141s - DEBUG: SceneRenderer: LoadPipeline
 +8.141s - DEBUG: SceneRenderer: CreatePSO
 +8.141s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.141s - DEBUG serializedLayout size: 428 buffer: 000001EE15C0E3F0
 +8.156s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.156s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.219s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.219s - DEBUG: LoadPipeline: Creating Samplers
 +8.219s - DEBUG: SceneRenderer: CreateFrameResources
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.250s - DEBUG: Creating DX12 Test Window
 +8.281s - DEBUG: Resize called 800 x 600
 +8.281s - DEBUG: CreateSwapChainForHwnd()
 +8.297s - DEBUG: MakeWindowAssociation()
 +8.297s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.297s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.328s - DEBUG: Create depth stencil/view
 +8.344s - DEBUG: Resize Scene
 +8.360s - DEBUG: Entering Main Loop
 +908.422s - DEBUG: stop test, send close message
 +908.797s - DEBUG: Exited Main Loop
 +908.797s - FPS: 29.160965
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:38:27
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.016s - 	*** Dedicated Memory: 134217728
 +0.016s - 	*** Software Adapter: No
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.032s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.032s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.032s - 	*** Dedicated Memory: 0
 +0.032s - 	*** Software Adapter: Yes
 +0.032s - 	*** Direct3D 12 Support: Yes
 +0.032s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.032s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.438s - DEBUG: Setting up Scene: 0 Models
 +1.438s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.547s - DEBUG: Number of detected nodes on device: 1
 +1.547s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.547s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.547s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.563s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.579s - DEBUG: D3D11On12CreateDevice()
 +1.594s - DEBUG: Create D2D/DWrite components.
 +1.610s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.610s - DEBUG: Create synchronization objects.
 +1.610s - DEBUG: CreateRootSignature() Generic
 +1.610s - DEBUG: CreateRootSignature() Quad
 +1.610s - DEBUG: CreateRootSignature() Asteroids
 +1.610s - DEBUG: CreateRootSignature() BlurFilter
 +1.610s - DEBUG: CreateCommandSignature()
 +1.844s - DEBUG: CreateGraphicsPipelineState() - All
 +2.032s - DEBUG: Creating Asteroid and Skybox Textures
 +2.063s - DEBUG: Load Skybox
 +2.110s - DEBUG: Blur filter
 +2.110s - DEBUG: sample create
 +2.110s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.141s - DEBUG: CreateFrameResources() Loop count: 4
 +2.141s - DEBUG: CreateSubsets
 +2.172s - DEBUG: Using 4 subsets per frame.
 +2.172s - DEBUG: Loading Collada Scene
 +2.188s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.188s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.188s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.188s - DEBUG: SceneRenderer: create new Scene
 +7.079s - DEBUG: SceneRenderer: resize buffer
 +7.079s - DEBUG: SceneRenderer: LoadPipeline
 +7.079s - DEBUG: SceneRenderer: CreatePSO
 +7.079s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.079s - DEBUG serializedLayout size: 428 buffer: 00000214406E8740
 +7.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.141s - DEBUG: LoadPipeline: Creating Samplers
 +7.141s - DEBUG: SceneRenderer: CreateFrameResources
 +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.172s - DEBUG: Creating DX12 Test Window
 +7.204s - DEBUG: Resize called 800 x 600
 +7.204s - DEBUG: CreateSwapChainForHwnd()
 +7.219s - DEBUG: MakeWindowAssociation()
 +7.219s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.250s - DEBUG: Create depth stencil/view
 +7.250s - DEBUG: Resize Scene
 +7.250s - DEBUG: Entering Main Loop
 +907.282s - DEBUG: stop test, send close message
 +907.579s - DEBUG: Exited Main Loop
 +907.594s - FPS: 29.252945
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 16:53:36
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.016s - 	*** Direct3D 12 Support: Yes
 +0.016s - 	*** Output: \\.\DISPLAY1
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.032s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.047s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.047s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.047s - 	*** Dedicated Memory: 0
 +0.047s - 	*** Software Adapter: Yes
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.063s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.063s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.063s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.610s - DEBUG: Setting up Scene: 0 Models
 +1.610s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.719s - DEBUG: Number of detected nodes on device: 1
 +1.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.719s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.750s - DEBUG: D3D11On12CreateDevice()
 +1.766s - DEBUG: Create D2D/DWrite components.
 +1.782s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.782s - DEBUG: Create synchronization objects.
