+0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 11:38:50 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.079s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.079s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.110s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.125s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.141s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.141s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.141s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.157s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.157s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.172s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.188s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.188s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.188s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.204s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.204s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.204s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.219s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.219s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.219s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.250s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.250s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.250s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.282s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.282s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.282s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.297s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.329s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.329s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.329s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.422s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.438s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.454s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.454s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.485s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.485s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.500s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.500s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.500s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.516s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.516s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.532s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.532s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.532s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.563s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.579s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.579s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.579s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.610s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.610s - *** Adapter [1]: Microsoft Basic Render Driver +0.625s - *** Dedicated Memory: 0 +0.641s - *** Software Adapter: Yes +0.641s - *** Direct3D 12 Support: Yes +0.657s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.657s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.672s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.672s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.688s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +1.954s - DEBUG: Setting up Scene: 0 Models +1.969s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.204s - DEBUG: Number of detected nodes on device: 1 +2.219s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.219s - DEBUG: MulitSample Enabled: MS4 Q0 +2.219s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.297s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.313s - DEBUG: D3D11On12CreateDevice() +2.750s - DEBUG: Create D2D/DWrite components. +2.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.782s - DEBUG: Create synchronization objects. +2.782s - DEBUG: CreateRootSignature() Generic +2.782s - DEBUG: CreateRootSignature() Quad +2.797s - DEBUG: CreateRootSignature() Asteroids +2.797s - DEBUG: CreateRootSignature() BlurFilter +2.813s - DEBUG: CreateCommandSignature() +3.079s - DEBUG: CreateGraphicsPipelineState() - All +3.391s - DEBUG: Creating Asteroid and Skybox Textures +3.454s - DEBUG: Load Skybox +3.875s - DEBUG: Blur filter +3.891s - DEBUG: sample create +3.891s - DEBUG: Create D2D/DWrite objects for rendering text. +3.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.938s - DEBUG: CreateFrameResources() Loop count: 4 +3.954s - DEBUG: CreateSubsets +3.969s - DEBUG: Using 4 subsets per frame. +3.969s - DEBUG: Loading Collada Scene +3.985s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.016s - DEBUG: SceneRenderer: create new Scene +14.313s - DEBUG: SceneRenderer: resize buffer +14.329s - DEBUG: SceneRenderer: LoadPipeline +14.329s - DEBUG: SceneRenderer: CreatePSO +14.329s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +14.329s - DEBUG serializedLayout size: 428 buffer: 000001369ACD2BB0 +14.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +14.360s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +14.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +14.407s - DEBUG: LoadPipeline: Creating Samplers +14.422s - DEBUG: SceneRenderer: CreateFrameResources +14.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +14.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +14.454s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +14.454s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +14.454s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +14.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +14.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +14.485s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +14.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +14.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +14.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +14.532s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +14.532s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +14.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +14.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +14.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +14.579s - DEBUG: Creating DX12 Test Window +14.594s - DEBUG: Resize called 800 x 600 +14.610s - DEBUG: CreateSwapChainForHwnd() +14.641s - DEBUG: MakeWindowAssociation() +14.657s - DEBUG: IDXGISwapChain1->QueryInterface() +14.672s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +14.719s - DEBUG: Create depth stencil/view +14.719s - DEBUG: Resize Scene +14.735s - DEBUG: Entering Main Loop +20.344s - DEBUG: stop test, send close message +20.641s - DEBUG: Exited Main Loop +20.641s - FPS: 19.922016 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 11:42:21 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.094s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.110s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.125s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.141s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.141s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.157s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.407s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.453s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.516s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.532s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.641s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.657s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.657s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.657s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.735s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.735s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.766s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.766s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.782s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.782s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.828s - *** Adapter [1]: Microsoft Basic Render Driver +0.844s - *** Dedicated Memory: 0 +0.844s - *** Software Adapter: Yes +0.860s - *** Direct3D 12 Support: Yes +0.860s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.875s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.875s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.875s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.891s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.032s - DEBUG: Setting up Scene: 0 Models +2.047s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.094s - DEBUG: Number of detected nodes on device: 1 +2.110s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.110s - DEBUG: MulitSample Enabled: MS4 Q0 +2.125s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.125s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.157s - DEBUG: D3D11On12CreateDevice() +2.172s - DEBUG: Create D2D/DWrite components. +2.188s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.188s - DEBUG: Create synchronization objects. +2.188s - DEBUG: CreateRootSignature() Generic +2.203s - DEBUG: CreateRootSignature() Quad +2.219s - DEBUG: CreateRootSignature() Asteroids +2.219s - DEBUG: CreateRootSignature() BlurFilter +2.219s - DEBUG: CreateCommandSignature() +2.235s - DEBUG: CreateGraphicsPipelineState() - All +2.282s - DEBUG: Creating Asteroid and Skybox Textures +2.313s - DEBUG: Load Skybox +2.360s - DEBUG: Blur filter +2.375s - DEBUG: sample create +2.375s - DEBUG: Create D2D/DWrite objects for rendering text. +2.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.407s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.422s - DEBUG: CreateFrameResources() Loop count: 4 +2.438s - DEBUG: CreateSubsets +2.453s - DEBUG: Using 4 subsets per frame. +2.469s - DEBUG: Loading Collada Scene +2.469s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.485s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.485s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.500s - DEBUG: SceneRenderer: create new Scene +6.157s - DEBUG: SceneRenderer: resize buffer +6.172s - DEBUG: SceneRenderer: LoadPipeline +6.188s - DEBUG: SceneRenderer: CreatePSO +6.188s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +6.188s - DEBUG serializedLayout size: 428 buffer: 0000028E65C96C80 +6.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +6.219s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +6.219s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +6.235s - DEBUG: LoadPipeline: Creating Samplers +6.235s - DEBUG: SceneRenderer: CreateFrameResources +6.250s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +6.266s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +6.266s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +6.282s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +6.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +6.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +6.313s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +6.313s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +6.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +6.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +6.344s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +6.344s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +6.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +6.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +6.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +6.391s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +6.391s - DEBUG: Creating DX12 Test Window +6.422s - DEBUG: Resize called 800 x 600 +6.438s - DEBUG: CreateSwapChainForHwnd() +6.453s - DEBUG: MakeWindowAssociation() +6.453s - DEBUG: IDXGISwapChain1->QueryInterface() +6.469s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +6.500s - DEBUG: Create depth stencil/view +6.516s - DEBUG: Resize Scene +6.516s - DEBUG: Entering Main Loop +906.625s - DEBUG: stop test, send close message +907.547s - DEBUG: Exited Main Loop +907.563s - FPS: 19.622972 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/26/24 11:57:30 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.156s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.609s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.766s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.812s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.812s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.828s - *** Adapter [1]: Microsoft Basic Render Driver +0.828s - *** Dedicated Memory: 0 +0.844s - *** Software Adapter: Yes +0.844s - *** Direct3D 12 Support: Yes +0.844s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.859s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.859s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.875s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.891s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.312s - DEBUG: Setting up Scene: 0 Models +2.328s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.516s - DEBUG: Number of detected nodes on device: 1 +2.531s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.531s - DEBUG: MulitSample Enabled: MS4 Q0 +2.547s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.562s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.578s - DEBUG: D3D11On12CreateDevice() +2.594s - DEBUG: Create D2D/DWrite components. +2.609s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.609s - DEBUG: Create synchronization objects. +2.625s - DEBUG: CreateRootSignature() Generic +2.641s - DEBUG: CreateRootSignature() Quad +2.656s - DEBUG: CreateRootSignature() Asteroids +2.656s - DEBUG: CreateRootSignature() BlurFilter +2.672s - DEBUG: CreateCommandSignature() +2.672s - DEBUG: CreateGraphicsPipelineState() - All +2.734s - DEBUG: Creating Asteroid and Skybox Textures +2.797s - DEBUG: Load Skybox +2.844s - DEBUG: Blur filter +2.859s - DEBUG: sample create +2.875s - DEBUG: Create D2D/DWrite objects for rendering text. +2.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.937s - DEBUG: CreateFrameResources() Loop count: 4 +2.937s - DEBUG: CreateSubsets +2.969s - DEBUG: Using 4 subsets per frame. +2.984s - DEBUG: Loading Collada Scene +2.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.016s - DEBUG: SceneRenderer: create new Scene +7.344s - DEBUG: SceneRenderer: resize buffer +7.359s - DEBUG: SceneRenderer: LoadPipeline +7.375s - DEBUG: SceneRenderer: CreatePSO +7.375s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.391s - DEBUG serializedLayout size: 428 buffer: 0000020161F0B6F0 +7.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.437s - DEBUG: LoadPipeline: Creating Samplers +7.469s - DEBUG: SceneRenderer: CreateFrameResources +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.641s - DEBUG: Creating DX12 Test Window +7.672s - DEBUG: Resize called 800 x 600 +7.703s - DEBUG: CreateSwapChainForHwnd() +7.734s - DEBUG: MakeWindowAssociation() +7.750s - DEBUG: IDXGISwapChain1->QueryInterface() +7.766s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.812s - DEBUG: Create depth stencil/view +7.828s - DEBUG: Resize Scene +7.828s - DEBUG: Entering Main Loop +7.891s - DEBUG: Resize called 800 x 600 +7.906s - DEBUG: Resize Swap Chain Buffers +7.937s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.969s - DEBUG: Create depth stencil/view +7.984s - DEBUG: Resize Scene +907.953s - DEBUG: stop test, send close message +908.344s - DEBUG: Exited Main Loop +908.344s - FPS: 15.907060 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 12:12:40 +0.046s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.062s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.093s - DEBUG: Enumerate Adapters... +0.109s - *** Adapter [0]: Intel(R) UHD Graphics +0.125s - *** Dedicated Memory: 134217728 +0.140s - *** Software Adapter: No +0.171s - *** Direct3D 12 Support: Yes +0.187s - *** Output: \\.\DISPLAY1 +0.203s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.218s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.218s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.234s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.265s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.265s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.296s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.312s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.312s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.343s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.359s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.390s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.421s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.500s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.500s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.515s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.593s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.593s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.609s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.640s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.671s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.671s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.796s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.812s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.828s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.859s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.890s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.890s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.921s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.921s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.953s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.968s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.015s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.031s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.031s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.046s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.062s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.062s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.109s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.125s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.140s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.140s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.156s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.171s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.187s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.187s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.218s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.234s - *** Adapter [1]: Microsoft Basic Render Driver +1.265s - *** Dedicated Memory: 0 +1.265s - *** Software Adapter: Yes +1.281s - *** Direct3D 12 Support: Yes +1.281s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.296s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.312s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.328s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.343s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.984s - DEBUG: Setting up Scene: 0 Models +3.000s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.046s - DEBUG: Number of detected nodes on device: 1 +3.046s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.062s - DEBUG: MulitSample Enabled: MS4 Q0 +3.078s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.078s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.109s - DEBUG: D3D11On12CreateDevice() +3.140s - DEBUG: Create D2D/DWrite components. +3.140s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.156s - DEBUG: Create synchronization objects. +3.171s - DEBUG: CreateRootSignature() Generic +3.171s - DEBUG: CreateRootSignature() Quad +3.187s - DEBUG: CreateRootSignature() Asteroids +3.187s - DEBUG: CreateRootSignature() BlurFilter +3.203s - DEBUG: CreateCommandSignature() +3.203s - DEBUG: CreateGraphicsPipelineState() - All +3.250s - DEBUG: Creating Asteroid and Skybox Textures +3.312s - DEBUG: Load Skybox +3.359s - DEBUG: Blur filter +3.359s - DEBUG: sample create +3.375s - DEBUG: Create D2D/DWrite objects for rendering text. +3.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.421s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.437s - DEBUG: CreateFrameResources() Loop count: 4 +3.437s - DEBUG: CreateSubsets +3.468s - DEBUG: Using 4 subsets per frame. +3.468s - DEBUG: Loading Collada Scene +3.484s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.500s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.515s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.515s - DEBUG: SceneRenderer: create new Scene +7.968s - DEBUG: SceneRenderer: resize buffer +7.984s - DEBUG: SceneRenderer: LoadPipeline +8.000s - DEBUG: SceneRenderer: CreatePSO +8.015s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.015s - DEBUG serializedLayout size: 428 buffer: 00000111F73A6B10 +8.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.046s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.078s - DEBUG: LoadPipeline: Creating Samplers +8.078s - DEBUG: SceneRenderer: CreateFrameResources +8.093s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.171s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.171s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.265s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.265s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.296s - DEBUG: Creating DX12 Test Window +8.328s - DEBUG: Resize called 800 x 600 +8.359s - DEBUG: CreateSwapChainForHwnd() +8.390s - DEBUG: MakeWindowAssociation() +8.406s - DEBUG: IDXGISwapChain1->QueryInterface() +8.421s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.468s - DEBUG: Create depth stencil/view +8.484s - DEBUG: Resize Scene +8.500s - DEBUG: Entering Main Loop +908.609s - DEBUG: stop test, send close message +909.343s - DEBUG: Exited Main Loop +909.359s - FPS: 15.364874 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/26/24 12:27:51 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.438s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.656s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.797s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.922s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.922s - *** Adapter [1]: Microsoft Basic Render Driver +0.938s - *** Dedicated Memory: 0 +0.953s - *** Software Adapter: Yes +0.969s - *** Direct3D 12 Support: Yes +0.969s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.984s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.000s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.000s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.016s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.750s - DEBUG: Setting up Scene: 0 Models +2.766s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.797s - DEBUG: Number of detected nodes on device: 1 +2.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.828s - DEBUG: MulitSample Enabled: MS4 Q0 +2.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.875s - DEBUG: D3D11On12CreateDevice() +2.906s - DEBUG: Create D2D/DWrite components. +2.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.922s - DEBUG: Create synchronization objects. +2.938s - DEBUG: CreateRootSignature() Generic +2.953s - DEBUG: CreateRootSignature() Quad +2.953s - DEBUG: CreateRootSignature() Asteroids +2.969s - DEBUG: CreateRootSignature() BlurFilter +2.984s - DEBUG: CreateCommandSignature() +3.000s - DEBUG: CreateGraphicsPipelineState() - All +3.047s - DEBUG: Creating Asteroid and Skybox Textures +3.141s - DEBUG: Load Skybox +3.203s - DEBUG: Blur filter +3.203s - DEBUG: sample create +3.219s - DEBUG: Create D2D/DWrite objects for rendering text. +3.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.328s - DEBUG: CreateFrameResources() Loop count: 4 +3.328s - DEBUG: CreateSubsets +3.422s - DEBUG: Using 4 subsets per frame. +3.438s - DEBUG: Loading Collada Scene +3.453s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.469s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.469s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.484s - DEBUG: SceneRenderer: create new Scene +8.922s - DEBUG: SceneRenderer: resize buffer +8.938s - DEBUG: SceneRenderer: LoadPipeline +8.938s - DEBUG: SceneRenderer: CreatePSO +8.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.953s - DEBUG serializedLayout size: 428 buffer: 0000025843898A50 +8.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.016s - DEBUG: LoadPipeline: Creating Samplers +9.031s - DEBUG: SceneRenderer: CreateFrameResources +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.234s - DEBUG: Creating DX12 Test Window +9.266s - DEBUG: Resize called 800 x 600 +9.297s - DEBUG: CreateSwapChainForHwnd() +9.328s - DEBUG: MakeWindowAssociation() +9.406s - DEBUG: IDXGISwapChain1->QueryInterface() +9.422s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.484s - DEBUG: Create depth stencil/view +9.516s - DEBUG: Resize Scene +9.531s - DEBUG: Entering Main Loop +9.547s - DEBUG: Resize called 800 x 600 +9.563s - DEBUG: Resize Swap Chain Buffers +9.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.625s - DEBUG: Create depth stencil/view +9.641s - DEBUG: Resize Scene +909.609s - DEBUG: stop test, send close message +910.141s - DEBUG: Exited Main Loop +910.156s - FPS: 14.841018 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 12:43:02 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.187s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.219s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.312s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.281s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.281s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.281s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.297s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.297s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.312s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.312s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.328s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.328s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.344s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.344s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.359s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.359s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.359s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.375s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.391s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.391s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.406s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.422s - *** Adapter [1]: Microsoft Basic Render Driver +1.422s - *** Dedicated Memory: 0 +1.437s - *** Software Adapter: Yes +1.453s - *** Direct3D 12 Support: Yes +1.453s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.469s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.469s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.484s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.484s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.969s - DEBUG: Setting up Scene: 0 Models +2.984s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.031s - DEBUG: Number of detected nodes on device: 1 +3.047s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.047s - DEBUG: MulitSample Enabled: MS4 Q0 +3.062s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.062s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.078s - DEBUG: D3D11On12CreateDevice() +3.109s - DEBUG: Create D2D/DWrite components. +3.125s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.141s - DEBUG: Create synchronization objects. +3.156s - DEBUG: CreateRootSignature() Generic +3.156s - DEBUG: CreateRootSignature() Quad +3.172s - DEBUG: CreateRootSignature() Asteroids +3.172s - DEBUG: CreateRootSignature() BlurFilter +3.187s - DEBUG: CreateCommandSignature() +3.187s - DEBUG: CreateGraphicsPipelineState() - All +3.250s - DEBUG: Creating Asteroid and Skybox Textures +3.281s - DEBUG: Load Skybox +3.344s - DEBUG: Blur filter +3.359s - DEBUG: sample create +3.359s - DEBUG: Create D2D/DWrite objects for rendering text. +3.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.437s - DEBUG: CreateFrameResources() Loop count: 4 +3.437s - DEBUG: CreateSubsets +3.469s - DEBUG: Using 4 subsets per frame. +3.484s - DEBUG: Loading Collada Scene +3.500s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.516s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.531s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.531s - DEBUG: SceneRenderer: create new Scene +8.922s - DEBUG: SceneRenderer: resize buffer +8.937s - DEBUG: SceneRenderer: LoadPipeline +8.953s - DEBUG: SceneRenderer: CreatePSO +8.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.000s - DEBUG serializedLayout size: 428 buffer: 0000029792529080 +9.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.078s - DEBUG: LoadPipeline: Creating Samplers +9.094s - DEBUG: SceneRenderer: CreateFrameResources +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.312s - DEBUG: Creating DX12 Test Window +9.344s - DEBUG: Resize called 800 x 600 +9.359s - DEBUG: CreateSwapChainForHwnd() +9.375s - DEBUG: MakeWindowAssociation() +9.391s - DEBUG: IDXGISwapChain1->QueryInterface() +9.406s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.516s - DEBUG: Create depth stencil/view +9.531s - DEBUG: Resize Scene +9.547s - DEBUG: Entering Main Loop +9.562s - DEBUG: Resize called 800 x 600 +9.578s - DEBUG: Resize Swap Chain Buffers +9.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.625s - DEBUG: Create depth stencil/view +9.641s - DEBUG: Resize Scene +909.703s - DEBUG: stop test, send close message +910.047s - DEBUG: Exited Main Loop +910.047s - FPS: 14.843477 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 12:58:14 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.235s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.313s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.485s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.828s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.828s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.828s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.875s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.891s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.906s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.906s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.922s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.922s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.938s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.953s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.953s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.969s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.985s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.031s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.031s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.047s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.063s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.063s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.078s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.094s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.110s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.110s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.125s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.141s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.141s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.156s - *** Adapter [1]: Microsoft Basic Render Driver +1.156s - *** Dedicated Memory: 0 +1.172s - *** Software Adapter: Yes +1.188s - *** Direct3D 12 Support: Yes +1.203s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.219s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.235s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.250s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.266s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.016s - DEBUG: Setting up Scene: 0 Models +3.016s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.063s - DEBUG: Number of detected nodes on device: 1 +3.078s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.078s - DEBUG: MulitSample Enabled: MS4 Q0 +3.094s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.110s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.125s - DEBUG: D3D11On12CreateDevice() +3.156s - DEBUG: Create D2D/DWrite components. +3.172s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.188s - DEBUG: Create synchronization objects. +3.188s - DEBUG: CreateRootSignature() Generic +3.235s - DEBUG: CreateRootSignature() Quad +3.250s - DEBUG: CreateRootSignature() Asteroids +3.266s - DEBUG: CreateRootSignature() BlurFilter +3.266s - DEBUG: CreateCommandSignature() +3.281s - DEBUG: CreateGraphicsPipelineState() - All +3.344s - DEBUG: Creating Asteroid and Skybox Textures +3.391s - DEBUG: Load Skybox +3.453s - DEBUG: Blur filter +3.453s - DEBUG: sample create +3.469s - DEBUG: Create D2D/DWrite objects for rendering text. +3.485s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.500s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.531s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.547s - DEBUG: CreateFrameResources() Loop count: 4 +3.563s - DEBUG: CreateSubsets +3.578s - DEBUG: Using 4 subsets per frame. +3.594s - DEBUG: Loading Collada Scene +3.610s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.625s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.641s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.641s - DEBUG: SceneRenderer: create new Scene +8.891s - DEBUG: SceneRenderer: resize buffer +8.906s - DEBUG: SceneRenderer: LoadPipeline +8.906s - DEBUG: SceneRenderer: CreatePSO +8.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.938s - DEBUG serializedLayout size: 428 buffer: 000001B995B58240 +8.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.985s - DEBUG: LoadPipeline: Creating Samplers +9.000s - DEBUG: SceneRenderer: CreateFrameResources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.203s - DEBUG: Creating DX12 Test Window +9.250s - DEBUG: Resize called 800 x 600 +9.266s - DEBUG: CreateSwapChainForHwnd() +9.313s - DEBUG: MakeWindowAssociation() +9.344s - DEBUG: IDXGISwapChain1->QueryInterface() +9.360s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.422s - DEBUG: Create depth stencil/view +9.453s - DEBUG: Resize Scene +9.469s - DEBUG: Entering Main Loop +909.531s - DEBUG: stop test, send close message +909.953s - DEBUG: Exited Main Loop +909.969s - FPS: 14.307981 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 13:13:25 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.046s - DEBUG: Checking for d3d12.dll existence +0.046s - DEBUG: CreateDXGIFactory2() +0.265s - DEBUG: Enumerate Adapters... +0.281s - *** Adapter [0]: Intel(R) UHD Graphics +0.281s - *** Dedicated Memory: 134217728 +0.296s - *** Software Adapter: No +0.312s - *** Direct3D 12 Support: Yes +0.328s - *** Output: \\.\DISPLAY1 +0.343s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.343s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.359s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.375s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.375s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.390s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.390s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.406s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.406s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.421s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.437s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.437s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.453s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.453s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.468s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.468s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.484s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.484s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.515s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.609s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.625s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.625s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.640s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.671s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.671s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.906s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.921s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.921s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.937s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.953s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.953s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.968s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.984s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.984s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.000s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.015s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.015s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.031s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.031s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.046s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.046s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.062s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.078s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.078s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.093s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.093s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.109s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.125s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.125s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.140s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.140s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.156s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.156s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.171s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.171s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.187s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.203s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.218s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.234s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.250s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.250s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.265s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.281s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.281s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.296s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.312s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.312s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.328s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.343s - *** Adapter [1]: Microsoft Basic Render Driver +1.343s - *** Dedicated Memory: 0 +1.359s - *** Software Adapter: Yes +1.375s - *** Direct3D 12 Support: Yes +1.375s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.390s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.390s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.406s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.406s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.968s - DEBUG: Setting up Scene: 0 Models +2.984s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.031s - DEBUG: Number of detected nodes on device: 1 +3.046s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.062s - DEBUG: MulitSample Enabled: MS4 Q0 +3.062s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.078s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.109s - DEBUG: D3D11On12CreateDevice() +3.125s - DEBUG: Create D2D/DWrite components. +3.140s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.156s - DEBUG: Create synchronization objects. +3.156s - DEBUG: CreateRootSignature() Generic +3.171s - DEBUG: CreateRootSignature() Quad +3.171s - DEBUG: CreateRootSignature() Asteroids +3.187s - DEBUG: CreateRootSignature() BlurFilter +3.187s - DEBUG: CreateCommandSignature() +3.203s - DEBUG: CreateGraphicsPipelineState() - All +3.250s - DEBUG: Creating Asteroid and Skybox Textures +3.296s - DEBUG: Load Skybox +3.359s - DEBUG: Blur filter +3.359s - DEBUG: sample create +3.375s - DEBUG: Create D2D/DWrite objects for rendering text. +3.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.421s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.625s - DEBUG: CreateFrameResources() Loop count: 4 +3.640s - DEBUG: CreateSubsets +3.656s - DEBUG: Using 4 subsets per frame. +3.656s - DEBUG: Loading Collada Scene +3.671s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.687s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.703s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.703s - DEBUG: SceneRenderer: create new Scene +8.625s - DEBUG: SceneRenderer: resize buffer +8.640s - DEBUG: SceneRenderer: LoadPipeline +8.640s - DEBUG: SceneRenderer: CreatePSO +8.656s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.656s - DEBUG serializedLayout size: 428 buffer: 000001F0D61A4EE0 +8.671s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.703s - DEBUG: LoadPipeline: Creating Samplers +8.718s - DEBUG: SceneRenderer: CreateFrameResources +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.765s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.765s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.796s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.796s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.171s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.171s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.187s - DEBUG: Creating DX12 Test Window +9.218s - DEBUG: Resize called 800 x 600 +9.234s - DEBUG: CreateSwapChainForHwnd() +9.265s - DEBUG: MakeWindowAssociation() +9.281s - DEBUG: IDXGISwapChain1->QueryInterface() +9.296s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.328s - DEBUG: Create depth stencil/view +9.343s - DEBUG: Resize Scene +9.359s - DEBUG: Entering Main Loop +9.375s - DEBUG: Resize called 800 x 600 +9.390s - DEBUG: Resize Swap Chain Buffers +9.421s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.453s - DEBUG: Create depth stencil/view +9.468s - DEBUG: Resize Scene +909.453s - DEBUG: stop test, send close message +910.046s - DEBUG: Exited Main Loop +910.062s - FPS: 14.725510 +0.031s - DEBUG: Starting...PT-D3D12Test32.exe +0.047s - DEBUG Path: C:\Program Files\BurnInTest +0.062s - DEBUG Command line: D3D12Test64.exe 0 +0.062s - Date: 02/26/24 13:28:36 +0.062s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.078s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.109s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.187s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.531s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.547s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.625s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.641s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.687s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.766s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.781s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.781s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.812s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.812s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.859s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.859s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.156s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.156s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.172s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.172s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.187s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.187s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.203s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.203s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.219s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.234s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.250s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.266s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.266s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.281s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.281s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.297s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.297s - *** Adapter [1]: Microsoft Basic Render Driver +1.312s - *** Dedicated Memory: 0 +1.312s - *** Software Adapter: Yes +1.328s - *** Direct3D 12 Support: Yes +1.344s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.359s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.375s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.375s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.391s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.937s - DEBUG: Setting up Scene: 0 Models +2.953s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.031s - DEBUG: Number of detected nodes on device: 1 +3.047s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.047s - DEBUG: MulitSample Enabled: MS4 Q0 +3.062s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.078s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.094s - DEBUG: D3D11On12CreateDevice() +3.109s - DEBUG: Create D2D/DWrite components. +3.125s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.141s - DEBUG: Create synchronization objects. +3.141s - DEBUG: CreateRootSignature() Generic +3.156s - DEBUG: CreateRootSignature() Quad +3.172s - DEBUG: CreateRootSignature() Asteroids +3.172s - DEBUG: CreateRootSignature() BlurFilter +3.187s - DEBUG: CreateCommandSignature() +3.203s - DEBUG: CreateGraphicsPipelineState() - All +3.250s - DEBUG: Creating Asteroid and Skybox Textures +3.297s - DEBUG: Load Skybox +3.344s - DEBUG: Blur filter +3.359s - DEBUG: sample create +3.375s - DEBUG: Create D2D/DWrite objects for rendering text. +3.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.437s - DEBUG: CreateFrameResources() Loop count: 4 +3.453s - DEBUG: CreateSubsets +3.469s - DEBUG: Using 4 subsets per frame. +3.484s - DEBUG: Loading Collada Scene +3.500s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.500s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.516s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.531s - DEBUG: SceneRenderer: create new Scene +8.297s - DEBUG: SceneRenderer: resize buffer +8.297s - DEBUG: SceneRenderer: LoadPipeline +8.312s - DEBUG: SceneRenderer: CreatePSO +8.453s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.469s - DEBUG serializedLayout size: 428 buffer: 000001E83882BF50 +8.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.500s - DEBUG: LoadPipeline: Creating Samplers +8.516s - DEBUG: SceneRenderer: CreateFrameResources +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.656s - DEBUG: Creating DX12 Test Window +8.672s - DEBUG: Resize called 800 x 600 +8.687s - DEBUG: CreateSwapChainForHwnd() +8.719s - DEBUG: MakeWindowAssociation() +8.734s - DEBUG: IDXGISwapChain1->QueryInterface() +8.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.797s - DEBUG: Create depth stencil/view +8.812s - DEBUG: Resize Scene +8.828s - DEBUG: Entering Main Loop +908.922s - DEBUG: stop test, send close message +909.641s - DEBUG: Exited Main Loop +909.656s - FPS: 14.315520 +0.031s - DEBUG: Starting...PT-D3D12Test32.exe +0.031s - DEBUG Path: C:\Program Files\BurnInTest +0.046s - DEBUG Command line: D3D12Test64.exe 0 +0.046s - Date: 02/26/24 13:43:48 +0.062s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.062s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.093s - DEBUG: Enumerate Adapters... +0.109s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.171s - *** Output: \\.\DISPLAY1 +0.171s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.187s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.203s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.234s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.234s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.265s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.312s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.312s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.390s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.390s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.437s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.437s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.453s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.515s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.546s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.546s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.593s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.593s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.640s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.640s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.656s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.671s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.687s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.718s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.718s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.765s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.765s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.796s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.796s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.812s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.843s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.843s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.890s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.890s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.906s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.921s - *** Adapter [1]: Microsoft Basic Render Driver +0.937s - *** Dedicated Memory: 0 +0.937s - *** Software Adapter: Yes +0.953s - *** Direct3D 12 Support: Yes +0.968s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.968s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.984s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.984s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.000s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.468s - DEBUG: Setting up Scene: 0 Models +2.468s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.703s - DEBUG: Number of detected nodes on device: 1 +2.718s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.718s - DEBUG: MulitSample Enabled: MS4 Q0 +2.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.765s - DEBUG: D3D11On12CreateDevice() +2.796s - DEBUG: Create D2D/DWrite components. +3.078s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.078s - DEBUG: Create synchronization objects. +3.093s - DEBUG: CreateRootSignature() Generic +3.093s - DEBUG: CreateRootSignature() Quad +3.109s - DEBUG: CreateRootSignature() Asteroids +3.109s - DEBUG: CreateRootSignature() BlurFilter +3.125s - DEBUG: CreateCommandSignature() +3.125s - DEBUG: CreateGraphicsPipelineState() - All +3.187s - DEBUG: Creating Asteroid and Skybox Textures +3.234s - DEBUG: Load Skybox +3.281s - DEBUG: Blur filter +3.296s - DEBUG: sample create +3.312s - DEBUG: Create D2D/DWrite objects for rendering text. +3.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.343s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.359s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.359s - DEBUG: CreateFrameResources() Loop count: 4 +3.375s - DEBUG: CreateSubsets +3.390s - DEBUG: Using 4 subsets per frame. +3.406s - DEBUG: Loading Collada Scene +3.421s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.421s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.437s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.437s - DEBUG: SceneRenderer: create new Scene +8.171s - DEBUG: SceneRenderer: resize buffer +8.187s - DEBUG: SceneRenderer: LoadPipeline +8.187s - DEBUG: SceneRenderer: CreatePSO +8.203s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.218s - DEBUG serializedLayout size: 428 buffer: 000001A1A49C43C0 +8.218s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.234s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.250s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.265s - DEBUG: LoadPipeline: Creating Samplers +8.281s - DEBUG: SceneRenderer: CreateFrameResources +8.296s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.343s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.421s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.421s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.468s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.484s - DEBUG: Creating DX12 Test Window +8.500s - DEBUG: Resize called 800 x 600 +8.515s - DEBUG: CreateSwapChainForHwnd() +8.546s - DEBUG: MakeWindowAssociation() +8.734s - DEBUG: IDXGISwapChain1->QueryInterface() +8.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.812s - DEBUG: Create depth stencil/view +8.828s - DEBUG: Resize Scene +8.843s - DEBUG: Entering Main Loop +8.875s - DEBUG: Resize called 800 x 600 +8.875s - DEBUG: Resize Swap Chain Buffers +8.921s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.953s - DEBUG: Create depth stencil/view +8.968s - DEBUG: Resize Scene +908.984s - DEBUG: stop test, send close message +909.390s - DEBUG: Exited Main Loop +909.390s - FPS: 13.911538 +0.234s - DEBUG: Starting...PT-D3D12Test32.exe +0.234s - DEBUG Path: C:\Program Files\BurnInTest +0.250s - DEBUG Command line: D3D12Test64.exe 0 +0.250s - Date: 02/26/24 13:58:59 +0.266s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.266s - DEBUG: Checking for d3d12.dll existence +0.281s - DEBUG: CreateDXGIFactory2() +0.297s - DEBUG: Enumerate Adapters... +0.297s - *** Adapter [0]: Intel(R) UHD Graphics +0.312s - *** Dedicated Memory: 134217728 +0.312s - *** Software Adapter: No +0.359s - *** Direct3D 12 Support: Yes +0.375s - *** Output: \\.\DISPLAY1 +0.375s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.391s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.406s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.406s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.422s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.422s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.437s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.437s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.453s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.453s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.469s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.484s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.484s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.500s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.500s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.516s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.531s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.562s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.578s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.594s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.641s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.656s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.687s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.781s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.812s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.812s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.859s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.125s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.141s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.141s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.172s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.172s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.187s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.187s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.203s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.203s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.219s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.219s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.234s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.234s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.250s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.250s - *** Adapter [1]: Microsoft Basic Render Driver +1.266s - *** Dedicated Memory: 0 +1.266s - *** Software Adapter: Yes +1.281s - *** Direct3D 12 Support: Yes +1.297s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.297s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.312s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.328s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.328s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.922s - DEBUG: Setting up Scene: 0 Models +2.937s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.969s - DEBUG: Number of detected nodes on device: 1 +2.984s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.000s - DEBUG: MulitSample Enabled: MS4 Q0 +3.016s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.031s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.047s - DEBUG: D3D11On12CreateDevice() +3.078s - DEBUG: Create D2D/DWrite components. +3.078s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.094s - DEBUG: Create synchronization objects. +3.109s - DEBUG: CreateRootSignature() Generic +3.109s - DEBUG: CreateRootSignature() Quad +3.125s - DEBUG: CreateRootSignature() Asteroids +3.125s - DEBUG: CreateRootSignature() BlurFilter +3.141s - DEBUG: CreateCommandSignature() +3.141s - DEBUG: CreateGraphicsPipelineState() - All +3.187s - DEBUG: Creating Asteroid and Skybox Textures +3.234s - DEBUG: Load Skybox +3.547s - DEBUG: Blur filter +3.562s - DEBUG: sample create +3.562s - DEBUG: Create D2D/DWrite objects for rendering text. +3.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.609s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.625s - DEBUG: CreateFrameResources() Loop count: 4 +3.641s - DEBUG: CreateSubsets +3.672s - DEBUG: Using 4 subsets per frame. +3.687s - DEBUG: Loading Collada Scene +3.687s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.703s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.719s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.719s - DEBUG: SceneRenderer: create new Scene +8.547s - DEBUG: SceneRenderer: resize buffer +8.562s - DEBUG: SceneRenderer: LoadPipeline +8.562s - DEBUG: SceneRenderer: CreatePSO +8.578s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.578s - DEBUG serializedLayout size: 428 buffer: 000001F05D07DE70 +8.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.625s - DEBUG: LoadPipeline: Creating Samplers +8.641s - DEBUG: SceneRenderer: CreateFrameResources +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.875s - DEBUG: Creating DX12 Test Window +8.922s - DEBUG: Resize called 800 x 600 +8.937s - DEBUG: CreateSwapChainForHwnd() +8.953s - DEBUG: MakeWindowAssociation() +8.969s - DEBUG: IDXGISwapChain1->QueryInterface() +9.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.062s - DEBUG: Create depth stencil/view +9.078s - DEBUG: Resize Scene +9.094s - DEBUG: Entering Main Loop +909.203s - DEBUG: stop test, send close message +909.766s - DEBUG: Exited Main Loop +909.781s - FPS: 14.726916 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 14:14:10 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.093s - *** Dedicated Memory: 134217728 +0.093s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.343s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.343s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.687s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.703s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.718s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.718s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.812s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.812s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.828s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.843s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.843s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.859s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.859s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.890s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.890s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.906s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.922s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.922s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.937s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.968s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.968s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.984s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.984s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.000s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.015s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.015s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.031s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.031s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.047s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.047s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.062s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.078s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.093s - *** Adapter [1]: Microsoft Basic Render Driver +1.109s - *** Dedicated Memory: 0 +1.109s - *** Software Adapter: Yes +1.125s - *** Direct3D 12 Support: Yes +1.140s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.140s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.156s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.156s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.172s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.672s - DEBUG: Setting up Scene: 0 Models +2.687s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.078s - DEBUG: Number of detected nodes on device: 1 +3.078s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.093s - DEBUG: MulitSample Enabled: MS4 Q0 +3.093s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.109s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.140s - DEBUG: D3D11On12CreateDevice() +3.156s - DEBUG: Create D2D/DWrite components. +3.172s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.172s - DEBUG: Create synchronization objects. +3.187s - DEBUG: CreateRootSignature() Generic +3.187s - DEBUG: CreateRootSignature() Quad +3.203s - DEBUG: CreateRootSignature() Asteroids +3.203s - DEBUG: CreateRootSignature() BlurFilter +3.218s - DEBUG: CreateCommandSignature() +3.234s - DEBUG: CreateGraphicsPipelineState() - All +3.281s - DEBUG: Creating Asteroid and Skybox Textures +3.328s - DEBUG: Load Skybox +3.375s - DEBUG: Blur filter +3.390s - DEBUG: sample create +3.406s - DEBUG: Create D2D/DWrite objects for rendering text. +3.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.437s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.453s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.468s - DEBUG: CreateFrameResources() Loop count: 4 +3.484s - DEBUG: CreateSubsets +3.500s - DEBUG: Using 4 subsets per frame. +3.515s - DEBUG: Loading Collada Scene +3.515s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.531s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.547s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.547s - DEBUG: SceneRenderer: create new Scene +8.015s - DEBUG: SceneRenderer: resize buffer +8.015s - DEBUG: SceneRenderer: LoadPipeline +8.031s - DEBUG: SceneRenderer: CreatePSO +8.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.047s - DEBUG serializedLayout size: 428 buffer: 0000022F4BC09440 +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.078s - DEBUG: LoadPipeline: Creating Samplers +8.093s - DEBUG: SceneRenderer: CreateFrameResources +8.093s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.265s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.281s - DEBUG: Creating DX12 Test Window +8.312s - DEBUG: Resize called 800 x 600 +8.343s - DEBUG: CreateSwapChainForHwnd() +8.359s - DEBUG: MakeWindowAssociation() +8.375s - DEBUG: IDXGISwapChain1->QueryInterface() +8.390s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.437s - DEBUG: Create depth stencil/view +8.437s - DEBUG: Resize Scene +8.468s - DEBUG: Entering Main Loop +8.484s - DEBUG: Resize called 800 x 600 +8.500s - DEBUG: Resize Swap Chain Buffers +8.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.562s - DEBUG: Create depth stencil/view +8.578s - DEBUG: Resize Scene +908.562s - DEBUG: stop test, send close message +908.953s - DEBUG: Exited Main Loop +908.968s - FPS: 13.662115 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 14:29:20 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.188s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.203s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.234s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.344s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.359s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.406s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.453s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.453s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.469s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.531s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.734s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.859s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.906s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.922s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.984s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.000s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.016s - *** Adapter [1]: Microsoft Basic Render Driver +1.031s - *** Dedicated Memory: 0 +1.031s - *** Software Adapter: Yes +1.047s - *** Direct3D 12 Support: Yes +1.063s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.078s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.078s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.094s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.063s - DEBUG: Setting up Scene: 0 Models +3.078s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.109s - DEBUG: Number of detected nodes on device: 1 +3.125s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.125s - DEBUG: MulitSample Enabled: MS4 Q0 +3.156s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.172s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.188s - DEBUG: D3D11On12CreateDevice() +3.203s - DEBUG: Create D2D/DWrite components. +3.219s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.234s - DEBUG: Create synchronization objects. +3.234s - DEBUG: CreateRootSignature() Generic +3.250s - DEBUG: CreateRootSignature() Quad +3.266s - DEBUG: CreateRootSignature() Asteroids +3.266s - DEBUG: CreateRootSignature() BlurFilter +3.281s - DEBUG: CreateCommandSignature() +3.297s - DEBUG: CreateGraphicsPipelineState() - All +3.359s - DEBUG: Creating Asteroid and Skybox Textures +3.422s - DEBUG: Load Skybox +3.469s - DEBUG: Blur filter +3.484s - DEBUG: sample create +3.484s - DEBUG: Create D2D/DWrite objects for rendering text. +3.500s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.531s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.563s - DEBUG: CreateFrameResources() Loop count: 4 +3.578s - DEBUG: CreateSubsets +3.594s - DEBUG: Using 4 subsets per frame. +3.609s - DEBUG: Loading Collada Scene +3.625s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.641s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.641s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.656s - DEBUG: SceneRenderer: create new Scene +8.469s - DEBUG: SceneRenderer: resize buffer +8.484s - DEBUG: SceneRenderer: LoadPipeline +8.484s - DEBUG: SceneRenderer: CreatePSO +8.500s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.516s - DEBUG serializedLayout size: 428 buffer: 0000014B99CC8EA0 +8.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.547s - DEBUG: LoadPipeline: Creating Samplers +8.563s - DEBUG: SceneRenderer: CreateFrameResources +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.984s - DEBUG: Creating DX12 Test Window +9.016s - DEBUG: Resize called 800 x 600 +9.031s - DEBUG: CreateSwapChainForHwnd() +9.063s - DEBUG: MakeWindowAssociation() +9.078s - DEBUG: IDXGISwapChain1->QueryInterface() +9.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.156s - DEBUG: Create depth stencil/view +9.234s - DEBUG: Resize Scene +9.250s - DEBUG: Entering Main Loop +909.531s - DEBUG: stop test, send close message +909.781s - DEBUG: Exited Main Loop +909.813s - FPS: 14.099651 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 14:44:31 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.641s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.844s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.938s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.938s - *** Adapter [1]: Microsoft Basic Render Driver +0.953s - *** Dedicated Memory: 0 +0.969s - *** Software Adapter: Yes +0.984s - *** Direct3D 12 Support: Yes +0.984s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.000s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.031s - DEBUG: Setting up Scene: 0 Models +3.047s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.094s - DEBUG: Number of detected nodes on device: 1 +3.094s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.109s - DEBUG: MulitSample Enabled: MS4 Q0 +3.125s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.156s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.172s - DEBUG: D3D11On12CreateDevice() +3.203s - DEBUG: Create D2D/DWrite components. +3.203s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.219s - DEBUG: Create synchronization objects. +3.234s - DEBUG: CreateRootSignature() Generic +3.250s - DEBUG: CreateRootSignature() Quad +3.266s - DEBUG: CreateRootSignature() Asteroids +3.266s - DEBUG: CreateRootSignature() BlurFilter +3.281s - DEBUG: CreateCommandSignature() +3.297s - DEBUG: CreateGraphicsPipelineState() - All +3.359s - DEBUG: Creating Asteroid and Skybox Textures +3.422s - DEBUG: Load Skybox +3.484s - DEBUG: Blur filter +3.500s - DEBUG: sample create +3.516s - DEBUG: Create D2D/DWrite objects for rendering text. +3.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.563s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.609s - DEBUG: CreateFrameResources() Loop count: 4 +3.609s - DEBUG: CreateSubsets +3.672s - DEBUG: Using 4 subsets per frame. +3.688s - DEBUG: Loading Collada Scene +3.703s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.719s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.734s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.734s - DEBUG: SceneRenderer: create new Scene +8.641s - DEBUG: SceneRenderer: resize buffer +8.641s - DEBUG: SceneRenderer: LoadPipeline +8.656s - DEBUG: SceneRenderer: CreatePSO +8.672s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.688s - DEBUG serializedLayout size: 428 buffer: 0000021BFE361810 +8.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.719s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.734s - DEBUG: LoadPipeline: Creating Samplers +8.750s - DEBUG: SceneRenderer: CreateFrameResources +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.203s - DEBUG: Creating DX12 Test Window +9.219s - DEBUG: Resize called 800 x 600 +9.250s - DEBUG: CreateSwapChainForHwnd() +9.266s - DEBUG: MakeWindowAssociation() +9.281s - DEBUG: IDXGISwapChain1->QueryInterface() +9.297s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.359s - DEBUG: Create depth stencil/view +9.375s - DEBUG: Resize Scene +9.391s - DEBUG: Entering Main Loop +909.484s - DEBUG: stop test, send close message +910.000s - DEBUG: Exited Main Loop +910.016s - FPS: 13.581914 +0.250s - DEBUG: Starting...PT-D3D12Test32.exe +0.266s - DEBUG Path: C:\Program Files\BurnInTest +0.266s - DEBUG Command line: D3D12Test64.exe 0 +0.282s - Date: 02/26/24 14:59:43 +0.297s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.297s - DEBUG: Checking for d3d12.dll existence +0.313s - DEBUG: CreateDXGIFactory2() +0.328s - DEBUG: Enumerate Adapters... +0.344s - *** Adapter [0]: Intel(R) UHD Graphics +0.360s - *** Dedicated Memory: 134217728 +0.360s - *** Software Adapter: No +0.407s - *** Direct3D 12 Support: Yes +0.422s - *** Output: \\.\DISPLAY1 +0.422s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.438s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.453s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.453s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.469s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.485s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.485s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.500s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.516s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.516s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.532s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.532s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.547s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.563s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.563s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.578s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.594s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.594s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.657s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.672s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.672s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.735s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.750s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.875s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.891s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.907s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.907s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.922s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.938s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.938s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.969s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.969s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.985s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.000s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.000s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.016s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.016s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.032s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.047s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.047s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.063s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.110s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.125s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.125s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.141s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.172s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.188s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.188s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.203s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.219s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.219s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.235s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.250s - *** Adapter [1]: Microsoft Basic Render Driver +1.250s - *** Dedicated Memory: 0 +1.266s - *** Software Adapter: Yes +1.282s - *** Direct3D 12 Support: Yes +1.297s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.313s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.328s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.328s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.344s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.875s - DEBUG: Setting up Scene: 0 Models +2.875s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.266s - DEBUG: Number of detected nodes on device: 1 +3.266s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.282s - DEBUG: MulitSample Enabled: MS4 Q0 +3.282s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.297s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.328s - DEBUG: D3D11On12CreateDevice() +3.344s - DEBUG: Create D2D/DWrite components. +3.360s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.360s - DEBUG: Create synchronization objects. +3.375s - DEBUG: CreateRootSignature() Generic +3.547s - DEBUG: CreateRootSignature() Quad +3.563s - DEBUG: CreateRootSignature() Asteroids +3.563s - DEBUG: CreateRootSignature() BlurFilter +3.578s - DEBUG: CreateCommandSignature() +3.578s - DEBUG: CreateGraphicsPipelineState() - All +3.625s - DEBUG: Creating Asteroid and Skybox Textures +3.703s - DEBUG: Load Skybox +3.750s - DEBUG: Blur filter +3.750s - DEBUG: sample create +3.766s - DEBUG: Create D2D/DWrite objects for rendering text. +3.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.828s - DEBUG: CreateFrameResources() Loop count: 4 +3.828s - DEBUG: CreateSubsets +3.844s - DEBUG: Using 4 subsets per frame. +3.860s - DEBUG: Loading Collada Scene +3.875s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.907s - DEBUG: SceneRenderer: create new Scene +8.828s - DEBUG: SceneRenderer: resize buffer +8.844s - DEBUG: SceneRenderer: LoadPipeline +8.860s - DEBUG: SceneRenderer: CreatePSO +8.860s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.875s - DEBUG serializedLayout size: 428 buffer: 0000027874029460 +8.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.922s - DEBUG: LoadPipeline: Creating Samplers +8.938s - DEBUG: SceneRenderer: CreateFrameResources +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.110s - DEBUG: Creating DX12 Test Window +9.141s - DEBUG: Resize called 800 x 600 +9.157s - DEBUG: CreateSwapChainForHwnd() +9.188s - DEBUG: MakeWindowAssociation() +9.203s - DEBUG: IDXGISwapChain1->QueryInterface() +9.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.282s - DEBUG: Create depth stencil/view +9.297s - DEBUG: Resize Scene +9.313s - DEBUG: Entering Main Loop +909.407s - DEBUG: stop test, send close message +909.875s - DEBUG: Exited Main Loop +909.875s - FPS: 14.319506 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 15:14:54 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.079s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.157s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.204s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.204s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.563s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.563s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.579s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.579s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.594s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.625s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.641s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.641s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.704s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.704s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.719s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.782s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.829s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.032s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.047s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.047s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.063s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.063s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.079s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.079s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.094s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.110s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.110s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.329s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.329s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.344s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.344s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.360s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.360s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.375s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.391s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.391s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.407s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.422s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.422s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.438s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.438s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.454s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.641s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.641s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.657s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.657s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.672s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.672s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.688s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.688s - *** Adapter [1]: Microsoft Basic Render Driver +1.704s - *** Dedicated Memory: 0 +1.719s - *** Software Adapter: Yes +1.735s - *** Direct3D 12 Support: Yes +1.735s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.750s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.766s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.766s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.782s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.344s - DEBUG: Setting up Scene: 0 Models +3.344s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.844s - DEBUG: Number of detected nodes on device: 1 +3.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.860s - DEBUG: MulitSample Enabled: MS4 Q0 +3.860s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.891s - DEBUG: D3D11On12CreateDevice() +3.907s - DEBUG: Create D2D/DWrite components. +3.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.938s - DEBUG: Create synchronization objects. +3.954s - DEBUG: CreateRootSignature() Generic +3.954s - DEBUG: CreateRootSignature() Quad +3.969s - DEBUG: CreateRootSignature() Asteroids +3.969s - DEBUG: CreateRootSignature() BlurFilter +3.985s - DEBUG: CreateCommandSignature() +3.985s - DEBUG: CreateGraphicsPipelineState() - All +4.032s - DEBUG: Creating Asteroid and Skybox Textures +4.094s - DEBUG: Load Skybox +4.141s - DEBUG: Blur filter +4.157s - DEBUG: sample create +4.172s - DEBUG: Create D2D/DWrite objects for rendering text. +4.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.204s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.235s - DEBUG: CreateFrameResources() Loop count: 4 +4.235s - DEBUG: CreateSubsets +4.266s - DEBUG: Using 4 subsets per frame. +4.282s - DEBUG: Loading Collada Scene +4.297s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.313s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.313s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.329s - DEBUG: SceneRenderer: create new Scene +9.235s - DEBUG: SceneRenderer: resize buffer +9.250s - DEBUG: SceneRenderer: LoadPipeline +9.266s - DEBUG: SceneRenderer: CreatePSO +9.266s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.282s - DEBUG serializedLayout size: 428 buffer: 0000023F6EF082A0 +9.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.344s - DEBUG: LoadPipeline: Creating Samplers +9.360s - DEBUG: SceneRenderer: CreateFrameResources +9.360s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.454s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.454s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.532s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.563s - DEBUG: Creating DX12 Test Window +9.610s - DEBUG: Resize called 800 x 600 +9.625s - DEBUG: CreateSwapChainForHwnd() +9.657s - DEBUG: MakeWindowAssociation() +9.672s - DEBUG: IDXGISwapChain1->QueryInterface() +9.688s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.829s - DEBUG: Create depth stencil/view +9.844s - DEBUG: Resize Scene +9.860s - DEBUG: Entering Main Loop +9.860s - DEBUG: Resize called 800 x 600 +9.875s - DEBUG: Resize Swap Chain Buffers +9.907s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.938s - DEBUG: Create depth stencil/view +9.954s - DEBUG: Resize Scene +909.969s - DEBUG: stop test, send close message +910.938s - DEBUG: Exited Main Loop +910.969s - FPS: 14.228700 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 15:30:06 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.282s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.438s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.782s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.782s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.828s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.891s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.891s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.907s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.907s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.969s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.985s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.000s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.016s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.032s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.032s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.047s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.063s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.063s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.078s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.078s - *** Adapter [1]: Microsoft Basic Render Driver +1.094s - *** Dedicated Memory: 0 +1.110s - *** Software Adapter: Yes +1.125s - *** Direct3D 12 Support: Yes +1.141s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.157s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.172s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.188s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.188s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.953s - DEBUG: Setting up Scene: 0 Models +2.969s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.313s - DEBUG: Number of detected nodes on device: 1 +3.313s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.328s - DEBUG: MulitSample Enabled: MS4 Q0 +3.328s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.344s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.375s - DEBUG: D3D11On12CreateDevice() +3.407s - DEBUG: Create D2D/DWrite components. +3.422s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.422s - DEBUG: Create synchronization objects. +3.438s - DEBUG: CreateRootSignature() Generic +3.453s - DEBUG: CreateRootSignature() Quad +3.657s - DEBUG: CreateRootSignature() Asteroids +3.657s - DEBUG: CreateRootSignature() BlurFilter +3.672s - DEBUG: CreateCommandSignature() +3.672s - DEBUG: CreateGraphicsPipelineState() - All +3.719s - DEBUG: Creating Asteroid and Skybox Textures +3.782s - DEBUG: Load Skybox +3.828s - DEBUG: Blur filter +3.844s - DEBUG: sample create +3.844s - DEBUG: Create D2D/DWrite objects for rendering text. +3.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.907s - DEBUG: CreateFrameResources() Loop count: 4 +3.922s - DEBUG: CreateSubsets +3.938s - DEBUG: Using 4 subsets per frame. +3.953s - DEBUG: Loading Collada Scene +3.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.985s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.985s - DEBUG: SceneRenderer: create new Scene +8.985s - DEBUG: SceneRenderer: resize buffer +8.985s - DEBUG: SceneRenderer: LoadPipeline +9.000s - DEBUG: SceneRenderer: CreatePSO +9.016s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.032s - DEBUG serializedLayout size: 428 buffer: 0000021D7EB2BAA0 +9.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.063s - DEBUG: LoadPipeline: Creating Samplers +9.078s - DEBUG: SceneRenderer: CreateFrameResources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.235s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.282s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.282s - DEBUG: Creating DX12 Test Window +9.313s - DEBUG: Resize called 800 x 600 +9.344s - DEBUG: CreateSwapChainForHwnd() +9.360s - DEBUG: MakeWindowAssociation() +9.375s - DEBUG: IDXGISwapChain1->QueryInterface() +9.407s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.485s - DEBUG: Create depth stencil/view +9.500s - DEBUG: Resize Scene +9.516s - DEBUG: Entering Main Loop +909.657s - DEBUG: stop test, send close message +910.469s - DEBUG: Exited Main Loop +910.485s - FPS: 14.058450 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 15:45:18 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.360s - *** Output: \\.\DISPLAY1 +0.360s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.375s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.375s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.391s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.391s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.407s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.407s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.407s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.625s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.641s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.641s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.657s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.657s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.672s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.688s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.688s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.703s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.735s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.750s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.766s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.813s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.813s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.828s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.844s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.891s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.891s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.907s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.922s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.922s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.938s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.953s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.953s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.969s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.969s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.985s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.000s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.000s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.016s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.016s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.032s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.032s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.047s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.047s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.110s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.125s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.125s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.141s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.141s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.157s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.157s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.172s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.172s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.172s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.188s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.188s - *** Adapter [1]: Microsoft Basic Render Driver +1.203s - *** Dedicated Memory: 0 +1.203s - *** Software Adapter: Yes +1.219s - *** Direct3D 12 Support: Yes +1.219s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.235s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.235s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.547s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.547s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.110s - DEBUG: Setting up Scene: 0 Models +3.110s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.157s - DEBUG: Number of detected nodes on device: 1 +3.157s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.172s - DEBUG: MulitSample Enabled: MS4 Q0 +3.172s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.188s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.235s - DEBUG: D3D11On12CreateDevice() +3.250s - DEBUG: Create D2D/DWrite components. +3.266s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.282s - DEBUG: Create synchronization objects. +3.282s - DEBUG: CreateRootSignature() Generic +3.297s - DEBUG: CreateRootSignature() Quad +3.297s - DEBUG: CreateRootSignature() Asteroids +3.313s - DEBUG: CreateRootSignature() BlurFilter +3.328s - DEBUG: CreateCommandSignature() +3.328s - DEBUG: CreateGraphicsPipelineState() - All +3.407s - DEBUG: Creating Asteroid and Skybox Textures +3.469s - DEBUG: Load Skybox +3.516s - DEBUG: Blur filter +3.547s - DEBUG: sample create +3.547s - DEBUG: Create D2D/DWrite objects for rendering text. +3.563s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.625s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.625s - DEBUG: CreateFrameResources() Loop count: 4 +3.641s - DEBUG: CreateSubsets +3.657s - DEBUG: Using 4 subsets per frame. +3.672s - DEBUG: Loading Collada Scene +3.688s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.688s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.703s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.703s - DEBUG: SceneRenderer: create new Scene +8.907s - DEBUG: SceneRenderer: resize buffer +8.922s - DEBUG: SceneRenderer: LoadPipeline +8.922s - DEBUG: SceneRenderer: CreatePSO +8.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.953s - DEBUG serializedLayout size: 428 buffer: 000001DD7DD53280 +8.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.000s - DEBUG: LoadPipeline: Creating Samplers +9.016s - DEBUG: SceneRenderer: CreateFrameResources +9.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.157s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.203s - DEBUG: Creating DX12 Test Window +9.235s - DEBUG: Resize called 800 x 600 +9.250s - DEBUG: CreateSwapChainForHwnd() +9.282s - DEBUG: MakeWindowAssociation() +9.297s - DEBUG: IDXGISwapChain1->QueryInterface() +9.313s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.360s - DEBUG: Create depth stencil/view +9.375s - DEBUG: Resize Scene +9.391s - DEBUG: Entering Main Loop +909.485s - DEBUG: stop test, send close message +910.078s - DEBUG: Exited Main Loop +910.094s - FPS: 13.889812 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/26/24 16:00:30 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.157s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.532s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.547s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.547s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.563s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.594s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.594s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.610s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.672s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.672s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.782s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.813s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.891s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.907s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.907s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.985s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.016s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.032s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.032s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.047s - *** Adapter [1]: Microsoft Basic Render Driver +1.047s - *** Dedicated Memory: 0 +1.063s - *** Software Adapter: Yes +1.063s - *** Direct3D 12 Support: Yes +1.078s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.094s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.828s - DEBUG: Setting up Scene: 0 Models +2.844s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.375s - DEBUG: Number of detected nodes on device: 1 +3.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.688s - DEBUG: MulitSample Enabled: MS4 Q0 +3.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.735s - DEBUG: D3D11On12CreateDevice() +3.766s - DEBUG: Create D2D/DWrite components. +3.766s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.782s - DEBUG: Create synchronization objects. +3.797s - DEBUG: CreateRootSignature() Generic +3.797s - DEBUG: CreateRootSignature() Quad +3.813s - DEBUG: CreateRootSignature() Asteroids +4.032s - DEBUG: CreateRootSignature() BlurFilter +4.313s - DEBUG: CreateCommandSignature() +4.313s - DEBUG: CreateGraphicsPipelineState() - All +4.360s - DEBUG: Creating Asteroid and Skybox Textures +4.438s - DEBUG: Load Skybox +4.485s - DEBUG: Blur filter +4.500s - DEBUG: sample create +4.516s - DEBUG: Create D2D/DWrite objects for rendering text. +4.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.532s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.563s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.563s - DEBUG: CreateFrameResources() Loop count: 4 +4.578s - DEBUG: CreateSubsets +4.625s - DEBUG: Using 4 subsets per frame. +4.625s - DEBUG: Loading Collada Scene +4.641s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.657s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.657s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.672s - DEBUG: SceneRenderer: create new Scene +9.547s - DEBUG: SceneRenderer: resize buffer +9.547s - DEBUG: SceneRenderer: LoadPipeline +9.563s - DEBUG: SceneRenderer: CreatePSO +9.563s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.578s - DEBUG serializedLayout size: 428 buffer: 000001ED8004A480 +9.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.625s - DEBUG: LoadPipeline: Creating Samplers +9.844s - DEBUG: SceneRenderer: CreateFrameResources +9.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +10.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +10.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +10.016s - DEBUG: Creating DX12 Test Window +10.047s - DEBUG: Resize called 800 x 600 +10.063s - DEBUG: CreateSwapChainForHwnd() +10.094s - DEBUG: MakeWindowAssociation() +10.110s - DEBUG: IDXGISwapChain1->QueryInterface() +10.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +10.188s - DEBUG: Create depth stencil/view +10.219s - DEBUG: Resize Scene +10.219s - DEBUG: Entering Main Loop +910.344s - DEBUG: stop test, send close message +910.813s - DEBUG: Exited Main Loop +910.813s - FPS: 13.790717 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 16:15:42 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.188s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.234s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.234s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.422s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.438s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.438s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.516s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.688s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.719s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.813s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.813s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.891s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.938s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.984s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.000s - *** Adapter [1]: Microsoft Basic Render Driver +1.016s - *** Dedicated Memory: 0 +1.031s - *** Software Adapter: Yes +1.031s - *** Direct3D 12 Support: Yes +1.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.063s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.078s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.594s - DEBUG: Setting up Scene: 0 Models +2.609s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.016s - DEBUG: Number of detected nodes on device: 1 +3.016s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.031s - DEBUG: MulitSample Enabled: MS4 Q0 +3.031s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.047s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.063s - DEBUG: D3D11On12CreateDevice() +3.094s - DEBUG: Create D2D/DWrite components. +3.094s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.109s - DEBUG: Create synchronization objects. +3.125s - DEBUG: CreateRootSignature() Generic +3.125s - DEBUG: CreateRootSignature() Quad +3.141s - DEBUG: CreateRootSignature() Asteroids +3.531s - DEBUG: CreateRootSignature() BlurFilter +3.531s - DEBUG: CreateCommandSignature() +3.547s - DEBUG: CreateGraphicsPipelineState() - All +3.609s - DEBUG: Creating Asteroid and Skybox Textures +3.672s - DEBUG: Load Skybox +3.734s - DEBUG: Blur filter +3.734s - DEBUG: sample create +3.750s - DEBUG: Create D2D/DWrite objects for rendering text. +3.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.828s - DEBUG: CreateFrameResources() Loop count: 4 +3.844s - DEBUG: CreateSubsets +3.875s - DEBUG: Using 4 subsets per frame. +3.875s - DEBUG: Loading Collada Scene +3.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.922s - DEBUG: SceneRenderer: create new Scene +8.500s - DEBUG: SceneRenderer: resize buffer +8.500s - DEBUG: SceneRenderer: LoadPipeline +8.516s - DEBUG: SceneRenderer: CreatePSO +8.516s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.531s - DEBUG serializedLayout size: 428 buffer: 000001CE39270A60 +8.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.578s - DEBUG: LoadPipeline: Creating Samplers +8.594s - DEBUG: SceneRenderer: CreateFrameResources +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.813s - DEBUG: Creating DX12 Test Window +8.844s - DEBUG: Resize called 800 x 600 +8.859s - DEBUG: CreateSwapChainForHwnd() +8.875s - DEBUG: MakeWindowAssociation() +8.891s - DEBUG: IDXGISwapChain1->QueryInterface() +8.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.984s - DEBUG: Create depth stencil/view +9.000s - DEBUG: Resize Scene +9.016s - DEBUG: Entering Main Loop +9.031s - DEBUG: Resize called 800 x 600 +9.047s - DEBUG: Resize Swap Chain Buffers +9.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.109s - DEBUG: Create depth stencil/view +9.125s - DEBUG: Resize Scene +909.094s - DEBUG: stop test, send close message +909.531s - DEBUG: Exited Main Loop +909.563s - FPS: 13.655621 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 16:30:53 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.625s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.641s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.641s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.703s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.719s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.781s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.891s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.906s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.906s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.922s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.922s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.938s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.938s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.953s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.953s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.969s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.984s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.984s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.000s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.016s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.016s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.031s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.031s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.047s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.047s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.078s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.109s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.125s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.125s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.141s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.141s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.172s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.172s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.188s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.188s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.203s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.203s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.219s - *** Adapter [1]: Microsoft Basic Render Driver +1.219s - *** Dedicated Memory: 0 +1.531s - *** Software Adapter: Yes +1.531s - *** Direct3D 12 Support: Yes +1.547s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.547s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.563s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.563s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.578s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.109s - DEBUG: Setting up Scene: 0 Models +3.109s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.156s - DEBUG: Number of detected nodes on device: 1 +3.172s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.188s - DEBUG: MulitSample Enabled: MS4 Q0 +3.188s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.219s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.234s - DEBUG: D3D11On12CreateDevice() +3.250s - DEBUG: Create D2D/DWrite components. +3.266s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.281s - DEBUG: Create synchronization objects. +3.297s - DEBUG: CreateRootSignature() Generic +3.297s - DEBUG: CreateRootSignature() Quad +3.313s - DEBUG: CreateRootSignature() Asteroids +3.313s - DEBUG: CreateRootSignature() BlurFilter +3.328s - DEBUG: CreateCommandSignature() +3.516s - DEBUG: CreateGraphicsPipelineState() - All +3.844s - DEBUG: Creating Asteroid and Skybox Textures +3.922s - DEBUG: Load Skybox +3.969s - DEBUG: Blur filter +3.984s - DEBUG: sample create +4.000s - DEBUG: Create D2D/DWrite objects for rendering text. +4.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.047s - DEBUG: CreateFrameResources() Loop count: 4 +4.063s - DEBUG: CreateSubsets +4.078s - DEBUG: Using 4 subsets per frame. +4.094s - DEBUG: Loading Collada Scene +4.109s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.141s - DEBUG: SceneRenderer: create new Scene +8.875s - DEBUG: SceneRenderer: resize buffer +8.891s - DEBUG: SceneRenderer: LoadPipeline +8.906s - DEBUG: SceneRenderer: CreatePSO +8.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.922s - DEBUG serializedLayout size: 428 buffer: 00000263583A9DE0 +8.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.969s - DEBUG: LoadPipeline: Creating Samplers +8.984s - DEBUG: SceneRenderer: CreateFrameResources +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.156s - DEBUG: Creating DX12 Test Window +9.188s - DEBUG: Resize called 800 x 600 +9.219s - DEBUG: CreateSwapChainForHwnd() +9.250s - DEBUG: MakeWindowAssociation() +9.250s - DEBUG: IDXGISwapChain1->QueryInterface() +9.266s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.313s - DEBUG: Create depth stencil/view +9.328s - DEBUG: Resize Scene +9.344s - DEBUG: Entering Main Loop +9.359s - DEBUG: Resize called 800 x 600 +9.359s - DEBUG: Resize Swap Chain Buffers +9.391s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.422s - DEBUG: Create depth stencil/view +9.438s - DEBUG: Resize Scene +909.453s - DEBUG: stop test, send close message +909.750s - DEBUG: Exited Main Loop +909.766s - FPS: 13.263656 +0.016s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.032s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 16:46:04 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.063s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.110s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.157s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.219s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.282s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.625s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.625s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.672s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.688s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.782s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.828s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.828s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.844s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.860s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.860s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.891s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.891s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.907s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.938s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.985s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.000s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.016s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.032s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.032s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.047s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.110s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.110s - *** Adapter [1]: Microsoft Basic Render Driver +1.125s - *** Dedicated Memory: 0 +1.125s - *** Software Adapter: Yes +1.141s - *** Direct3D 12 Support: Yes +1.157s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.157s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.172s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.188s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.188s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.797s - DEBUG: Setting up Scene: 0 Models +2.797s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.297s - DEBUG: Number of detected nodes on device: 1 +3.313s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.313s - DEBUG: MulitSample Enabled: MS4 Q0 +3.328s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.344s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.360s - DEBUG: D3D11On12CreateDevice() +3.391s - DEBUG: Create D2D/DWrite components. +3.407s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.422s - DEBUG: Create synchronization objects. +3.422s - DEBUG: CreateRootSignature() Generic +3.438s - DEBUG: CreateRootSignature() Quad +3.438s - DEBUG: CreateRootSignature() Asteroids +3.453s - DEBUG: CreateRootSignature() BlurFilter +3.469s - DEBUG: CreateCommandSignature() +3.672s - DEBUG: CreateGraphicsPipelineState() - All +3.703s - DEBUG: Creating Asteroid and Skybox Textures +3.766s - DEBUG: Load Skybox +3.813s - DEBUG: Blur filter +3.828s - DEBUG: sample create +3.828s - DEBUG: Create D2D/DWrite objects for rendering text. +3.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.875s - DEBUG: CreateFrameResources() Loop count: 4 +3.891s - DEBUG: CreateSubsets +3.907s - DEBUG: Using 4 subsets per frame. +3.922s - DEBUG: Loading Collada Scene +3.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.938s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.953s - DEBUG: SceneRenderer: create new Scene +8.516s - DEBUG: SceneRenderer: resize buffer +8.532s - DEBUG: SceneRenderer: LoadPipeline +8.532s - DEBUG: SceneRenderer: CreatePSO +8.547s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.547s - DEBUG serializedLayout size: 428 buffer: 00000255CBA976D0 +8.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.594s - DEBUG: LoadPipeline: Creating Samplers +8.610s - DEBUG: SceneRenderer: CreateFrameResources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.657s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.657s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.782s - DEBUG: Creating DX12 Test Window +8.797s - DEBUG: Resize called 800 x 600 +8.813s - DEBUG: CreateSwapChainForHwnd() +8.844s - DEBUG: MakeWindowAssociation() +8.844s - DEBUG: IDXGISwapChain1->QueryInterface() +8.860s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.938s - DEBUG: Create depth stencil/view +8.938s - DEBUG: Resize Scene +8.953s - DEBUG: Entering Main Loop +909.078s - DEBUG: stop test, send close message +909.516s - DEBUG: Exited Main Loop +909.532s - FPS: 13.479726 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/26/24 17:01:15 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.688s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.688s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.985s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.985s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.031s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.031s - *** Adapter [1]: Microsoft Basic Render Driver +1.047s - *** Dedicated Memory: 0 +1.047s - *** Software Adapter: Yes +1.063s - *** Direct3D 12 Support: Yes +1.078s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.078s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.625s - DEBUG: Setting up Scene: 0 Models +2.641s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.672s - DEBUG: Number of detected nodes on device: 1 +2.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.688s - DEBUG: MulitSample Enabled: MS4 Q0 +2.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.735s - DEBUG: D3D11On12CreateDevice() +2.766s - DEBUG: Create D2D/DWrite components. +2.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.797s - DEBUG: Create synchronization objects. +2.813s - DEBUG: CreateRootSignature() Generic +2.813s - DEBUG: CreateRootSignature() Quad +2.828s - DEBUG: CreateRootSignature() Asteroids +2.844s - DEBUG: CreateRootSignature() BlurFilter +2.844s - DEBUG: CreateCommandSignature() +2.860s - DEBUG: CreateGraphicsPipelineState() - All +2.922s - DEBUG: Creating Asteroid and Skybox Textures +2.969s - DEBUG: Load Skybox +3.016s - DEBUG: Blur filter +3.016s - DEBUG: sample create +3.031s - DEBUG: Create D2D/DWrite objects for rendering text. +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.094s - DEBUG: CreateFrameResources() Loop count: 4 +3.110s - DEBUG: CreateSubsets +3.125s - DEBUG: Using 4 subsets per frame. +3.141s - DEBUG: Loading Collada Scene +3.156s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.156s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.172s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.172s - DEBUG: SceneRenderer: create new Scene +8.281s - DEBUG: SceneRenderer: resize buffer +8.297s - DEBUG: SceneRenderer: LoadPipeline +8.313s - DEBUG: SceneRenderer: CreatePSO +8.328s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.344s - DEBUG serializedLayout size: 428 buffer: 0000028F5239E9A0 +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.360s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.391s - DEBUG: LoadPipeline: Creating Samplers +8.406s - DEBUG: SceneRenderer: CreateFrameResources +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.610s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.641s - DEBUG: Creating DX12 Test Window +8.672s - DEBUG: Resize called 800 x 600 +8.688s - DEBUG: CreateSwapChainForHwnd() +8.719s - DEBUG: MakeWindowAssociation() +8.735s - DEBUG: IDXGISwapChain1->QueryInterface() +8.766s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.922s - DEBUG: Create depth stencil/view +8.938s - DEBUG: Resize Scene +8.953s - DEBUG: Entering Main Loop +8.969s - DEBUG: Resize called 800 x 600 +8.985s - DEBUG: Resize Swap Chain Buffers +9.016s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.047s - DEBUG: Create depth stencil/view +9.063s - DEBUG: Resize Scene +909.094s - DEBUG: stop test, send close message +909.625s - DEBUG: Exited Main Loop +909.625s - FPS: 12.627235 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 17:16:27 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.188s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.203s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.250s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.344s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.344s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.391s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.453s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.469s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.469s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.750s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.859s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.859s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.984s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.984s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.000s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.016s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.016s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.047s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.078s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.109s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.109s - *** Adapter [1]: Microsoft Basic Render Driver +1.125s - *** Dedicated Memory: 0 +1.141s - *** Software Adapter: Yes +1.141s - *** Direct3D 12 Support: Yes +1.156s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.172s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.172s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.188s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.188s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.969s - DEBUG: Setting up Scene: 0 Models +2.984s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.031s - DEBUG: Number of detected nodes on device: 1 +3.031s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.047s - DEBUG: MulitSample Enabled: MS4 Q0 +3.047s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.078s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.094s - DEBUG: D3D11On12CreateDevice() +3.109s - DEBUG: Create D2D/DWrite components. +3.125s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.141s - DEBUG: Create synchronization objects. +3.156s - DEBUG: CreateRootSignature() Generic +3.156s - DEBUG: CreateRootSignature() Quad +3.172s - DEBUG: CreateRootSignature() Asteroids +3.172s - DEBUG: CreateRootSignature() BlurFilter +3.188s - DEBUG: CreateCommandSignature() +3.203s - DEBUG: CreateGraphicsPipelineState() - All +3.250s - DEBUG: Creating Asteroid and Skybox Textures +3.297s - DEBUG: Load Skybox +3.344s - DEBUG: Blur filter +3.359s - DEBUG: sample create +3.375s - DEBUG: Create D2D/DWrite objects for rendering text. +3.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.438s - DEBUG: CreateFrameResources() Loop count: 4 +3.453s - DEBUG: CreateSubsets +3.484s - DEBUG: Using 4 subsets per frame. +3.484s - DEBUG: Loading Collada Scene +3.500s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.516s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.531s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.531s - DEBUG: SceneRenderer: create new Scene +8.375s - DEBUG: SceneRenderer: resize buffer +8.391s - DEBUG: SceneRenderer: LoadPipeline +8.391s - DEBUG: SceneRenderer: CreatePSO +8.406s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.406s - DEBUG serializedLayout size: 428 buffer: 00000265D2D749B0 +8.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.438s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.484s - DEBUG: LoadPipeline: Creating Samplers +8.484s - DEBUG: SceneRenderer: CreateFrameResources +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.703s - DEBUG: Creating DX12 Test Window +8.734s - DEBUG: Resize called 800 x 600 +8.750s - DEBUG: CreateSwapChainForHwnd() +8.766s - DEBUG: MakeWindowAssociation() +8.781s - DEBUG: IDXGISwapChain1->QueryInterface() +8.797s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.859s - DEBUG: Create depth stencil/view +8.891s - DEBUG: Resize Scene +8.891s - DEBUG: Entering Main Loop +909.016s - DEBUG: stop test, send close message +909.469s - DEBUG: Exited Main Loop +909.484s - FPS: 12.375899 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 17:31:37 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.609s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.797s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.828s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.859s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.891s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.891s - *** Adapter [1]: Microsoft Basic Render Driver +0.906s - *** Dedicated Memory: 0 +0.922s - *** Software Adapter: Yes +0.938s - *** Direct3D 12 Support: Yes +0.938s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.953s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.969s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.969s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.984s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.500s - DEBUG: Setting up Scene: 0 Models +2.500s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.703s - DEBUG: Number of detected nodes on device: 1 +2.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.719s - DEBUG: MulitSample Enabled: MS4 Q0 +2.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.750s - DEBUG: D3D11On12CreateDevice() +2.781s - DEBUG: Create D2D/DWrite components. +2.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.797s - DEBUG: Create synchronization objects. +2.813s - DEBUG: CreateRootSignature() Generic +2.813s - DEBUG: CreateRootSignature() Quad +2.828s - DEBUG: CreateRootSignature() Asteroids +2.844s - DEBUG: CreateRootSignature() BlurFilter +2.844s - DEBUG: CreateCommandSignature() +2.859s - DEBUG: CreateGraphicsPipelineState() - All +2.922s - DEBUG: Creating Asteroid and Skybox Textures +2.969s - DEBUG: Load Skybox +3.016s - DEBUG: Blur filter +3.031s - DEBUG: sample create +3.031s - DEBUG: Create D2D/DWrite objects for rendering text. +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.344s - DEBUG: CreateFrameResources() Loop count: 4 +3.375s - DEBUG: CreateSubsets +3.406s - DEBUG: Using 4 subsets per frame. +3.422s - DEBUG: Loading Collada Scene +3.438s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.438s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.453s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.469s - DEBUG: SceneRenderer: create new Scene +8.422s - DEBUG: SceneRenderer: resize buffer +8.438s - DEBUG: SceneRenderer: LoadPipeline +8.453s - DEBUG: SceneRenderer: CreatePSO +8.453s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.469s - DEBUG serializedLayout size: 428 buffer: 000001E7AF628980 +8.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.531s - DEBUG: LoadPipeline: Creating Samplers +8.531s - DEBUG: SceneRenderer: CreateFrameResources +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.703s - DEBUG: Creating DX12 Test Window +8.719s - DEBUG: Resize called 800 x 600 +8.750s - DEBUG: CreateSwapChainForHwnd() +8.766s - DEBUG: MakeWindowAssociation() +8.781s - DEBUG: IDXGISwapChain1->QueryInterface() +8.797s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.844s - DEBUG: Create depth stencil/view +8.859s - DEBUG: Resize Scene +8.875s - DEBUG: Entering Main Loop +908.969s - DEBUG: stop test, send close message +909.406s - DEBUG: Exited Main Loop +909.422s - FPS: 13.447824 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 17:46:48 +0.046s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.046s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.093s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.171s - *** Output: \\.\DISPLAY1 +0.187s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.187s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.203s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.218s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.234s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.265s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.296s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.312s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.390s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.421s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.421s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.437s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.515s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.546s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.546s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.593s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.593s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.671s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.671s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.703s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.718s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.765s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.796s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.812s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.812s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.843s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.843s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.890s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.921s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.921s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.968s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.968s - *** Adapter [1]: Microsoft Basic Render Driver +0.984s - *** Dedicated Memory: 0 +1.000s - *** Software Adapter: Yes +1.015s - *** Direct3D 12 Support: Yes +1.015s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.046s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.046s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.062s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.593s - DEBUG: Setting up Scene: 0 Models +2.609s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.750s - DEBUG: Number of detected nodes on device: 1 +2.