 +1.782s - DEBUG: CreateRootSignature() Generic
 +1.782s - DEBUG: CreateRootSignature() Quad
 +1.782s - DEBUG: CreateRootSignature() Asteroids
 +1.782s - DEBUG: CreateRootSignature() BlurFilter
 +1.782s - DEBUG: CreateCommandSignature()
 +2.047s - DEBUG: CreateGraphicsPipelineState() - All
 +2.219s - DEBUG: Creating Asteroid and Skybox Textures
 +2.250s - DEBUG: Load Skybox
 +2.297s - DEBUG: Blur filter
 +2.297s - DEBUG: sample create
 +2.297s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.329s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.329s - DEBUG: CreateFrameResources() Loop count: 4
 +2.329s - DEBUG: CreateSubsets
 +2.516s - DEBUG: Using 4 subsets per frame.
 +2.516s - DEBUG: Loading Collada Scene
 +2.516s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.516s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.516s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.516s - DEBUG: SceneRenderer: create new Scene
 +7.516s - DEBUG: SceneRenderer: resize buffer
 +7.516s - DEBUG: SceneRenderer: LoadPipeline
 +7.516s - DEBUG: SceneRenderer: CreatePSO
 +7.516s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.516s - DEBUG serializedLayout size: 428 buffer: 0000013AA186E8E0
 +7.532s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.532s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.641s - DEBUG: LoadPipeline: Creating Samplers
 +7.641s - DEBUG: SceneRenderer: CreateFrameResources
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +7.672s - DEBUG: Creating DX12 Test Window
 +7.704s - DEBUG: Resize called 800 x 600
 +7.719s - DEBUG: CreateSwapChainForHwnd()
 +7.719s - DEBUG: MakeWindowAssociation()
 +7.719s - DEBUG: IDXGISwapChain1->QueryInterface()
 +7.735s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.766s - DEBUG: Create depth stencil/view
 +7.766s - DEBUG: Resize Scene
 +7.766s - DEBUG: Entering Main Loop
 +7.766s - DEBUG: Resize called 800 x 600
 +7.782s - DEBUG: Resize Swap Chain Buffers
 +7.797s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +7.813s - DEBUG: Create depth stencil/view
 +7.813s - DEBUG: Resize Scene
 +907.797s - DEBUG: stop test, send close message
 +908.157s - DEBUG: Exited Main Loop
 +908.157s - FPS: 29.125221
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 17:08:46
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.000s - 	*** Dedicated Memory: 134217728
 +0.000s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.031s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.031s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.031s - 	*** Dedicated Memory: 0
 +0.031s - 	*** Software Adapter: Yes
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.531s - DEBUG: Setting up Scene: 0 Models
 +1.531s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +1.594s - DEBUG: Number of detected nodes on device: 1
 +1.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.594s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.594s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.609s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.625s - DEBUG: D3D11On12CreateDevice()
 +1.656s - DEBUG: Create D2D/DWrite components.
 +1.656s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.656s - DEBUG: Create synchronization objects.
 +1.656s - DEBUG: CreateRootSignature() Generic
 +1.656s - DEBUG: CreateRootSignature() Quad
 +1.656s - DEBUG: CreateRootSignature() Asteroids
 +1.656s - DEBUG: CreateRootSignature() BlurFilter
 +1.656s - DEBUG: CreateCommandSignature()
 +1.922s - DEBUG: CreateGraphicsPipelineState() - All
 +2.125s - DEBUG: Creating Asteroid and Skybox Textures
 +2.172s - DEBUG: Load Skybox
 +2.219s - DEBUG: Blur filter
 +2.219s - DEBUG: sample create
 +2.219s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.250s - DEBUG: CreateFrameResources() Loop count: 4
 +2.250s - DEBUG: CreateSubsets
 +2.344s - DEBUG: Using 4 subsets per frame.