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.765s - DEBUG: MulitSample Enabled: MS4 Q0 +2.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.812s - DEBUG: D3D11On12CreateDevice() +2.828s - DEBUG: Create D2D/DWrite components. +2.843s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.859s - DEBUG: Create synchronization objects. +2.859s - DEBUG: CreateRootSignature() Generic +2.875s - DEBUG: CreateRootSignature() Quad +2.890s - DEBUG: CreateRootSignature() Asteroids +2.890s - DEBUG: CreateRootSignature() BlurFilter +2.906s - DEBUG: CreateCommandSignature() +2.906s - DEBUG: CreateGraphicsPipelineState() - All +2.968s - DEBUG: Creating Asteroid and Skybox Textures +3.093s - DEBUG: Load Skybox +3.156s - DEBUG: Blur filter +3.171s - DEBUG: sample create +3.187s - DEBUG: Create D2D/DWrite objects for rendering text. +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.218s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.265s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.296s - DEBUG: CreateFrameResources() Loop count: 4 +3.312s - DEBUG: CreateSubsets +3.343s - DEBUG: Using 4 subsets per frame. +3.343s - DEBUG: Loading Collada Scene +3.359s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.375s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.390s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.406s - DEBUG: SceneRenderer: create new Scene +8.484s - DEBUG: SceneRenderer: resize buffer +8.500s - DEBUG: SceneRenderer: LoadPipeline +8.515s - DEBUG: SceneRenderer: CreatePSO +8.515s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.531s - DEBUG serializedLayout size: 428 buffer: 000002489CCB2740 +8.546s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.578s - DEBUG: LoadPipeline: Creating Samplers +8.593s - DEBUG: SceneRenderer: CreateFrameResources +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.671s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.734s - DEBUG: Creating DX12 Test Window +8.781s - DEBUG: Resize called 800 x 600 +8.812s - DEBUG: CreateSwapChainForHwnd() +8.843s - DEBUG: MakeWindowAssociation() +8.859s - DEBUG: IDXGISwapChain1->QueryInterface() +8.875s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.937s - DEBUG: Create depth stencil/view +8.953s - DEBUG: Resize Scene +8.968s - DEBUG: Entering Main Loop +8.984s - DEBUG: Resize called 800 x 600 +9.000s - DEBUG: Resize Swap Chain Buffers +9.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.062s - DEBUG: Create depth stencil/view +9.078s - DEBUG: Resize Scene +909.109s - DEBUG: stop test, send close message +909.593s - DEBUG: Exited Main Loop +909.609s - FPS: 13.466527 +0.016s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.032s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 18:01:59 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.063s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.110s - *** Adapter [0]: Intel(R) UHD Graphics +0.110s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.157s - *** Direct3D 12 Support: Yes +0.172s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.188s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.204s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.235s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.282s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.282s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.313s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.329s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.438s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.438s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.516s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.579s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.579s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.672s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.704s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.860s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.907s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.954s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.954s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.969s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.985s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.016s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.032s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.047s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.047s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.063s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.079s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.079s - *** Adapter [1]: Microsoft Basic Render Driver +1.094s - *** Dedicated Memory: 0 +1.094s - *** Software Adapter: Yes +1.110s - *** Direct3D 12 Support: Yes +1.125s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.125s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.157s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.157s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.735s - DEBUG: Setting up Scene: 0 Models +3.250s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.532s - DEBUG: Number of detected nodes on device: 1 +3.547s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.547s - DEBUG: MulitSample Enabled: MS4 Q0 +3.563s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.579s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.594s - DEBUG: D3D11On12CreateDevice() +3.610s - DEBUG: Create D2D/DWrite components. +3.625s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.641s - DEBUG: Create synchronization objects. +3.641s - DEBUG: CreateRootSignature() Generic +3.657s - DEBUG: CreateRootSignature() Quad +3.657s - DEBUG: CreateRootSignature() Asteroids +3.672s - DEBUG: CreateRootSignature() BlurFilter +3.672s - DEBUG: CreateCommandSignature() +3.688s - DEBUG: CreateGraphicsPipelineState() - All +3.735s - DEBUG: Creating Asteroid and Skybox Textures +3.782s - DEBUG: Load Skybox +3.954s - DEBUG: Blur filter +3.954s - DEBUG: sample create +3.969s - DEBUG: Create D2D/DWrite objects for rendering text. +3.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.016s - DEBUG: CreateFrameResources() Loop count: 4 +4.032s - DEBUG: CreateSubsets +4.047s - DEBUG: Using 4 subsets per frame. +4.063s - DEBUG: Loading Collada Scene +4.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.079s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.079s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.094s - DEBUG: SceneRenderer: create new Scene +9.032s - DEBUG: SceneRenderer: resize buffer +9.032s - DEBUG: SceneRenderer: LoadPipeline +9.047s - DEBUG: SceneRenderer: CreatePSO +9.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.063s - DEBUG serializedLayout size: 428 buffer: 0000021C4F70E930 +9.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.094s - DEBUG: LoadPipeline: Creating Samplers +9.110s - DEBUG: SceneRenderer: CreateFrameResources +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.204s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.204s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.266s - DEBUG: Creating DX12 Test Window +9.282s - DEBUG: Resize called 800 x 600 +9.313s - DEBUG: CreateSwapChainForHwnd() +9.344s - DEBUG: MakeWindowAssociation() +9.344s - DEBUG: IDXGISwapChain1->QueryInterface() +9.360s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.485s - DEBUG: Create depth stencil/view +9.516s - DEBUG: Resize Scene +9.547s - DEBUG: Entering Main Loop +9.579s - DEBUG: Resize called 800 x 600 +9.594s - DEBUG: Resize Swap Chain Buffers +9.704s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.735s - DEBUG: Create depth stencil/view +9.750s - DEBUG: Resize Scene +909.829s - DEBUG: stop test, send close message +910.547s - DEBUG: Exited Main Loop +910.750s - FPS: 13.582255 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 18:17:11 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.062s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.093s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.140s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.187s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.218s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.218s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.265s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.265s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.312s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.343s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.343s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.437s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.593s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.593s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.687s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.718s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.718s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.765s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.797s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.812s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.843s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.859s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.859s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.875s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.890s - *** Adapter [1]: Microsoft Basic Render Driver +0.890s - *** Dedicated Memory: 0 +0.906s - *** Software Adapter: Yes +0.906s - *** Direct3D 12 Support: Yes +0.922s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.937s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.937s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.953s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.968s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.390s - DEBUG: Setting up Scene: 0 Models +2.406s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.562s - DEBUG: Number of detected nodes on device: 1 +2.578s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.578s - DEBUG: MulitSample Enabled: MS4 Q0 +2.593s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.593s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.625s - DEBUG: D3D11On12CreateDevice() +2.656s - DEBUG: Create D2D/DWrite components. +2.656s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.672s - DEBUG: Create synchronization objects. +2.672s - DEBUG: CreateRootSignature() Generic +2.687s - DEBUG: CreateRootSignature() Quad +2.703s - DEBUG: CreateRootSignature() Asteroids +2.718s - DEBUG: CreateRootSignature() BlurFilter +2.718s - DEBUG: CreateCommandSignature() +2.734s - DEBUG: CreateGraphicsPipelineState() - All +2.781s - DEBUG: Creating Asteroid and Skybox Textures +2.828s - DEBUG: Load Skybox +2.875s - DEBUG: Blur filter +2.890s - DEBUG: sample create +2.906s - DEBUG: Create D2D/DWrite objects for rendering text. +2.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.953s - DEBUG: CreateFrameResources() Loop count: 4 +2.953s - DEBUG: CreateSubsets +2.984s - DEBUG: Using 4 subsets per frame. +2.984s - DEBUG: Loading Collada Scene +3.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.015s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.015s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.031s - DEBUG: SceneRenderer: create new Scene +7.406s - DEBUG: SceneRenderer: resize buffer +7.422s - DEBUG: SceneRenderer: LoadPipeline +7.422s - DEBUG: SceneRenderer: CreatePSO +7.437s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.437s - DEBUG serializedLayout size: 428 buffer: 0000014E65A1A840 +7.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.468s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.500s - DEBUG: LoadPipeline: Creating Samplers +7.500s - DEBUG: SceneRenderer: CreateFrameResources +7.515s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.672s - DEBUG: Creating DX12 Test Window +7.703s - DEBUG: Resize called 800 x 600 +7.718s - DEBUG: CreateSwapChainForHwnd() +7.734s - DEBUG: MakeWindowAssociation() +7.750s - DEBUG: IDXGISwapChain1->QueryInterface() +7.765s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.812s - DEBUG: Create depth stencil/view +7.828s - DEBUG: Resize Scene +7.843s - DEBUG: Entering Main Loop +7.859s - DEBUG: Resize called 800 x 600 +7.875s - DEBUG: Resize Swap Chain Buffers +7.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.937s - DEBUG: Create depth stencil/view +7.937s - DEBUG: Resize Scene +908.000s - DEBUG: stop test, send close message +908.390s - DEBUG: Exited Main Loop +908.390s - FPS: 13.667666 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 18:32:21 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.079s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.157s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.297s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.313s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.313s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.329s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.329s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.344s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.360s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.375s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.375s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.391s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.407s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.454s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.454s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.485s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.485s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.500s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.500s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.579s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.594s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.704s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.750s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.829s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.829s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.907s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.954s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.954s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.985s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.016s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.016s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.032s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.032s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.047s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.063s - *** Adapter [1]: Microsoft Basic Render Driver +1.079s - *** Dedicated Memory: 0 +1.079s - *** Software Adapter: Yes +1.094s - *** Direct3D 12 Support: Yes +1.110s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.110s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.157s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.969s - DEBUG: Setting up Scene: 0 Models +2.969s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.016s - DEBUG: Number of detected nodes on device: 1 +3.032s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.047s - DEBUG: MulitSample Enabled: MS4 Q0 +3.047s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.063s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.094s - DEBUG: D3D11On12CreateDevice() +3.125s - DEBUG: Create D2D/DWrite components. +3.141s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.157s - DEBUG: Create synchronization objects. +3.172s - DEBUG: CreateRootSignature() Generic +3.188s - DEBUG: CreateRootSignature() Quad +3.219s - DEBUG: CreateRootSignature() Asteroids +3.219s - DEBUG: CreateRootSignature() BlurFilter +3.235s - DEBUG: CreateCommandSignature() +3.250s - DEBUG: CreateGraphicsPipelineState() - All +3.313s - DEBUG: Creating Asteroid and Skybox Textures +3.391s - DEBUG: Load Skybox +3.454s - DEBUG: Blur filter +3.469s - DEBUG: sample create +3.469s - DEBUG: Create D2D/DWrite objects for rendering text. +3.485s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.500s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.532s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.547s - DEBUG: CreateFrameResources() Loop count: 4 +3.547s - DEBUG: CreateSubsets +3.579s - DEBUG: Using 4 subsets per frame. +3.594s - DEBUG: Loading Collada Scene +3.610s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.625s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.625s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.641s - DEBUG: SceneRenderer: create new Scene +8.735s - DEBUG: SceneRenderer: resize buffer +8.735s - DEBUG: SceneRenderer: LoadPipeline +8.750s - DEBUG: SceneRenderer: CreatePSO +8.766s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.766s - DEBUG serializedLayout size: 428 buffer: 0000019A756E8770 +8.782s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.813s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.813s - DEBUG: LoadPipeline: Creating Samplers +8.829s - DEBUG: SceneRenderer: CreateFrameResources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.016s - DEBUG: Creating DX12 Test Window +9.047s - DEBUG: Resize called 800 x 600 +9.063s - DEBUG: CreateSwapChainForHwnd() +9.094s - DEBUG: MakeWindowAssociation() +9.110s - DEBUG: IDXGISwapChain1->QueryInterface() +9.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.188s - DEBUG: Create depth stencil/view +9.219s - DEBUG: Resize Scene +9.235s - DEBUG: Entering Main Loop +909.344s - DEBUG: stop test, send close message +909.844s - DEBUG: Exited Main Loop +909.844s - FPS: 13.401325 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 18:47:33 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.079s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.110s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.157s - *** Direct3D 12 Support: Yes +0.172s - *** Output: \\.\DISPLAY1 +0.188s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.188s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.204s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.235s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.282s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.282s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.313s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.329s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.422s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.719s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.766s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.766s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.782s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.829s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.844s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.891s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.907s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.922s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.922s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.938s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.938s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.985s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.985s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.000s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.266s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.266s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.282s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.297s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.297s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.313s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.313s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.313s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.329s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.344s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.344s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.360s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.375s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.375s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.391s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.407s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.422s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.422s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.438s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.454s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.469s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.469s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.485s - *** Adapter [1]: Microsoft Basic Render Driver +1.485s - *** Dedicated Memory: 0 +1.500s - *** Software Adapter: Yes +1.516s - *** Direct3D 12 Support: Yes +1.516s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.532s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.547s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.547s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.547s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.141s - DEBUG: Setting up Scene: 0 Models +3.157s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.204s - DEBUG: Number of detected nodes on device: 1 +3.204s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.219s - DEBUG: MulitSample Enabled: MS4 Q0 +3.235s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.250s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.266s - DEBUG: D3D11On12CreateDevice() +3.297s - DEBUG: Create D2D/DWrite components. +3.313s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.329s - DEBUG: Create synchronization objects. +3.329s - DEBUG: CreateRootSignature() Generic +3.344s - DEBUG: CreateRootSignature() Quad +3.360s - DEBUG: CreateRootSignature() Asteroids +3.360s - DEBUG: CreateRootSignature() BlurFilter +3.375s - DEBUG: CreateCommandSignature() +3.391s - DEBUG: CreateGraphicsPipelineState() - All +3.438s - DEBUG: Creating Asteroid and Skybox Textures +3.485s - DEBUG: Load Skybox +3.547s - DEBUG: Blur filter +3.563s - DEBUG: sample create +3.594s - DEBUG: Create D2D/DWrite objects for rendering text. +3.610s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.625s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.657s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.672s - DEBUG: CreateFrameResources() Loop count: 4 +3.688s - DEBUG: CreateSubsets +3.719s - DEBUG: Using 4 subsets per frame. +3.735s - DEBUG: Loading Collada Scene +3.735s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.750s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.766s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.782s - DEBUG: SceneRenderer: create new Scene +8.829s - DEBUG: SceneRenderer: resize buffer +8.844s - DEBUG: SceneRenderer: LoadPipeline +8.860s - DEBUG: SceneRenderer: CreatePSO +8.860s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.875s - DEBUG serializedLayout size: 428 buffer: 000001CE7C666D70 +8.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.922s - DEBUG: LoadPipeline: Creating Samplers +8.938s - DEBUG: SceneRenderer: CreateFrameResources +8.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.079s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.157s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.157s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.188s - DEBUG: Creating DX12 Test Window +9.235s - DEBUG: Resize called 800 x 600 +9.250s - DEBUG: CreateSwapChainForHwnd() +9.282s - DEBUG: MakeWindowAssociation() +9.282s - DEBUG: IDXGISwapChain1->QueryInterface() +9.297s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.344s - DEBUG: Create depth stencil/view +9.375s - DEBUG: Resize Scene +9.375s - DEBUG: Entering Main Loop +909.500s - DEBUG: stop test, send close message +910.141s - DEBUG: Exited Main Loop +910.157s - FPS: 13.278188 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 19:02:44 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.157s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.219s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.235s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.282s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.282s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.407s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.610s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.766s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.125s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.141s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.141s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.157s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.157s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.172s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.172s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.188s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.203s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.203s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.219s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.235s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.235s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.250s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.250s - *** Adapter [1]: Microsoft Basic Render Driver +1.266s - *** Dedicated Memory: 0 +1.282s - *** Software Adapter: Yes +1.282s - *** Direct3D 12 Support: Yes +1.297s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.313s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.313s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.328s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.344s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.907s - DEBUG: Setting up Scene: 0 Models +2.922s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.000s - DEBUG: Number of detected nodes on device: 1 +3.016s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.016s - DEBUG: MulitSample Enabled: MS4 Q0 +3.032s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.047s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.078s - DEBUG: D3D11On12CreateDevice() +3.094s - DEBUG: Create D2D/DWrite components. +3.110s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.125s - DEBUG: Create synchronization objects. +3.125s - DEBUG: CreateRootSignature() Generic +3.141s - DEBUG: CreateRootSignature() Quad +3.157s - DEBUG: CreateRootSignature() Asteroids +3.157s - DEBUG: CreateRootSignature() BlurFilter +3.172s - DEBUG: CreateCommandSignature() +3.172s - DEBUG: CreateGraphicsPipelineState() - All +3.235s - DEBUG: Creating Asteroid and Skybox Textures +3.282s - DEBUG: Load Skybox +3.328s - DEBUG: Blur filter +3.328s - DEBUG: sample create +3.344s - DEBUG: Create D2D/DWrite objects for rendering text. +3.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.688s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.688s - DEBUG: CreateFrameResources() Loop count: 4 +3.703s - DEBUG: CreateSubsets +3.719s - DEBUG: Using 4 subsets per frame. +3.735s - DEBUG: Loading Collada Scene +3.750s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.750s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.766s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.782s - DEBUG: SceneRenderer: create new Scene +8.672s - DEBUG: SceneRenderer: resize buffer +8.688s - DEBUG: SceneRenderer: LoadPipeline +8.703s - DEBUG: SceneRenderer: CreatePSO +8.703s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.719s - DEBUG serializedLayout size: 428 buffer: 000002164E839300 +8.735s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.782s - DEBUG: LoadPipeline: Creating Samplers +8.782s - DEBUG: SceneRenderer: CreateFrameResources +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.985s - DEBUG: Creating DX12 Test Window +9.016s - DEBUG: Resize called 800 x 600 +9.032s - DEBUG: CreateSwapChainForHwnd() +9.047s - DEBUG: MakeWindowAssociation() +9.063s - DEBUG: IDXGISwapChain1->QueryInterface() +9.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.125s - DEBUG: Create depth stencil/view +9.141s - DEBUG: Resize Scene +9.141s - DEBUG: Entering Main Loop +909.235s - DEBUG: stop test, send close message +909.625s - DEBUG: Exited Main Loop +909.641s - FPS: 14.337028 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.015s - Date: 02/26/24 19:17:55 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.046s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.140s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.171s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.296s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.343s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.343s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.421s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.421s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.546s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.546s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.593s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.640s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.671s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.718s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.718s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.765s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.921s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.921s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.953s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.968s - *** Adapter [1]: Microsoft Basic Render Driver +0.968s - *** Dedicated Memory: 0 +0.984s - *** Software Adapter: Yes +1.000s - *** Direct3D 12 Support: Yes +1.000s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.015s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.015s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.046s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.640s - DEBUG: Setting up Scene: 0 Models +2.656s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.078s - DEBUG: Number of detected nodes on device: 1 +3.359s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.375s - DEBUG: MulitSample Enabled: MS4 Q0 +3.375s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.406s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.421s - DEBUG: D3D11On12CreateDevice() +3.453s - DEBUG: Create D2D/DWrite components. +3.468s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.468s - DEBUG: Create synchronization objects. +3.484s - DEBUG: CreateRootSignature() Generic +3.500s - DEBUG: CreateRootSignature() Quad +3.500s - DEBUG: CreateRootSignature() Asteroids +3.515s - DEBUG: CreateRootSignature() BlurFilter +3.531s - DEBUG: CreateCommandSignature() +3.531s - DEBUG: CreateGraphicsPipelineState() - All +3.593s - DEBUG: Creating Asteroid and Skybox Textures +3.640s - DEBUG: Load Skybox +3.687s - DEBUG: Blur filter +3.687s - DEBUG: sample create +3.718s - DEBUG: Create D2D/DWrite objects for rendering text. +3.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.765s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.781s - DEBUG: CreateFrameResources() Loop count: 4 +3.781s - DEBUG: CreateSubsets +3.812s - DEBUG: Using 4 subsets per frame. +3.812s - DEBUG: Loading Collada Scene +3.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.843s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.843s - DEBUG: SceneRenderer: create new Scene +8.390s - DEBUG: SceneRenderer: resize buffer +8.406s - DEBUG: SceneRenderer: LoadPipeline +8.406s - DEBUG: SceneRenderer: CreatePSO +8.421s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.437s - DEBUG serializedLayout size: 428 buffer: 00000235FF5AEE40 +8.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.500s - DEBUG: LoadPipeline: Creating Samplers +8.515s - DEBUG: SceneRenderer: CreateFrameResources +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.546s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.671s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.718s - DEBUG: Creating DX12 Test Window +8.734s - DEBUG: Resize called 800 x 600 +8.765s - DEBUG: CreateSwapChainForHwnd() +8.796s - DEBUG: MakeWindowAssociation() +8.796s - DEBUG: IDXGISwapChain1->QueryInterface() +8.812s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.859s - DEBUG: Create depth stencil/view +8.875s - DEBUG: Resize Scene +8.890s - DEBUG: Entering Main Loop +908.953s - DEBUG: stop test, send close message +909.296s - DEBUG: Exited Main Loop +909.312s - FPS: 13.235266 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 19:33:06 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.640s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.640s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.734s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.765s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.812s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.812s - *** Adapter [1]: Microsoft Basic Render Driver +0.828s - *** Dedicated Memory: 0 +0.828s - *** Software Adapter: Yes +0.844s - *** Direct3D 12 Support: Yes +0.859s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.859s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.875s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.890s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.890s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.297s - DEBUG: Setting up Scene: 0 Models +2.297s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.375s - DEBUG: Number of detected nodes on device: 1 +2.390s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.390s - DEBUG: MulitSample Enabled: MS4 Q0 +2.406s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.422s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.453s - DEBUG: D3D11On12CreateDevice() +2.469s - DEBUG: Create D2D/DWrite components. +2.484s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.500s - DEBUG: Create synchronization objects. +2.515s - DEBUG: CreateRootSignature() Generic +2.515s - DEBUG: CreateRootSignature() Quad +2.531s - DEBUG: CreateRootSignature() Asteroids +2.531s - DEBUG: CreateRootSignature() BlurFilter +2.547s - DEBUG: CreateCommandSignature() +2.562s - DEBUG: CreateGraphicsPipelineState() - All +2.609s - DEBUG: Creating Asteroid and Skybox Textures +2.640s - DEBUG: Load Skybox +2.703s - DEBUG: Blur filter +2.703s - DEBUG: sample create +2.719s - DEBUG: Create D2D/DWrite objects for rendering text. +2.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.765s - DEBUG: CreateFrameResources() Loop count: 4 +2.781s - DEBUG: CreateSubsets +2.812s - DEBUG: Using 4 subsets per frame. +2.812s - DEBUG: Loading Collada Scene +2.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.844s - DEBUG: SceneRenderer: create new Scene +7.640s - DEBUG: SceneRenderer: resize buffer +7.656s - DEBUG: SceneRenderer: LoadPipeline +7.656s - DEBUG: SceneRenderer: CreatePSO +7.672s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.687s - DEBUG serializedLayout size: 428 buffer: 000002ABB44BA050 +7.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.719s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.719s - DEBUG: LoadPipeline: Creating Samplers +7.734s - DEBUG: SceneRenderer: CreateFrameResources +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.765s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.765s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.890s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.890s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.906s - DEBUG: Creating DX12 Test Window +7.922s - DEBUG: Resize called 800 x 600 +7.937s - DEBUG: CreateSwapChainForHwnd() +7.969s - DEBUG: MakeWindowAssociation() +7.969s - DEBUG: IDXGISwapChain1->QueryInterface() +7.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.015s - DEBUG: Create depth stencil/view +8.031s - DEBUG: Resize Scene +8.031s - DEBUG: Entering Main Loop +908.140s - DEBUG: stop test, send close message +908.578s - DEBUG: Exited Main Loop +908.578s - FPS: 13.796782 +0.313s - DEBUG: Starting...PT-D3D12Test32.exe +0.313s - DEBUG Path: C:\Program Files\BurnInTest +0.328s - DEBUG Command line: D3D12Test64.exe 0 +0.328s - Date: 02/26/24 19:48:16 +0.344s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.344s - DEBUG: Checking for d3d12.dll existence +0.359s - DEBUG: CreateDXGIFactory2() +0.375s - DEBUG: Enumerate Adapters... +0.375s - *** Adapter [0]: Intel(R) UHD Graphics +0.391s - *** Dedicated Memory: 134217728 +0.391s - *** Software Adapter: No +0.422s - *** Direct3D 12 Support: Yes +0.438s - *** Output: \\.\DISPLAY1 +0.453s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.563s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.563s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.578s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.578s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.594s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.594s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.609s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.625s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.625s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.641s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.641s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.656s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.672s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.688s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.703s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.703s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.750s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.750s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.766s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.781s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.828s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.828s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.859s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.859s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.891s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.922s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.938s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.938s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.953s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.953s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.969s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.000s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.016s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.016s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.031s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.031s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.047s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.063s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.063s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.078s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.094s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.094s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.109s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.109s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.125s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.141s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.141s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.172s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.188s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.188s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.203s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.203s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.219s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.234s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.234s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.250s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.250s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.266s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.281s - *** Adapter [1]: Microsoft Basic Render Driver +1.281s - *** Dedicated Memory: 0 +1.297s - *** Software Adapter: Yes +1.313s - *** Direct3D 12 Support: Yes +1.313s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.328s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.344s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.344s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.359s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.031s - DEBUG: Setting up Scene: 0 Models +3.047s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.094s - DEBUG: Number of detected nodes on device: 1 +3.109s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.109s - DEBUG: MulitSample Enabled: MS4 Q0 +3.125s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.141s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.172s - DEBUG: D3D11On12CreateDevice() +3.188s - DEBUG: Create D2D/DWrite components. +3.203s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.203s - DEBUG: Create synchronization objects. +3.219s - DEBUG: CreateRootSignature() Generic +3.234s - DEBUG: CreateRootSignature() Quad +3.234s - DEBUG: CreateRootSignature() Asteroids +3.250s - DEBUG: CreateRootSignature() BlurFilter +3.266s - DEBUG: CreateCommandSignature() +3.266s - DEBUG: CreateGraphicsPipelineState() - All +3.328s - DEBUG: Creating Asteroid and Skybox Textures +3.375s - DEBUG: Load Skybox +3.422s - DEBUG: Blur filter +3.438s - DEBUG: sample create +3.438s - DEBUG: Create D2D/DWrite objects for rendering text. +3.453s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.469s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.484s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.500s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.516s - DEBUG: CreateFrameResources() Loop count: 4 +3.531s - DEBUG: CreateSubsets +3.578s - DEBUG: Using 4 subsets per frame. +3.594s - DEBUG: Loading Collada Scene +3.609s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.609s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.625s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.641s - DEBUG: SceneRenderer: create new Scene +8.734s - DEBUG: SceneRenderer: resize buffer +8.750s - DEBUG: SceneRenderer: LoadPipeline +8.750s - DEBUG: SceneRenderer: CreatePSO +8.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.781s - DEBUG serializedLayout size: 428 buffer: 000001804EBB8C50 +8.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.813s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.828s - DEBUG: LoadPipeline: Creating Samplers +8.859s - DEBUG: SceneRenderer: CreateFrameResources +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.031s - DEBUG: Creating DX12 Test Window +9.063s - DEBUG: Resize called 800 x 600 +9.078s - DEBUG: CreateSwapChainForHwnd() +9.109s - DEBUG: MakeWindowAssociation() +9.125s - DEBUG: IDXGISwapChain1->QueryInterface() +9.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.172s - DEBUG: Create depth stencil/view +9.188s - DEBUG: Resize Scene +9.203s - DEBUG: Entering Main Loop +909.344s - DEBUG: stop test, send close message +909.578s - DEBUG: Exited Main Loop +909.594s - FPS: 13.842175 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.047s - Date: 02/26/24 20:03:27 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.062s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.172s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.187s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.203s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.234s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.234s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.312s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.672s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.703s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.812s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.859s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.875s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.937s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.953s - *** Adapter [1]: Microsoft Basic Render Driver +0.969s - *** Dedicated Memory: 0 +0.984s - *** Software Adapter: Yes +1.000s - *** Direct3D 12 Support: Yes +1.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.062s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.000s - DEBUG: Setting up Scene: 0 Models +3.016s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.078s - DEBUG: Number of detected nodes on device: 1 +3.078s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.094s - DEBUG: MulitSample Enabled: MS4 Q0 +3.094s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.125s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.141s - DEBUG: D3D11On12CreateDevice() +3.172s - DEBUG: Create D2D/DWrite components. +3.187s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.187s - DEBUG: Create synchronization objects. +3.203s - DEBUG: CreateRootSignature() Generic +3.219s - DEBUG: CreateRootSignature() Quad +3.219s - DEBUG: CreateRootSignature() Asteroids +3.234s - DEBUG: CreateRootSignature() BlurFilter +3.250s - DEBUG: CreateCommandSignature() +3.250s - DEBUG: CreateGraphicsPipelineState() - All +3.422s - DEBUG: Creating Asteroid and Skybox Textures +3.500s - DEBUG: Load Skybox +3.547s - DEBUG: Blur filter +3.547s - DEBUG: sample create +3.562s - DEBUG: Create D2D/DWrite objects for rendering text. +3.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.609s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.625s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.641s - DEBUG: CreateFrameResources() Loop count: 4 +3.656s - DEBUG: CreateSubsets +3.844s - DEBUG: Using 4 subsets per frame. +3.844s - DEBUG: Loading Collada Scene +3.859s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.875s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.891s - DEBUG: SceneRenderer: create new Scene +8.750s - DEBUG: SceneRenderer: resize buffer +8.750s - DEBUG: SceneRenderer: LoadPipeline +8.766s - DEBUG: SceneRenderer: CreatePSO +8.766s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.781s - DEBUG serializedLayout size: 428 buffer: 000002798AB36C00 +8.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.812s - DEBUG: LoadPipeline: Creating Samplers +8.828s - DEBUG: SceneRenderer: CreateFrameResources +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.016s - DEBUG: Creating DX12 Test Window +9.047s - DEBUG: Resize called 800 x 600 +9.062s - DEBUG: CreateSwapChainForHwnd() +9.078s - DEBUG: MakeWindowAssociation() +9.094s - DEBUG: IDXGISwapChain1->QueryInterface() +9.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.141s - DEBUG: Create depth stencil/view +9.156s - DEBUG: Resize Scene +9.172s - DEBUG: Entering Main Loop +909.266s - DEBUG: stop test, send close message +909.937s - DEBUG: Exited Main Loop +909.937s - FPS: 13.532079 +0.265s - DEBUG: Starting...PT-D3D12Test32.exe +0.281s - DEBUG Path: C:\Program Files\BurnInTest +0.281s - DEBUG Command line: D3D12Test64.exe 0 +0.297s - Date: 02/26/24 20:18:38 +0.297s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.312s - DEBUG: Checking for d3d12.dll existence +0.312s - DEBUG: CreateDXGIFactory2() +0.328s - DEBUG: Enumerate Adapters... +0.343s - *** Adapter [0]: Intel(R) UHD Graphics +0.359s - *** Dedicated Memory: 134217728 +0.359s - *** Software Adapter: No +0.390s - *** Direct3D 12 Support: Yes +0.406s - *** Output: \\.\DISPLAY1 +0.422s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.437s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.437s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.453s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.468s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.468s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.484s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.500s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.500s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.515s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.515s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.531s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.547s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.547s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.953s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.953s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.968s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.968s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.984s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.984s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +1.000s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +1.015s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +1.015s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +1.031s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +1.047s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +1.047s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +1.062s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.078s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.078s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +1.093s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +1.109s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +1.109s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +1.140s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.156s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.172s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.172s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.187s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.203s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.203s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.218s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.234s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.234s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.250s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.265s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.265s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.281s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.281s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.297s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.312s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.312s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.328s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.343s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.359s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.359s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.375s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.390s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.390s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.406s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.422s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.422s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.437s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.453s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.453s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.468s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.765s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.765s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.781s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.812s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.812s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.828s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.843s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.843s - *** Adapter [1]: Microsoft Basic Render Driver +1.859s - *** Dedicated Memory: 0 +1.875s - *** Software Adapter: Yes +1.875s - *** Direct3D 12 Support: Yes +1.890s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.906s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.906s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.922s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.937s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.562s - DEBUG: Setting up Scene: 0 Models +3.562s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.687s - DEBUG: Number of detected nodes on device: 1 +3.718s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.718s - DEBUG: MulitSample Enabled: MS4 Q0 +3.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.765s - DEBUG: D3D11On12CreateDevice() +3.781s - DEBUG: Create D2D/DWrite components. +3.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.812s - DEBUG: Create synchronization objects. +3.812s - DEBUG: CreateRootSignature() Generic +3.828s - DEBUG: CreateRootSignature() Quad +3.843s - DEBUG: CreateRootSignature() Asteroids +3.843s - DEBUG: CreateRootSignature() BlurFilter +3.859s - DEBUG: CreateCommandSignature() +3.875s - DEBUG: CreateGraphicsPipelineState() - All +3.953s - DEBUG: Creating Asteroid and Skybox Textures +4.000s - DEBUG: Load Skybox +4.047s - DEBUG: Blur filter +4.203s - DEBUG: sample create +4.218s - DEBUG: Create D2D/DWrite objects for rendering text. +4.218s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.265s - DEBUG: CreateFrameResources() Loop count: 4 +4.281s - DEBUG: CreateSubsets +4.297s - DEBUG: Using 4 subsets per frame. +4.312s - DEBUG: Loading Collada Scene +4.328s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.328s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.343s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.343s - DEBUG: SceneRenderer: create new Scene +9.031s - DEBUG: SceneRenderer: resize buffer +9.031s - DEBUG: SceneRenderer: LoadPipeline +9.047s - DEBUG: SceneRenderer: CreatePSO +9.062s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.062s - DEBUG serializedLayout size: 428 buffer: 0000015CC7C4D660 +9.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.093s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.109s - DEBUG: LoadPipeline: Creating Samplers +9.125s - DEBUG: SceneRenderer: CreateFrameResources +9.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.265s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.265s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.312s - DEBUG: Creating DX12 Test Window +9.343s - DEBUG: Resize called 800 x 600 +9.359s - DEBUG: CreateSwapChainForHwnd() +9.375s - DEBUG: MakeWindowAssociation() +9.390s - DEBUG: IDXGISwapChain1->QueryInterface() +9.406s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.453s - DEBUG: Create depth stencil/view +9.453s - DEBUG: Resize Scene +9.468s - DEBUG: Entering Main Loop +9.500s - DEBUG: Resize called 800 x 600 +9.515s - DEBUG: Resize Swap Chain Buffers +9.593s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.625s - DEBUG: Create depth stencil/view +9.640s - DEBUG: Resize Scene +909.656s - DEBUG: stop test, send close message +910.203s - DEBUG: Exited Main Loop +910.203s - FPS: 13.116704 +0.141s - DEBUG: Starting...PT-D3D12Test32.exe +0.141s - DEBUG Path: C:\Program Files\BurnInTest +0.156s - DEBUG Command line: D3D12Test64.exe 0 +0.156s - Date: 02/26/24 20:33:50 +0.172s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.172s - DEBUG: Checking for d3d12.dll existence +0.188s - DEBUG: CreateDXGIFactory2() +0.203s - DEBUG: Enumerate Adapters... +0.203s - *** Adapter [0]: Intel(R) UHD Graphics +0.219s - *** Dedicated Memory: 134217728 +0.219s - *** Software Adapter: No +0.266s - *** Direct3D 12 Support: Yes +0.266s - *** Output: \\.\DISPLAY1 +0.281s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.297s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.313s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.313s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.344s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.344s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.344s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.422s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.438s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.438s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.453s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.453s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.469s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.531s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.547s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.578s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.578s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.594s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.641s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.641s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.781s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.813s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.859s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.859s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.938s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.938s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.969s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.984s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.984s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.000s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.000s - *** Adapter [1]: Microsoft Basic Render Driver +1.016s - *** Dedicated Memory: 0 +1.031s - *** Software Adapter: Yes +1.031s - *** Direct3D 12 Support: Yes +1.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.078s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.594s - DEBUG: Setting up Scene: 0 Models +2.609s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.141s - DEBUG: Number of detected nodes on device: 1 +3.438s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.438s - DEBUG: MulitSample Enabled: MS4 Q0 +3.453s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.469s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.484s - DEBUG: D3D11On12CreateDevice() +3.500s - DEBUG: Create D2D/DWrite components. +3.516s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.531s - DEBUG: Create synchronization objects. +3.531s - DEBUG: CreateRootSignature() Generic +3.547s - DEBUG: CreateRootSignature() Quad +3.547s - DEBUG: CreateRootSignature() Asteroids +3.563s - DEBUG: CreateRootSignature() BlurFilter +3.578s - DEBUG: CreateCommandSignature() +3.594s - DEBUG: CreateGraphicsPipelineState() - All +3.641s - DEBUG: Creating Asteroid and Skybox Textures +3.688s - DEBUG: Load Skybox +3.969s - DEBUG: Blur filter +3.969s - DEBUG: sample create +3.984s - DEBUG: Create D2D/DWrite objects for rendering text. +3.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.047s - DEBUG: CreateFrameResources() Loop count: 4 +4.047s - DEBUG: CreateSubsets +4.063s - DEBUG: Using 4 subsets per frame. +4.078s - DEBUG: Loading Collada Scene +4.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.109s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.125s - DEBUG: SceneRenderer: create new Scene +9.047s - DEBUG: SceneRenderer: resize buffer +9.063s - DEBUG: SceneRenderer: LoadPipeline +9.078s - DEBUG: SceneRenderer: CreatePSO +9.078s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.094s - DEBUG serializedLayout size: 428 buffer: 000002217E9E8180 +9.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.141s - DEBUG: LoadPipeline: Creating Samplers +9.141s - DEBUG: SceneRenderer: CreateFrameResources +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.188s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.281s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.328s - DEBUG: Creating DX12 Test Window +9.375s - DEBUG: Resize called 800 x 600 +9.375s - DEBUG: CreateSwapChainForHwnd() +9.406s - DEBUG: MakeWindowAssociation() +9.422s - DEBUG: IDXGISwapChain1->QueryInterface() +9.438s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.469s - DEBUG: Create depth stencil/view +9.484s - DEBUG: Resize Scene +9.484s - DEBUG: Entering Main Loop +909.563s - DEBUG: stop test, send close message +910.391s - DEBUG: Exited Main Loop +910.406s - FPS: 13.869746 +0.250s - DEBUG: Starting...PT-D3D12Test32.exe +0.250s - DEBUG Path: C:\Program Files\BurnInTest +0.265s - DEBUG Command line: D3D12Test64.exe 0 +0.265s - Date: 02/26/24 20:49:02 +0.281s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.281s - DEBUG: Checking for d3d12.dll existence +0.296s - DEBUG: CreateDXGIFactory2() +0.312s - DEBUG: Enumerate Adapters... +0.312s - *** Adapter [0]: Intel(R) UHD Graphics +0.328s - *** Dedicated Memory: 134217728 +0.328s - *** Software Adapter: No +0.359s - *** Direct3D 12 Support: Yes +0.375s - *** Output: \\.\DISPLAY1 +0.375s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.390s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.406s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.406s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.421s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.437s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.437s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.453s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.453s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.468s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.468s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.484s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.515s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.515s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.531s - Width = 800 Height = 600 Refresh = 138500000/2310880 +1.046s - Width = 800 Height = 600 Refresh = 148500000/2475000 +1.062s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +1.062s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +1.078s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +1.078s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +1.093s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +1.093s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +1.109s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +1.109s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +1.125s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +1.125s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +1.140s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.140s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.156s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +1.156s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +1.171s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +1.171s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +1.187s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.203s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.203s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.218s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.218s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.234s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.234s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.250s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.250s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.265s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.281s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.281s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.296s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.296s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.312s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.312s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.328s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.328s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.343s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.343s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.359s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.671s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.671s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.687s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.687s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.718s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.718s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.765s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.781s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.796s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.796s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.812s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.828s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.843s - *** Adapter [1]: Microsoft Basic Render Driver +1.843s - *** Dedicated Memory: 0 +1.859s - *** Software Adapter: Yes +1.875s - *** Direct3D 12 Support: Yes +1.875s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.890s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.906s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.921s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.921s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.531s - DEBUG: Setting up Scene: 0 Models +3.531s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.828s - DEBUG: Number of detected nodes on device: 1 +3.843s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.859s - DEBUG: MulitSample Enabled: MS4 Q0 +3.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.906s - DEBUG: D3D11On12CreateDevice() +3.953s - DEBUG: Create D2D/DWrite components. +3.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.968s - DEBUG: Create synchronization objects. +3.984s - DEBUG: CreateRootSignature() Generic +3.984s - DEBUG: CreateRootSignature() Quad +4.000s - DEBUG: CreateRootSignature() Asteroids +4.015s - DEBUG: CreateRootSignature() BlurFilter +4.015s - DEBUG: CreateCommandSignature() +4.031s - DEBUG: CreateGraphicsPipelineState() - All +4.078s - DEBUG: Creating Asteroid and Skybox Textures +4.140s - DEBUG: Load Skybox +4.203s - DEBUG: Blur filter +4.203s - DEBUG: sample create +4.218s - DEBUG: Create D2D/DWrite objects for rendering text. +4.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.265s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.281s - DEBUG: CreateFrameResources() Loop count: 4 +4.296s - DEBUG: CreateSubsets +4.343s - DEBUG: Using 4 subsets per frame. +4.343s - DEBUG: Loading Collada Scene +4.359s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.375s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.375s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.390s - DEBUG: SceneRenderer: create new Scene +9.406s - DEBUG: SceneRenderer: resize buffer +9.406s - DEBUG: SceneRenderer: LoadPipeline +9.421s - DEBUG: SceneRenderer: CreatePSO +9.437s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.453s - DEBUG serializedLayout size: 428 buffer: 00000202B52DC130 +9.468s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.468s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.500s - DEBUG: LoadPipeline: Creating Samplers +9.515s - DEBUG: SceneRenderer: CreateFrameResources +9.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.546s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.593s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.671s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.671s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.718s - DEBUG: Creating DX12 Test Window +9.750s - DEBUG: Resize called 800 x 600 +9.781s - DEBUG: CreateSwapChainForHwnd() +9.796s - DEBUG: MakeWindowAssociation() +9.812s - DEBUG: IDXGISwapChain1->QueryInterface() +9.828s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.875s - DEBUG: Create depth stencil/view +9.890s - DEBUG: Resize Scene +9.906s - DEBUG: Entering Main Loop +910.062s - DEBUG: stop test, send close message +910.921s - DEBUG: Exited Main Loop +910.937s - FPS: 13.419630 +0.297s - DEBUG: Starting...PT-D3D12Test32.exe +0.297s - DEBUG Path: C:\Program Files\BurnInTest +0.312s - DEBUG Command line: D3D12Test64.exe 0 +0.328s - Date: 02/26/24 21:04:14 +0.328s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.344s - DEBUG: Checking for d3d12.dll existence +0.344s - DEBUG: CreateDXGIFactory2() +0.359s - DEBUG: Enumerate Adapters... +0.375s - *** Adapter [0]: Intel(R) UHD Graphics +0.375s - *** Dedicated Memory: 134217728 +0.390s - *** Software Adapter: No +0.437s - *** Direct3D 12 Support: Yes +0.437s - *** Output: \\.\DISPLAY1 +0.453s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.469s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.469s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.484s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.500s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.500s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.515s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.515s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.531s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.594s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.625s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.625s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.640s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.640s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.656s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.672s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.687s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.719s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.734s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.734s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.797s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.797s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.812s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.828s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.859s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.859s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.890s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.906s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.922s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.922s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.937s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.937s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.234s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.250s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.250s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.265s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.265s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.281s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.281s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.297s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.312s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.312s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.328s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.328s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.344s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.344s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.531s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.531s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.531s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.547s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.562s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.562s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.578s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.578s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.594s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.609s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.609s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.625s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.640s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.640s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.656s - *** Adapter [1]: Microsoft Basic Render Driver +1.656s - *** Dedicated Memory: 0 +1.672s - *** Software Adapter: Yes +1.687s - *** Direct3D 12 Support: Yes +1.687s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.703s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.703s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.719s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.734s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.250s - DEBUG: Setting up Scene: 0 Models +3.265s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.656s - DEBUG: Number of detected nodes on device: 1 +3.656s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.672s - DEBUG: MulitSample Enabled: MS4 Q0 +3.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.687s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.719s - DEBUG: D3D11On12CreateDevice() +3.734s - DEBUG: Create D2D/DWrite components. +3.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.750s - DEBUG: Create synchronization objects. +3.765s - DEBUG: CreateRootSignature() Generic +3.781s - DEBUG: CreateRootSignature() Quad +3.781s - DEBUG: CreateRootSignature() Asteroids +3.797s - DEBUG: CreateRootSignature() BlurFilter +3.797s - DEBUG: CreateCommandSignature() +3.812s - DEBUG: CreateGraphicsPipelineState() - All +3.859s - DEBUG: Creating Asteroid and Skybox Textures +3.906s - DEBUG: Load Skybox +3.984s - DEBUG: Blur filter +4.000s - DEBUG: sample create +4.015s - DEBUG: Create D2D/DWrite objects for rendering text. +4.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.062s - DEBUG: CreateFrameResources() Loop count: 4 +4.078s - DEBUG: CreateSubsets +4.094s - DEBUG: Using 4 subsets per frame. +4.109s - DEBUG: Loading Collada Scene +4.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.140s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.156s - DEBUG: SceneRenderer: create new Scene +8.750s - DEBUG: SceneRenderer: resize buffer +8.750s - DEBUG: SceneRenderer: LoadPipeline +8.765s - DEBUG: SceneRenderer: CreatePSO +8.765s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.781s - DEBUG serializedLayout size: 428 buffer: 000001B8FF1A7A90 +8.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.828s - DEBUG: LoadPipeline: Creating Samplers +8.844s - DEBUG: SceneRenderer: CreateFrameResources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.890s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.000s - DEBUG: Creating DX12 Test Window +9.015s - DEBUG: Resize called 800 x 600 +9.031s - DEBUG: CreateSwapChainForHwnd() +9.047s - DEBUG: MakeWindowAssociation() +9.062s - DEBUG: IDXGISwapChain1->QueryInterface() +9.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.094s - DEBUG: Create depth stencil/view +9.109s - DEBUG: Resize Scene +9.125s - DEBUG: Entering Main Loop +909.250s - DEBUG: stop test, send close message +910.031s - DEBUG: Exited Main Loop +910.031s - FPS: 14.013556 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 21:19:25 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.313s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.328s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.344s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.344s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.360s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.360s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.375s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.391s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.391s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.406s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.438s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.469s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.485s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.500s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.735s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.735s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.969s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.969s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.985s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.016s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.016s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.031s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.047s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.047s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.063s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.063s - *** Adapter [1]: Microsoft Basic Render Driver +1.078s - *** Dedicated Memory: 0 +1.078s - *** Software Adapter: Yes +1.094s - *** Direct3D 12 Support: Yes +1.110s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.125s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.156s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.688s - DEBUG: Setting up Scene: 0 Models +2.688s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.766s - DEBUG: Number of detected nodes on device: 1 +2.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.781s - DEBUG: MulitSample Enabled: MS4 Q0 +2.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.844s - DEBUG: D3D11On12CreateDevice() +2.860s - DEBUG: Create D2D/DWrite components. +2.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.891s - DEBUG: Create synchronization objects. +2.891s - DEBUG: CreateRootSignature() Generic +2.906s - DEBUG: CreateRootSignature() Quad +2.906s - DEBUG: CreateRootSignature() Asteroids +2.922s - DEBUG: CreateRootSignature() BlurFilter +2.938s - DEBUG: CreateCommandSignature() +2.938s - DEBUG: CreateGraphicsPipelineState() - All +3.000s - DEBUG: Creating Asteroid and Skybox Textures +3.047s - DEBUG: Load Skybox +3.094s - DEBUG: Blur filter +3.094s - DEBUG: sample create +3.110s - DEBUG: Create D2D/DWrite objects for rendering text. +3.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.266s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.281s - DEBUG: CreateFrameResources() Loop count: 4 +3.297s - DEBUG: CreateSubsets +3.313s - DEBUG: Using 4 subsets per frame. +3.328s - DEBUG: Loading Collada Scene +3.344s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.360s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.360s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.375s - DEBUG: SceneRenderer: create new Scene +7.922s - DEBUG: SceneRenderer: resize buffer +7.922s - DEBUG: SceneRenderer: LoadPipeline +7.938s - DEBUG: SceneRenderer: CreatePSO +7.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.953s - DEBUG serializedLayout size: 428 buffer: 000001A853EF8D10 +7.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.000s - DEBUG: LoadPipeline: Creating Samplers +8.016s - DEBUG: SceneRenderer: CreateFrameResources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.203s - DEBUG: Creating DX12 Test Window +8.235s - DEBUG: Resize called 800 x 600 +8.266s - DEBUG: CreateSwapChainForHwnd() +8.281s - DEBUG: MakeWindowAssociation() +8.297s - DEBUG: IDXGISwapChain1->QueryInterface() +8.313s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.641s - DEBUG: Create depth stencil/view +8.672s - DEBUG: Resize Scene +8.672s - DEBUG: Entering Main Loop +8.688s - DEBUG: Resize called 800 x 600 +8.703s - DEBUG: Resize Swap Chain Buffers +8.735s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.766s - DEBUG: Create depth stencil/view +8.781s - DEBUG: Resize Scene +908.860s - DEBUG: stop test, send close message +909.266s - DEBUG: Exited Main Loop +909.281s - FPS: 13.811936 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 21:34:36 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.672s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.703s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.938s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.985s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.985s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.000s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.016s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.016s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.031s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.047s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.063s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.063s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.078s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.110s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.110s - *** Adapter [1]: Microsoft Basic Render Driver +1.125s - *** Dedicated Memory: 0 +1.141s - *** Software Adapter: Yes +1.156s - *** Direct3D 12 Support: Yes +1.156s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.172s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.188s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.188s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.203s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.906s - DEBUG: Setting up Scene: 0 Models +2.906s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.188s - DEBUG: Number of detected nodes on device: 1 +3.203s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.203s - DEBUG: MulitSample Enabled: MS4 Q0 +3.219s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.235s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.250s - DEBUG: D3D11On12CreateDevice() +3.266s - DEBUG: Create D2D/DWrite components. +3.281s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.297s - DEBUG: Create synchronization objects. +3.313s - DEBUG: CreateRootSignature() Generic +3.313s - DEBUG: CreateRootSignature() Quad +3.328s - DEBUG: CreateRootSignature() Asteroids +3.344s - DEBUG: CreateRootSignature() BlurFilter +3.360s - DEBUG: CreateCommandSignature() +3.360s - DEBUG: CreateGraphicsPipelineState() - All +3.438s - DEBUG: Creating Asteroid and Skybox Textures +3.563s - DEBUG: Load Skybox +3.875s - DEBUG: Blur filter +3.875s - DEBUG: sample create +3.891s - DEBUG: Create D2D/DWrite objects for rendering text. +3.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.953s - DEBUG: CreateFrameResources() Loop count: 4 +3.969s - DEBUG: CreateSubsets +4.000s - DEBUG: Using 4 subsets per frame. +4.016s - DEBUG: Loading Collada Scene +4.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.063s - DEBUG: SceneRenderer: create new Scene +8.875s - DEBUG: SceneRenderer: resize buffer +8.875s - DEBUG: SceneRenderer: LoadPipeline +8.891s - DEBUG: SceneRenderer: CreatePSO +8.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.906s - DEBUG serializedLayout size: 428 buffer: 000001FA43DF2C90 +8.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.969s - DEBUG: LoadPipeline: Creating Samplers +8.985s - DEBUG: SceneRenderer: CreateFrameResources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.172s - DEBUG: Creating DX12 Test Window +9.188s - DEBUG: Resize called 800 x 600 +9.219s - DEBUG: CreateSwapChainForHwnd() +9.235s - DEBUG: MakeWindowAssociation() +9.250s - DEBUG: IDXGISwapChain1->QueryInterface() +9.266s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.297s - DEBUG: Create depth stencil/view +9.313s - DEBUG: Resize Scene +9.313s - DEBUG: Entering Main Loop +909.485s - DEBUG: stop test, send close message +909.985s - DEBUG: Exited Main Loop +910.000s - FPS: 14.281643 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 21:49:47 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.656s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.781s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.781s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.859s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.859s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.172s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.188s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.188s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.203s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.203s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.219s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.234s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.234s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.250s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.266s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.266s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.281s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.313s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.344s - *** Adapter [1]: Microsoft Basic Render Driver +1.344s - *** Dedicated Memory: 0 +1.359s - *** Software Adapter: Yes +1.375s - *** Direct3D 12 Support: Yes +1.375s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.391s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.422s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.438s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.438s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.266s - DEBUG: Setting up Scene: 0 Models +3.266s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.313s - DEBUG: Number of detected nodes on device: 1 +3.328s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.328s - DEBUG: MulitSample Enabled: MS4 Q0 +3.344s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.359s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.391s - DEBUG: D3D11On12CreateDevice() +3.422s - DEBUG: Create D2D/DWrite components. +3.438s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.438s - DEBUG: Create synchronization objects. +3.453s - DEBUG: CreateRootSignature() Generic +3.469s - DEBUG: CreateRootSignature() Quad +3.469s - DEBUG: CreateRootSignature() Asteroids +3.484s - DEBUG: CreateRootSignature() BlurFilter +3.500s - DEBUG: CreateCommandSignature() +3.500s - DEBUG: CreateGraphicsPipelineState() - All +3.563s - DEBUG: Creating Asteroid and Skybox Textures +3.609s - DEBUG: Load Skybox +3.672s - DEBUG: Blur filter +3.688s - DEBUG: sample create +3.688s - DEBUG: Create D2D/DWrite objects for rendering text. +3.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.766s - DEBUG: CreateFrameResources() Loop count: 4 +3.766s - DEBUG: CreateSubsets +3.797s - DEBUG: Using 4 subsets per frame. +3.797s - DEBUG: Loading Collada Scene +3.813s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.859s - DEBUG: SceneRenderer: create new Scene +8.734s - DEBUG: SceneRenderer: resize buffer +8.750s - DEBUG: SceneRenderer: LoadPipeline +8.766s - DEBUG: SceneRenderer: CreatePSO +8.766s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.781s - DEBUG serializedLayout size: 428 buffer: 000001ED807EC680 +8.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.813s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.844s - DEBUG: LoadPipeline: Creating Samplers +8.844s - DEBUG: SceneRenderer: CreateFrameResources +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.047s - DEBUG: Creating DX12 Test Window +9.078s - DEBUG: Resize called 800 x 600 +9.125s - DEBUG: CreateSwapChainForHwnd() +9.156s - DEBUG: MakeWindowAssociation() +9.172s - DEBUG: IDXGISwapChain1->QueryInterface() +9.188s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.219s - DEBUG: Create depth stencil/view +9.250s - DEBUG: Resize Scene +9.250s - DEBUG: Entering Main Loop +909.344s - DEBUG: stop test, send close message +910.234s - DEBUG: Exited Main Loop +910.266s - FPS: 14.102591 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.250s - Date: 02/26/24 22:04:59 +0.266s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.266s - DEBUG: Checking for d3d12.dll existence +0.281s - DEBUG: CreateDXGIFactory2() +0.297s - DEBUG: Enumerate Adapters... +0.297s - *** Adapter [0]: Intel(R) UHD Graphics +0.313s - *** Dedicated Memory: 134217728 +0.328s - *** Software Adapter: No +0.344s - *** Direct3D 12 Support: Yes +0.360s - *** Output: \\.\DISPLAY1 +0.375s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.375s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.391s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.391s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.406s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.422s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.422s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.438s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.438s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.453s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.469s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.469s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.485s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.485s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.500s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.516s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.516s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.531s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.563s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.578s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.578s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.641s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.656s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.781s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.797s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.813s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.860s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.938s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.953s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.985s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.016s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.031s - *** Adapter [1]: Microsoft Basic Render Driver +1.031s - *** Dedicated Memory: 0 +1.047s - *** Software Adapter: Yes +1.063s - *** Direct3D 12 Support: Yes +1.063s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.078s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.078s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.094s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.813s - DEBUG: Setting up Scene: 0 Models +2.828s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.188s - DEBUG: Number of detected nodes on device: 1 +3.203s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.203s - DEBUG: MulitSample Enabled: MS4 Q0 +3.219s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.235s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.250s - DEBUG: D3D11On12CreateDevice() +3.281s - DEBUG: Create D2D/DWrite components. +3.297s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.313s - DEBUG: Create synchronization objects. +3.313s - DEBUG: CreateRootSignature() Generic +3.328s - DEBUG: CreateRootSignature() Quad +3.344s - DEBUG: CreateRootSignature() Asteroids +3.360s - DEBUG: CreateRootSignature() BlurFilter +3.360s - DEBUG: CreateCommandSignature() +3.375s - DEBUG: CreateGraphicsPipelineState() - All +3.438s - DEBUG: Creating Asteroid and Skybox Textures +3.485s - DEBUG: Load Skybox +3.641s - DEBUG: Blur filter +3.656s - DEBUG: sample create +3.656s - DEBUG: Create D2D/DWrite objects for rendering text. +3.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.688s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.735s - DEBUG: CreateFrameResources() Loop count: 4 +3.750s - DEBUG: CreateSubsets +3.766s - DEBUG: Using 4 subsets per frame. +3.781s - DEBUG: Loading Collada Scene +3.797s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.813s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.813s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.828s - DEBUG: SceneRenderer: create new Scene +8.406s - DEBUG: SceneRenderer: resize buffer +8.422s - DEBUG: SceneRenderer: LoadPipeline +8.438s - DEBUG: SceneRenderer: CreatePSO +8.438s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.453s - DEBUG serializedLayout size: 428 buffer: 000001CBA425E990 +8.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.485s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.500s - DEBUG: LoadPipeline: Creating Samplers +8.516s - DEBUG: SceneRenderer: CreateFrameResources +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.610s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.703s - DEBUG: Creating DX12 Test Window +8.719s - DEBUG: Resize called 800 x 600 +8.750s - DEBUG: CreateSwapChainForHwnd() +8.766s - DEBUG: MakeWindowAssociation() +8.781s - DEBUG: IDXGISwapChain1->QueryInterface() +8.781s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.813s - DEBUG: Create depth stencil/view +8.828s - DEBUG: Resize Scene +8.828s - DEBUG: Entering Main Loop +908.860s - DEBUG: stop test, send close message +909.188s - DEBUG: Exited Main Loop +909.203s - FPS: 13.641881 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/26/24 22:20:09 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.360s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.438s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.438s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.750s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.781s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.938s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.985s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.016s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.031s - *** Adapter [1]: Microsoft Basic Render Driver +1.047s - *** Dedicated Memory: 0 +1.063s - *** Software Adapter: Yes +1.063s - *** Direct3D 12 Support: Yes +1.078s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.094s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.672s - DEBUG: Setting up Scene: 0 Models +2.688s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.735s - DEBUG: Number of detected nodes on device: 1 +2.735s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.750s - DEBUG: MulitSample Enabled: MS4 Q0 +2.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.797s - DEBUG: D3D11On12CreateDevice() +2.828s - DEBUG: Create D2D/DWrite components. +2.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.844s - DEBUG: Create synchronization objects. +2.860s - DEBUG: CreateRootSignature() Generic +2.860s - DEBUG: CreateRootSignature() Quad +2.875s - DEBUG: CreateRootSignature() Asteroids +2.875s - DEBUG: CreateRootSignature() BlurFilter +2.891s - DEBUG: CreateCommandSignature() +2.906s - DEBUG: CreateGraphicsPipelineState() - All +2.953s - DEBUG: Creating Asteroid and Skybox Textures +3.000s - DEBUG: Load Skybox +3.063s - DEBUG: Blur filter +3.063s - DEBUG: sample create +3.078s - DEBUG: Create D2D/DWrite objects for rendering text. +3.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.141s - DEBUG: CreateFrameResources() Loop count: 4 +3.156s - DEBUG: CreateSubsets +3.188s - DEBUG: Using 4 subsets per frame. +3.188s - DEBUG: Loading Collada Scene +3.203s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.219s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.219s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.235s - DEBUG: SceneRenderer: create new Scene +8.078s - DEBUG: SceneRenderer: resize buffer +8.094s - DEBUG: SceneRenderer: LoadPipeline +8.110s - DEBUG: SceneRenderer: CreatePSO +8.110s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.125s - DEBUG serializedLayout size: 428 buffer: 000001B3D973E5F0 +8.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.156s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.172s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.172s - DEBUG: LoadPipeline: Creating Samplers +8.188s - DEBUG: SceneRenderer: CreateFrameResources +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.313s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.375s - DEBUG: Creating DX12 Test Window +8.391s - DEBUG: Resize called 800 x 600 +8.406s - DEBUG: CreateSwapChainForHwnd() +8.438s - DEBUG: MakeWindowAssociation() +8.438s - DEBUG: IDXGISwapChain1->QueryInterface() +8.453s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.485s - DEBUG: Create depth stencil/view +8.500s - DEBUG: Resize Scene +8.516s - DEBUG: Entering Main Loop +908.610s - DEBUG: stop test, send close message +909.016s - DEBUG: Exited Main Loop +909.031s - FPS: 14.345214 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.015s - Date: 02/26/24 22:35:20 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.140s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.515s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.531s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.547s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.547s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.609s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.609s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.687s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.750s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.781s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.859s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.875s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.890s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.890s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.906s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.969s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.156s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.172s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.187s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.187s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.203s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.219s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.219s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.234s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.234s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.234s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.250s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.265s - *** Adapter [1]: Microsoft Basic Render Driver +1.265s - *** Dedicated Memory: 0 +1.281s - *** Software Adapter: Yes +1.281s - *** Direct3D 12 Support: Yes +1.297s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.297s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.312s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.312s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.328s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.875s - DEBUG: Setting up Scene: 0 Models +2.875s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.219s - DEBUG: Number of detected nodes on device: 1 +3.219s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.234s - DEBUG: MulitSample Enabled: MS4 Q0 +3.234s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.250s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.265s - DEBUG: D3D11On12CreateDevice() +3.297s - DEBUG: Create D2D/DWrite components. +3.312s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.312s - DEBUG: Create synchronization objects. +3.328s - DEBUG: CreateRootSignature() Generic +3.344s - DEBUG: CreateRootSignature() Quad +3.344s - DEBUG: CreateRootSignature() Asteroids +3.359s - DEBUG: CreateRootSignature() BlurFilter +3.375s - DEBUG: CreateCommandSignature() +3.390s - DEBUG: CreateGraphicsPipelineState() - All +3.437s - DEBUG: Creating Asteroid and Skybox Textures +3.500s - DEBUG: Load Skybox +3.547s - DEBUG: Blur filter +3.562s - DEBUG: sample create +3.578s - DEBUG: Create D2D/DWrite objects for rendering text. +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.594s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.609s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.625s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.640s - DEBUG: CreateFrameResources() Loop count: 4 +3.656s - DEBUG: CreateSubsets +3.672s - DEBUG: Using 4 subsets per frame. +3.687s - DEBUG: Loading Collada Scene +3.703s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.719s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.734s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.734s - DEBUG: SceneRenderer: create new Scene +8.125s - DEBUG: SceneRenderer: resize buffer +8.140s - DEBUG: SceneRenderer: LoadPipeline +8.156s - DEBUG: SceneRenderer: CreatePSO +8.156s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.172s - DEBUG serializedLayout size: 428 buffer: 000001D4FF8C8310 +8.172s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.219s - DEBUG: LoadPipeline: Creating Samplers +8.219s - DEBUG: SceneRenderer: CreateFrameResources +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.265s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.312s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.484s - DEBUG: Creating DX12 Test Window +8.531s - DEBUG: Resize called 800 x 600 +8.531s - DEBUG: CreateSwapChainForHwnd() +8.562s - DEBUG: MakeWindowAssociation() +8.578s - DEBUG: IDXGISwapChain1->QueryInterface() +8.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.625s - DEBUG: Create depth stencil/view +8.625s - DEBUG: Resize Scene +8.640s - DEBUG: Entering Main Loop +908.750s - DEBUG: stop test, send close message +909.125s - DEBUG: Exited Main Loop +909.125s - FPS: 13.717624 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 22:50:30 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.079s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.282s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.282s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.329s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.438s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.454s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.579s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.579s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.657s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.657s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.704s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.829s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.844s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.860s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.907s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.907s - *** Adapter [1]: Microsoft Basic Render Driver +0.922s - *** Dedicated Memory: 0 +0.938s - *** Software Adapter: Yes +0.938s - *** Direct3D 12 Support: Yes +0.954s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.969s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.969s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.985s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.000s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.875s - DEBUG: Setting up Scene: 0 Models +2.891s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.157s - DEBUG: Number of detected nodes on device: 1 +3.172s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.172s - DEBUG: MulitSample Enabled: MS4 Q0 +3.188s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.204s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.219s - DEBUG: D3D11On12CreateDevice() +3.235s - DEBUG: Create D2D/DWrite components. +3.250s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.266s - DEBUG: Create synchronization objects. +3.282s - DEBUG: CreateRootSignature() Generic +3.297s - DEBUG: CreateRootSignature() Quad +3.297s - DEBUG: CreateRootSignature() Asteroids +3.313s - DEBUG: CreateRootSignature() BlurFilter +3.313s - DEBUG: CreateCommandSignature() +3.329s - DEBUG: CreateGraphicsPipelineState() - All +3.391s - DEBUG: Creating Asteroid and Skybox Textures +3.438s - DEBUG: Load Skybox +3.485s - DEBUG: Blur filter +3.500s - DEBUG: sample create +3.500s - DEBUG: Create D2D/DWrite objects for rendering text. +3.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.532s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.563s - DEBUG: CreateFrameResources() Loop count: 4 +3.563s - DEBUG: CreateSubsets +3.594s - DEBUG: Using 4 subsets per frame. +3.594s - DEBUG: Loading Collada Scene +3.625s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.829s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.844s - DEBUG: SceneRenderer: create new Scene +8.547s - DEBUG: SceneRenderer: resize buffer +8.563s - DEBUG: SceneRenderer: LoadPipeline +8.579s - DEBUG: SceneRenderer: CreatePSO +8.579s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.594s - DEBUG serializedLayout size: 428 buffer: 00000202062CDCA0 +8.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.641s - DEBUG: LoadPipeline: Creating Samplers +8.657s - DEBUG: SceneRenderer: CreateFrameResources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.782s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.829s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.844s - DEBUG: Creating DX12 Test Window +8.875s - DEBUG: Resize called 800 x 600 +9.000s - DEBUG: CreateSwapChainForHwnd() +9.016s - DEBUG: MakeWindowAssociation() +9.032s - DEBUG: IDXGISwapChain1->QueryInterface() +9.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.079s - DEBUG: Create depth stencil/view +9.079s - DEBUG: Resize Scene +9.094s - DEBUG: Entering Main Loop +9.110s - DEBUG: Resize called 800 x 600 +9.125s - DEBUG: Resize Swap Chain Buffers +9.157s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.188s - DEBUG: Create depth stencil/view +9.188s - DEBUG: Resize Scene +909.172s - DEBUG: stop test, send close message +910.094s - DEBUG: Exited Main Loop +910.110s - FPS: 13.800059 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/26/24 23:05:42 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.110s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.157s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.204s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.219s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.235s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.282s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.547s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.563s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.563s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.579s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.594s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.594s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.625s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.641s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.657s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.688s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.704s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.704s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.719s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.797s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.813s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.813s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.829s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.829s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.844s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.860s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.860s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.891s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.891s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.907s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.907s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.922s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.938s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.938s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.954s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.954s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.985s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.016s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.016s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.032s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.032s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.047s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.063s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.063s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.079s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.079s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.188s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.204s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.235s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.235s - *** Adapter [1]: Microsoft Basic Render Driver +1.250s - *** Dedicated Memory: 0 +1.250s - *** Software Adapter: Yes +1.266s - *** Direct3D 12 Support: Yes +1.266s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.282s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.282s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.297s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.313s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.782s - DEBUG: Setting up Scene: 0 Models +2.782s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.063s - DEBUG: Number of detected nodes on device: 1 +3.079s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.094s - DEBUG: MulitSample Enabled: MS4 Q0 +3.094s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.125s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.141s - DEBUG: D3D11On12CreateDevice() +3.172s - DEBUG: Create D2D/DWrite components. +3.188s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.204s - DEBUG: Create synchronization objects. +3.204s - DEBUG: CreateRootSignature() Generic +3.219s - DEBUG: CreateRootSignature() Quad +3.235s - DEBUG: CreateRootSignature() Asteroids +3.235s - DEBUG: CreateRootSignature() BlurFilter +3.250s - DEBUG: CreateCommandSignature() +3.266s - DEBUG: CreateGraphicsPipelineState() - All +3.313s - DEBUG: Creating Asteroid and Skybox Textures +3.375s - DEBUG: Load Skybox +3.485s - DEBUG: Blur filter +3.500s - DEBUG: sample create +3.500s - DEBUG: Create D2D/DWrite objects for rendering text. +3.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.532s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.782s - DEBUG: CreateFrameResources() Loop count: 4 +3.782s - DEBUG: CreateSubsets +3.813s - DEBUG: Using 4 subsets per frame. +3.813s - DEBUG: Loading Collada Scene +3.829s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.860s - DEBUG: SceneRenderer: create new Scene +8.688s - DEBUG: SceneRenderer: resize buffer +8.688s - DEBUG: SceneRenderer: LoadPipeline +8.704s - DEBUG: SceneRenderer: CreatePSO +8.704s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.719s - DEBUG serializedLayout size: 428 buffer: 0000022D49057B90 +8.735s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.735s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.766s - DEBUG: LoadPipeline: Creating Samplers +8.766s - DEBUG: SceneRenderer: CreateFrameResources +8.782s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.782s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.829s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.954s - DEBUG: Creating DX12 Test Window +8.969s - DEBUG: Resize called 800 x 600 +8.985s - DEBUG: CreateSwapChainForHwnd() +9.204s - DEBUG: MakeWindowAssociation() +9.219s - DEBUG: IDXGISwapChain1->QueryInterface() +9.235s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.250s - DEBUG: Create depth stencil/view +9.266s - DEBUG: Resize Scene +9.266s - DEBUG: Entering Main Loop +9.297s - DEBUG: Resize called 800 x 600 +9.329s - DEBUG: Resize Swap Chain Buffers +9.360s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.422s - DEBUG: Create depth stencil/view +9.422s - DEBUG: Resize Scene +909.391s - DEBUG: stop test, send close message +909.829s - DEBUG: Exited Main Loop +909.844s - FPS: 13.494183 +0.031s - DEBUG: Starting...PT-D3D12Test32.exe +0.031s - DEBUG Path: C:\Program Files\BurnInTest +0.047s - DEBUG Command line: D3D12Test64.exe 0 +0.047s - Date: 02/26/24 23:20:53 +0.062s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.062s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.109s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.172s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.187s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.187s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.219s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.312s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.437s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.797s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.062s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.062s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.062s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.078s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.078s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.328s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.328s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.344s - *** Adapter [1]: Microsoft Basic Render Driver +1.344s - *** Dedicated Memory: 0 +1.359s - *** Software Adapter: Yes +1.375s - *** Direct3D 12 Support: Yes +1.375s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.391s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.391s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.406s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.422s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.891s - DEBUG: Setting up Scene: 0 Models +2.906s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.172s - DEBUG: Number of detected nodes on device: 1 +3.172s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.172s - DEBUG: MulitSample Enabled: MS4 Q0 +3.187s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.203s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.219s - DEBUG: D3D11On12CreateDevice() +3.234s - DEBUG: Create D2D/DWrite components. +3.250s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.266s - DEBUG: Create synchronization objects. +3.266s - DEBUG: CreateRootSignature() Generic +3.281s - DEBUG: CreateRootSignature() Quad +3.297s - DEBUG: CreateRootSignature() Asteroids +3.297s - DEBUG: CreateRootSignature() BlurFilter +3.297s - DEBUG: CreateCommandSignature() +3.312s - DEBUG: CreateGraphicsPipelineState() - All +3.359s - DEBUG: Creating Asteroid and Skybox Textures +3.406s - DEBUG: Load Skybox +3.453s - DEBUG: Blur filter +3.609s - DEBUG: sample create +3.609s - DEBUG: Create D2D/DWrite objects for rendering text. +3.609s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.656s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.672s - DEBUG: CreateFrameResources() Loop count: 4 +3.672s - DEBUG: CreateSubsets +3.703s - DEBUG: Using 4 subsets per frame. +3.719s - DEBUG: Loading Collada Scene +3.719s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.719s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.734s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.828s - DEBUG: SceneRenderer: create new Scene +8.531s - DEBUG: SceneRenderer: resize buffer +8.531s - DEBUG: SceneRenderer: LoadPipeline +8.547s - DEBUG: SceneRenderer: CreatePSO +8.562s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.578s - DEBUG serializedLayout size: 428 buffer: 000002E9FD2BEA80 +8.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.625s - DEBUG: LoadPipeline: Creating Samplers +8.641s - DEBUG: SceneRenderer: CreateFrameResources +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.844s - DEBUG: Creating DX12 Test Window +8.891s - DEBUG: Resize called 800 x 600 +8.891s - DEBUG: CreateSwapChainForHwnd() +8.922s - DEBUG: MakeWindowAssociation() +8.937s - DEBUG: IDXGISwapChain1->QueryInterface() +8.937s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.984s - DEBUG: Create depth stencil/view +9.000s - DEBUG: Resize Scene +9.016s - DEBUG: Entering Main Loop +909.125s - DEBUG: stop test, send close message +909.672s - DEBUG: Exited Main Loop +909.891s - FPS: 14.492863 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/26/24 23:36:05 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.266s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.281s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.313s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.313s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.828s - *** Adapter [1]: Microsoft Basic Render Driver +0.844s - *** Dedicated Memory: 0 +0.906s - *** Software Adapter: Yes +0.906s - *** Direct3D 12 Support: Yes +0.922s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.922s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.922s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.938s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.953s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.688s - DEBUG: Setting up Scene: 0 Models +2.797s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.844s - DEBUG: Number of detected nodes on device: 1 +2.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.860s - DEBUG: MulitSample Enabled: MS4 Q0 +2.860s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.906s - DEBUG: D3D11On12CreateDevice() +2.922s - DEBUG: Create D2D/DWrite components. +2.938s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.938s - DEBUG: Create synchronization objects. +2.953s - DEBUG: CreateRootSignature() Generic +2.953s - DEBUG: CreateRootSignature() Quad +2.969s - DEBUG: CreateRootSignature() Asteroids +2.985s - DEBUG: CreateRootSignature() BlurFilter +2.985s - DEBUG: CreateCommandSignature() +3.000s - DEBUG: CreateGraphicsPipelineState() - All +3.047s - DEBUG: Creating Asteroid and Skybox Textures +3.094s - DEBUG: Load Skybox +3.141s - DEBUG: Blur filter +3.156s - DEBUG: sample create +3.156s - DEBUG: Create D2D/DWrite objects for rendering text. +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.219s - DEBUG: CreateFrameResources() Loop count: 4 +3.235s - DEBUG: CreateSubsets +3.250s - DEBUG: Using 4 subsets per frame. +3.266s - DEBUG: Loading Collada Scene +3.266s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.281s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.297s - DEBUG: SceneRenderer: create new Scene +8.250s - DEBUG: SceneRenderer: resize buffer +8.266s - DEBUG: SceneRenderer: LoadPipeline +8.266s - DEBUG: SceneRenderer: CreatePSO +8.281s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.297s - DEBUG serializedLayout size: 428 buffer: 000002A9A32EB6E0 +8.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.344s - DEBUG: LoadPipeline: Creating Samplers +8.344s - DEBUG: SceneRenderer: CreateFrameResources +8.360s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.516s - DEBUG: Creating DX12 Test Window +8.531s - DEBUG: Resize called 800 x 600 +8.547s - DEBUG: CreateSwapChainForHwnd() +8.563s - DEBUG: MakeWindowAssociation() +8.578s - DEBUG: IDXGISwapChain1->QueryInterface() +8.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.625s - DEBUG: Create depth stencil/view +8.641s - DEBUG: Resize Scene +8.656s - DEBUG: Entering Main Loop +8.688s - DEBUG: Resize called 800 x 600 +8.719s - DEBUG: Resize Swap Chain Buffers +8.766s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.860s - DEBUG: Create depth stencil/view +8.875s - DEBUG: Resize Scene +908.735s - DEBUG: stop test, send close message +909.672s - DEBUG: Exited Main Loop +909.688s - FPS: 13.502663 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.015s - Date: 02/26/24 23:51:16 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.140s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.140s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.265s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.265s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.343s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.343s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.968s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.968s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.984s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.984s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.000s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.015s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.015s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.031s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.047s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.047s - *** Adapter [1]: Microsoft Basic Render Driver +1.062s - *** Dedicated Memory: 0 +1.062s - *** Software Adapter: Yes +1.078s - *** Direct3D 12 Support: Yes +1.078s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.093s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.640s - DEBUG: Setting up Scene: 0 Models +2.656s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.734s - DEBUG: Number of detected nodes on device: 1 +2.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.750s - DEBUG: MulitSample Enabled: MS4 Q0 +2.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.765s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.781s - DEBUG: D3D11On12CreateDevice() +2.812s - DEBUG: Create D2D/DWrite components. +2.812s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.828s - DEBUG: Create synchronization objects. +2.828s - DEBUG: CreateRootSignature() Generic +2.843s - DEBUG: CreateRootSignature() Quad +2.843s - DEBUG: CreateRootSignature() Asteroids +2.859s - DEBUG: CreateRootSignature() BlurFilter +2.859s - DEBUG: CreateCommandSignature() +2.875s - DEBUG: CreateGraphicsPipelineState() - All +2.937s - DEBUG: Creating Asteroid and Skybox Textures +3.000s - DEBUG: Load Skybox +3.062s - DEBUG: Blur filter +3.062s - DEBUG: sample create +3.078s - DEBUG: Create D2D/DWrite objects for rendering text. +3.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.093s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.140s - DEBUG: CreateFrameResources() Loop count: 4 +3.375s - DEBUG: CreateSubsets +3.390s - DEBUG: Using 4 subsets per frame. +3.390s - DEBUG: Loading Collada Scene +3.406s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.422s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.422s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.437s - DEBUG: SceneRenderer: create new Scene +8.015s - DEBUG: SceneRenderer: resize buffer +8.031s - DEBUG: SceneRenderer: LoadPipeline +8.031s - DEBUG: SceneRenderer: CreatePSO +8.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.047s - DEBUG serializedLayout size: 428 buffer: 000001F488907570 +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.078s - DEBUG: LoadPipeline: Creating Samplers +8.093s - DEBUG: SceneRenderer: CreateFrameResources +8.093s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.468s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.468s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.484s - DEBUG: Creating DX12 Test Window +8.500s - DEBUG: Resize called 800 x 600 +8.515s - DEBUG: CreateSwapChainForHwnd() +8.531s - DEBUG: MakeWindowAssociation() +8.547s - DEBUG: IDXGISwapChain1->QueryInterface() +8.562s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.593s - DEBUG: Create depth stencil/view +8.609s - DEBUG: Resize Scene +8.609s - DEBUG: Entering Main Loop +908.750s - DEBUG: stop test, send close message +909.218s - DEBUG: Exited Main Loop +909.218s - FPS: 14.340907 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 00:06:26 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.282s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.329s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.532s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.579s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.579s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.610s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.657s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.657s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.704s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.735s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.735s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.735s - *** Adapter [1]: Microsoft Basic Render Driver +0.750s - *** Dedicated Memory: 0 +0.750s - *** Software Adapter: Yes +0.766s - *** Direct3D 12 Support: Yes +0.782s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.782s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.797s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.813s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.422s - DEBUG: Setting up Scene: 0 Models +2.422s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.454s - DEBUG: Number of detected nodes on device: 1 +2.469s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.469s - DEBUG: MulitSample Enabled: MS4 Q0 +2.485s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.500s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.516s - DEBUG: D3D11On12CreateDevice() +2.547s - DEBUG: Create D2D/DWrite components. +2.547s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.563s - DEBUG: Create synchronization objects. +2.579s - DEBUG: CreateRootSignature() Generic +2.579s - DEBUG: CreateRootSignature() Quad +2.594s - DEBUG: CreateRootSignature() Asteroids +2.594s - DEBUG: CreateRootSignature() BlurFilter +2.610s - DEBUG: CreateCommandSignature() +2.625s - DEBUG: CreateGraphicsPipelineState() - All +2.688s - DEBUG: Creating Asteroid and Skybox Textures +2.735s - DEBUG: Load Skybox +2.782s - DEBUG: Blur filter +2.797s - DEBUG: sample create +2.813s - DEBUG: Create D2D/DWrite objects for rendering text. +2.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.860s - DEBUG: CreateFrameResources() Loop count: 4 +2.875s - DEBUG: CreateSubsets +2.891s - DEBUG: Using 4 subsets per frame. +2.907s - DEBUG: Loading Collada Scene +2.907s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.938s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.938s - DEBUG: SceneRenderer: create new Scene +7.891s - DEBUG: SceneRenderer: resize buffer +7.891s - DEBUG: SceneRenderer: LoadPipeline +7.907s - DEBUG: SceneRenderer: CreatePSO +7.907s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.922s - DEBUG serializedLayout size: 428 buffer: 0000026E17753170 +7.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.954s - DEBUG: LoadPipeline: Creating Samplers +7.969s - DEBUG: SceneRenderer: CreateFrameResources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.110s - DEBUG: Creating DX12 Test Window +8.141s - DEBUG: Resize called 800 x 600 +8.157s - DEBUG: CreateSwapChainForHwnd() +8.188s - DEBUG: MakeWindowAssociation() +8.188s - DEBUG: IDXGISwapChain1->QueryInterface() +8.204s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.250s - DEBUG: Create depth stencil/view +8.266s - DEBUG: Resize Scene +8.266s - DEBUG: Entering Main Loop +908.407s - DEBUG: stop test, send close message +908.797s - DEBUG: Exited Main Loop +908.813s - FPS: 13.909302 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 00:21:36 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.688s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.750s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.750s - *** Adapter [1]: Microsoft Basic Render Driver +0.766s - *** Dedicated Memory: 0 +0.766s - *** Software Adapter: Yes +0.781s - *** Direct3D 12 Support: Yes +0.797s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.797s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.813s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.813s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.313s - DEBUG: Setting up Scene: 0 Models +2.313s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.422s - DEBUG: Number of detected nodes on device: 1 +2.