 +2.344s - DEBUG: Loading Collada Scene
 +2.359s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.359s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.359s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.359s - DEBUG: SceneRenderer: create new Scene
 +8.141s - DEBUG: SceneRenderer: resize buffer
 +8.141s - DEBUG: SceneRenderer: LoadPipeline
 +8.141s - DEBUG: SceneRenderer: CreatePSO
 +8.141s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +8.141s - DEBUG serializedLayout size: 428 buffer: 000001A2A936B420
 +8.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +8.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +8.188s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +8.203s - DEBUG: LoadPipeline: Creating Samplers
 +8.203s - DEBUG: SceneRenderer: CreateFrameResources
 +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.234s - DEBUG: Creating DX12 Test Window
 +8.266s - DEBUG: Resize called 800 x 600
 +8.281s - DEBUG: CreateSwapChainForHwnd()
 +8.297s - DEBUG: MakeWindowAssociation()
 +8.297s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.297s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.516s - DEBUG: Create depth stencil/view
 +8.516s - DEBUG: Resize Scene
 +8.516s - DEBUG: Entering Main Loop
 +8.516s - DEBUG: Resize called 800 x 600
 +8.516s - DEBUG: Resize Swap Chain Buffers
 +8.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.563s - DEBUG: Create depth stencil/view
 +8.563s - DEBUG: Resize Scene
 +908.563s - DEBUG: stop test, send close message
 +908.922s - DEBUG: Exited Main Loop
 +908.922s - FPS: 30.385157
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 12/03/20 17:23:56
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19041
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) UHD Graphics
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - 	*** Output: \\.\DISPLAY1
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 640 Height = 480 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 800 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1024 Height = 768 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1152 Height = 864 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 600 Refresh = 141000000/2348064
 +0.031s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 720 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 800 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 960 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.046s - 		Width = 1280 Height = 1024 Refresh = 141000000/2348064
 +0.046s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1360 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1366 Height = 768 Refresh = 141000000/2348064
 +0.046s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.046s - 		Width = 1400 Height = 1050 Refresh = 141000000/2348064
 +0.046s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.046s - 		Width = 1440 Height = 900 Refresh = 141000000/2348064
 +0.046s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.046s - 		Width = 1600 Height = 900 Refresh = 141000000/2348064
 +0.046s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.046s - 		Width = 1680 Height = 1050 Refresh = 141000000/2348064
 +0.046s - 		Width = 1920 Height = 1080 Refresh = 141000000/2348064
 +0.046s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.046s - 	*** Dedicated Memory: 0
 +0.046s - 	*** Software Adapter: Yes
 +0.046s - 	*** Direct3D 12 Support: Yes
 +0.046s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.046s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 4)
 +0.046s - DEBUG: DX12 Adapter 0: SharedSystemMemory 1910110208, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.046s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +1.593s - DEBUG: Setting up Scene: 0 Models
 +1.718s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics
 +2.234s - DEBUG: Number of detected nodes on device: 1
 +2.234s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +2.234s - DEBUG: MulitSample Enabled: MS4 Q0
 +2.234s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +2.250s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +2.265s - DEBUG: D3D11On12CreateDevice()
 +2.281s - DEBUG: Create D2D/DWrite components.
 +2.296s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +2.296s - DEBUG: Create synchronization objects.
 +2.296s - DEBUG: CreateRootSignature() Generic
 +2.296s - DEBUG: CreateRootSignature() Quad
 +2.296s - DEBUG: CreateRootSignature() Asteroids
 +2.296s - DEBUG: CreateRootSignature() BlurFilter
 +2.296s - DEBUG: CreateCommandSignature()
 +2.546s - DEBUG: CreateGraphicsPipelineState() - All
 +2.718s - DEBUG: Creating Asteroid and Skybox Textures
 +2.781s - DEBUG: Load Skybox
 +2.828s - DEBUG: Blur filter
 +2.828s - DEBUG: sample create
 +2.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +2.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +2.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +2.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +2.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +2.859s - DEBUG: CreateFrameResources() Loop count: 4
 +2.859s - DEBUG: CreateSubsets
 +2.875s - DEBUG: Using 4 subsets per frame.
 +2.875s - DEBUG: Loading Collada Scene
 +2.890s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +2.890s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +2.890s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +2.890s - DEBUG: SceneRenderer: create new Scene
 +7.890s - DEBUG: SceneRenderer: resize buffer
 +7.890s - DEBUG: SceneRenderer: LoadPipeline
 +7.890s - DEBUG: SceneRenderer: CreatePSO
 +7.890s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +7.890s - DEBUG serializedLayout size: 428 buffer: 000001F97E2DB1C0
 +7.890s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +7.890s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +7.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +7.968s - DEBUG: LoadPipeline: Creating Samplers
 +7.968s - DEBUG: SceneRenderer: CreateFrameResources
 +7.968s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +8.000s - DEBUG: Creating DX12 Test Window
 +8.031s - DEBUG: Resize called 800 x 600
 +8.031s - DEBUG: CreateSwapChainForHwnd()
 +8.046s - DEBUG: MakeWindowAssociation()
 +8.046s - DEBUG: IDXGISwapChain1->QueryInterface()
 +8.046s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +8.078s - DEBUG: Create depth stencil/view
 +8.093s - DEBUG: Resize Scene
 +8.093s - DEBUG: Entering Main Loop
 +291.484s - DEBUG: stop test, send close message
 +292.046s - DEBUG: Exited Main Loop
 +292.046s - FPS: 28.933704