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.438s - DEBUG: MulitSample Enabled: MS4 Q0 +2.438s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.469s - DEBUG: D3D11On12CreateDevice() +2.484s - DEBUG: Create D2D/DWrite components. +2.500s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.500s - DEBUG: Create synchronization objects. +2.516s - DEBUG: CreateRootSignature() Generic +2.531s - DEBUG: CreateRootSignature() Quad +2.531s - DEBUG: CreateRootSignature() Asteroids +2.547s - DEBUG: CreateRootSignature() BlurFilter +2.547s - DEBUG: CreateCommandSignature() +2.563s - DEBUG: CreateGraphicsPipelineState() - All +2.609s - DEBUG: Creating Asteroid and Skybox Textures +2.656s - DEBUG: Load Skybox +2.719s - DEBUG: Blur filter +2.734s - DEBUG: sample create +2.750s - DEBUG: Create D2D/DWrite objects for rendering text. +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.813s - DEBUG: CreateFrameResources() Loop count: 4 +2.813s - DEBUG: CreateSubsets +2.844s - DEBUG: Using 4 subsets per frame. +2.859s - DEBUG: Loading Collada Scene +2.859s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.891s - DEBUG: SceneRenderer: create new Scene +8.078s - DEBUG: SceneRenderer: resize buffer +8.094s - DEBUG: SceneRenderer: LoadPipeline +8.094s - DEBUG: SceneRenderer: CreatePSO +8.109s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.109s - DEBUG serializedLayout size: 428 buffer: 00000272CCC90250 +8.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.156s - DEBUG: LoadPipeline: Creating Samplers +8.172s - DEBUG: SceneRenderer: CreateFrameResources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.328s - DEBUG: Creating DX12 Test Window +8.359s - DEBUG: Resize called 800 x 600 +8.375s - DEBUG: CreateSwapChainForHwnd() +8.391s - DEBUG: MakeWindowAssociation() +8.391s - DEBUG: IDXGISwapChain1->QueryInterface() +8.406s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.453s - DEBUG: Create depth stencil/view +8.469s - DEBUG: Resize Scene +8.469s - DEBUG: Entering Main Loop +908.641s - DEBUG: stop test, send close message +909.078s - DEBUG: Exited Main Loop +909.078s - FPS: 13.871469 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 00:36:47 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.766s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.781s - *** Adapter [1]: Microsoft Basic Render Driver +0.781s - *** Dedicated Memory: 0 +0.797s - *** Software Adapter: Yes +0.813s - *** Direct3D 12 Support: Yes +0.813s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.844s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.859s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.469s - DEBUG: Setting up Scene: 0 Models +2.484s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.094s - DEBUG: Number of detected nodes on device: 1 +3.094s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.094s - DEBUG: MulitSample Enabled: MS4 Q0 +3.109s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.125s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.141s - DEBUG: D3D11On12CreateDevice() +3.156s - DEBUG: Create D2D/DWrite components. +3.172s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.172s - DEBUG: Create synchronization objects. +3.188s - DEBUG: CreateRootSignature() Generic +3.203s - DEBUG: CreateRootSignature() Quad +3.203s - DEBUG: CreateRootSignature() Asteroids +3.219s - DEBUG: CreateRootSignature() BlurFilter +3.219s - DEBUG: CreateCommandSignature() +3.234s - DEBUG: CreateGraphicsPipelineState() - All +3.313s - DEBUG: Creating Asteroid and Skybox Textures +3.344s - DEBUG: Load Skybox +3.391s - DEBUG: Blur filter +3.406s - DEBUG: sample create +3.422s - DEBUG: Create D2D/DWrite objects for rendering text. +3.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.438s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.453s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.469s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.484s - DEBUG: CreateFrameResources() Loop count: 4 +3.500s - DEBUG: CreateSubsets +3.516s - DEBUG: Using 4 subsets per frame. +3.531s - DEBUG: Loading Collada Scene +3.531s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.547s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.547s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.563s - DEBUG: SceneRenderer: create new Scene +8.188s - DEBUG: SceneRenderer: resize buffer +8.188s - DEBUG: SceneRenderer: LoadPipeline +8.203s - DEBUG: SceneRenderer: CreatePSO +8.203s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.328s - DEBUG serializedLayout size: 428 buffer: 0000021F5A07B1E0 +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.359s - DEBUG: LoadPipeline: Creating Samplers +8.375s - DEBUG: SceneRenderer: CreateFrameResources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.500s - DEBUG: Creating DX12 Test Window +8.531s - DEBUG: Resize called 800 x 600 +8.547s - DEBUG: CreateSwapChainForHwnd() +8.563s - DEBUG: MakeWindowAssociation() +8.578s - DEBUG: IDXGISwapChain1->QueryInterface() +8.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.672s - DEBUG: Create depth stencil/view +8.688s - DEBUG: Resize Scene +8.703s - DEBUG: Entering Main Loop +908.828s - DEBUG: stop test, send close message +909.203s - DEBUG: Exited Main Loop +909.234s - FPS: 13.633446 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 00:51:58 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.063s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.781s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.797s - *** Adapter [1]: Microsoft Basic Render Driver +0.813s - *** Dedicated Memory: 0 +0.813s - *** Software Adapter: Yes +0.828s - *** Direct3D 12 Support: Yes +0.828s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.844s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.859s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.859s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.875s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.719s - DEBUG: Setting up Scene: 0 Models +2.734s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.781s - DEBUG: Number of detected nodes on device: 1 +2.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.797s - DEBUG: MulitSample Enabled: MS4 Q0 +2.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.844s - DEBUG: D3D11On12CreateDevice() +2.875s - DEBUG: Create D2D/DWrite components. +2.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.906s - DEBUG: Create synchronization objects. +2.906s - DEBUG: CreateRootSignature() Generic +2.922s - DEBUG: CreateRootSignature() Quad +2.922s - DEBUG: CreateRootSignature() Asteroids +2.938s - DEBUG: CreateRootSignature() BlurFilter +2.938s - DEBUG: CreateCommandSignature() +2.953s - DEBUG: CreateGraphicsPipelineState() - All +3.016s - DEBUG: Creating Asteroid and Skybox Textures +3.078s - DEBUG: Load Skybox +3.141s - DEBUG: Blur filter +3.141s - DEBUG: sample create +3.156s - DEBUG: Create D2D/DWrite objects for rendering text. +3.156s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.203s - DEBUG: CreateFrameResources() Loop count: 4 +3.219s - DEBUG: CreateSubsets +3.250s - DEBUG: Using 4 subsets per frame. +3.250s - DEBUG: Loading Collada Scene +3.266s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.266s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.281s - DEBUG: SceneRenderer: create new Scene +8.266s - DEBUG: SceneRenderer: resize buffer +8.266s - DEBUG: SceneRenderer: LoadPipeline +8.281s - DEBUG: SceneRenderer: CreatePSO +8.281s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.297s - DEBUG serializedLayout size: 428 buffer: 000002AA9DA243F0 +8.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.328s - DEBUG: LoadPipeline: Creating Samplers +8.328s - DEBUG: SceneRenderer: CreateFrameResources +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.750s - DEBUG: Creating DX12 Test Window +8.781s - DEBUG: Resize called 800 x 600 +8.797s - DEBUG: CreateSwapChainForHwnd() +8.813s - DEBUG: MakeWindowAssociation() +8.813s - DEBUG: IDXGISwapChain1->QueryInterface() +8.828s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.859s - DEBUG: Create depth stencil/view +8.875s - DEBUG: Resize Scene +8.875s - DEBUG: Entering Main Loop +909.016s - DEBUG: stop test, send close message +909.953s - DEBUG: Exited Main Loop +909.969s - FPS: 13.517066 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 01:07:09 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.891s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.938s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.953s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.969s - *** Adapter [1]: Microsoft Basic Render Driver +0.969s - *** Dedicated Memory: 0 +0.985s - *** Software Adapter: Yes +0.985s - *** Direct3D 12 Support: Yes +1.000s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.000s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.641s - DEBUG: Setting up Scene: 0 Models +2.656s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.235s - DEBUG: Number of detected nodes on device: 1 +3.235s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.235s - DEBUG: MulitSample Enabled: MS4 Q0 +3.250s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.266s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.281s - DEBUG: D3D11On12CreateDevice() +3.297s - DEBUG: Create D2D/DWrite components. +3.313s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.313s - DEBUG: Create synchronization objects. +3.328s - DEBUG: CreateRootSignature() Generic +3.328s - DEBUG: CreateRootSignature() Quad +3.344s - DEBUG: CreateRootSignature() Asteroids +3.344s - DEBUG: CreateRootSignature() BlurFilter +3.344s - DEBUG: CreateCommandSignature() +3.360s - DEBUG: CreateGraphicsPipelineState() - All +3.406s - DEBUG: Creating Asteroid and Skybox Textures +3.610s - DEBUG: Load Skybox +3.656s - DEBUG: Blur filter +3.672s - DEBUG: sample create +3.672s - DEBUG: Create D2D/DWrite objects for rendering text. +3.688s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.735s - DEBUG: CreateFrameResources() Loop count: 4 +3.735s - DEBUG: CreateSubsets +3.750s - DEBUG: Using 4 subsets per frame. +3.766s - DEBUG: Loading Collada Scene +3.766s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.781s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.797s - DEBUG: SceneRenderer: create new Scene +8.578s - DEBUG: SceneRenderer: resize buffer +8.578s - DEBUG: SceneRenderer: LoadPipeline +8.594s - DEBUG: SceneRenderer: CreatePSO +8.594s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.610s - DEBUG serializedLayout size: 428 buffer: 000001C45C6C6200 +8.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.656s - DEBUG: LoadPipeline: Creating Samplers +8.656s - DEBUG: SceneRenderer: CreateFrameResources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.813s - DEBUG: Creating DX12 Test Window +8.844s - DEBUG: Resize called 800 x 600 +8.860s - DEBUG: CreateSwapChainForHwnd() +8.875s - DEBUG: MakeWindowAssociation() +8.875s - DEBUG: IDXGISwapChain1->QueryInterface() +8.891s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.922s - DEBUG: Create depth stencil/view +8.938s - DEBUG: Resize Scene +8.953s - DEBUG: Entering Main Loop +909.110s - DEBUG: stop test, send close message +909.625s - DEBUG: Exited Main Loop +909.641s - FPS: 14.227882 +0.109s - DEBUG: Starting...PT-D3D12Test32.exe +0.109s - DEBUG Path: C:\Program Files\BurnInTest +0.109s - DEBUG Command line: D3D12Test64.exe 0 +0.125s - Date: 02/27/24 01:22:20 +0.125s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.140s - DEBUG: Checking for d3d12.dll existence +0.140s - DEBUG: CreateDXGIFactory2() +0.156s - DEBUG: Enumerate Adapters... +0.172s - *** Adapter [0]: Intel(R) UHD Graphics +0.172s - *** Dedicated Memory: 134217728 +0.187s - *** Software Adapter: No +0.203s - *** Direct3D 12 Support: Yes +0.219s - *** Output: \\.\DISPLAY1 +0.219s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.234s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.234s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.265s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.265s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.312s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.312s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.390s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.390s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.719s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.734s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.765s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.812s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.812s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.828s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.844s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.906s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.906s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.937s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.969s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.984s - *** Adapter [1]: Microsoft Basic Render Driver +0.984s - *** Dedicated Memory: 0 +1.000s - *** Software Adapter: Yes +1.015s - *** Direct3D 12 Support: Yes +1.031s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.062s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.078s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.781s - DEBUG: Setting up Scene: 0 Models +2.781s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.828s - DEBUG: Number of detected nodes on device: 1 +2.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.844s - DEBUG: MulitSample Enabled: MS4 Q0 +2.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.906s - DEBUG: D3D11On12CreateDevice() +2.922s - DEBUG: Create D2D/DWrite components. +2.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.937s - DEBUG: Create synchronization objects. +2.953s - DEBUG: CreateRootSignature() Generic +2.953s - DEBUG: CreateRootSignature() Quad +2.969s - DEBUG: CreateRootSignature() Asteroids +2.969s - DEBUG: CreateRootSignature() BlurFilter +2.984s - DEBUG: CreateCommandSignature() +3.000s - DEBUG: CreateGraphicsPipelineState() - All +3.062s - DEBUG: Creating Asteroid and Skybox Textures +3.125s - DEBUG: Load Skybox +3.172s - DEBUG: Blur filter +3.187s - DEBUG: sample create +3.187s - DEBUG: Create D2D/DWrite objects for rendering text. +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.250s - DEBUG: CreateFrameResources() Loop count: 4 +3.250s - DEBUG: CreateSubsets +3.297s - DEBUG: Using 4 subsets per frame. +3.297s - DEBUG: Loading Collada Scene +3.312s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.328s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.328s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.344s - DEBUG: SceneRenderer: create new Scene +8.484s - DEBUG: SceneRenderer: resize buffer +8.484s - DEBUG: SceneRenderer: LoadPipeline +8.500s - DEBUG: SceneRenderer: CreatePSO +8.500s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.515s - DEBUG serializedLayout size: 428 buffer: 0000025757325220 +8.515s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.562s - DEBUG: LoadPipeline: Creating Samplers +8.562s - DEBUG: SceneRenderer: CreateFrameResources +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.734s - DEBUG: Creating DX12 Test Window +8.765s - DEBUG: Resize called 800 x 600 +8.781s - DEBUG: CreateSwapChainForHwnd() +8.812s - DEBUG: MakeWindowAssociation() +8.828s - DEBUG: IDXGISwapChain1->QueryInterface() +8.844s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.890s - DEBUG: Create depth stencil/view +8.906s - DEBUG: Resize Scene +8.922s - DEBUG: Entering Main Loop +909.078s - DEBUG: stop test, send close message +909.531s - DEBUG: Exited Main Loop +909.547s - FPS: 14.256549 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 01:37:31 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.937s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.953s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.969s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.969s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.984s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.984s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.984s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.000s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.016s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.016s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.031s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.031s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.031s - *** Adapter [1]: Microsoft Basic Render Driver +1.047s - *** Dedicated Memory: 0 +1.047s - *** Software Adapter: Yes +1.062s - *** Direct3D 12 Support: Yes +1.078s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.078s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.094s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.594s - DEBUG: Setting up Scene: 0 Models +2.594s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.781s - DEBUG: Number of detected nodes on device: 1 +2.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.797s - DEBUG: MulitSample Enabled: MS4 Q0 +2.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.812s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.828s - DEBUG: D3D11On12CreateDevice() +2.844s - DEBUG: Create D2D/DWrite components. +2.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.891s - DEBUG: Create synchronization objects. +2.891s - DEBUG: CreateRootSignature() Generic +2.906s - DEBUG: CreateRootSignature() Quad +2.906s - DEBUG: CreateRootSignature() Asteroids +2.922s - DEBUG: CreateRootSignature() BlurFilter +2.922s - DEBUG: CreateCommandSignature() +2.937s - DEBUG: CreateGraphicsPipelineState() - All +2.984s - DEBUG: Creating Asteroid and Skybox Textures +3.031s - DEBUG: Load Skybox +3.094s - DEBUG: Blur filter +3.109s - DEBUG: sample create +3.109s - DEBUG: Create D2D/DWrite objects for rendering text. +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.156s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.172s - DEBUG: CreateFrameResources() Loop count: 4 +3.172s - DEBUG: CreateSubsets +3.187s - DEBUG: Using 4 subsets per frame. +3.203s - DEBUG: Loading Collada Scene +3.219s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.219s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.234s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.234s - DEBUG: SceneRenderer: create new Scene +7.781s - DEBUG: SceneRenderer: resize buffer +7.781s - DEBUG: SceneRenderer: LoadPipeline +7.797s - DEBUG: SceneRenderer: CreatePSO +7.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.812s - DEBUG serializedLayout size: 428 buffer: 000001CA5A692BB0 +7.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.844s - DEBUG: LoadPipeline: Creating Samplers +7.859s - DEBUG: SceneRenderer: CreateFrameResources +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.000s - DEBUG: Creating DX12 Test Window +8.016s - DEBUG: Resize called 800 x 600 +8.031s - DEBUG: CreateSwapChainForHwnd() +8.047s - DEBUG: MakeWindowAssociation() +8.062s - DEBUG: IDXGISwapChain1->QueryInterface() +8.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.125s - DEBUG: Create depth stencil/view +8.141s - DEBUG: Resize Scene +8.141s - DEBUG: Entering Main Loop +8.172s - DEBUG: Resize called 800 x 600 +8.172s - DEBUG: Resize Swap Chain Buffers +8.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.266s - DEBUG: Create depth stencil/view +8.281s - DEBUG: Resize Scene +908.297s - DEBUG: stop test, send close message +908.672s - DEBUG: Exited Main Loop +908.687s - FPS: 13.389362 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 01:52:41 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.766s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.766s - *** Adapter [1]: Microsoft Basic Render Driver +0.781s - *** Dedicated Memory: 0 +0.781s - *** Software Adapter: Yes +0.797s - *** Direct3D 12 Support: Yes +0.813s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.813s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.828s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.844s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.531s - DEBUG: Setting up Scene: 0 Models +2.547s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.578s - DEBUG: Number of detected nodes on device: 1 +2.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.609s - DEBUG: MulitSample Enabled: MS4 Q0 +2.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.656s - DEBUG: D3D11On12CreateDevice() +2.672s - DEBUG: Create D2D/DWrite components. +2.688s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.703s - DEBUG: Create synchronization objects. +2.703s - DEBUG: CreateRootSignature() Generic +2.719s - DEBUG: CreateRootSignature() Quad +2.719s - DEBUG: CreateRootSignature() Asteroids +2.719s - DEBUG: CreateRootSignature() BlurFilter +2.734s - DEBUG: CreateCommandSignature() +2.750s - DEBUG: CreateGraphicsPipelineState() - All +2.797s - DEBUG: Creating Asteroid and Skybox Textures +2.859s - DEBUG: Load Skybox +2.906s - DEBUG: Blur filter +2.906s - DEBUG: sample create +2.922s - DEBUG: Create D2D/DWrite objects for rendering text. +2.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.969s - DEBUG: CreateFrameResources() Loop count: 4 +2.984s - DEBUG: CreateSubsets +3.016s - DEBUG: Using 4 subsets per frame. +3.016s - DEBUG: Loading Collada Scene +3.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.063s - DEBUG: SceneRenderer: create new Scene +7.797s - DEBUG: SceneRenderer: resize buffer +7.813s - DEBUG: SceneRenderer: LoadPipeline +7.813s - DEBUG: SceneRenderer: CreatePSO +7.828s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.828s - DEBUG serializedLayout size: 428 buffer: 000002547F96C7C0 +7.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.875s - DEBUG: LoadPipeline: Creating Samplers +7.875s - DEBUG: SceneRenderer: CreateFrameResources +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.297s - DEBUG: Creating DX12 Test Window +8.328s - DEBUG: Resize called 800 x 600 +8.328s - DEBUG: CreateSwapChainForHwnd() +8.359s - DEBUG: MakeWindowAssociation() +8.359s - DEBUG: IDXGISwapChain1->QueryInterface() +8.375s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.406s - DEBUG: Create depth stencil/view +8.422s - DEBUG: Resize Scene +8.438s - DEBUG: Entering Main Loop +908.594s - DEBUG: stop test, send close message +909.016s - DEBUG: Exited Main Loop +909.031s - FPS: 14.102148 +0.047s - DEBUG: Starting...PT-D3D12Test32.exe +0.047s - DEBUG Path: C:\Program Files\BurnInTest +0.062s - DEBUG Command line: D3D12Test64.exe 0 +0.062s - Date: 02/27/24 02:07:52 +0.062s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.078s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.344s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.687s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.750s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.750s - *** Adapter [1]: Microsoft Basic Render Driver +0.766s - *** Dedicated Memory: 0 +0.766s - *** Software Adapter: Yes +0.781s - *** Direct3D 12 Support: Yes +0.797s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.797s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.812s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.812s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.828s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.297s - DEBUG: Setting up Scene: 0 Models +2.297s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.375s - DEBUG: Number of detected nodes on device: 1 +2.391s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.391s - DEBUG: MulitSample Enabled: MS4 Q0 +2.406s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.422s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.437s - DEBUG: D3D11On12CreateDevice() +2.453s - DEBUG: Create D2D/DWrite components. +2.469s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.469s - DEBUG: Create synchronization objects. +2.484s - DEBUG: CreateRootSignature() Generic +2.484s - DEBUG: CreateRootSignature() Quad +2.516s - DEBUG: CreateRootSignature() Asteroids +2.516s - DEBUG: CreateRootSignature() BlurFilter +2.531s - DEBUG: CreateCommandSignature() +2.531s - DEBUG: CreateGraphicsPipelineState() - All +2.578s - DEBUG: Creating Asteroid and Skybox Textures +2.641s - DEBUG: Load Skybox +2.687s - DEBUG: Blur filter +2.687s - DEBUG: sample create +2.703s - DEBUG: Create D2D/DWrite objects for rendering text. +2.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.766s - DEBUG: CreateFrameResources() Loop count: 4 +2.766s - DEBUG: CreateSubsets +2.797s - DEBUG: Using 4 subsets per frame. +2.797s - DEBUG: Loading Collada Scene +2.812s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.828s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.844s - DEBUG: SceneRenderer: create new Scene +7.391s - DEBUG: SceneRenderer: resize buffer +7.406s - DEBUG: SceneRenderer: LoadPipeline +7.406s - DEBUG: SceneRenderer: CreatePSO +7.422s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.422s - DEBUG serializedLayout size: 428 buffer: 000001567F391780 +7.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.469s - DEBUG: LoadPipeline: Creating Samplers +7.484s - DEBUG: SceneRenderer: CreateFrameResources +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.625s - DEBUG: Creating DX12 Test Window +7.641s - DEBUG: Resize called 800 x 600 +7.656s - DEBUG: CreateSwapChainForHwnd() +7.672s - DEBUG: MakeWindowAssociation() +7.687s - DEBUG: IDXGISwapChain1->QueryInterface() +7.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.000s - DEBUG: Create depth stencil/view +8.016s - DEBUG: Resize Scene +8.016s - DEBUG: Entering Main Loop +8.031s - DEBUG: Resize called 800 x 600 +8.031s - DEBUG: Resize Swap Chain Buffers +8.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.094s - DEBUG: Create depth stencil/view +8.109s - DEBUG: Resize Scene +908.156s - DEBUG: stop test, send close message +909.016s - DEBUG: Exited Main Loop +909.016s - FPS: 13.860768 +0.219s - DEBUG: Starting...PT-D3D12Test32.exe +0.219s - DEBUG Path: C:\Program Files\BurnInTest +0.235s - DEBUG Command line: D3D12Test64.exe 0 +0.235s - Date: 02/27/24 02:23:03 +0.250s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.250s - DEBUG: Checking for d3d12.dll existence +0.250s - DEBUG: CreateDXGIFactory2() +0.266s - DEBUG: Enumerate Adapters... +0.282s - *** Adapter [0]: Intel(R) UHD Graphics +0.282s - *** Dedicated Memory: 134217728 +0.297s - *** Software Adapter: No +0.313s - *** Direct3D 12 Support: Yes +0.328s - *** Output: \\.\DISPLAY1 +0.328s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.344s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.360s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.360s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.375s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.375s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.391s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.391s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.407s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.407s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.422s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.422s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.438s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.438s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.469s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.500s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.516s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.516s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.110s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +1.110s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +1.125s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +1.125s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +1.125s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.141s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.141s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.157s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.157s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.172s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.172s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.188s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.188s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.203s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.203s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.203s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.219s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.219s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.235s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.235s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.250s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.250s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.266s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.266s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.282s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.282s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.282s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.297s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.297s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.313s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.328s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.328s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.344s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.344s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.360s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.360s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.375s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.375s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.391s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.391s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.407s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.407s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.469s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.469s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.485s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.485s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.485s - *** Adapter [1]: Microsoft Basic Render Driver +1.500s - *** Dedicated Memory: 0 +1.500s - *** Software Adapter: Yes +1.516s - *** Direct3D 12 Support: Yes +1.516s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.532s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.532s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.547s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.563s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.985s - DEBUG: Setting up Scene: 0 Models +2.985s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.032s - DEBUG: Number of detected nodes on device: 1 +3.047s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.047s - DEBUG: MulitSample Enabled: MS4 Q0 +3.063s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.063s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.094s - DEBUG: D3D11On12CreateDevice() +3.110s - DEBUG: Create D2D/DWrite components. +3.125s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.125s - DEBUG: Create synchronization objects. +3.125s - DEBUG: CreateRootSignature() Generic +3.141s - DEBUG: CreateRootSignature() Quad +3.141s - DEBUG: CreateRootSignature() Asteroids +3.157s - DEBUG: CreateRootSignature() BlurFilter +3.157s - DEBUG: CreateCommandSignature() +3.172s - DEBUG: CreateGraphicsPipelineState() - All +3.219s - DEBUG: Creating Asteroid and Skybox Textures +3.266s - DEBUG: Load Skybox +3.313s - DEBUG: Blur filter +3.313s - DEBUG: sample create +3.328s - DEBUG: Create D2D/DWrite objects for rendering text. +3.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.375s - DEBUG: CreateFrameResources() Loop count: 4 +3.391s - DEBUG: CreateSubsets +3.422s - DEBUG: Using 4 subsets per frame. +3.422s - DEBUG: Loading Collada Scene +3.438s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.438s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.453s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.453s - DEBUG: SceneRenderer: create new Scene +7.969s - DEBUG: SceneRenderer: resize buffer +7.985s - DEBUG: SceneRenderer: LoadPipeline +7.985s - DEBUG: SceneRenderer: CreatePSO +8.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.000s - DEBUG serializedLayout size: 428 buffer: 000001B058381B20 +8.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.047s - DEBUG: LoadPipeline: Creating Samplers +8.047s - DEBUG: SceneRenderer: CreateFrameResources +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.203s - DEBUG: Creating DX12 Test Window +8.219s - DEBUG: Resize called 800 x 600 +8.235s - DEBUG: CreateSwapChainForHwnd() +8.250s - DEBUG: MakeWindowAssociation() +8.266s - DEBUG: IDXGISwapChain1->QueryInterface() +8.266s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.313s - DEBUG: Create depth stencil/view +8.328s - DEBUG: Resize Scene +8.328s - DEBUG: Entering Main Loop +908.453s - DEBUG: stop test, send close message +908.797s - DEBUG: Exited Main Loop +908.813s - FPS: 13.900899 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 02:38:13 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.688s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.750s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.766s - *** Adapter [1]: Microsoft Basic Render Driver +0.766s - *** Dedicated Memory: 0 +0.781s - *** Software Adapter: Yes +0.781s - *** Direct3D 12 Support: Yes +0.797s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.813s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.813s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.813s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.828s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.375s - DEBUG: Setting up Scene: 0 Models +2.391s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.438s - DEBUG: Number of detected nodes on device: 1 +2.438s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.453s - DEBUG: MulitSample Enabled: MS4 Q0 +2.453s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.469s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.484s - DEBUG: D3D11On12CreateDevice() +2.500s - DEBUG: Create D2D/DWrite components. +2.516s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.531s - DEBUG: Create synchronization objects. +2.531s - DEBUG: CreateRootSignature() Generic +2.547s - DEBUG: CreateRootSignature() Quad +2.547s - DEBUG: CreateRootSignature() Asteroids +2.563s - DEBUG: CreateRootSignature() BlurFilter +2.578s - DEBUG: CreateCommandSignature() +2.578s - DEBUG: CreateGraphicsPipelineState() - All +2.625s - DEBUG: Creating Asteroid and Skybox Textures +2.672s - DEBUG: Load Skybox +2.766s - DEBUG: Blur filter +2.781s - DEBUG: sample create +2.781s - DEBUG: Create D2D/DWrite objects for rendering text. +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.844s - DEBUG: CreateFrameResources() Loop count: 4 +2.844s - DEBUG: CreateSubsets +2.875s - DEBUG: Using 4 subsets per frame. +2.875s - DEBUG: Loading Collada Scene +2.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.922s - DEBUG: SceneRenderer: create new Scene +7.578s - DEBUG: SceneRenderer: resize buffer +7.578s - DEBUG: SceneRenderer: LoadPipeline +7.594s - DEBUG: SceneRenderer: CreatePSO +7.609s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.609s - DEBUG serializedLayout size: 428 buffer: 000001C8489F6820 +7.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.641s - DEBUG: LoadPipeline: Creating Samplers +7.656s - DEBUG: SceneRenderer: CreateFrameResources +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.766s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.781s - DEBUG: Creating DX12 Test Window +7.813s - DEBUG: Resize called 800 x 600 +7.828s - DEBUG: CreateSwapChainForHwnd() +7.844s - DEBUG: MakeWindowAssociation() +7.969s - DEBUG: IDXGISwapChain1->QueryInterface() +7.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.031s - DEBUG: Create depth stencil/view +8.047s - DEBUG: Resize Scene +8.047s - DEBUG: Entering Main Loop +908.203s - DEBUG: stop test, send close message +908.594s - DEBUG: Exited Main Loop +908.609s - FPS: 13.285810 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 02:53:23 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.140s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.640s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.640s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.687s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.750s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.765s - *** Adapter [1]: Microsoft Basic Render Driver +0.781s - *** Dedicated Memory: 0 +0.781s - *** Software Adapter: Yes +0.797s - *** Direct3D 12 Support: Yes +0.812s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.812s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.828s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.844s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.531s - DEBUG: Setting up Scene: 0 Models +2.547s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.594s - DEBUG: Number of detected nodes on device: 1 +2.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.609s - DEBUG: MulitSample Enabled: MS4 Q0 +2.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.656s - DEBUG: D3D11On12CreateDevice() +2.672s - DEBUG: Create D2D/DWrite components. +2.687s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.703s - DEBUG: Create synchronization objects. +2.703s - DEBUG: CreateRootSignature() Generic +2.719s - DEBUG: CreateRootSignature() Quad +2.719s - DEBUG: CreateRootSignature() Asteroids +2.750s - DEBUG: CreateRootSignature() BlurFilter +2.765s - DEBUG: CreateCommandSignature() +2.765s - DEBUG: CreateGraphicsPipelineState() - All +2.828s - DEBUG: Creating Asteroid and Skybox Textures +2.890s - DEBUG: Load Skybox +2.969s - DEBUG: Blur filter +2.984s - DEBUG: sample create +2.984s - DEBUG: Create D2D/DWrite objects for rendering text. +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.047s - DEBUG: CreateFrameResources() Loop count: 4 +3.047s - DEBUG: CreateSubsets +3.078s - DEBUG: Using 4 subsets per frame. +3.094s - DEBUG: Loading Collada Scene +3.109s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.125s - DEBUG: SceneRenderer: create new Scene +7.765s - DEBUG: SceneRenderer: resize buffer +7.781s - DEBUG: SceneRenderer: LoadPipeline +7.781s - DEBUG: SceneRenderer: CreatePSO +7.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.797s - DEBUG serializedLayout size: 428 buffer: 0000019B1773EF50 +7.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.844s - DEBUG: LoadPipeline: Creating Samplers +7.844s - DEBUG: SceneRenderer: CreateFrameResources +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.890s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.890s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.984s - DEBUG: Creating DX12 Test Window +8.015s - DEBUG: Resize called 800 x 600 +8.015s - DEBUG: CreateSwapChainForHwnd() +8.047s - DEBUG: MakeWindowAssociation() +8.062s - DEBUG: IDXGISwapChain1->QueryInterface() +8.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.109s - DEBUG: Create depth stencil/view +8.125s - DEBUG: Resize Scene +8.140s - DEBUG: Entering Main Loop +908.234s - DEBUG: stop test, send close message +908.609s - DEBUG: Exited Main Loop +908.625s - FPS: 13.611555 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 03:08:33 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.562s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.609s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.625s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.641s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.687s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.687s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.703s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.703s - *** Adapter [1]: Microsoft Basic Render Driver +0.719s - *** Dedicated Memory: 0 +0.719s - *** Software Adapter: Yes +0.734s - *** Direct3D 12 Support: Yes +0.750s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.750s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.766s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.781s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.797s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.281s - DEBUG: Setting up Scene: 0 Models +2.297s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.328s - DEBUG: Number of detected nodes on device: 1 +2.344s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.359s - DEBUG: MulitSample Enabled: MS4 Q0 +2.359s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.375s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.391s - DEBUG: D3D11On12CreateDevice() +2.422s - DEBUG: Create D2D/DWrite components. +2.437s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.437s - DEBUG: Create synchronization objects. +2.453s - DEBUG: CreateRootSignature() Generic +2.453s - DEBUG: CreateRootSignature() Quad +2.469s - DEBUG: CreateRootSignature() Asteroids +2.469s - DEBUG: CreateRootSignature() BlurFilter +2.484s - DEBUG: CreateCommandSignature() +2.484s - DEBUG: CreateGraphicsPipelineState() - All +2.547s - DEBUG: Creating Asteroid and Skybox Textures +2.594s - DEBUG: Load Skybox +2.641s - DEBUG: Blur filter +2.656s - DEBUG: sample create +2.656s - DEBUG: Create D2D/DWrite objects for rendering text. +2.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.687s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.687s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.719s - DEBUG: CreateFrameResources() Loop count: 4 +2.719s - DEBUG: CreateSubsets +2.750s - DEBUG: Using 4 subsets per frame. +2.750s - DEBUG: Loading Collada Scene +2.766s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.766s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.797s - DEBUG: SceneRenderer: create new Scene +7.281s - DEBUG: SceneRenderer: resize buffer +7.297s - DEBUG: SceneRenderer: LoadPipeline +7.297s - DEBUG: SceneRenderer: CreatePSO +7.312s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.312s - DEBUG serializedLayout size: 428 buffer: 0000025FEACE39C0 +7.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.359s - DEBUG: LoadPipeline: Creating Samplers +7.359s - DEBUG: SceneRenderer: CreateFrameResources +7.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.516s - DEBUG: Creating DX12 Test Window +7.547s - DEBUG: Resize called 800 x 600 +7.562s - DEBUG: CreateSwapChainForHwnd() +7.594s - DEBUG: MakeWindowAssociation() +7.594s - DEBUG: IDXGISwapChain1->QueryInterface() +7.625s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.656s - DEBUG: Create depth stencil/view +7.672s - DEBUG: Resize Scene +7.672s - DEBUG: Entering Main Loop +907.812s - DEBUG: stop test, send close message +908.234s - DEBUG: Exited Main Loop +908.250s - FPS: 13.899781 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.015s - Date: 02/27/24 03:23:43 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.046s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.093s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.171s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.171s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.296s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.343s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.343s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.421s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.421s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.421s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.546s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.640s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.640s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.671s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.671s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.718s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.718s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.765s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.765s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.781s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.781s - *** Adapter [1]: Microsoft Basic Render Driver +0.796s - *** Dedicated Memory: 0 +0.796s - *** Software Adapter: Yes +0.812s - *** Direct3D 12 Support: Yes +0.828s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.843s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.843s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.859s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.546s - DEBUG: Setting up Scene: 0 Models +2.546s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.609s - DEBUG: Number of detected nodes on device: 1 +2.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.625s - DEBUG: MulitSample Enabled: MS4 Q0 +2.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.640s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.671s - DEBUG: D3D11On12CreateDevice() +2.687s - DEBUG: Create D2D/DWrite components. +2.703s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.703s - DEBUG: Create synchronization objects. +2.703s - DEBUG: CreateRootSignature() Generic +2.718s - DEBUG: CreateRootSignature() Quad +2.718s - DEBUG: CreateRootSignature() Asteroids +2.718s - DEBUG: CreateRootSignature() BlurFilter +2.734s - DEBUG: CreateCommandSignature() +2.750s - DEBUG: CreateGraphicsPipelineState() - All +2.796s - DEBUG: Creating Asteroid and Skybox Textures +2.843s - DEBUG: Load Skybox +2.906s - DEBUG: Blur filter +2.906s - DEBUG: sample create +2.921s - DEBUG: Create D2D/DWrite objects for rendering text. +2.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.984s - DEBUG: CreateFrameResources() Loop count: 4 +2.984s - DEBUG: CreateSubsets +3.015s - DEBUG: Using 4 subsets per frame. +3.031s - DEBUG: Loading Collada Scene +3.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.046s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.046s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.062s - DEBUG: SceneRenderer: create new Scene +7.593s - DEBUG: SceneRenderer: resize buffer +7.593s - DEBUG: SceneRenderer: LoadPipeline +7.609s - DEBUG: SceneRenderer: CreatePSO +7.609s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.609s - DEBUG serializedLayout size: 428 buffer: 000002B22032A340 +7.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.656s - DEBUG: LoadPipeline: Creating Samplers +7.671s - DEBUG: SceneRenderer: CreateFrameResources +7.671s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.765s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.796s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.828s - DEBUG: Creating DX12 Test Window +7.859s - DEBUG: Resize called 800 x 600 +7.875s - DEBUG: CreateSwapChainForHwnd() +7.890s - DEBUG: MakeWindowAssociation() +7.906s - DEBUG: IDXGISwapChain1->QueryInterface() +7.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.953s - DEBUG: Create depth stencil/view +7.953s - DEBUG: Resize Scene +7.968s - DEBUG: Entering Main Loop +908.140s - DEBUG: stop test, send close message +908.656s - DEBUG: Exited Main Loop +908.671s - FPS: 15.100459 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 03:38:53 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.266s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.282s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.282s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.297s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.344s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.344s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.422s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.422s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.438s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.485s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.485s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.782s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.782s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.797s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.828s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.844s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.860s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.860s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.875s - *** Adapter [1]: Microsoft Basic Render Driver +0.875s - *** Dedicated Memory: 0 +0.891s - *** Software Adapter: Yes +0.907s - *** Direct3D 12 Support: Yes +0.907s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.922s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.922s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.938s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.938s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.485s - DEBUG: Setting up Scene: 0 Models +2.485s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.750s - DEBUG: Number of detected nodes on device: 1 +2.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.766s - DEBUG: MulitSample Enabled: MS4 Q0 +2.782s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.813s - DEBUG: D3D11On12CreateDevice() +2.828s - DEBUG: Create D2D/DWrite components. +2.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.860s - DEBUG: Create synchronization objects. +2.860s - DEBUG: CreateRootSignature() Generic +2.875s - DEBUG: CreateRootSignature() Quad +2.875s - DEBUG: CreateRootSignature() Asteroids +2.891s - DEBUG: CreateRootSignature() BlurFilter +2.891s - DEBUG: CreateCommandSignature() +2.907s - DEBUG: CreateGraphicsPipelineState() - All +2.953s - DEBUG: Creating Asteroid and Skybox Textures +3.016s - DEBUG: Load Skybox +3.063s - DEBUG: Blur filter +3.078s - DEBUG: sample create +3.078s - DEBUG: Create D2D/DWrite objects for rendering text. +3.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.375s - DEBUG: CreateFrameResources() Loop count: 4 +3.391s - DEBUG: CreateSubsets +3.407s - DEBUG: Using 4 subsets per frame. +3.422s - DEBUG: Loading Collada Scene +3.422s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.438s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.453s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.453s - DEBUG: SceneRenderer: create new Scene +8.016s - DEBUG: SceneRenderer: resize buffer +8.016s - DEBUG: SceneRenderer: LoadPipeline +8.032s - DEBUG: SceneRenderer: CreatePSO +8.032s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.047s - DEBUG serializedLayout size: 428 buffer: 0000021C1A58E7D0 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.078s - DEBUG: LoadPipeline: Creating Samplers +8.094s - DEBUG: SceneRenderer: CreateFrameResources +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.250s - DEBUG: Creating DX12 Test Window +8.282s - DEBUG: Resize called 800 x 600 +8.297s - DEBUG: CreateSwapChainForHwnd() +8.313s - DEBUG: MakeWindowAssociation() +8.313s - DEBUG: IDXGISwapChain1->QueryInterface() +8.328s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.360s - DEBUG: Create depth stencil/view +8.360s - DEBUG: Resize Scene +8.375s - DEBUG: Entering Main Loop +908.500s - DEBUG: stop test, send close message +908.860s - DEBUG: Exited Main Loop +908.875s - FPS: 15.135419 +0.016s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 03:54:03 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.735s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.766s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.781s - *** Adapter [1]: Microsoft Basic Render Driver +0.781s - *** Dedicated Memory: 0 +0.797s - *** Software Adapter: Yes +0.813s - *** Direct3D 12 Support: Yes +0.813s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.844s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.844s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.563s - DEBUG: Setting up Scene: 0 Models +2.578s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.641s - DEBUG: Number of detected nodes on device: 1 +2.656s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.656s - DEBUG: MulitSample Enabled: MS4 Q0 +2.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.688s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.703s - DEBUG: D3D11On12CreateDevice() +2.719s - DEBUG: Create D2D/DWrite components. +2.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.750s - DEBUG: Create synchronization objects. +2.750s - DEBUG: CreateRootSignature() Generic +2.766s - DEBUG: CreateRootSignature() Quad +2.781s - DEBUG: CreateRootSignature() Asteroids +2.781s - DEBUG: CreateRootSignature() BlurFilter +2.797s - DEBUG: CreateCommandSignature() +2.797s - DEBUG: CreateGraphicsPipelineState() - All +2.860s - DEBUG: Creating Asteroid and Skybox Textures +2.906s - DEBUG: Load Skybox +2.953s - DEBUG: Blur filter +2.969s - DEBUG: sample create +2.985s - DEBUG: Create D2D/DWrite objects for rendering text. +2.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.047s - DEBUG: CreateFrameResources() Loop count: 4 +3.047s - DEBUG: CreateSubsets +3.078s - DEBUG: Using 4 subsets per frame. +3.078s - DEBUG: Loading Collada Scene +3.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.110s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.110s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.125s - DEBUG: SceneRenderer: create new Scene +7.875s - DEBUG: SceneRenderer: resize buffer +7.891s - DEBUG: SceneRenderer: LoadPipeline +7.891s - DEBUG: SceneRenderer: CreatePSO +7.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.906s - DEBUG serializedLayout size: 428 buffer: 000001DD7EBAD4C0 +7.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.938s - DEBUG: LoadPipeline: Creating Samplers +7.953s - DEBUG: SceneRenderer: CreateFrameResources +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.375s - DEBUG: Creating DX12 Test Window +8.391s - DEBUG: Resize called 800 x 600 +8.406s - DEBUG: CreateSwapChainForHwnd() +8.422s - DEBUG: MakeWindowAssociation() +8.438s - DEBUG: IDXGISwapChain1->QueryInterface() +8.438s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.485s - DEBUG: Create depth stencil/view +8.500s - DEBUG: Resize Scene +8.516s - DEBUG: Entering Main Loop +8.531s - DEBUG: Resize called 800 x 600 +8.547s - DEBUG: Resize Swap Chain Buffers +8.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.610s - DEBUG: Create depth stencil/view +8.625s - DEBUG: Resize Scene +908.610s - DEBUG: stop test, send close message +909.016s - DEBUG: Exited Main Loop +909.016s - FPS: 14.527256 +0.125s - DEBUG: Starting...PT-D3D12Test32.exe +0.141s - DEBUG Path: C:\Program Files\BurnInTest +0.141s - DEBUG Command line: D3D12Test64.exe 0 +0.157s - Date: 02/27/24 04:09:14 +0.157s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.157s - DEBUG: Checking for d3d12.dll existence +0.172s - DEBUG: CreateDXGIFactory2() +0.188s - DEBUG: Enumerate Adapters... +0.188s - *** Adapter [0]: Intel(R) UHD Graphics +0.203s - *** Dedicated Memory: 134217728 +0.203s - *** Software Adapter: No +0.235s - *** Direct3D 12 Support: Yes +0.235s - *** Output: \\.\DISPLAY1 +0.250s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.250s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.250s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.266s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.282s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.282s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.313s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.407s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.407s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.641s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.657s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.657s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.782s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.782s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.813s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.891s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.891s - *** Adapter [1]: Microsoft Basic Render Driver +0.907s - *** Dedicated Memory: 0 +0.907s - *** Software Adapter: Yes +0.922s - *** Direct3D 12 Support: Yes +0.938s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.938s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.953s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.953s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.969s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.672s - DEBUG: Setting up Scene: 0 Models +2.672s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.735s - DEBUG: Number of detected nodes on device: 1 +2.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.750s - DEBUG: MulitSample Enabled: MS4 Q0 +2.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.782s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.813s - DEBUG: D3D11On12CreateDevice() +2.828s - DEBUG: Create D2D/DWrite components. +2.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.844s - DEBUG: Create synchronization objects. +2.860s - DEBUG: CreateRootSignature() Generic +2.875s - DEBUG: CreateRootSignature() Quad +2.891s - DEBUG: CreateRootSignature() Asteroids +2.891s - DEBUG: CreateRootSignature() BlurFilter +2.907s - DEBUG: CreateCommandSignature() +2.907s - DEBUG: CreateGraphicsPipelineState() - All +2.953s - DEBUG: Creating Asteroid and Skybox Textures +3.032s - DEBUG: Load Skybox +3.078s - DEBUG: Blur filter +3.094s - DEBUG: sample create +3.094s - DEBUG: Create D2D/DWrite objects for rendering text. +3.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.157s - DEBUG: CreateFrameResources() Loop count: 4 +3.172s - DEBUG: CreateSubsets +3.188s - DEBUG: Using 4 subsets per frame. +3.203s - DEBUG: Loading Collada Scene +3.203s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.219s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.235s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.235s - DEBUG: SceneRenderer: create new Scene +8.016s - DEBUG: SceneRenderer: resize buffer +8.016s - DEBUG: SceneRenderer: LoadPipeline +8.032s - DEBUG: SceneRenderer: CreatePSO +8.032s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.047s - DEBUG serializedLayout size: 428 buffer: 00000221FFB1BD90 +8.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.078s - DEBUG: LoadPipeline: Creating Samplers +8.094s - DEBUG: SceneRenderer: CreateFrameResources +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.250s - DEBUG: Creating DX12 Test Window +8.282s - DEBUG: Resize called 800 x 600 +8.297s - DEBUG: CreateSwapChainForHwnd() +8.313s - DEBUG: MakeWindowAssociation() +8.313s - DEBUG: IDXGISwapChain1->QueryInterface() +8.328s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.375s - DEBUG: Create depth stencil/view +8.391s - DEBUG: Resize Scene +8.407s - DEBUG: Entering Main Loop +908.563s - DEBUG: stop test, send close message +908.985s - DEBUG: Exited Main Loop +908.985s - FPS: 14.333874 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 04:24:24 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.640s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.640s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.765s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.765s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.781s - *** Adapter [1]: Microsoft Basic Render Driver +0.781s - *** Dedicated Memory: 0 +0.797s - *** Software Adapter: Yes +0.812s - *** Direct3D 12 Support: Yes +0.812s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.844s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.844s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.484s - DEBUG: Setting up Scene: 0 Models +2.484s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.062s - DEBUG: Number of detected nodes on device: 1 +3.062s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.062s - DEBUG: MulitSample Enabled: MS4 Q0 +3.078s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.094s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.109s - DEBUG: D3D11On12CreateDevice() +3.140s - DEBUG: Create D2D/DWrite components. +3.140s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.156s - DEBUG: Create synchronization objects. +3.156s - DEBUG: CreateRootSignature() Generic +3.172s - DEBUG: CreateRootSignature() Quad +3.172s - DEBUG: CreateRootSignature() Asteroids +3.187s - DEBUG: CreateRootSignature() BlurFilter +3.187s - DEBUG: CreateCommandSignature() +3.203s - DEBUG: CreateGraphicsPipelineState() - All +3.250s - DEBUG: Creating Asteroid and Skybox Textures +3.312s - DEBUG: Load Skybox +3.359s - DEBUG: Blur filter +3.375s - DEBUG: sample create +3.390s - DEBUG: Create D2D/DWrite objects for rendering text. +3.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.422s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.437s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.437s - DEBUG: CreateFrameResources() Loop count: 4 +3.453s - DEBUG: CreateSubsets +3.469s - DEBUG: Using 4 subsets per frame. +3.484s - DEBUG: Loading Collada Scene +3.500s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.500s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.515s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.515s - DEBUG: SceneRenderer: create new Scene +8.203s - DEBUG: SceneRenderer: resize buffer +8.203s - DEBUG: SceneRenderer: LoadPipeline +8.219s - DEBUG: SceneRenderer: CreatePSO +8.234s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.234s - DEBUG serializedLayout size: 428 buffer: 00000194D6ACAC70 +8.250s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.250s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.281s - DEBUG: LoadPipeline: Creating Samplers +8.297s - DEBUG: SceneRenderer: CreateFrameResources +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.484s - DEBUG: Creating DX12 Test Window +8.515s - DEBUG: Resize called 800 x 600 +8.531s - DEBUG: CreateSwapChainForHwnd() +8.547s - DEBUG: MakeWindowAssociation() +8.562s - DEBUG: IDXGISwapChain1->QueryInterface() +8.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.672s - DEBUG: Create depth stencil/view +8.687s - DEBUG: Resize Scene +8.703s - DEBUG: Entering Main Loop +8.719s - DEBUG: Resize called 800 x 600 +8.734s - DEBUG: Resize Swap Chain Buffers +8.765s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.797s - DEBUG: Create depth stencil/view +8.812s - DEBUG: Resize Scene +908.797s - DEBUG: stop test, send close message +909.219s - DEBUG: Exited Main Loop +909.219s - FPS: 13.909825 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 04:39:35 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.172s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.187s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.187s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.219s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.234s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.266s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.297s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.375s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.437s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.578s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.812s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.812s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.844s - *** Adapter [1]: Microsoft Basic Render Driver +0.844s - *** Dedicated Memory: 0 +0.859s - *** Software Adapter: Yes +0.875s - *** Direct3D 12 Support: Yes +0.875s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.891s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.891s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.906s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.906s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.641s - DEBUG: Setting up Scene: 0 Models +2.641s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.687s - DEBUG: Number of detected nodes on device: 1 +2.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.703s - DEBUG: MulitSample Enabled: MS4 Q0 +2.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.750s - DEBUG: D3D11On12CreateDevice() +2.766s - DEBUG: Create D2D/DWrite components. +2.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.797s - DEBUG: Create synchronization objects. +2.797s - DEBUG: CreateRootSignature() Generic +2.812s - DEBUG: CreateRootSignature() Quad +2.812s - DEBUG: CreateRootSignature() Asteroids +2.828s - DEBUG: CreateRootSignature() BlurFilter +2.828s - DEBUG: CreateCommandSignature() +2.844s - DEBUG: CreateGraphicsPipelineState() - All +2.891s - DEBUG: Creating Asteroid and Skybox Textures +2.937s - DEBUG: Load Skybox +2.984s - DEBUG: Blur filter +3.000s - DEBUG: sample create +3.000s - DEBUG: Create D2D/DWrite objects for rendering text. +3.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.062s - DEBUG: CreateFrameResources() Loop count: 4 +3.078s - DEBUG: CreateSubsets +3.094s - DEBUG: Using 4 subsets per frame. +3.109s - DEBUG: Loading Collada Scene +3.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.156s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.156s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.172s - DEBUG: SceneRenderer: create new Scene +7.859s - DEBUG: SceneRenderer: resize buffer +7.859s - DEBUG: SceneRenderer: LoadPipeline +7.875s - DEBUG: SceneRenderer: CreatePSO +7.891s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.906s - DEBUG serializedLayout size: 428 buffer: 0000028B8BF19FF0 +7.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.937s - DEBUG: LoadPipeline: Creating Samplers +7.953s - DEBUG: SceneRenderer: CreateFrameResources +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.094s - DEBUG: Creating DX12 Test Window +8.141s - DEBUG: Resize called 800 x 600 +8.141s - DEBUG: CreateSwapChainForHwnd() +8.187s - DEBUG: MakeWindowAssociation() +8.187s - DEBUG: IDXGISwapChain1->QueryInterface() +8.203s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.281s - DEBUG: Create depth stencil/view +8.281s - DEBUG: Resize Scene +8.297s - DEBUG: Entering Main Loop +8.328s - DEBUG: Resize called 800 x 600 +8.344s - DEBUG: Resize Swap Chain Buffers +8.375s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.453s - DEBUG: Create depth stencil/view +8.844s - DEBUG: Resize Scene +908.391s - DEBUG: stop test, send close message +909.125s - DEBUG: Exited Main Loop +909.125s - FPS: 14.758903 +0.031s - DEBUG: Starting...PT-D3D12Test32.exe +0.047s - DEBUG Path: C:\Program Files\BurnInTest +0.063s - DEBUG Command line: D3D12Test64.exe 0 +0.063s - Date: 02/27/24 04:54:45 +0.063s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.078s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.094s - DEBUG: Enumerate Adapters... +0.109s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.906s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.047s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.047s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.063s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.063s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.078s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.078s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.094s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.109s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.109s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.109s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.125s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.141s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.141s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.156s - *** Adapter [1]: Microsoft Basic Render Driver +1.156s - *** Dedicated Memory: 0 +1.172s - *** Software Adapter: Yes +1.172s - *** Direct3D 12 Support: Yes +1.188s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.188s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.203s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.219s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.219s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.750s - DEBUG: Setting up Scene: 0 Models +2.766s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.844s - DEBUG: Number of detected nodes on device: 1 +2.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.859s - DEBUG: MulitSample Enabled: MS4 Q0 +2.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.906s - DEBUG: D3D11On12CreateDevice() +2.938s - DEBUG: Create D2D/DWrite components. +2.938s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.953s - DEBUG: Create synchronization objects. +2.953s - DEBUG: CreateRootSignature() Generic +2.969s - DEBUG: CreateRootSignature() Quad +2.969s - DEBUG: CreateRootSignature() Asteroids +2.984s - DEBUG: CreateRootSignature() BlurFilter +2.984s - DEBUG: CreateCommandSignature() +3.000s - DEBUG: CreateGraphicsPipelineState() - All +3.063s - DEBUG: Creating Asteroid and Skybox Textures +3.109s - DEBUG: Load Skybox +3.156s - DEBUG: Blur filter +3.156s - DEBUG: sample create +3.172s - DEBUG: Create D2D/DWrite objects for rendering text. +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.219s - DEBUG: CreateFrameResources() Loop count: 4 +3.234s - DEBUG: CreateSubsets +3.250s - DEBUG: Using 4 subsets per frame. +3.266s - DEBUG: Loading Collada Scene +3.266s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.281s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.297s - DEBUG: SceneRenderer: create new Scene +8.016s - DEBUG: SceneRenderer: resize buffer +8.031s - DEBUG: SceneRenderer: LoadPipeline +8.031s - DEBUG: SceneRenderer: CreatePSO +8.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.047s - DEBUG serializedLayout size: 428 buffer: 0000012C29427BF0 +8.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.094s - DEBUG: LoadPipeline: Creating Samplers +8.094s - DEBUG: SceneRenderer: CreateFrameResources +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.313s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.344s - DEBUG: Creating DX12 Test Window +8.375s - DEBUG: Resize called 800 x 600 +8.375s - DEBUG: CreateSwapChainForHwnd() +8.406s - DEBUG: MakeWindowAssociation() +8.406s - DEBUG: IDXGISwapChain1->QueryInterface() +8.422s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.484s - DEBUG: Create depth stencil/view +8.500s - DEBUG: Resize Scene +8.516s - DEBUG: Entering Main Loop +8.531s - DEBUG: Resize called 800 x 600 +8.547s - DEBUG: Resize Swap Chain Buffers +8.609s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.672s - DEBUG: Create depth stencil/view +8.688s - DEBUG: Resize Scene +908.594s - DEBUG: stop test, send close message +908.984s - DEBUG: Exited Main Loop +909.000s - FPS: 14.651011 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 05:09:56 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.703s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.766s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.781s - *** Adapter [1]: Microsoft Basic Render Driver +0.781s - *** Dedicated Memory: 0 +0.797s - *** Software Adapter: Yes +0.812s - *** Direct3D 12 Support: Yes +0.812s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.844s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.859s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.531s - DEBUG: Setting up Scene: 0 Models +2.531s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.578s - DEBUG: Number of detected nodes on device: 1 +2.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.594s - DEBUG: MulitSample Enabled: MS4 Q0 +2.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.641s - DEBUG: D3D11On12CreateDevice() +2.672s - DEBUG: Create D2D/DWrite components. +2.687s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.687s - DEBUG: Create synchronization objects. +2.703s - DEBUG: CreateRootSignature() Generic +2.703s - DEBUG: CreateRootSignature() Quad +2.719s - DEBUG: CreateRootSignature() Asteroids +2.734s - DEBUG: CreateRootSignature() BlurFilter +2.734s - DEBUG: CreateCommandSignature() +2.750s - DEBUG: CreateGraphicsPipelineState() - All +2.797s - DEBUG: Creating Asteroid and Skybox Textures +2.859s - DEBUG: Load Skybox +2.906s - DEBUG: Blur filter +2.906s - DEBUG: sample create +2.922s - DEBUG: Create D2D/DWrite objects for rendering text. +2.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.984s - DEBUG: CreateFrameResources() Loop count: 4 +3.000s - DEBUG: CreateSubsets +3.016s - DEBUG: Using 4 subsets per frame. +3.016s - DEBUG: Loading Collada Scene +3.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.062s - DEBUG: SceneRenderer: create new Scene +7.969s - DEBUG: SceneRenderer: resize buffer +7.984s - DEBUG: SceneRenderer: LoadPipeline +7.984s - DEBUG: SceneRenderer: CreatePSO +8.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.000s - DEBUG serializedLayout size: 428 buffer: 000002A35C0A7410 +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.484s - DEBUG: LoadPipeline: Creating Samplers +8.500s - DEBUG: SceneRenderer: CreateFrameResources +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.641s - DEBUG: Creating DX12 Test Window +8.687s - DEBUG: Resize called 800 x 600 +8.703s - DEBUG: CreateSwapChainForHwnd() +8.719s - DEBUG: MakeWindowAssociation() +8.734s - DEBUG: IDXGISwapChain1->QueryInterface() +8.734s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.766s - DEBUG: Create depth stencil/view +8.781s - DEBUG: Resize Scene +8.797s - DEBUG: Entering Main Loop +908.906s - DEBUG: stop test, send close message +909.266s - DEBUG: Exited Main Loop +909.281s - FPS: 14.846073 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 05:25:06 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.094s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.110s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.110s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.125s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.125s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.125s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.141s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.156s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.188s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.203s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.203s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.219s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.219s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.235s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.235s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.250s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.250s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.250s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.360s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.360s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.485s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.610s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.610s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.625s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.688s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.688s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.703s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.703s - *** Adapter [1]: Microsoft Basic Render Driver +0.719s - *** Dedicated Memory: 0 +0.719s - *** Software Adapter: Yes +0.735s - *** Direct3D 12 Support: Yes +0.750s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.750s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.750s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.766s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.766s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.219s - DEBUG: Setting up Scene: 0 Models +2.219s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.266s - DEBUG: Number of detected nodes on device: 1 +2.281s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.281s - DEBUG: MulitSample Enabled: MS4 Q0 +2.281s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.313s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.328s - DEBUG: D3D11On12CreateDevice() +2.344s - DEBUG: Create D2D/DWrite components. +2.360s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.360s - DEBUG: Create synchronization objects. +2.375s - DEBUG: CreateRootSignature() Generic +2.391s - DEBUG: CreateRootSignature() Quad +2.391s - DEBUG: CreateRootSignature() Asteroids +2.391s - DEBUG: CreateRootSignature() BlurFilter +2.406s - DEBUG: CreateCommandSignature() +2.406s - DEBUG: CreateGraphicsPipelineState() - All +2.453s - DEBUG: Creating Asteroid and Skybox Textures +2.500s - DEBUG: Load Skybox +2.547s - DEBUG: Blur filter +2.547s - DEBUG: sample create +2.563s - DEBUG: Create D2D/DWrite objects for rendering text. +2.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.610s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.610s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.625s - DEBUG: CreateFrameResources() Loop count: 4 +2.641s - DEBUG: CreateSubsets +2.656s - DEBUG: Using 4 subsets per frame. +2.656s - DEBUG: Loading Collada Scene +2.672s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.688s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.688s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.703s - DEBUG: SceneRenderer: create new Scene +7.125s - DEBUG: SceneRenderer: resize buffer +7.125s - DEBUG: SceneRenderer: LoadPipeline +7.141s - DEBUG: SceneRenderer: CreatePSO +7.141s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.156s - DEBUG serializedLayout size: 428 buffer: 000001E3725A6440 +7.156s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.172s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.188s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.188s - DEBUG: LoadPipeline: Creating Samplers +7.203s - DEBUG: SceneRenderer: CreateFrameResources +7.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.219s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.235s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.235s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.250s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.281s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.281s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.313s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.328s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.344s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.360s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.360s - DEBUG: Creating DX12 Test Window +7.391s - DEBUG: Resize called 800 x 600 +7.406s - DEBUG: CreateSwapChainForHwnd() +7.438s - DEBUG: MakeWindowAssociation() +7.453s - DEBUG: IDXGISwapChain1->QueryInterface() +7.469s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.500s - DEBUG: Create depth stencil/view +7.516s - DEBUG: Resize Scene +7.531s - DEBUG: Entering Main Loop +907.688s - DEBUG: stop test, send close message +908.219s - DEBUG: Exited Main Loop +908.235s - FPS: 14.477322 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 05:40:16 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.844s - *** Adapter [1]: Microsoft Basic Render Driver +0.844s - *** Dedicated Memory: 0 +0.922s - *** Software Adapter: Yes +0.922s - *** Direct3D 12 Support: Yes +0.938s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.938s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.953s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.953s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.969s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.547s - DEBUG: Setting up Scene: 0 Models +2.563s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.813s - DEBUG: Number of detected nodes on device: 1 +2.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.828s - DEBUG: MulitSample Enabled: MS4 Q0 +2.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.860s - DEBUG: D3D11On12CreateDevice() +2.891s - DEBUG: Create D2D/DWrite components. +2.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.906s - DEBUG: Create synchronization objects. +2.922s - DEBUG: CreateRootSignature() Generic +2.922s - DEBUG: CreateRootSignature() Quad +2.938s - DEBUG: CreateRootSignature() Asteroids +2.938s - DEBUG: CreateRootSignature() BlurFilter +2.953s - DEBUG: CreateCommandSignature() +2.953s - DEBUG: CreateGraphicsPipelineState() - All +3.016s - DEBUG: Creating Asteroid and Skybox Textures +3.094s - DEBUG: Load Skybox +3.156s - DEBUG: Blur filter +3.156s - DEBUG: sample create +3.172s - DEBUG: Create D2D/DWrite objects for rendering text. +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.219s - DEBUG: CreateFrameResources() Loop count: 4 +3.235s - DEBUG: CreateSubsets +3.266s - DEBUG: Using 4 subsets per frame. +3.266s - DEBUG: Loading Collada Scene +3.281s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.297s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.297s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.313s - DEBUG: SceneRenderer: create new Scene +8.063s - DEBUG: SceneRenderer: resize buffer +8.063s - DEBUG: SceneRenderer: LoadPipeline +8.078s - DEBUG: SceneRenderer: CreatePSO +8.078s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.094s - DEBUG serializedLayout size: 428 buffer: 000001D79DA65BE0 +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.344s - DEBUG: LoadPipeline: Creating Samplers +8.360s - DEBUG: SceneRenderer: CreateFrameResources +8.360s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.485s - DEBUG: Creating DX12 Test Window +8.516s - DEBUG: Resize called 800 x 600 +8.531s - DEBUG: CreateSwapChainForHwnd() +8.547s - DEBUG: MakeWindowAssociation() +8.563s - DEBUG: IDXGISwapChain1->QueryInterface() +8.563s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.594s - DEBUG: Create depth stencil/view +8.610s - DEBUG: Resize Scene +8.641s - DEBUG: Entering Main Loop +8.656s - DEBUG: Resize called 800 x 600 +8.672s - DEBUG: Resize Swap Chain Buffers +8.735s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.766s - DEBUG: Create depth stencil/view +8.781s - DEBUG: Resize Scene +908.813s - DEBUG: stop test, send close message +909.469s - DEBUG: Exited Main Loop +909.485s - FPS: 14.148574 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 05:55:27 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.032s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.079s - *** Software Adapter: No +0.094s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.110s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.125s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.141s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.157s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.157s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.875s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.875s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.875s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.891s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.891s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.907s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.907s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.922s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.938s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.938s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.938s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.954s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.954s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.969s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.969s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.985s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.985s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.000s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +1.000s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +1.016s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +1.016s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +1.032s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +1.032s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.047s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +1.047s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.063s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +1.063s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.079s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +1.079s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.094s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.094s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.110s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.110s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.125s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.125s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.141s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.141s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.141s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.157s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.157s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.172s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.172s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.188s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.188s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.204s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.204s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.219s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.219s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.250s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.250s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.266s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.266s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.282s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.282s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.282s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.297s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.297s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.313s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.313s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.329s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.547s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.563s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.563s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.563s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.579s - *** Adapter [1]: Microsoft Basic Render Driver +1.579s - *** Dedicated Memory: 0 +1.594s - *** Software Adapter: Yes +1.594s - *** Direct3D 12 Support: Yes +1.610s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.610s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.625s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.625s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.641s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.188s - DEBUG: Setting up Scene: 0 Models +3.266s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.297s - DEBUG: Number of detected nodes on device: 1 +3.297s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.313s - DEBUG: MulitSample Enabled: MS4 Q0 +3.313s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.329s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.344s - DEBUG: D3D11On12CreateDevice() +3.375s - DEBUG: Create D2D/DWrite components. +3.391s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.391s - DEBUG: Create synchronization objects. +3.407s - DEBUG: CreateRootSignature() Generic +3.422s - DEBUG: CreateRootSignature() Quad +3.422s - DEBUG: CreateRootSignature() Asteroids +3.438s - DEBUG: CreateRootSignature() BlurFilter +3.438s - DEBUG: CreateCommandSignature() +3.469s - DEBUG: CreateGraphicsPipelineState() - All +3.516s - DEBUG: Creating Asteroid and Skybox Textures +3.563s - DEBUG: Load Skybox +3.610s - DEBUG: Blur filter +3.625s - DEBUG: sample create +3.641s - DEBUG: Create D2D/DWrite objects for rendering text. +3.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.657s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.688s - DEBUG: CreateFrameResources() Loop count: 4 +3.704s - DEBUG: CreateSubsets +3.719s - DEBUG: Using 4 subsets per frame. +3.735s - DEBUG: Loading Collada Scene +3.735s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.750s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.750s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.766s - DEBUG: SceneRenderer: create new Scene +8.282s - DEBUG: SceneRenderer: resize buffer +8.297s - DEBUG: SceneRenderer: LoadPipeline +8.297s - DEBUG: SceneRenderer: CreatePSO +8.313s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.313s - DEBUG serializedLayout size: 428 buffer: 0000022BADE5E0E0 +8.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.344s - DEBUG: LoadPipeline: Creating Samplers +8.360s - DEBUG: SceneRenderer: CreateFrameResources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.485s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.532s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.532s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.547s - DEBUG: Creating DX12 Test Window +8.579s - DEBUG: Resize called 800 x 600 +8.594s - DEBUG: CreateSwapChainForHwnd() +8.625s - DEBUG: MakeWindowAssociation() +8.641s - DEBUG: IDXGISwapChain1->QueryInterface() +8.641s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.672s - DEBUG: Create depth stencil/view +8.688s - DEBUG: Resize Scene +8.704s - DEBUG: Entering Main Loop +908.813s - DEBUG: stop test, send close message +909.172s - DEBUG: Exited Main Loop +909.172s - FPS: 15.020662 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 06:10:38 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.797s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.812s - *** Adapter [1]: Microsoft Basic Render Driver +0.812s - *** Dedicated Memory: 0 +0.812s - *** Software Adapter: Yes +0.828s - *** Direct3D 12 Support: Yes +0.844s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.844s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.859s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.859s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.875s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.469s - DEBUG: Setting up Scene: 0 Models +2.469s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.516s - DEBUG: Number of detected nodes on device: 1 +2.516s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.516s - DEBUG: MulitSample Enabled: MS4 Q0 +2.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.547s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.578s - DEBUG: D3D11On12CreateDevice() +2.594s - DEBUG: Create D2D/DWrite components. +2.609s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.625s - DEBUG: Create synchronization objects. +2.625s - DEBUG: CreateRootSignature() Generic +2.625s - DEBUG: CreateRootSignature() Quad +2.641s - DEBUG: CreateRootSignature() Asteroids +2.656s - DEBUG: CreateRootSignature() BlurFilter +2.656s - DEBUG: CreateCommandSignature() +2.672s - DEBUG: CreateGraphicsPipelineState() - All +2.719s - DEBUG: Creating Asteroid and Skybox Textures +2.781s - DEBUG: Load Skybox +2.828s - DEBUG: Blur filter +2.844s - DEBUG: sample create +2.859s - DEBUG: Create D2D/DWrite objects for rendering text. +2.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.906s - DEBUG: CreateFrameResources() Loop count: 4 +2.922s - DEBUG: CreateSubsets +2.953s - DEBUG: Using 4 subsets per frame. +2.953s - DEBUG: Loading Collada Scene +2.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.000s - DEBUG: SceneRenderer: create new Scene +7.578s - DEBUG: SceneRenderer: resize buffer +7.594s - DEBUG: SceneRenderer: LoadPipeline +7.609s - DEBUG: SceneRenderer: CreatePSO +7.609s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.625s - DEBUG serializedLayout size: 428 buffer: 000001DB99394B30 +7.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.656s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.672s - DEBUG: LoadPipeline: Creating Samplers +7.672s - DEBUG: SceneRenderer: CreateFrameResources +7.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.062s - DEBUG: Creating DX12 Test Window +8.078s - DEBUG: Resize called 800 x 600 +8.094s - DEBUG: CreateSwapChainForHwnd() +8.109s - DEBUG: MakeWindowAssociation() +8.125s - DEBUG: IDXGISwapChain1->QueryInterface() +8.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.203s - DEBUG: Create depth stencil/view +8.219s - DEBUG: Resize Scene +8.219s - DEBUG: Entering Main Loop +8.250s - DEBUG: Resize called 800 x 600 +8.266s - DEBUG: Resize Swap Chain Buffers +8.281s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.312s - DEBUG: Create depth stencil/view +8.312s - DEBUG: Resize Scene +908.375s - DEBUG: stop test, send close message +908.750s - DEBUG: Exited Main Loop +908.766s - FPS: 13.580349 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 06:25:48 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.032s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.079s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.157s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.157s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.204s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.235s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.282s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.282s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.329s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.329s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.360s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.485s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.563s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.579s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.610s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.610s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.610s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.657s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.688s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.688s - *** Adapter [1]: Microsoft Basic Render Driver +0.704s - *** Dedicated Memory: 0 +0.704s - *** Software Adapter: Yes +0.719s - *** Direct3D 12 Support: Yes +0.719s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.735s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.735s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.750s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.750s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.375s - DEBUG: Setting up Scene: 0 Models +2.391s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.422s - DEBUG: Number of detected nodes on device: 1 +2.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.438s - DEBUG: MulitSample Enabled: MS4 Q0 +2.438s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.454s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.469s - DEBUG: D3D11On12CreateDevice() +2.485s - DEBUG: Create D2D/DWrite components. +2.500s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.516s - DEBUG: Create synchronization objects. +2.516s - DEBUG: CreateRootSignature() Generic +2.532s - DEBUG: CreateRootSignature() Quad +2.532s - DEBUG: CreateRootSignature() Asteroids +2.547s - DEBUG: CreateRootSignature() BlurFilter +2.547s - DEBUG: CreateCommandSignature() +2.563s - DEBUG: CreateGraphicsPipelineState() - All +2.625s - DEBUG: Creating Asteroid and Skybox Textures +2.672s - DEBUG: Load Skybox +2.704s - DEBUG: Blur filter +2.735s - DEBUG: sample create +2.735s - DEBUG: Create D2D/DWrite objects for rendering text. +2.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.782s - DEBUG: CreateFrameResources() Loop count: 4 +2.797s - DEBUG: CreateSubsets +2.813s - DEBUG: Using 4 subsets per frame. +2.829s - DEBUG: Loading Collada Scene +2.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.860s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.860s - DEBUG: SceneRenderer: create new Scene +7.438s - DEBUG: SceneRenderer: resize buffer +7.454s - DEBUG: SceneRenderer: LoadPipeline +7.454s - DEBUG: SceneRenderer: CreatePSO +7.469s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.469s - DEBUG serializedLayout size: 428 buffer: 000002F768B6B260 +7.485s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.485s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.516s - DEBUG: LoadPipeline: Creating Samplers +7.516s - DEBUG: SceneRenderer: CreateFrameResources +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.532s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.579s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.610s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.672s - DEBUG: Creating DX12 Test Window +7.688s - DEBUG: Resize called 800 x 600 +7.704s - DEBUG: CreateSwapChainForHwnd() +7.735s - DEBUG: MakeWindowAssociation() +7.735s - DEBUG: IDXGISwapChain1->QueryInterface() +7.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.782s - DEBUG: Create depth stencil/view +7.782s - DEBUG: Resize Scene +7.797s - DEBUG: Entering Main Loop +907.875s - DEBUG: stop test, send close message +908.266s - DEBUG: Exited Main Loop +908.282s - FPS: 13.677382 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.015s - Date: 02/27/24 06:40:58 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.140s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.140s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.156s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.234s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.265s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.265s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.515s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.609s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.609s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.625s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.640s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.640s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.687s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.687s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.687s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.703s - *** Adapter [1]: Microsoft Basic Render Driver +0.703s - *** Dedicated Memory: 0 +0.719s - *** Software Adapter: Yes +0.719s - *** Direct3D 12 Support: Yes +0.937s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.937s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.937s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.953s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.953s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.406s - DEBUG: Setting up Scene: 0 Models +2.406s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.437s - DEBUG: Number of detected nodes on device: 1 +2.453s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.453s - DEBUG: MulitSample Enabled: MS4 Q0 +2.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.484s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.500s - DEBUG: D3D11On12CreateDevice() +2.515s - DEBUG: Create D2D/DWrite components. +2.531s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.531s - DEBUG: Create synchronization objects. +2.547s - DEBUG: CreateRootSignature() Generic +2.547s - DEBUG: CreateRootSignature() Quad +2.562s - DEBUG: CreateRootSignature() Asteroids +2.562s - DEBUG: CreateRootSignature() BlurFilter +2.578s - DEBUG: CreateCommandSignature() +2.578s - DEBUG: CreateGraphicsPipelineState() - All +2.625s - DEBUG: Creating Asteroid and Skybox Textures +2.687s - DEBUG: Load Skybox +2.734s - DEBUG: Blur filter +2.734s - DEBUG: sample create +2.750s - DEBUG: Create D2D/DWrite objects for rendering text. +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.765s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.797s - DEBUG: CreateFrameResources() Loop count: 4 +2.812s - DEBUG: CreateSubsets +2.828s - DEBUG: Using 4 subsets per frame. +2.844s - DEBUG: Loading Collada Scene +2.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.859s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.859s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.875s - DEBUG: SceneRenderer: create new Scene +7.515s - DEBUG: SceneRenderer: resize buffer +7.515s - DEBUG: SceneRenderer: LoadPipeline +7.531s - DEBUG: SceneRenderer: CreatePSO +7.531s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.547s - DEBUG serializedLayout size: 428 buffer: 0000018E926E8840 +7.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.578s - DEBUG: LoadPipeline: Creating Samplers +7.578s - DEBUG: SceneRenderer: CreateFrameResources +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.719s - DEBUG: Creating DX12 Test Window +7.750s - DEBUG: Resize called 800 x 600 +7.765s - DEBUG: CreateSwapChainForHwnd() +7.797s - DEBUG: MakeWindowAssociation() +7.797s - DEBUG: IDXGISwapChain1->QueryInterface() +7.812s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.859s - DEBUG: Create depth stencil/view +7.890s - DEBUG: Resize Scene +7.906s - DEBUG: Entering Main Loop +7.922s - DEBUG: Resize called 800 x 600 +7.937s - DEBUG: Resize Swap Chain Buffers +7.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.984s - DEBUG: Create depth stencil/view +8.000s - DEBUG: Resize Scene +907.984s - DEBUG: stop test, send close message +908.500s - DEBUG: Exited Main Loop +908.500s - FPS: 14.213150 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 06:56:08 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.046s - DEBUG: Checking for d3d12.dll existence +0.046s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.093s - *** Dedicated Memory: 134217728 +0.093s - *** Software Adapter: No +0.140s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.171s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.265s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.296s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.390s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.421s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.546s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.593s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.593s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.687s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.718s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.718s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.734s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.765s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.000s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.000s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.000s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.015s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.015s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.031s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.031s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.046s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.046s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.046s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.062s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.062s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.078s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.078s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.078s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.093s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.093s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.109s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.109s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.109s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.125s - *** Adapter [1]: Microsoft Basic Render Driver +1.125s - *** Dedicated Memory: 0 +1.140s - *** Software Adapter: Yes +1.140s - *** Direct3D 12 Support: Yes +1.156s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.156s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.156s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.171s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.171s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.609s - DEBUG: Setting up Scene: 0 Models +2.640s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.687s - DEBUG: Number of detected nodes on device: 1 +2.687s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.703s - DEBUG: MulitSample Enabled: MS4 Q0 +2.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.718s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.734s - DEBUG: D3D11On12CreateDevice() +2.765s - DEBUG: Create D2D/DWrite components. +2.765s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.781s - DEBUG: Create synchronization objects. +2.781s - DEBUG: CreateRootSignature() Generic +2.796s - DEBUG: CreateRootSignature() Quad +2.812s - DEBUG: CreateRootSignature() Asteroids +2.812s - DEBUG: CreateRootSignature() BlurFilter +2.828s - DEBUG: CreateCommandSignature() +2.828s - DEBUG: CreateGraphicsPipelineState() - All +2.890s - DEBUG: Creating Asteroid and Skybox Textures +2.953s - DEBUG: Load Skybox +3.000s - DEBUG: Blur filter +3.000s - DEBUG: sample create +3.015s - DEBUG: Create D2D/DWrite objects for rendering text. +3.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.046s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.078s - DEBUG: CreateFrameResources() Loop count: 4 +3.078s - DEBUG: CreateSubsets +3.093s - DEBUG: Using 4 subsets per frame. +3.109s - DEBUG: Loading Collada Scene +3.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.140s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.140s - DEBUG: SceneRenderer: create new Scene +7.718s - DEBUG: SceneRenderer: resize buffer +7.718s - DEBUG: SceneRenderer: LoadPipeline +7.734s - DEBUG: SceneRenderer: CreatePSO +7.734s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.750s - DEBUG serializedLayout size: 428 buffer: 0000021A4BEAD700 +7.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.765s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.796s - DEBUG: LoadPipeline: Creating Samplers +7.796s - DEBUG: SceneRenderer: CreateFrameResources +7.796s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.968s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.968s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.046s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.046s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.062s - DEBUG: Creating DX12 Test Window +8.078s - DEBUG: Resize called 800 x 600 +8.093s - DEBUG: CreateSwapChainForHwnd() +8.109s - DEBUG: MakeWindowAssociation() +8.125s - DEBUG: IDXGISwapChain1->QueryInterface() +8.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.171s - DEBUG: Create depth stencil/view +8.187s - DEBUG: Resize Scene +8.187s - DEBUG: Entering Main Loop +908.265s - DEBUG: stop test, send close message +909.031s - DEBUG: Exited Main Loop +909.031s - FPS: 14.464070 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/27/24 07:11:18 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.282s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.532s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.657s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.657s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.719s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.750s - *** Adapter [1]: Microsoft Basic Render Driver +0.750s - *** Dedicated Memory: 0 +0.766s - *** Software Adapter: Yes +0.766s - *** Direct3D 12 Support: Yes +0.782s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.782s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.813s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.813s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.485s - DEBUG: Setting up Scene: 0 Models +2.485s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.532s - DEBUG: Number of detected nodes on device: 1 +2.547s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.547s - DEBUG: MulitSample Enabled: MS4 Q0 +2.563s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.578s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.594s - DEBUG: D3D11On12CreateDevice() +2.610s - DEBUG: Create D2D/DWrite components. +2.625s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.641s - DEBUG: Create synchronization objects. +2.641s - DEBUG: CreateRootSignature() Generic +2.657s - DEBUG: CreateRootSignature() Quad +2.657s - DEBUG: CreateRootSignature() Asteroids +2.672s - DEBUG: CreateRootSignature() BlurFilter +2.672s - DEBUG: CreateCommandSignature() +2.688s - DEBUG: CreateGraphicsPipelineState() - All +2.735s - DEBUG: Creating Asteroid and Skybox Textures +2.797s - DEBUG: Load Skybox +2.844s - DEBUG: Blur filter +2.860s - DEBUG: sample create +2.860s - DEBUG: Create D2D/DWrite objects for rendering text. +2.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.922s - DEBUG: CreateFrameResources() Loop count: 4 +2.938s - DEBUG: CreateSubsets +2.969s - DEBUG: Using 4 subsets per frame. +2.969s - DEBUG: Loading Collada Scene +2.985s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.016s - DEBUG: SceneRenderer: create new Scene +7.625s - DEBUG: SceneRenderer: resize buffer +7.641s - DEBUG: SceneRenderer: LoadPipeline +7.641s - DEBUG: SceneRenderer: CreatePSO +7.657s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.657s - DEBUG serializedLayout size: 428 buffer: 0000019CE1B20EA0 +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.688s - DEBUG: LoadPipeline: Creating Samplers +7.703s - DEBUG: SceneRenderer: CreateFrameResources +7.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.766s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.782s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.782s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.782s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.094s - DEBUG: Creating DX12 Test Window +8.125s - DEBUG: Resize called 800 x 600 +8.125s - DEBUG: CreateSwapChainForHwnd() +8.141s - DEBUG: MakeWindowAssociation() +8.157s - DEBUG: IDXGISwapChain1->QueryInterface() +8.172s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.188s - DEBUG: Create depth stencil/view +8.203s - DEBUG: Resize Scene +8.203s - DEBUG: Entering Main Loop +908.235s - DEBUG: stop test, send close message +908.875s - DEBUG: Exited Main Loop +908.891s - FPS: 14.540230 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 07:26:29 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.031s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.047s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.063s - *** Software Adapter: No +0.094s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.109s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.125s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.141s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.156s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.156s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.203s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.234s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.234s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.281s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.297s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.344s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.469s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.563s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.578s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.672s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.688s - *** Adapter [1]: Microsoft Basic Render Driver +0.688s - *** Dedicated Memory: 0 +0.703s - *** Software Adapter: Yes +0.703s - *** Direct3D 12 Support: Yes +0.719s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.719s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.734s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.734s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.750s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.203s - DEBUG: Setting up Scene: 0 Models +2.203s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.500s - DEBUG: Number of detected nodes on device: 1 +2.516s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.516s - DEBUG: MulitSample Enabled: MS4 Q0 +2.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.531s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.547s - DEBUG: D3D11On12CreateDevice() +2.563s - DEBUG: Create D2D/DWrite components. +2.578s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.578s - DEBUG: Create synchronization objects. +2.594s - DEBUG: CreateRootSignature() Generic +2.594s - DEBUG: CreateRootSignature() Quad +2.609s - DEBUG: CreateRootSignature() Asteroids +2.609s - DEBUG: CreateRootSignature() BlurFilter +2.625s - DEBUG: CreateCommandSignature() +2.625s - DEBUG: CreateGraphicsPipelineState() - All +2.672s - DEBUG: Creating Asteroid and Skybox Textures +2.719s - DEBUG: Load Skybox +2.766s - DEBUG: Blur filter +2.781s - DEBUG: sample create +2.781s - DEBUG: Create D2D/DWrite objects for rendering text. +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.844s - DEBUG: CreateFrameResources() Loop count: 4 +2.859s - DEBUG: CreateSubsets +2.875s - DEBUG: Using 4 subsets per frame. +2.891s - DEBUG: Loading Collada Scene +2.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.922s - DEBUG: SceneRenderer: create new Scene +7.438s - DEBUG: SceneRenderer: resize buffer +7.438s - DEBUG: SceneRenderer: LoadPipeline +7.453s - DEBUG: SceneRenderer: CreatePSO +7.453s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.469s - DEBUG serializedLayout size: 428 buffer: 000001DF8C1347D0 +7.469s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.484s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.500s - DEBUG: LoadPipeline: Creating Samplers +7.516s - DEBUG: SceneRenderer: CreateFrameResources +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.656s - DEBUG: Creating DX12 Test Window +7.688s - DEBUG: Resize called 800 x 600 +7.703s - DEBUG: CreateSwapChainForHwnd() +7.734s - DEBUG: MakeWindowAssociation() +7.734s - DEBUG: IDXGISwapChain1->QueryInterface() +7.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.813s - DEBUG: Create depth stencil/view +7.828s - DEBUG: Resize Scene +7.828s - DEBUG: Entering Main Loop +907.953s - DEBUG: stop test, send close message +908.313s - DEBUG: Exited Main Loop +908.328s - FPS: 14.000282 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 07:41:38 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.093s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.265s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.343s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.343s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.593s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.593s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.593s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.687s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.718s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.718s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.734s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.765s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.765s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.797s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.812s - *** Adapter [1]: Microsoft Basic Render Driver +0.812s - *** Dedicated Memory: 0 +0.828s - *** Software Adapter: Yes +0.828s - *** Direct3D 12 Support: Yes +0.843s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.843s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.859s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.875s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.890s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.734s - DEBUG: Setting up Scene: 0 Models +2.750s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.781s - DEBUG: Number of detected nodes on device: 1 +2.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.812s - DEBUG: MulitSample Enabled: MS4 Q0 +2.812s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.859s - DEBUG: D3D11On12CreateDevice() +2.875s - DEBUG: Create D2D/DWrite components. +2.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.890s - DEBUG: Create synchronization objects. +2.906s - DEBUG: CreateRootSignature() Generic +2.906s - DEBUG: CreateRootSignature() Quad +2.922s - DEBUG: CreateRootSignature() Asteroids +2.922s - DEBUG: CreateRootSignature() BlurFilter +2.937s - DEBUG: CreateCommandSignature() +2.953s - DEBUG: CreateGraphicsPipelineState() - All +3.031s - DEBUG: Creating Asteroid and Skybox Textures +3.109s - DEBUG: Load Skybox +3.172s - DEBUG: Blur filter +3.187s - DEBUG: sample create +3.187s - DEBUG: Create D2D/DWrite objects for rendering text. +3.203s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.218s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.265s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.265s - DEBUG: CreateFrameResources() Loop count: 4 +3.281s - DEBUG: CreateSubsets +3.312s - DEBUG: Using 4 subsets per frame. +3.312s - DEBUG: Loading Collada Scene +3.328s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.343s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.359s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.359s - DEBUG: SceneRenderer: create new Scene +8.375s - DEBUG: SceneRenderer: resize buffer +8.375s - DEBUG: SceneRenderer: LoadPipeline +8.390s - DEBUG: SceneRenderer: CreatePSO +8.406s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.406s - DEBUG serializedLayout size: 428 buffer: 000001D34C35E830 +8.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.453s - DEBUG: LoadPipeline: Creating Samplers +8.453s - DEBUG: SceneRenderer: CreateFrameResources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.515s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.656s - DEBUG: Creating DX12 Test Window +8.687s - DEBUG: Resize called 800 x 600 +8.703s - DEBUG: CreateSwapChainForHwnd() +8.718s - DEBUG: MakeWindowAssociation() +8.734s - DEBUG: IDXGISwapChain1->QueryInterface() +8.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.781s - DEBUG: Create depth stencil/view +8.797s - DEBUG: Resize Scene +8.812s - DEBUG: Entering Main Loop +908.906s - DEBUG: stop test, send close message +909.609s - DEBUG: Exited Main Loop +909.609s - FPS: 14.413288 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 07:56:49 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.156s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.234s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.234s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.266s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.281s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.328s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.328s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.453s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.484s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.547s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.547s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.563s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.563s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.578s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.578s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.672s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.688s - *** Adapter [1]: Microsoft Basic Render Driver +0.688s - *** Dedicated Memory: 0 +0.703s - *** Software Adapter: Yes +0.703s - *** Direct3D 12 Support: Yes +0.719s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.719s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.734s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.750s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.750s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.281s - DEBUG: Setting up Scene: 0 Models +2.281s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.313s - DEBUG: Number of detected nodes on device: 1 +2.328s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.344s - DEBUG: MulitSample Enabled: MS4 Q0 +2.344s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.359s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.391s - DEBUG: D3D11On12CreateDevice() +2.406s - DEBUG: Create D2D/DWrite components. +2.422s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.422s - DEBUG: Create synchronization objects. +2.438s - DEBUG: CreateRootSignature() Generic +2.438s - DEBUG: CreateRootSignature() Quad +2.453s - DEBUG: CreateRootSignature() Asteroids +2.453s - DEBUG: CreateRootSignature() BlurFilter +2.469s - DEBUG: CreateCommandSignature() +2.469s - DEBUG: CreateGraphicsPipelineState() - All +2.531s - DEBUG: Creating Asteroid and Skybox Textures +2.578s - DEBUG: Load Skybox +2.625s - DEBUG: Blur filter +2.641s - DEBUG: sample create +2.641s - DEBUG: Create D2D/DWrite objects for rendering text. +2.656s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.656s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.688s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.703s - DEBUG: CreateFrameResources() Loop count: 4 +2.719s - DEBUG: CreateSubsets +2.750s - DEBUG: Using 4 subsets per frame. +2.766s - DEBUG: Loading Collada Scene +2.781s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.797s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.844s - DEBUG: SceneRenderer: create new Scene +7.813s - DEBUG: SceneRenderer: resize buffer +7.813s - DEBUG: SceneRenderer: LoadPipeline +7.828s - DEBUG: SceneRenderer: CreatePSO +7.828s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.828s - DEBUG serializedLayout size: 428 buffer: 000001DE6E7B7B00 +7.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.875s - DEBUG: LoadPipeline: Creating Samplers +7.922s - DEBUG: SceneRenderer: CreateFrameResources +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.078s - DEBUG: Creating DX12 Test Window +8.109s - DEBUG: Resize called 800 x 600 +8.109s - DEBUG: CreateSwapChainForHwnd() +8.141s - DEBUG: MakeWindowAssociation() +8.141s - DEBUG: IDXGISwapChain1->QueryInterface() +8.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.188s - DEBUG: Create depth stencil/view +8.203s - DEBUG: Resize Scene +8.203s - DEBUG: Entering Main Loop +908.297s - DEBUG: stop test, send close message +908.656s - DEBUG: Exited Main Loop +908.672s - FPS: 14.897200 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 08:11:59 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.734s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.734s - *** Adapter [1]: Microsoft Basic Render Driver +0.750s - *** Dedicated Memory: 0 +0.750s - *** Software Adapter: Yes +0.766s - *** Direct3D 12 Support: Yes +0.766s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.781s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.781s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.797s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.797s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.547s - DEBUG: Setting up Scene: 0 Models +2.563s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.641s - DEBUG: Number of detected nodes on device: 1 +2.641s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.656s - DEBUG: MulitSample Enabled: MS4 Q0 +2.656s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.688s - DEBUG: D3D11On12CreateDevice() +2.719s - DEBUG: Create D2D/DWrite components. +2.734s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.734s - DEBUG: Create synchronization objects. +2.750s - DEBUG: CreateRootSignature() Generic +2.750s - DEBUG: CreateRootSignature() Quad +2.766s - DEBUG: CreateRootSignature() Asteroids +2.766s - DEBUG: CreateRootSignature() BlurFilter +2.781s - DEBUG: CreateCommandSignature() +2.797s - DEBUG: CreateGraphicsPipelineState() - All +2.844s - DEBUG: Creating Asteroid and Skybox Textures +2.891s - DEBUG: Load Skybox +2.938s - DEBUG: Blur filter +2.953s - DEBUG: sample create +2.969s - DEBUG: Create D2D/DWrite objects for rendering text. +2.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.031s - DEBUG: CreateFrameResources() Loop count: 4 +3.047s - DEBUG: CreateSubsets +3.078s - DEBUG: Using 4 subsets per frame. +3.078s - DEBUG: Loading Collada Scene +3.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.125s - DEBUG: SceneRenderer: create new Scene +7.891s - DEBUG: SceneRenderer: resize buffer +7.953s - DEBUG: SceneRenderer: LoadPipeline +7.953s - DEBUG: SceneRenderer: CreatePSO +7.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.969s - DEBUG serializedLayout size: 428 buffer: 0000019A8667E0A0 +7.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.000s - DEBUG: LoadPipeline: Creating Samplers +8.016s - DEBUG: SceneRenderer: CreateFrameResources +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.141s - DEBUG: Creating DX12 Test Window +8.172s - DEBUG: Resize called 800 x 600 +8.188s - DEBUG: CreateSwapChainForHwnd() +8.203s - DEBUG: MakeWindowAssociation() +8.219s - DEBUG: IDXGISwapChain1->QueryInterface() +8.234s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.281s - DEBUG: Create depth stencil/view +8.297s - DEBUG: Resize Scene +8.297s - DEBUG: Entering Main Loop +908.391s - DEBUG: stop test, send close message +908.859s - DEBUG: Exited Main Loop +908.859s - FPS: 14.294751 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 08:27:10 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.046s - DEBUG: Checking for d3d12.dll existence +0.046s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.140s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.140s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.171s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.171s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.218s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.265s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.265s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.296s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.296s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.343s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.421s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.421s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.515s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.515s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.546s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.546s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.593s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.593s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.640s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.671s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.671s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.718s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.765s - *** Adapter [1]: Microsoft Basic Render Driver +0.796s - *** Dedicated Memory: 0 +0.796s - *** Software Adapter: Yes +0.812s - *** Direct3D 12 Support: Yes +0.812s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.828s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.828s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.843s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.406s - DEBUG: Setting up Scene: 0 Models +2.500s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.531s - DEBUG: Number of detected nodes on device: 1 +2.531s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.546s - DEBUG: MulitSample Enabled: MS4 Q0 +2.546s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.562s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.593s - DEBUG: D3D11On12CreateDevice() +2.609s - DEBUG: Create D2D/DWrite components. +2.625s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.625s - DEBUG: Create synchronization objects. +2.640s - DEBUG: CreateRootSignature() Generic +2.640s - DEBUG: CreateRootSignature() Quad +2.656s - DEBUG: CreateRootSignature() Asteroids +2.656s - DEBUG: CreateRootSignature() BlurFilter +2.656s - DEBUG: CreateCommandSignature() +2.671s - DEBUG: CreateGraphicsPipelineState() - All +2.718s - DEBUG: Creating Asteroid and Skybox Textures +2.750s - DEBUG: Load Skybox +2.796s - DEBUG: Blur filter +2.812s - DEBUG: sample create +2.812s - DEBUG: Create D2D/DWrite objects for rendering text. +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.890s - DEBUG: CreateFrameResources() Loop count: 4 +2.890s - DEBUG: CreateSubsets +2.921s - DEBUG: Using 4 subsets per frame. +2.921s - DEBUG: Loading Collada Scene +2.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.953s - DEBUG: SceneRenderer: create new Scene +7.343s - DEBUG: SceneRenderer: resize buffer +7.359s - DEBUG: SceneRenderer: LoadPipeline +7.359s - DEBUG: SceneRenderer: CreatePSO +7.375s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.375s - DEBUG serializedLayout size: 428 buffer: 00000218DA5733B0 +7.390s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.390s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.421s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.515s - DEBUG: LoadPipeline: Creating Samplers +7.515s - DEBUG: SceneRenderer: CreateFrameResources +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.546s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.546s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.593s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.671s - DEBUG: Creating DX12 Test Window +7.687s - DEBUG: Resize called 800 x 600 +7.718s - DEBUG: CreateSwapChainForHwnd() +7.734s - DEBUG: MakeWindowAssociation() +7.734s - DEBUG: IDXGISwapChain1->QueryInterface() +7.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.781s - DEBUG: Create depth stencil/view +7.796s - DEBUG: Resize Scene +7.812s - DEBUG: Entering Main Loop +907.890s - DEBUG: stop test, send close message +908.375s - DEBUG: Exited Main Loop +908.375s - FPS: 13.425087 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 08:42:19 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.578s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.688s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.766s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.828s - *** Adapter [1]: Microsoft Basic Render Driver +0.844s - *** Dedicated Memory: 0 +0.844s - *** Software Adapter: Yes +0.859s - *** Direct3D 12 Support: Yes +0.875s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.875s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.891s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.891s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.906s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.391s - DEBUG: Setting up Scene: 0 Models +2.406s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.438s - DEBUG: Number of detected nodes on device: 1 +2.453s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.453s - DEBUG: MulitSample Enabled: MS4 Q0 +2.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.484s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.500s - DEBUG: D3D11On12CreateDevice() +2.516s - DEBUG: Create D2D/DWrite components. +2.531s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.531s - DEBUG: Create synchronization objects. +2.547s - DEBUG: CreateRootSignature() Generic +2.547s - DEBUG: CreateRootSignature() Quad +2.563s - DEBUG: CreateRootSignature() Asteroids +2.563s - DEBUG: CreateRootSignature() BlurFilter +2.578s - DEBUG: CreateCommandSignature() +2.578s - DEBUG: CreateGraphicsPipelineState() - All +2.625s - DEBUG: Creating Asteroid and Skybox Textures +2.672s - DEBUG: Load Skybox +2.719s - DEBUG: Blur filter +2.734s - DEBUG: sample create +2.734s - DEBUG: Create D2D/DWrite objects for rendering text. +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.797s - DEBUG: CreateFrameResources() Loop count: 4 +2.797s - DEBUG: CreateSubsets +2.828s - DEBUG: Using 4 subsets per frame. +2.828s - DEBUG: Loading Collada Scene +2.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.859s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.859s - DEBUG: SceneRenderer: create new Scene +7.938s - DEBUG: SceneRenderer: resize buffer +7.953s - DEBUG: SceneRenderer: LoadPipeline +7.969s - DEBUG: SceneRenderer: CreatePSO +7.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.984s - DEBUG serializedLayout size: 428 buffer: 000001ECEE647360 +7.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.031s - DEBUG: LoadPipeline: Creating Samplers +8.031s - DEBUG: SceneRenderer: CreateFrameResources +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.188s - DEBUG: Creating DX12 Test Window +8.234s - DEBUG: Resize called 800 x 600 +8.250s - DEBUG: CreateSwapChainForHwnd() +8.266s - DEBUG: MakeWindowAssociation() +8.281s - DEBUG: IDXGISwapChain1->QueryInterface() +8.281s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.313s - DEBUG: Create depth stencil/view +8.328s - DEBUG: Resize Scene +8.344s - DEBUG: Entering Main Loop +908.469s - DEBUG: stop test, send close message +908.844s - DEBUG: Exited Main Loop +908.859s - FPS: 14.042858 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 08:57:30 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.140s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.140s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.234s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.265s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.343s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.359s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.390s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.515s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.593s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.593s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.609s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.640s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.640s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.718s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.734s - *** Adapter [1]: Microsoft Basic Render Driver +0.734s - *** Dedicated Memory: 0 +0.750s - *** Software Adapter: Yes +0.765s - *** Direct3D 12 Support: Yes +0.781s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.781s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.812s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.812s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.453s - DEBUG: Setting up Scene: 0 Models +2.468s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.515s - DEBUG: Number of detected nodes on device: 1 +2.515s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.531s - DEBUG: MulitSample Enabled: MS4 Q0 +2.531s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.547s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.578s - DEBUG: D3D11On12CreateDevice() +2.593s - DEBUG: Create D2D/DWrite components. +2.625s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.640s - DEBUG: Create synchronization objects. +2.640s - DEBUG: CreateRootSignature() Generic +2.656s - DEBUG: CreateRootSignature() Quad +2.656s - DEBUG: CreateRootSignature() Asteroids +2.672s - DEBUG: CreateRootSignature() BlurFilter +2.672s - DEBUG: CreateCommandSignature() +2.687s - DEBUG: CreateGraphicsPipelineState() - All +2.734s - DEBUG: Creating Asteroid and Skybox Textures +2.797s - DEBUG: Load Skybox +2.843s - DEBUG: Blur filter +2.859s - DEBUG: sample create +2.875s - DEBUG: Create D2D/DWrite objects for rendering text. +2.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.937s - DEBUG: CreateFrameResources() Loop count: 4 +2.953s - DEBUG: CreateSubsets +2.984s - DEBUG: Using 4 subsets per frame. +2.984s - DEBUG: Loading Collada Scene +3.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.015s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.015s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.031s - DEBUG: SceneRenderer: create new Scene +8.078s - DEBUG: SceneRenderer: resize buffer +8.078s - DEBUG: SceneRenderer: LoadPipeline +8.093s - DEBUG: SceneRenderer: CreatePSO +8.093s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.109s - DEBUG serializedLayout size: 428 buffer: 0000019875AF0830 +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.156s - DEBUG: LoadPipeline: Creating Samplers +8.156s - DEBUG: SceneRenderer: CreateFrameResources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.234s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.265s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.281s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.312s - DEBUG: Creating DX12 Test Window +8.343s - DEBUG: Resize called 800 x 600 +8.359s - DEBUG: CreateSwapChainForHwnd() +8.390s - DEBUG: MakeWindowAssociation() +8.390s - DEBUG: IDXGISwapChain1->QueryInterface() +8.406s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.437s - DEBUG: Create depth stencil/view +8.437s - DEBUG: Resize Scene +8.453s - DEBUG: Entering Main Loop +8.468s - DEBUG: Resize called 800 x 600 +8.484s - DEBUG: Resize Swap Chain Buffers +8.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.578s - DEBUG: Create depth stencil/view +8.593s - DEBUG: Resize Scene +908.562s - DEBUG: stop test, send close message +908.953s - DEBUG: Exited Main Loop +908.968s - FPS: 13.401639 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 09:12:40 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.734s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.734s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.750s - *** Adapter [1]: Microsoft Basic Render Driver +0.750s - *** Dedicated Memory: 0 +0.766s - *** Software Adapter: Yes +0.781s - *** Direct3D 12 Support: Yes +0.781s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.797s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.812s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.812s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.375s - DEBUG: Setting up Scene: 0 Models +2.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.422s - DEBUG: Number of detected nodes on device: 1 +2.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.437s - DEBUG: MulitSample Enabled: MS4 Q0 +2.437s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.469s - DEBUG: D3D11On12CreateDevice() +2.484s - DEBUG: Create D2D/DWrite components. +2.594s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.609s - DEBUG: Create synchronization objects. +2.609s - DEBUG: CreateRootSignature() Generic +2.625s - DEBUG: CreateRootSignature() Quad +2.625s - DEBUG: CreateRootSignature() Asteroids +2.641s - DEBUG: CreateRootSignature() BlurFilter +2.641s - DEBUG: CreateCommandSignature() +2.656s - DEBUG: CreateGraphicsPipelineState() - All +2.703s - DEBUG: Creating Asteroid and Skybox Textures +2.750s - DEBUG: Load Skybox +2.797s - DEBUG: Blur filter +2.812s - DEBUG: sample create +2.812s - DEBUG: Create D2D/DWrite objects for rendering text. +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.875s - DEBUG: CreateFrameResources() Loop count: 4 +2.891s - DEBUG: CreateSubsets +2.906s - DEBUG: Using 4 subsets per frame. +2.922s - DEBUG: Loading Collada Scene +2.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.953s - DEBUG: SceneRenderer: create new Scene +7.328s - DEBUG: SceneRenderer: resize buffer +7.328s - DEBUG: SceneRenderer: LoadPipeline +7.344s - DEBUG: SceneRenderer: CreatePSO +7.344s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.359s - DEBUG serializedLayout size: 428 buffer: 000001E72F91D530 +7.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.391s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.422s - DEBUG: LoadPipeline: Creating Samplers +7.422s - DEBUG: SceneRenderer: CreateFrameResources +7.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.578s - DEBUG: Creating DX12 Test Window +7.609s - DEBUG: Resize called 800 x 600 +7.609s - DEBUG: CreateSwapChainForHwnd() +7.641s - DEBUG: MakeWindowAssociation() +7.641s - DEBUG: IDXGISwapChain1->QueryInterface() +7.656s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.687s - DEBUG: Create depth stencil/view +7.703s - DEBUG: Resize Scene +7.703s - DEBUG: Entering Main Loop +907.797s - DEBUG: stop test, send close message +908.172s - DEBUG: Exited Main Loop +908.172s - FPS: 13.828154 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 09:27:49 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.093s - *** Dedicated Memory: 134217728 +0.093s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.265s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.343s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.390s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.515s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.593s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.640s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.640s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.687s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.718s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.718s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.734s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.734s - *** Adapter [1]: Microsoft Basic Render Driver +0.750s - *** Dedicated Memory: 0 +0.765s - *** Software Adapter: Yes +0.765s - *** Direct3D 12 Support: Yes +0.781s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.781s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.797s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.812s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.375s - DEBUG: Setting up Scene: 0 Models +2.375s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.406s - DEBUG: Number of detected nodes on device: 1 +2.422s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.422s - DEBUG: MulitSample Enabled: MS4 Q0 +2.437s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.453s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.468s - DEBUG: D3D11On12CreateDevice() +2.500s - DEBUG: Create D2D/DWrite components. +2.500s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.515s - DEBUG: Create synchronization objects. +2.531s - DEBUG: CreateRootSignature() Generic +2.531s - DEBUG: CreateRootSignature() Quad +2.547s - DEBUG: CreateRootSignature() Asteroids +2.547s - DEBUG: CreateRootSignature() BlurFilter +2.562s - DEBUG: CreateCommandSignature() +2.562s - DEBUG: CreateGraphicsPipelineState() - All +2.625s - DEBUG: Creating Asteroid and Skybox Textures +2.672s - DEBUG: Load Skybox +2.718s - DEBUG: Blur filter +2.734s - DEBUG: sample create +2.734s - DEBUG: Create D2D/DWrite objects for rendering text. +2.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.765s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.765s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.797s - DEBUG: CreateFrameResources() Loop count: 4 +2.797s - DEBUG: CreateSubsets +2.828s - DEBUG: Using 4 subsets per frame. +2.828s - DEBUG: Loading Collada Scene +2.843s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.843s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.859s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.875s - DEBUG: SceneRenderer: create new Scene +7.625s - DEBUG: SceneRenderer: resize buffer +7.640s - DEBUG: SceneRenderer: LoadPipeline +7.640s - DEBUG: SceneRenderer: CreatePSO +7.656s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.656s - DEBUG serializedLayout size: 428 buffer: 000002877B6C0560 +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.703s - DEBUG: LoadPipeline: Creating Samplers +7.718s - DEBUG: SceneRenderer: CreateFrameResources +7.718s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.734s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.765s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.765s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.406s - DEBUG: Creating DX12 Test Window +8.422s - DEBUG: Resize called 800 x 600 +8.437s - DEBUG: CreateSwapChainForHwnd() +8.453s - DEBUG: MakeWindowAssociation() +8.468s - DEBUG: IDXGISwapChain1->QueryInterface() +8.484s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.531s - DEBUG: Create depth stencil/view +8.547s - DEBUG: Resize Scene +8.547s - DEBUG: Entering Main Loop +908.687s - DEBUG: stop test, send close message +909.078s - DEBUG: Exited Main Loop +909.078s - FPS: 13.684798 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.015s - Date: 02/27/24 09:43:00 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.140s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.140s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.156s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.156s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.187s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.218s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.218s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.234s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.234s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.265s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.265s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.265s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.281s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.281s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.297s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.312s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.312s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.328s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.343s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.343s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.343s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.468s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.515s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.515s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.562s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.562s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.578s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.593s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.593s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.609s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.937s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.953s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.953s - *** Adapter [1]: Microsoft Basic Render Driver +0.968s - *** Dedicated Memory: 0 +0.968s - *** Software Adapter: Yes +0.984s - *** Direct3D 12 Support: Yes +0.984s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.000s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.000s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.015s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.015s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.687s - DEBUG: Setting up Scene: 0 Models +2.687s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.734s - DEBUG: Number of detected nodes on device: 1 +2.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.750s - DEBUG: MulitSample Enabled: MS4 Q0 +2.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.797s - DEBUG: D3D11On12CreateDevice() +2.828s - DEBUG: Create D2D/DWrite components. +2.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.843s - DEBUG: Create synchronization objects. +2.843s - DEBUG: CreateRootSignature() Generic +2.859s - DEBUG: CreateRootSignature() Quad +2.875s - DEBUG: CreateRootSignature() Asteroids +2.875s - DEBUG: CreateRootSignature() BlurFilter +2.890s - DEBUG: CreateCommandSignature() +2.890s - DEBUG: CreateGraphicsPipelineState() - All +2.953s - DEBUG: Creating Asteroid and Skybox Textures +3.000s - DEBUG: Load Skybox +3.062s - DEBUG: Blur filter +3.078s - DEBUG: sample create +3.078s - DEBUG: Create D2D/DWrite objects for rendering text. +3.093s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.109s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.140s - DEBUG: CreateFrameResources() Loop count: 4 +3.156s - DEBUG: CreateSubsets +3.172s - DEBUG: Using 4 subsets per frame. +3.187s - DEBUG: Loading Collada Scene +3.187s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.203s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.218s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.218s - DEBUG: SceneRenderer: create new Scene +8.468s - DEBUG: SceneRenderer: resize buffer +8.468s - DEBUG: SceneRenderer: LoadPipeline +8.484s - DEBUG: SceneRenderer: CreatePSO +8.500s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.500s - DEBUG serializedLayout size: 428 buffer: 000002962496DAE0 +8.515s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.515s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.547s - DEBUG: LoadPipeline: Creating Samplers +8.547s - DEBUG: SceneRenderer: CreateFrameResources +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.593s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.718s - DEBUG: Creating DX12 Test Window +8.750s - DEBUG: Resize called 800 x 600 +8.750s - DEBUG: CreateSwapChainForHwnd() +8.781s - DEBUG: MakeWindowAssociation() +8.797s - DEBUG: IDXGISwapChain1->QueryInterface() +8.812s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.859s - DEBUG: Create depth stencil/view +8.875s - DEBUG: Resize Scene +8.875s - DEBUG: Entering Main Loop +908.968s - DEBUG: stop test, send close message +909.890s - DEBUG: Exited Main Loop +909.890s - FPS: 13.906852 +0.156s - DEBUG: Starting...PT-D3D12Test32.exe +0.156s - DEBUG Path: C:\Program Files\BurnInTest +0.171s - DEBUG Command line: D3D12Test64.exe 0 +0.171s - Date: 02/27/24 09:58:11 +0.187s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.187s - DEBUG: Checking for d3d12.dll existence +0.203s - DEBUG: CreateDXGIFactory2() +0.218s - DEBUG: Enumerate Adapters... +0.218s - *** Adapter [0]: Intel(R) UHD Graphics +0.234s - *** Dedicated Memory: 134217728 +0.250s - *** Software Adapter: No +0.281s - *** Direct3D 12 Support: Yes +0.296s - *** Output: \\.\DISPLAY1 +0.312s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.312s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.328s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.328s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.343s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.359s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.359s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.546s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.546s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.562s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.562s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.578s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.578s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.593s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.593s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.609s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.609s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.625s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.640s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.640s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.656s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.656s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.671s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.671s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.718s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.718s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.734s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.765s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.765s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.796s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.796s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.812s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.921s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +1.187s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.281s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +1.296s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.296s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +1.296s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +1.312s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.312s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +1.328s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.328s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.328s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.343s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.343s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.359s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.359s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.375s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.375s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.375s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.390s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.390s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.406s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.406s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.421s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.421s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.437s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.437s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.437s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.453s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.453s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.468s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.468s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.468s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.484s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.484s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.500s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.500s - *** Adapter [1]: Microsoft Basic Render Driver +1.515s - *** Dedicated Memory: 0 +1.515s - *** Software Adapter: Yes +1.531s - *** Direct3D 12 Support: Yes +1.531s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.546s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.546s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.562s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.562s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.218s - DEBUG: Setting up Scene: 0 Models +3.234s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.453s - DEBUG: Number of detected nodes on device: 1 +3.468s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.484s - DEBUG: MulitSample Enabled: MS4 Q0 +3.484s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.500s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.515s - DEBUG: D3D11On12CreateDevice() +3.546s - DEBUG: Create D2D/DWrite components. +3.546s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.562s - DEBUG: Create synchronization objects. +3.562s - DEBUG: CreateRootSignature() Generic +3.578s - DEBUG: CreateRootSignature() Quad +3.578s - DEBUG: CreateRootSignature() Asteroids +3.593s - DEBUG: CreateRootSignature() BlurFilter +3.593s - DEBUG: CreateCommandSignature() +3.609s - DEBUG: CreateGraphicsPipelineState() - All +3.656s - DEBUG: Creating Asteroid and Skybox Textures +3.703s - DEBUG: Load Skybox +3.765s - DEBUG: Blur filter +3.781s - DEBUG: sample create +3.796s - DEBUG: Create D2D/DWrite objects for rendering text. +3.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.859s - DEBUG: CreateFrameResources() Loop count: 4 +4.265s - DEBUG: CreateSubsets +4.281s - DEBUG: Using 4 subsets per frame. +4.281s - DEBUG: Loading Collada Scene +4.296s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.312s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.312s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.328s - DEBUG: SceneRenderer: create new Scene +9.281s - DEBUG: SceneRenderer: resize buffer +9.281s - DEBUG: SceneRenderer: LoadPipeline +9.296s - DEBUG: SceneRenderer: CreatePSO +9.312s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.328s - DEBUG serializedLayout size: 428 buffer: 000001D837D52620 +9.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.359s - DEBUG: LoadPipeline: Creating Samplers +9.375s - DEBUG: SceneRenderer: CreateFrameResources +9.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.390s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.421s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.421s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.468s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.468s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.515s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.515s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.531s - DEBUG: Creating DX12 Test Window +9.562s - DEBUG: Resize called 800 x 600 +9.578s - DEBUG: CreateSwapChainForHwnd() +9.609s - DEBUG: MakeWindowAssociation() +9.625s - DEBUG: IDXGISwapChain1->QueryInterface() +9.640s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.687s - DEBUG: Create depth stencil/view +9.718s - DEBUG: Resize Scene +9.734s - DEBUG: Entering Main Loop +910.031s - DEBUG: stop test, send close message +910.578s - DEBUG: Exited Main Loop +910.593s - FPS: 13.695182 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 10:13:23 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.407s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.563s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.860s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.907s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.907s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.922s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.938s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.953s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.969s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.985s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.985s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.000s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.000s - *** Adapter [1]: Microsoft Basic Render Driver +1.016s - *** Dedicated Memory: 0 +1.032s - *** Software Adapter: Yes +1.047s - *** Direct3D 12 Support: Yes +1.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.063s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.063s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.078s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.594s - DEBUG: Setting up Scene: 0 Models +2.610s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.969s - DEBUG: Number of detected nodes on device: 1 +2.969s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.969s - DEBUG: MulitSample Enabled: MS4 Q0 +2.985s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.000s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.016s - DEBUG: D3D11On12CreateDevice() +3.047s - DEBUG: Create D2D/DWrite components. +3.047s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.063s - DEBUG: Create synchronization objects. +3.063s - DEBUG: CreateRootSignature() Generic +3.078s - DEBUG: CreateRootSignature() Quad +3.078s - DEBUG: CreateRootSignature() Asteroids +3.094s - DEBUG: CreateRootSignature() BlurFilter +3.094s - DEBUG: CreateCommandSignature() +3.110s - DEBUG: CreateGraphicsPipelineState() - All +3.157s - DEBUG: Creating Asteroid and Skybox Textures +3.203s - DEBUG: Load Skybox +3.266s - DEBUG: Blur filter +3.266s - DEBUG: sample create +3.282s - DEBUG: Create D2D/DWrite objects for rendering text. +3.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.313s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.344s - DEBUG: CreateFrameResources() Loop count: 4 +3.360s - DEBUG: CreateSubsets +3.375s - DEBUG: Using 4 subsets per frame. +3.391s - DEBUG: Loading Collada Scene +3.407s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.407s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.422s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.422s - DEBUG: SceneRenderer: create new Scene +8.563s - DEBUG: SceneRenderer: resize buffer +8.578s - DEBUG: SceneRenderer: LoadPipeline +8.594s - DEBUG: SceneRenderer: CreatePSO +8.594s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.610s - DEBUG serializedLayout size: 428 buffer: 00000281F9AF0AD0 +8.610s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.657s - DEBUG: LoadPipeline: Creating Samplers +8.657s - DEBUG: SceneRenderer: CreateFrameResources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.735s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.766s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.782s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.828s - DEBUG: Creating DX12 Test Window +8.844s - DEBUG: Resize called 800 x 600 +8.860s - DEBUG: CreateSwapChainForHwnd() +8.875s - DEBUG: MakeWindowAssociation() +8.891s - DEBUG: IDXGISwapChain1->QueryInterface() +8.907s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.953s - DEBUG: Create depth stencil/view +8.969s - DEBUG: Resize Scene +8.985s - DEBUG: Entering Main Loop +909.141s - DEBUG: stop test, send close message +909.547s - DEBUG: Exited Main Loop +909.547s - FPS: 14.488905 +0.141s - DEBUG: Starting...PT-D3D12Test32.exe +0.141s - DEBUG Path: C:\Program Files\BurnInTest +0.157s - DEBUG Command line: D3D12Test64.exe 0 +0.157s - Date: 02/27/24 10:28:35 +0.172s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.172s - DEBUG: Checking for d3d12.dll existence +0.172s - DEBUG: CreateDXGIFactory2() +0.188s - DEBUG: Enumerate Adapters... +0.203s - *** Adapter [0]: Intel(R) UHD Graphics +0.203s - *** Dedicated Memory: 134217728 +0.203s - *** Software Adapter: No +0.235s - *** Direct3D 12 Support: Yes +0.235s - *** Output: \\.\DISPLAY1 +0.250s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.250s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.266s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.266s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.282s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.282s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.297s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.344s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.344s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.407s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.485s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.766s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.782s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.782s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.797s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.797s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.891s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.891s - *** Adapter [1]: Microsoft Basic Render Driver +0.907s - *** Dedicated Memory: 0 +0.907s - *** Software Adapter: Yes +0.922s - *** Direct3D 12 Support: Yes +0.922s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.938s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.938s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.953s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.969s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.438s - DEBUG: Setting up Scene: 0 Models +2.438s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.485s - DEBUG: Number of detected nodes on device: 1 +2.500s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.500s - DEBUG: MulitSample Enabled: MS4 Q0 +2.516s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.532s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.547s - DEBUG: D3D11On12CreateDevice() +2.578s - DEBUG: Create D2D/DWrite components. +2.578s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.594s - DEBUG: Create synchronization objects. +2.594s - DEBUG: CreateRootSignature() Generic +2.610s - DEBUG: CreateRootSignature() Quad +2.610s - DEBUG: CreateRootSignature() Asteroids +2.625s - DEBUG: CreateRootSignature() BlurFilter +2.625s - DEBUG: CreateCommandSignature() +2.641s - DEBUG: CreateGraphicsPipelineState() - All +2.688s - DEBUG: Creating Asteroid and Skybox Textures +2.735s - DEBUG: Load Skybox +2.782s - DEBUG: Blur filter +2.797s - DEBUG: sample create +2.797s - DEBUG: Create D2D/DWrite objects for rendering text. +2.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.860s - DEBUG: CreateFrameResources() Loop count: 4 +2.860s - DEBUG: CreateSubsets +2.891s - DEBUG: Using 4 subsets per frame. +2.891s - DEBUG: Loading Collada Scene +2.907s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.938s - DEBUG: SceneRenderer: create new Scene +7.703s - DEBUG: SceneRenderer: resize buffer +7.719s - DEBUG: SceneRenderer: LoadPipeline +7.719s - DEBUG: SceneRenderer: CreatePSO +7.735s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.735s - DEBUG serializedLayout size: 428 buffer: 0000029E321EDA90 +7.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.782s - DEBUG: LoadPipeline: Creating Samplers +7.782s - DEBUG: SceneRenderer: CreateFrameResources +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.938s - DEBUG: Creating DX12 Test Window +7.953s - DEBUG: Resize called 800 x 600 +7.969s - DEBUG: CreateSwapChainForHwnd() +8.000s - DEBUG: MakeWindowAssociation() +8.016s - DEBUG: IDXGISwapChain1->QueryInterface() +8.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.157s - DEBUG: Create depth stencil/view +8.157s - DEBUG: Resize Scene +8.172s - DEBUG: Entering Main Loop +8.188s - DEBUG: Resize called 800 x 600 +8.188s - DEBUG: Resize Swap Chain Buffers +8.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.250s - DEBUG: Create depth stencil/view +8.266s - DEBUG: Resize Scene +908.297s - DEBUG: stop test, send close message +909.032s - DEBUG: Exited Main Loop +909.032s - FPS: 13.905588 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 10:43:45 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.079s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.297s - *** Output: \\.\DISPLAY1 +0.313s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.313s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.329s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.329s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.344s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.344s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.344s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.360s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.360s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.375s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.375s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.375s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.391s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.391s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.407s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.407s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.422s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.422s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.454s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.454s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.469s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.469s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.516s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.516s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.579s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.844s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.860s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.875s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.891s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.891s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.907s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.907s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.922s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.922s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.938s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.938s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.938s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.954s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.954s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.969s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.969s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.016s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.016s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.032s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.032s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.047s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.063s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.063s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.079s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.079s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.094s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.094s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.110s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.110s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.125s - *** Adapter [1]: Microsoft Basic Render Driver +1.125s - *** Dedicated Memory: 0 +1.141s - *** Software Adapter: Yes +1.157s - *** Direct3D 12 Support: Yes +1.157s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.172s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.172s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.188s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.188s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.782s - DEBUG: Setting up Scene: 0 Models +2.797s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.172s - DEBUG: Number of detected nodes on device: 1 +3.454s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.469s - DEBUG: MulitSample Enabled: MS4 Q0 +3.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.485s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.516s - DEBUG: D3D11On12CreateDevice() +3.532s - DEBUG: Create D2D/DWrite components. +3.547s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.547s - DEBUG: Create synchronization objects. +3.563s - DEBUG: CreateRootSignature() Generic +3.579s - DEBUG: CreateRootSignature() Quad +3.579s - DEBUG: CreateRootSignature() Asteroids +3.594s - DEBUG: CreateRootSignature() BlurFilter +3.594s - DEBUG: CreateCommandSignature() +3.625s - DEBUG: CreateGraphicsPipelineState() - All +3.672s - DEBUG: Creating Asteroid and Skybox Textures +3.735s - DEBUG: Load Skybox +3.782s - DEBUG: Blur filter +3.797s - DEBUG: sample create +3.813s - DEBUG: Create D2D/DWrite objects for rendering text. +3.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.875s - DEBUG: CreateFrameResources() Loop count: 4 +3.891s - DEBUG: CreateSubsets +3.907s - DEBUG: Using 4 subsets per frame. +4.125s - DEBUG: Loading Collada Scene +4.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.141s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.141s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.157s - DEBUG: SceneRenderer: create new Scene +8.907s - DEBUG: SceneRenderer: resize buffer +8.922s - DEBUG: SceneRenderer: LoadPipeline +8.922s - DEBUG: SceneRenderer: CreatePSO +8.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.938s - DEBUG serializedLayout size: 428 buffer: 000002547FE70A20 +8.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.985s - DEBUG: LoadPipeline: Creating Samplers +8.985s - DEBUG: SceneRenderer: CreateFrameResources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.079s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.141s - DEBUG: Creating DX12 Test Window +9.188s - DEBUG: Resize called 800 x 600 +9.204s - DEBUG: CreateSwapChainForHwnd() +9.219s - DEBUG: MakeWindowAssociation() +9.235s - DEBUG: IDXGISwapChain1->QueryInterface() +9.250s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.297s - DEBUG: Create depth stencil/view +9.297s - DEBUG: Resize Scene +9.313s - DEBUG: Entering Main Loop +909.422s - DEBUG: stop test, send close message +909.625s - DEBUG: Exited Main Loop +909.625s - FPS: 14.016612 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 10:58:56 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.609s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.687s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.719s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.734s - *** Adapter [1]: Microsoft Basic Render Driver +0.734s - *** Dedicated Memory: 0 +0.750s - *** Software Adapter: Yes +0.750s - *** Direct3D 12 Support: Yes +0.766s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.766s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.781s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.781s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.797s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.391s - DEBUG: Setting up Scene: 0 Models +2.391s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.453s - DEBUG: Number of detected nodes on device: 1 +2.453s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.469s - DEBUG: MulitSample Enabled: MS4 Q0 +2.469s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.484s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.500s - DEBUG: D3D11On12CreateDevice() +2.531s - DEBUG: Create D2D/DWrite components. +2.531s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.547s - DEBUG: Create synchronization objects. +2.547s - DEBUG: CreateRootSignature() Generic +2.562s - DEBUG: CreateRootSignature() Quad +2.578s - DEBUG: CreateRootSignature() Asteroids +2.594s - DEBUG: CreateRootSignature() BlurFilter +2.594s - DEBUG: CreateCommandSignature() +2.609s - DEBUG: CreateGraphicsPipelineState() - All +2.656s - DEBUG: Creating Asteroid and Skybox Textures +2.719s - DEBUG: Load Skybox +2.766s - DEBUG: Blur filter +2.766s - DEBUG: sample create +2.781s - DEBUG: Create D2D/DWrite objects for rendering text. +2.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.844s - DEBUG: CreateFrameResources() Loop count: 4 +2.844s - DEBUG: CreateSubsets +2.859s - DEBUG: Using 4 subsets per frame. +2.875s - DEBUG: Loading Collada Scene +2.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.906s - DEBUG: SceneRenderer: create new Scene +7.766s - DEBUG: SceneRenderer: resize buffer +7.781s - DEBUG: SceneRenderer: LoadPipeline +7.781s - DEBUG: SceneRenderer: CreatePSO +7.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.797s - DEBUG serializedLayout size: 428 buffer: 0000015EDB2FF080 +7.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.844s - DEBUG: LoadPipeline: Creating Samplers +7.844s - DEBUG: SceneRenderer: CreateFrameResources +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.984s - DEBUG: Creating DX12 Test Window +8.016s - DEBUG: Resize called 800 x 600 +8.016s - DEBUG: CreateSwapChainForHwnd() +8.047s - DEBUG: MakeWindowAssociation() +8.047s - DEBUG: IDXGISwapChain1->QueryInterface() +8.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.125s - DEBUG: Create depth stencil/view +8.141s - DEBUG: Resize Scene +8.156s - DEBUG: Entering Main Loop +8.172s - DEBUG: Resize called 800 x 600 +8.187s - DEBUG: Resize Swap Chain Buffers +8.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.250s - DEBUG: Create depth stencil/view +8.281s - DEBUG: Resize Scene +908.266s - DEBUG: stop test, send close message +908.922s - DEBUG: Exited Main Loop +908.922s - FPS: 13.681018 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/27/24 11:14:06 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.079s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.282s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.282s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.329s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.329s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.344s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.360s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.485s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.579s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.579s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.610s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.641s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.657s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.657s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.985s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.000s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.000s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.016s - *** Adapter [1]: Microsoft Basic Render Driver +1.016s - *** Dedicated Memory: 0 +1.032s - *** Software Adapter: Yes +1.032s - *** Direct3D 12 Support: Yes +1.047s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.047s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.047s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.063s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.063s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.391s - DEBUG: Setting up Scene: 0 Models +2.407s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.766s - DEBUG: Number of detected nodes on device: 1 +2.782s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.782s - DEBUG: MulitSample Enabled: MS4 Q0 +2.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.829s - DEBUG: D3D11On12CreateDevice() +2.844s - DEBUG: Create D2D/DWrite components. +2.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.860s - DEBUG: Create synchronization objects. +2.875s - DEBUG: CreateRootSignature() Generic +2.875s - DEBUG: CreateRootSignature() Quad +2.875s - DEBUG: CreateRootSignature() Asteroids +2.891s - DEBUG: CreateRootSignature() BlurFilter +2.891s - DEBUG: CreateCommandSignature() +2.907s - DEBUG: CreateGraphicsPipelineState() - All +2.954s - DEBUG: Creating Asteroid and Skybox Textures +3.000s - DEBUG: Load Skybox +3.032s - DEBUG: Blur filter +3.047s - DEBUG: sample create +3.063s - DEBUG: Create D2D/DWrite objects for rendering text. +3.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.079s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.079s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.094s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.110s - DEBUG: CreateFrameResources() Loop count: 4 +3.110s - DEBUG: CreateSubsets +3.141s - DEBUG: Using 4 subsets per frame. +3.141s - DEBUG: Loading Collada Scene +3.157s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.157s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.172s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.172s - DEBUG: SceneRenderer: create new Scene +7.907s - DEBUG: SceneRenderer: resize buffer +7.922s - DEBUG: SceneRenderer: LoadPipeline +7.922s - DEBUG: SceneRenderer: CreatePSO +7.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.954s - DEBUG serializedLayout size: 428 buffer: 0000021E9A258B50 +7.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.016s - DEBUG: LoadPipeline: Creating Samplers +8.016s - DEBUG: SceneRenderer: CreateFrameResources +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.172s - DEBUG: Creating DX12 Test Window +8.204s - DEBUG: Resize called 800 x 600 +8.219s - DEBUG: CreateSwapChainForHwnd() +8.235s - DEBUG: MakeWindowAssociation() +8.250s - DEBUG: IDXGISwapChain1->QueryInterface() +8.250s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.297s - DEBUG: Create depth stencil/view +8.313s - DEBUG: Resize Scene +8.313s - DEBUG: Entering Main Loop +908.500s - DEBUG: stop test, send close message +909.063s - DEBUG: Exited Main Loop +909.063s - FPS: 13.929698 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 11:29:17 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.437s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.781s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.797s - *** Adapter [1]: Microsoft Basic Render Driver +0.797s - *** Dedicated Memory: 0 +0.812s - *** Software Adapter: Yes +0.812s - *** Direct3D 12 Support: Yes +0.828s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.844s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.844s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.844s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.875s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.562s - DEBUG: Setting up Scene: 0 Models +2.594s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.625s - DEBUG: Number of detected nodes on device: 1 +2.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.641s - DEBUG: MulitSample Enabled: MS4 Q0 +2.656s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.656s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.687s - DEBUG: D3D11On12CreateDevice() +2.703s - DEBUG: Create D2D/DWrite components. +2.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.734s - DEBUG: Create synchronization objects. +2.734s - DEBUG: CreateRootSignature() Generic +2.734s - DEBUG: CreateRootSignature() Quad +2.750s - DEBUG: CreateRootSignature() Asteroids +2.766s - DEBUG: CreateRootSignature() BlurFilter +2.766s - DEBUG: CreateCommandSignature() +2.781s - DEBUG: CreateGraphicsPipelineState() - All +2.828s - DEBUG: Creating Asteroid and Skybox Textures +2.891s - DEBUG: Load Skybox +2.937s - DEBUG: Blur filter +2.953s - DEBUG: sample create +2.969s - DEBUG: Create D2D/DWrite objects for rendering text. +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.016s - DEBUG: CreateFrameResources() Loop count: 4 +3.031s - DEBUG: CreateSubsets +3.062s - DEBUG: Using 4 subsets per frame. +3.062s - DEBUG: Loading Collada Scene +3.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.109s - DEBUG: SceneRenderer: create new Scene +8.328s - DEBUG: SceneRenderer: resize buffer +8.344s - DEBUG: SceneRenderer: LoadPipeline +8.344s - DEBUG: SceneRenderer: CreatePSO +8.359s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.359s - DEBUG serializedLayout size: 428 buffer: 0000015EA351A200 +8.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.406s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.406s - DEBUG: LoadPipeline: Creating Samplers +8.422s - DEBUG: SceneRenderer: CreateFrameResources +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.531s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.547s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.562s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.594s - DEBUG: Creating DX12 Test Window +8.609s - DEBUG: Resize called 800 x 600 +8.625s - DEBUG: CreateSwapChainForHwnd() +8.656s - DEBUG: MakeWindowAssociation() +8.656s - DEBUG: IDXGISwapChain1->QueryInterface() +8.687s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.734s - DEBUG: Create depth stencil/view +8.750s - DEBUG: Resize Scene +8.766s - DEBUG: Entering Main Loop +908.922s - DEBUG: stop test, send close message +909.375s - DEBUG: Exited Main Loop +909.391s - FPS: 13.417410 +0.172s - DEBUG: Starting...PT-D3D12Test32.exe +0.172s - DEBUG Path: C:\Program Files\BurnInTest +0.172s - DEBUG Command line: D3D12Test64.exe 0 +0.187s - Date: 02/27/24 11:44:28 +0.187s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.203s - DEBUG: Checking for d3d12.dll existence +0.203s - DEBUG: CreateDXGIFactory2() +0.219s - DEBUG: Enumerate Adapters... +0.219s - *** Adapter [0]: Intel(R) UHD Graphics +0.234s - *** Dedicated Memory: 134217728 +0.234s - *** Software Adapter: No +0.265s - *** Direct3D 12 Support: Yes +0.281s - *** Output: \\.\DISPLAY1 +0.297s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.297s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.312s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.312s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.328s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.344s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.344s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.359s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.359s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.375s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.390s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.390s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.406s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.406s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.437s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.437s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.469s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.484s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.484s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.531s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.640s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.672s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.687s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.765s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.797s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.812s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.812s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.844s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.859s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.890s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.906s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.922s - *** Adapter [1]: Microsoft Basic Render Driver +0.922s - *** Dedicated Memory: 0 +0.937s - *** Software Adapter: Yes +0.953s - *** Direct3D 12 Support: Yes +0.953s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.969s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.969s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.984s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.984s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.656s - DEBUG: Setting up Scene: 0 Models +2.672s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.703s - DEBUG: Number of detected nodes on device: 1 +2.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.719s - DEBUG: MulitSample Enabled: MS4 Q0 +2.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.765s - DEBUG: D3D11On12CreateDevice() +2.781s - DEBUG: Create D2D/DWrite components. +2.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.797s - DEBUG: Create synchronization objects. +2.812s - DEBUG: CreateRootSignature() Generic +2.812s - DEBUG: CreateRootSignature() Quad +2.828s - DEBUG: CreateRootSignature() Asteroids +2.844s - DEBUG: CreateRootSignature() BlurFilter +2.844s - DEBUG: CreateCommandSignature() +2.859s - DEBUG: CreateGraphicsPipelineState() - All +2.906s - DEBUG: Creating Asteroid and Skybox Textures +2.969s - DEBUG: Load Skybox +3.015s - DEBUG: Blur filter +3.031s - DEBUG: sample create +3.031s - DEBUG: Create D2D/DWrite objects for rendering text. +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.094s - DEBUG: CreateFrameResources() Loop count: 4 +3.109s - DEBUG: CreateSubsets +3.125s - DEBUG: Using 4 subsets per frame. +3.140s - DEBUG: Loading Collada Scene +3.140s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.156s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.156s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.172s - DEBUG: SceneRenderer: create new Scene +8.047s - DEBUG: SceneRenderer: resize buffer +8.062s - DEBUG: SceneRenderer: LoadPipeline +8.062s - DEBUG: SceneRenderer: CreatePSO +8.078s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.078s - DEBUG serializedLayout size: 428 buffer: 0000025B4FFCF4C0 +8.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.125s - DEBUG: LoadPipeline: Creating Samplers +8.125s - DEBUG: SceneRenderer: CreateFrameResources +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.765s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.765s - DEBUG: Creating DX12 Test Window +8.797s - DEBUG: Resize called 800 x 600 +8.797s - DEBUG: CreateSwapChainForHwnd() +8.828s - DEBUG: MakeWindowAssociation() +8.844s - DEBUG: IDXGISwapChain1->QueryInterface() +8.859s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.906s - DEBUG: Create depth stencil/view +8.906s - DEBUG: Resize Scene +8.922s - DEBUG: Entering Main Loop +909.125s - DEBUG: stop test, send close message +909.437s - DEBUG: Exited Main Loop +909.437s - FPS: 13.936423 +0.203s - DEBUG: Starting...PT-D3D12Test32.exe +0.203s - DEBUG Path: C:\Program Files\BurnInTest +0.203s - DEBUG Command line: D3D12Test64.exe 0 +0.218s - Date: 02/27/24 11:59:39 +0.218s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.234s - DEBUG: Checking for d3d12.dll existence +0.234s - DEBUG: CreateDXGIFactory2() +0.250s - DEBUG: Enumerate Adapters... +0.265s - *** Adapter [0]: Intel(R) UHD Graphics +0.265s - *** Dedicated Memory: 134217728 +0.281s - *** Software Adapter: No +1.625s - *** Direct3D 12 Support: Yes +1.640s - *** Output: \\.\DISPLAY1 +1.640s - Width = 640 Height = 480 Refresh = 25175000/420000 +1.656s - Width = 640 Height = 480 Refresh = 25200000/420000 +1.656s - Width = 640 Height = 480 Refresh = 138500000/2310880 +1.671s - Width = 640 Height = 480 Refresh = 148500000/2475000 +1.687s - Width = 720 Height = 480 Refresh = 27000000/450450 +1.687s - Width = 720 Height = 480 Refresh = 27027000/450450 +1.703s - Width = 720 Height = 480 Refresh = 138500000/2310880 +1.703s - Width = 720 Height = 480 Refresh = 148500000/2475000 +1.718s - Width = 720 Height = 576 Refresh = 138500000/2310880 +1.718s - Width = 720 Height = 576 Refresh = 138500000/2310880 +1.734s - Width = 720 Height = 576 Refresh = 148500000/2475000 +1.750s - Width = 720 Height = 576 Refresh = 148500000/2475000 +1.750s - Width = 800 Height = 600 Refresh = 40000000/663168 +1.765s - Width = 800 Height = 600 Refresh = 138500000/2310880 +1.906s - Width = 800 Height = 600 Refresh = 138500000/2310880 +1.906s - Width = 800 Height = 600 Refresh = 148500000/2475000 +1.921s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +1.921s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +1.937s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +1.937s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +1.953s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +1.953s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +1.968s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +1.968s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +1.984s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +2.000s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +2.000s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +2.015s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +2.015s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +2.031s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +2.031s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +2.046s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +2.046s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +2.062s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +2.062s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +2.078s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +2.078s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +2.093s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +2.093s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +2.109s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +2.109s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +2.125s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +2.125s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +2.140s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +2.156s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +2.156s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +2.171s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +2.171s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +2.187s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +2.187s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +2.203s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +2.203s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +2.218s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +2.234s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +2.234s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +2.250s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +2.250s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +2.265s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +2.265s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +2.281s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +2.296s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +2.312s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +2.343s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +2.359s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +2.359s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +2.375s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +2.375s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +2.390s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +2.390s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +2.406s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +2.406s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +2.421s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +2.421s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +2.437s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +2.437s - *** Adapter [1]: Microsoft Basic Render Driver +2.453s - *** Dedicated Memory: 0 +2.453s - *** Software Adapter: Yes +2.468s - *** Direct3D 12 Support: Yes +2.484s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +2.484s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +2.500s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +2.500s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +2.515s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +4.156s - DEBUG: Setting up Scene: 0 Models +4.171s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +5.453s - DEBUG: Number of detected nodes on device: 1 +5.453s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +5.468s - DEBUG: MulitSample Enabled: MS4 Q0 +5.468s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +5.484s - DEBUG: Creating Nodes Command Queues, Allocators and lists +5.500s - DEBUG: D3D11On12CreateDevice() +5.531s - DEBUG: Create D2D/DWrite components. +5.671s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +5.687s - DEBUG: Create synchronization objects. +5.687s - DEBUG: CreateRootSignature() Generic +5.703s - DEBUG: CreateRootSignature() Quad +5.703s - DEBUG: CreateRootSignature() Asteroids +5.703s - DEBUG: CreateRootSignature() BlurFilter +5.718s - DEBUG: CreateCommandSignature() +5.718s - DEBUG: CreateGraphicsPipelineState() - All +5.781s - DEBUG: Creating Asteroid and Skybox Textures +5.843s - DEBUG: Load Skybox +5.890s - DEBUG: Blur filter +5.906s - DEBUG: sample create +5.906s - DEBUG: Create D2D/DWrite objects for rendering text. +5.921s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +5.921s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +5.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +5.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +5.968s - DEBUG: CreateFrameResources() Loop count: 4 +5.968s - DEBUG: CreateSubsets +6.000s - DEBUG: Using 4 subsets per frame. +6.062s - DEBUG: Loading Collada Scene +6.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +6.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +6.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +6.093s - DEBUG: SceneRenderer: create new Scene +12.593s - DEBUG: SceneRenderer: resize buffer +12.609s - DEBUG: SceneRenderer: LoadPipeline +12.609s - DEBUG: SceneRenderer: CreatePSO +12.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +12.625s - DEBUG serializedLayout size: 428 buffer: 0000024B6A62C450 +12.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +12.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +12.656s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +12.671s - DEBUG: LoadPipeline: Creating Samplers +12.671s - DEBUG: SceneRenderer: CreateFrameResources +12.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +12.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +12.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +12.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +12.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +12.843s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +12.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +12.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +12.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +12.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +12.890s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +12.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +12.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +12.921s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +12.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +12.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +12.953s - DEBUG: Creating DX12 Test Window +12.984s - DEBUG: Resize called 800 x 600 +13.000s - DEBUG: CreateSwapChainForHwnd() +13.015s - DEBUG: MakeWindowAssociation() +13.031s - DEBUG: IDXGISwapChain1->QueryInterface() +13.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +13.078s - DEBUG: Create depth stencil/view +13.093s - DEBUG: Resize Scene +13.093s - DEBUG: Entering Main Loop +913.218s - DEBUG: stop test, send close message +913.609s - DEBUG: Exited Main Loop +913.625s - FPS: 13.169889 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 12:14:54 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.219s - *** Direct3D 12 Support: Yes +0.219s - *** Output: \\.\DISPLAY1 +0.235s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.235s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.250s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.266s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.282s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.282s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.297s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.297s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.313s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.344s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.422s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.422s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.438s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.485s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.485s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.688s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.782s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.782s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.828s - *** Adapter [1]: Microsoft Basic Render Driver +0.828s - *** Dedicated Memory: 0 +0.844s - *** Software Adapter: Yes +0.860s - *** Direct3D 12 Support: Yes +0.860s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.875s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.875s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.891s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.907s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.469s - DEBUG: Setting up Scene: 0 Models +2.469s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.594s - DEBUG: Number of detected nodes on device: 1 +2.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.610s - DEBUG: MulitSample Enabled: MS4 Q0 +2.610s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.641s - DEBUG: D3D11On12CreateDevice() +2.688s - DEBUG: Create D2D/DWrite components. +2.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.735s - DEBUG: Create synchronization objects. +2.735s - DEBUG: CreateRootSignature() Generic +2.750s - DEBUG: CreateRootSignature() Quad +2.750s - DEBUG: CreateRootSignature() Asteroids +2.766s - DEBUG: CreateRootSignature() BlurFilter +2.766s - DEBUG: CreateCommandSignature() +2.782s - DEBUG: CreateGraphicsPipelineState() - All +2.828s - DEBUG: Creating Asteroid and Skybox Textures +2.907s - DEBUG: Load Skybox +2.953s - DEBUG: Blur filter +2.969s - DEBUG: sample create +2.969s - DEBUG: Create D2D/DWrite objects for rendering text. +2.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.032s - DEBUG: CreateFrameResources() Loop count: 4 +3.047s - DEBUG: CreateSubsets +3.063s - DEBUG: Using 4 subsets per frame. +3.078s - DEBUG: Loading Collada Scene +3.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.110s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.110s - DEBUG: SceneRenderer: create new Scene +9.469s - DEBUG: SceneRenderer: resize buffer +9.485s - DEBUG: SceneRenderer: LoadPipeline +9.500s - DEBUG: SceneRenderer: CreatePSO +9.500s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.516s - DEBUG serializedLayout size: 428 buffer: 000002AE107E8B60 +9.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.532s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.547s - DEBUG: LoadPipeline: Creating Samplers +9.563s - DEBUG: SceneRenderer: CreateFrameResources +9.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.610s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.672s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.719s - DEBUG: Creating DX12 Test Window +9.750s - DEBUG: Resize called 800 x 600 +9.766s - DEBUG: CreateSwapChainForHwnd() +9.782s - DEBUG: MakeWindowAssociation() +9.782s - DEBUG: IDXGISwapChain1->QueryInterface() +9.797s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.828s - DEBUG: Create depth stencil/view +9.828s - DEBUG: Resize Scene +9.844s - DEBUG: Entering Main Loop +910.000s - DEBUG: stop test, send close message +910.641s - DEBUG: Exited Main Loop +910.641s - FPS: 13.251220 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 12:30:06 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.079s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.157s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.157s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.204s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.235s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.235s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.563s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.563s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.579s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.579s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.610s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.610s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.657s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.704s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.704s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.735s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.735s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.750s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.782s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.782s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.829s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.829s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.844s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.844s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.860s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.860s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.891s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.907s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.907s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.954s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.954s - *** Adapter [1]: Microsoft Basic Render Driver +0.969s - *** Dedicated Memory: 0 +0.969s - *** Software Adapter: Yes +0.985s - *** Direct3D 12 Support: Yes +1.000s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.000s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.016s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.032s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.610s - DEBUG: Setting up Scene: 0 Models +2.625s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.704s - DEBUG: Number of detected nodes on device: 1 +2.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.719s - DEBUG: MulitSample Enabled: MS4 Q0 +2.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.750s - DEBUG: D3D11On12CreateDevice() +2.782s - DEBUG: Create D2D/DWrite components. +2.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.813s - DEBUG: Create synchronization objects. +2.813s - DEBUG: CreateRootSignature() Generic +2.829s - DEBUG: CreateRootSignature() Quad +2.829s - DEBUG: CreateRootSignature() Asteroids +2.844s - DEBUG: CreateRootSignature() BlurFilter +2.844s - DEBUG: CreateCommandSignature() +2.860s - DEBUG: CreateGraphicsPipelineState() - All +2.907s - DEBUG: Creating Asteroid and Skybox Textures +2.954s - DEBUG: Load Skybox +3.000s - DEBUG: Blur filter +3.016s - DEBUG: sample create +3.016s - DEBUG: Create D2D/DWrite objects for rendering text. +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.079s - DEBUG: CreateFrameResources() Loop count: 4 +3.079s - DEBUG: CreateSubsets +3.094s - DEBUG: Using 4 subsets per frame. +3.110s - DEBUG: Loading Collada Scene +3.110s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.125s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.141s - DEBUG: SceneRenderer: create new Scene +7.938s - DEBUG: SceneRenderer: resize buffer +7.938s - DEBUG: SceneRenderer: LoadPipeline +7.954s - DEBUG: SceneRenderer: CreatePSO +7.954s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.969s - DEBUG serializedLayout size: 428 buffer: 000001DC800C2E90 +7.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.000s - DEBUG: LoadPipeline: Creating Samplers +8.016s - DEBUG: SceneRenderer: CreateFrameResources +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.282s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.282s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.297s - DEBUG: Creating DX12 Test Window +8.329s - DEBUG: Resize called 800 x 600 +8.344s - DEBUG: CreateSwapChainForHwnd() +8.360s - DEBUG: MakeWindowAssociation() +8.375s - DEBUG: IDXGISwapChain1->QueryInterface() +8.391s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.438s - DEBUG: Create depth stencil/view +8.454s - DEBUG: Resize Scene +8.469s - DEBUG: Entering Main Loop +908.594s - DEBUG: stop test, send close message +909.282s - DEBUG: Exited Main Loop +909.282s - FPS: 13.148871 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 12:45:17 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.110s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.157s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.157s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.157s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.203s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.203s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.219s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.235s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.235s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.250s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.266s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.266s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.282s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.282s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.328s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.328s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.438s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.453s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.485s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.485s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.516s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.516s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.532s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.532s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.532s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.547s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.547s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.563s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.563s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.563s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.578s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.578s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.735s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.750s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.750s - *** Adapter [1]: Microsoft Basic Render Driver +0.766s - *** Dedicated Memory: 0 +0.766s - *** Software Adapter: Yes +0.782s - *** Direct3D 12 Support: Yes +0.782s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.797s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.797s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.813s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.813s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.282s - DEBUG: Setting up Scene: 0 Models +2.297s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.469s - DEBUG: Number of detected nodes on device: 1 +2.485s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.485s - DEBUG: MulitSample Enabled: MS4 Q0 +2.485s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.500s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.516s - DEBUG: D3D11On12CreateDevice() +2.547s - DEBUG: Create D2D/DWrite components. +2.547s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.563s - DEBUG: Create synchronization objects. +2.563s - DEBUG: CreateRootSignature() Generic +2.578s - DEBUG: CreateRootSignature() Quad +2.578s - DEBUG: CreateRootSignature() Asteroids +2.594s - DEBUG: CreateRootSignature() BlurFilter +2.594s - DEBUG: CreateCommandSignature() +2.610s - DEBUG: CreateGraphicsPipelineState() - All +2.657s - DEBUG: Creating Asteroid and Skybox Textures +2.703s - DEBUG: Load Skybox +2.750s - DEBUG: Blur filter +2.766s - DEBUG: sample create +2.782s - DEBUG: Create D2D/DWrite objects for rendering text. +2.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.828s - DEBUG: CreateFrameResources() Loop count: 4 +2.844s - DEBUG: CreateSubsets +2.860s - DEBUG: Using 4 subsets per frame. +3.094s - DEBUG: Loading Collada Scene +3.110s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.110s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.125s - DEBUG: SceneRenderer: create new Scene +7.828s - DEBUG: SceneRenderer: resize buffer +7.828s - DEBUG: SceneRenderer: LoadPipeline +7.828s - DEBUG: SceneRenderer: CreatePSO +7.844s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.860s - DEBUG serializedLayout size: 428 buffer: 000002ED498FF340 +7.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.891s - DEBUG: LoadPipeline: Creating Samplers +7.907s - DEBUG: SceneRenderer: CreateFrameResources +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.078s - DEBUG: Creating DX12 Test Window +8.110s - DEBUG: Resize called 800 x 600 +8.110s - DEBUG: CreateSwapChainForHwnd() +8.141s - DEBUG: MakeWindowAssociation() +8.141s - DEBUG: IDXGISwapChain1->QueryInterface() +8.157s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.188s - DEBUG: Create depth stencil/view +8.203s - DEBUG: Resize Scene +8.219s - DEBUG: Entering Main Loop +8.453s - DEBUG: Resize called 800 x 600 +8.453s - DEBUG: Resize Swap Chain Buffers +8.469s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.500s - DEBUG: Create depth stencil/view +8.516s - DEBUG: Resize Scene +908.547s - DEBUG: stop test, send close message +909.000s - DEBUG: Exited Main Loop +909.016s - FPS: 13.993305 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 13:00:27 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.609s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.750s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.828s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.828s - *** Adapter [1]: Microsoft Basic Render Driver +0.844s - *** Dedicated Memory: 0 +0.844s - *** Software Adapter: Yes +0.859s - *** Direct3D 12 Support: Yes +0.859s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.875s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.891s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.891s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.906s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.516s - DEBUG: Setting up Scene: 0 Models +2.531s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.578s - DEBUG: Number of detected nodes on device: 1 +2.578s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.594s - DEBUG: MulitSample Enabled: MS4 Q0 +2.594s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.609s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.641s - DEBUG: D3D11On12CreateDevice() +2.656s - DEBUG: Create D2D/DWrite components. +2.672s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.688s - DEBUG: Create synchronization objects. +2.703s - DEBUG: CreateRootSignature() Generic +2.703s - DEBUG: CreateRootSignature() Quad +2.703s - DEBUG: CreateRootSignature() Asteroids +2.719s - DEBUG: CreateRootSignature() BlurFilter +2.719s - DEBUG: CreateCommandSignature() +2.734s - DEBUG: CreateGraphicsPipelineState() - All +2.781s - DEBUG: Creating Asteroid and Skybox Textures +2.844s - DEBUG: Load Skybox +2.891s - DEBUG: Blur filter +2.906s - DEBUG: sample create +2.906s - DEBUG: Create D2D/DWrite objects for rendering text. +2.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.969s - DEBUG: CreateFrameResources() Loop count: 4 +2.969s - DEBUG: CreateSubsets +3.000s - DEBUG: Using 4 subsets per frame. +3.000s - DEBUG: Loading Collada Scene +3.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.047s - DEBUG: SceneRenderer: create new Scene +7.891s - DEBUG: SceneRenderer: resize buffer +7.906s - DEBUG: SceneRenderer: LoadPipeline +7.906s - DEBUG: SceneRenderer: CreatePSO +7.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.922s - DEBUG serializedLayout size: 428 buffer: 0000018A2A353640 +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.953s - DEBUG: LoadPipeline: Creating Samplers +7.969s - DEBUG: SceneRenderer: CreateFrameResources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.141s - DEBUG: Creating DX12 Test Window +8.172s - DEBUG: Resize called 800 x 600 +8.188s - DEBUG: CreateSwapChainForHwnd() +8.203s - DEBUG: MakeWindowAssociation() +8.219s - DEBUG: IDXGISwapChain1->QueryInterface() +8.234s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.266s - DEBUG: Create depth stencil/view +8.281s - DEBUG: Resize Scene +8.281s - DEBUG: Entering Main Loop +8.875s - DEBUG: Resize called 800 x 600 +8.875s - DEBUG: Resize Swap Chain Buffers +8.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.922s - DEBUG: Create depth stencil/view +8.938s - DEBUG: Resize Scene +908.953s - DEBUG: stop test, send close message +909.500s - DEBUG: Exited Main Loop +909.516s - FPS: 12.958879 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 13:15:38 +0.046s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.046s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.093s - *** Adapter [0]: Intel(R) UHD Graphics +0.093s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.140s - *** Direct3D 12 Support: Yes +0.171s - *** Output: \\.\DISPLAY1 +0.187s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.203s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.203s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.218s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.234s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.265s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.265s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.281s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.296s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.312s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.328s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.343s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.359s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.390s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.390s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.421s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.421s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.484s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.546s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.593s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.593s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.640s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.656s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.671s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.671s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.718s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.718s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.734s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.765s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.765s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.796s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.812s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.812s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.843s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.859s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.859s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.890s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.890s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.906s - *** Adapter [1]: Microsoft Basic Render Driver +0.921s - *** Dedicated Memory: 0 +0.921s - *** Software Adapter: Yes +0.937s - *** Direct3D 12 Support: Yes +0.953s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.953s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.968s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.968s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.984s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.875s - DEBUG: Setting up Scene: 0 Models +2.890s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.968s - DEBUG: Number of detected nodes on device: 1 +2.968s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.984s - DEBUG: MulitSample Enabled: MS4 Q0 +2.984s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.031s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.046s - DEBUG: D3D11On12CreateDevice() +3.078s - DEBUG: Create D2D/DWrite components. +3.093s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.093s - DEBUG: Create synchronization objects. +3.109s - DEBUG: CreateRootSignature() Generic +3.109s - DEBUG: CreateRootSignature() Quad +3.125s - DEBUG: CreateRootSignature() Asteroids +3.125s - DEBUG: CreateRootSignature() BlurFilter +3.156s - DEBUG: CreateCommandSignature() +3.171s - DEBUG: CreateGraphicsPipelineState() - All +3.234s - DEBUG: Creating Asteroid and Skybox Textures +3.281s - DEBUG: Load Skybox +3.343s - DEBUG: Blur filter +3.359s - DEBUG: sample create +3.359s - DEBUG: Create D2D/DWrite objects for rendering text. +3.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.390s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.406s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.421s - DEBUG: CreateFrameResources() Loop count: 4 +3.437s - DEBUG: CreateSubsets +3.453s - DEBUG: Using 4 subsets per frame. +3.453s - DEBUG: Loading Collada Scene +3.468s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.484s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.484s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.500s - DEBUG: SceneRenderer: create new Scene +8.640s - DEBUG: SceneRenderer: resize buffer +8.671s - DEBUG: SceneRenderer: LoadPipeline +8.671s - DEBUG: SceneRenderer: CreatePSO +8.687s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.703s - DEBUG serializedLayout size: 428 buffer: 0000016747DEE9D0 +8.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.718s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.734s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.750s - DEBUG: LoadPipeline: Creating Samplers +8.765s - DEBUG: SceneRenderer: CreateFrameResources +8.765s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.796s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.843s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.890s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.890s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.921s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.937s - DEBUG: Creating DX12 Test Window +8.968s - DEBUG: Resize called 800 x 600 +8.984s - DEBUG: CreateSwapChainForHwnd() +9.000s - DEBUG: MakeWindowAssociation() +9.015s - DEBUG: IDXGISwapChain1->QueryInterface() +9.015s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.046s - DEBUG: Create depth stencil/view +9.062s - DEBUG: Resize Scene +9.062s - DEBUG: Entering Main Loop +909.187s - DEBUG: stop test, send close message +909.562s - DEBUG: Exited Main Loop +909.562s - FPS: 13.331708 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 13:30:49 +0.046s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.046s - DEBUG: Checking for d3d12.dll existence +0.078s - DEBUG: CreateDXGIFactory2() +0.093s - DEBUG: Enumerate Adapters... +0.093s - *** Adapter [0]: Intel(R) UHD Graphics +0.109s - *** Dedicated Memory: 134217728 +0.125s - *** Software Adapter: No +0.156s - *** Direct3D 12 Support: Yes +0.156s - *** Output: \\.\DISPLAY1 +0.171s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.203s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.218s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.218s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.250s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.250s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.265s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.281s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.296s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.296s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.312s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.328s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.343s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.343s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.390s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.406s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.421s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.421s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.437s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.468s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.500s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.515s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.546s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.546s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.562s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.593s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.593s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.609s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.625s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.640s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.640s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.671s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.687s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.718s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.765s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.796s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.812s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.843s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.859s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.890s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.921s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.921s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.937s - *** Adapter [1]: Microsoft Basic Render Driver +0.953s - *** Dedicated Memory: 0 +0.968s - *** Software Adapter: Yes +0.984s - *** Direct3D 12 Support: Yes +0.984s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.000s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.000s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.015s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.031s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.921s - DEBUG: Setting up Scene: 0 Models +2.921s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.984s - DEBUG: Number of detected nodes on device: 1 +2.984s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.000s - DEBUG: MulitSample Enabled: MS4 Q0 +3.000s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.015s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.046s - DEBUG: D3D11On12CreateDevice() +3.062s - DEBUG: Create D2D/DWrite components. +3.078s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.093s - DEBUG: Create synchronization objects. +3.093s - DEBUG: CreateRootSignature() Generic +3.109s - DEBUG: CreateRootSignature() Quad +3.109s - DEBUG: CreateRootSignature() Asteroids +3.125s - DEBUG: CreateRootSignature() BlurFilter +3.125s - DEBUG: CreateCommandSignature() +3.140s - DEBUG: CreateGraphicsPipelineState() - All +3.203s - DEBUG: Creating Asteroid and Skybox Textures +3.265s - DEBUG: Load Skybox +3.312s - DEBUG: Blur filter +3.328s - DEBUG: sample create +3.343s - DEBUG: Create D2D/DWrite objects for rendering text. +3.343s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.359s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.375s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.390s - DEBUG: CreateFrameResources() Loop count: 4 +3.406s - DEBUG: CreateSubsets +3.421s - DEBUG: Using 4 subsets per frame. +3.437s - DEBUG: Loading Collada Scene +3.437s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.453s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.453s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.468s - DEBUG: SceneRenderer: create new Scene +8.546s - DEBUG: SceneRenderer: resize buffer +8.562s - DEBUG: SceneRenderer: LoadPipeline +8.578s - DEBUG: SceneRenderer: CreatePSO +8.578s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.593s - DEBUG serializedLayout size: 428 buffer: 000001F4DE5AE9D0 +8.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.640s - DEBUG: LoadPipeline: Creating Samplers +8.640s - DEBUG: SceneRenderer: CreateFrameResources +8.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.671s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.671s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.796s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.796s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.843s - DEBUG: Creating DX12 Test Window +8.875s - DEBUG: Resize called 800 x 600 +8.890s - DEBUG: CreateSwapChainForHwnd() +8.906s - DEBUG: MakeWindowAssociation() +8.921s - DEBUG: IDXGISwapChain1->QueryInterface() +8.937s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.187s - DEBUG: Create depth stencil/view +9.203s - DEBUG: Resize Scene +9.203s - DEBUG: Entering Main Loop +909.312s - DEBUG: stop test, send close message +910.218s - DEBUG: Exited Main Loop +910.234s - FPS: 13.268520 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 13:46:00 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.157s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.282s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.407s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.407s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.735s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.766s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.782s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.782s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.797s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.813s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.813s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.828s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.844s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.860s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.907s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.907s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.938s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.938s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.969s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.985s - *** Adapter [1]: Microsoft Basic Render Driver +0.985s - *** Dedicated Memory: 0 +1.000s - *** Software Adapter: Yes +1.000s - *** Direct3D 12 Support: Yes +1.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.032s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.032s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.594s - DEBUG: Setting up Scene: 0 Models +2.828s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.032s - DEBUG: Number of detected nodes on device: 1 +3.032s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.047s - DEBUG: MulitSample Enabled: MS4 Q0 +3.047s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.063s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.078s - DEBUG: D3D11On12CreateDevice() +3.094s - DEBUG: Create D2D/DWrite components. +3.110s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.125s - DEBUG: Create synchronization objects. +3.125s - DEBUG: CreateRootSignature() Generic +3.141s - DEBUG: CreateRootSignature() Quad +3.141s - DEBUG: CreateRootSignature() Asteroids +3.157s - DEBUG: CreateRootSignature() BlurFilter +3.157s - DEBUG: CreateCommandSignature() +3.172s - DEBUG: CreateGraphicsPipelineState() - All +3.219s - DEBUG: Creating Asteroid and Skybox Textures +3.266s - DEBUG: Load Skybox +3.328s - DEBUG: Blur filter +3.328s - DEBUG: sample create +3.344s - DEBUG: Create D2D/DWrite objects for rendering text. +3.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.391s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.516s - DEBUG: CreateFrameResources() Loop count: 4 +3.516s - DEBUG: CreateSubsets +3.547s - DEBUG: Using 4 subsets per frame. +3.547s - DEBUG: Loading Collada Scene +3.563s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.563s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.578s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.578s - DEBUG: SceneRenderer: create new Scene +8.563s - DEBUG: SceneRenderer: resize buffer +8.828s - DEBUG: SceneRenderer: LoadPipeline +8.844s - DEBUG: SceneRenderer: CreatePSO +8.844s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.844s - DEBUG serializedLayout size: 428 buffer: 0000028C6D0EFCF0 +8.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.891s - DEBUG: LoadPipeline: Creating Samplers +8.891s - DEBUG: SceneRenderer: CreateFrameResources +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.032s - DEBUG: Creating DX12 Test Window +9.063s - DEBUG: Resize called 800 x 600 +9.078s - DEBUG: CreateSwapChainForHwnd() +9.110s - DEBUG: MakeWindowAssociation() +9.125s - DEBUG: IDXGISwapChain1->QueryInterface() +9.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.172s - DEBUG: Create depth stencil/view +9.188s - DEBUG: Resize Scene +9.203s - DEBUG: Entering Main Loop +909.360s - DEBUG: stop test, send close message +909.735s - DEBUG: Exited Main Loop +909.750s - FPS: 12.327097 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 14:01:11 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.079s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.141s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.157s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.266s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.282s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.282s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.313s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.329s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.329s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.344s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.360s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.469s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.485s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.532s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.563s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.579s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.579s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.610s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.610s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.610s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.907s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.907s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.938s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.938s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.954s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.969s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.985s - *** Adapter [1]: Microsoft Basic Render Driver +0.985s - *** Dedicated Memory: 0 +1.000s - *** Software Adapter: Yes +1.000s - *** Direct3D 12 Support: Yes +1.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.016s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.016s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.563s - DEBUG: Setting up Scene: 0 Models +2.579s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.641s - DEBUG: Number of detected nodes on device: 1 +2.641s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.657s - DEBUG: MulitSample Enabled: MS4 Q0 +2.657s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.704s - DEBUG: D3D11On12CreateDevice() +2.719s - DEBUG: Create D2D/DWrite components. +2.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.735s - DEBUG: Create synchronization objects. +2.750s - DEBUG: CreateRootSignature() Generic +2.766s - DEBUG: CreateRootSignature() Quad +2.766s - DEBUG: CreateRootSignature() Asteroids +2.782s - DEBUG: CreateRootSignature() BlurFilter +2.782s - DEBUG: CreateCommandSignature() +2.797s - DEBUG: CreateGraphicsPipelineState() - All +2.844s - DEBUG: Creating Asteroid and Skybox Textures +2.907s - DEBUG: Load Skybox +2.954s - DEBUG: Blur filter +2.969s - DEBUG: sample create +2.969s - DEBUG: Create D2D/DWrite objects for rendering text. +2.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.063s - DEBUG: CreateFrameResources() Loop count: 4 +3.063s - DEBUG: CreateSubsets +3.094s - DEBUG: Using 4 subsets per frame. +3.110s - DEBUG: Loading Collada Scene +3.125s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.141s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.141s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.157s - DEBUG: SceneRenderer: create new Scene +8.063s - DEBUG: SceneRenderer: resize buffer +8.063s - DEBUG: SceneRenderer: LoadPipeline +8.063s - DEBUG: SceneRenderer: CreatePSO +8.079s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.094s - DEBUG serializedLayout size: 428 buffer: 000002CA5BD1D240 +8.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.125s - DEBUG: LoadPipeline: Creating Samplers +8.141s - DEBUG: SceneRenderer: CreateFrameResources +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.204s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.204s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.282s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.282s - DEBUG: Creating DX12 Test Window +8.313s - DEBUG: Resize called 800 x 600 +8.329s - DEBUG: CreateSwapChainForHwnd() +8.344s - DEBUG: MakeWindowAssociation() +8.360s - DEBUG: IDXGISwapChain1->QueryInterface() +8.375s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.391s - DEBUG: Create depth stencil/view +8.407s - DEBUG: Resize Scene +8.422s - DEBUG: Entering Main Loop +908.547s - DEBUG: stop test, send close message +908.969s - DEBUG: Exited Main Loop +908.969s - FPS: 12.878969 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.032s - Date: 02/27/24 14:16:22 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.282s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.282s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.375s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.516s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.532s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.547s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.594s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.610s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.657s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.657s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.703s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.719s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.719s - *** Adapter [1]: Microsoft Basic Render Driver +0.735s - *** Dedicated Memory: 0 +0.735s - *** Software Adapter: Yes +0.750s - *** Direct3D 12 Support: Yes +0.750s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.766s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.766s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.782s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.782s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.203s - DEBUG: Setting up Scene: 0 Models +2.219s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.282s - DEBUG: Number of detected nodes on device: 1 +2.297s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.297s - DEBUG: MulitSample Enabled: MS4 Q0 +2.297s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.313s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.360s - DEBUG: D3D11On12CreateDevice() +2.375s - DEBUG: Create D2D/DWrite components. +2.391s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.407s - DEBUG: Create synchronization objects. +2.407s - DEBUG: CreateRootSignature() Generic +2.422s - DEBUG: CreateRootSignature() Quad +2.422s - DEBUG: CreateRootSignature() Asteroids +2.438s - DEBUG: CreateRootSignature() BlurFilter +2.438s - DEBUG: CreateCommandSignature() +2.453s - DEBUG: CreateGraphicsPipelineState() - All +2.500s - DEBUG: Creating Asteroid and Skybox Textures +2.563s - DEBUG: Load Skybox +2.610s - DEBUG: Blur filter +2.625s - DEBUG: sample create +2.641s - DEBUG: Create D2D/DWrite objects for rendering text. +2.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.657s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.672s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.688s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.688s - DEBUG: CreateFrameResources() Loop count: 4 +2.703s - DEBUG: CreateSubsets +2.719s - DEBUG: Using 4 subsets per frame. +2.735s - DEBUG: Loading Collada Scene +2.750s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.750s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.766s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.766s - DEBUG: SceneRenderer: create new Scene +7.641s - DEBUG: SceneRenderer: resize buffer +7.641s - DEBUG: SceneRenderer: LoadPipeline +7.657s - DEBUG: SceneRenderer: CreatePSO +7.657s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.672s - DEBUG serializedLayout size: 428 buffer: 000001A905F66360 +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.703s - DEBUG: LoadPipeline: Creating Samplers +7.703s - DEBUG: SceneRenderer: CreateFrameResources +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.735s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.750s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.766s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.782s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.782s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.125s - DEBUG: Creating DX12 Test Window +8.157s - DEBUG: Resize called 800 x 600 +8.157s - DEBUG: CreateSwapChainForHwnd() +8.188s - DEBUG: MakeWindowAssociation() +8.188s - DEBUG: IDXGISwapChain1->QueryInterface() +8.203s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.235s - DEBUG: Create depth stencil/view +8.250s - DEBUG: Resize Scene +8.250s - DEBUG: Entering Main Loop +908.375s - DEBUG: stop test, send close message +908.922s - DEBUG: Exited Main Loop +908.922s - FPS: 13.029935 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 14:31:32 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.079s - *** Dedicated Memory: 134217728 +0.079s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.172s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.204s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.219s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.235s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.250s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.266s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.329s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.407s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.579s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.657s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.657s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.672s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.688s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.704s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.704s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.735s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.735s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.750s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.766s - *** Adapter [1]: Microsoft Basic Render Driver +0.766s - *** Dedicated Memory: 0 +0.782s - *** Software Adapter: Yes +0.797s - *** Direct3D 12 Support: Yes +0.797s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.813s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.829s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.829s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.844s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.532s - DEBUG: Setting up Scene: 0 Models +2.547s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.579s - DEBUG: Number of detected nodes on device: 1 +2.594s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.594s - DEBUG: MulitSample Enabled: MS4 Q0 +2.610s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.641s - DEBUG: D3D11On12CreateDevice() +2.672s - DEBUG: Create D2D/DWrite components. +2.672s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.688s - DEBUG: Create synchronization objects. +2.688s - DEBUG: CreateRootSignature() Generic +2.704s - DEBUG: CreateRootSignature() Quad +2.719s - DEBUG: CreateRootSignature() Asteroids +2.719s - DEBUG: CreateRootSignature() BlurFilter +2.719s - DEBUG: CreateCommandSignature() +2.735s - DEBUG: CreateGraphicsPipelineState() - All +2.782s - DEBUG: Creating Asteroid and Skybox Textures +2.860s - DEBUG: Load Skybox +2.907s - DEBUG: Blur filter +2.922s - DEBUG: sample create +2.938s - DEBUG: Create D2D/DWrite objects for rendering text. +2.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.985s - DEBUG: CreateFrameResources() Loop count: 4 +3.000s - DEBUG: CreateSubsets +3.016s - DEBUG: Using 4 subsets per frame. +3.032s - DEBUG: Loading Collada Scene +3.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.063s - DEBUG: SceneRenderer: create new Scene +7.860s - DEBUG: SceneRenderer: resize buffer +7.860s - DEBUG: SceneRenderer: LoadPipeline +7.875s - DEBUG: SceneRenderer: CreatePSO +7.875s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.907s - DEBUG serializedLayout size: 428 buffer: 0000014C40841110 +7.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.938s - DEBUG: LoadPipeline: Creating Samplers +7.954s - DEBUG: SceneRenderer: CreateFrameResources +7.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.094s - DEBUG: Creating DX12 Test Window +8.125s - DEBUG: Resize called 800 x 600 +8.141s - DEBUG: CreateSwapChainForHwnd() +8.157s - DEBUG: MakeWindowAssociation() +8.172s - DEBUG: IDXGISwapChain1->QueryInterface() +8.188s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.235s - DEBUG: Create depth stencil/view +8.250s - DEBUG: Resize Scene +8.266s - DEBUG: Entering Main Loop +908.375s - DEBUG: stop test, send close message +908.907s - DEBUG: Exited Main Loop +908.922s - FPS: 12.770819 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 14:46:42 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.079s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.110s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.157s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.204s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.204s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.282s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.282s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.329s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.329s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.360s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.407s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.407s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.454s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.454s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.532s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.579s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.579s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.657s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.657s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.860s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.860s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.875s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.907s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.907s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.938s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.938s - *** Adapter [1]: Microsoft Basic Render Driver +0.938s - *** Dedicated Memory: 0 +0.954s - *** Software Adapter: Yes +0.954s - *** Direct3D 12 Support: Yes +0.969s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.969s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.985s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.985s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.000s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.469s - DEBUG: Setting up Scene: 0 Models +2.485s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.672s - DEBUG: Number of detected nodes on device: 1 +2.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.672s - DEBUG: MulitSample Enabled: MS4 Q0 +2.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.704s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.719s - DEBUG: D3D11On12CreateDevice() +2.750s - DEBUG: Create D2D/DWrite components. +2.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.766s - DEBUG: Create synchronization objects. +2.766s - DEBUG: CreateRootSignature() Generic +2.782s - DEBUG: CreateRootSignature() Quad +2.797s - DEBUG: CreateRootSignature() Asteroids +2.797s - DEBUG: CreateRootSignature() BlurFilter +2.813s - DEBUG: CreateCommandSignature() +2.829s - DEBUG: CreateGraphicsPipelineState() - All +2.875s - DEBUG: Creating Asteroid and Skybox Textures +2.922s - DEBUG: Load Skybox +2.969s - DEBUG: Blur filter +2.985s - DEBUG: sample create +3.000s - DEBUG: Create D2D/DWrite objects for rendering text. +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.047s - DEBUG: CreateFrameResources() Loop count: 4 +3.063s - DEBUG: CreateSubsets +3.079s - DEBUG: Using 4 subsets per frame. +3.094s - DEBUG: Loading Collada Scene +3.110s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.110s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.125s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.125s - DEBUG: SceneRenderer: create new Scene +7.719s - DEBUG: SceneRenderer: resize buffer +7.719s - DEBUG: SceneRenderer: LoadPipeline +7.735s - DEBUG: SceneRenderer: CreatePSO +7.735s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.735s - DEBUG serializedLayout size: 428 buffer: 000001BDC237B480 +7.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.782s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.797s - DEBUG: LoadPipeline: Creating Samplers +7.797s - DEBUG: SceneRenderer: CreateFrameResources +7.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.829s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.829s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.829s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.922s - DEBUG: Creating DX12 Test Window +7.954s - DEBUG: Resize called 800 x 600 +7.954s - DEBUG: CreateSwapChainForHwnd() +7.969s - DEBUG: MakeWindowAssociation() +7.985s - DEBUG: IDXGISwapChain1->QueryInterface() +7.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.032s - DEBUG: Create depth stencil/view +8.032s - DEBUG: Resize Scene +8.047s - DEBUG: Entering Main Loop +908.282s - DEBUG: stop test, send close message +908.813s - DEBUG: Exited Main Loop +908.813s - FPS: 12.569828 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 15:01:53 +0.032s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.032s - DEBUG: Checking for d3d12.dll existence +0.032s - DEBUG: CreateDXGIFactory2() +0.047s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.063s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.110s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.125s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.157s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.157s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.282s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.282s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.407s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.485s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.532s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.532s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.610s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.657s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.657s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.735s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.782s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.782s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.797s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.797s - *** Adapter [1]: Microsoft Basic Render Driver +0.813s - *** Dedicated Memory: 0 +0.813s - *** Software Adapter: Yes +0.828s - *** Direct3D 12 Support: Yes +0.844s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.860s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.860s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.875s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.875s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.610s - DEBUG: Setting up Scene: 0 Models +2.625s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.657s - DEBUG: Number of detected nodes on device: 1 +2.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.672s - DEBUG: MulitSample Enabled: MS4 Q0 +2.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.719s - DEBUG: D3D11On12CreateDevice() +2.735s - DEBUG: Create D2D/DWrite components. +2.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.766s - DEBUG: Create synchronization objects. +2.766s - DEBUG: CreateRootSignature() Generic +2.782s - DEBUG: CreateRootSignature() Quad +2.782s - DEBUG: CreateRootSignature() Asteroids +2.797s - DEBUG: CreateRootSignature() BlurFilter +2.797s - DEBUG: CreateCommandSignature() +2.813s - DEBUG: CreateGraphicsPipelineState() - All +2.860s - DEBUG: Creating Asteroid and Skybox Textures +2.953s - DEBUG: Load Skybox +3.000s - DEBUG: Blur filter +3.016s - DEBUG: sample create +3.032s - DEBUG: Create D2D/DWrite objects for rendering text. +3.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.078s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.094s - DEBUG: CreateFrameResources() Loop count: 4 +3.094s - DEBUG: CreateSubsets +3.125s - DEBUG: Using 4 subsets per frame. +3.125s - DEBUG: Loading Collada Scene +3.141s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.157s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.157s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.172s - DEBUG: SceneRenderer: create new Scene +8.032s - DEBUG: SceneRenderer: resize buffer +8.032s - DEBUG: SceneRenderer: LoadPipeline +8.047s - DEBUG: SceneRenderer: CreatePSO +8.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.063s - DEBUG serializedLayout size: 428 buffer: 000002A87610EB00 +8.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.094s - DEBUG: LoadPipeline: Creating Samplers +8.110s - DEBUG: SceneRenderer: CreateFrameResources +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.157s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.219s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.235s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.250s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.266s - DEBUG: Creating DX12 Test Window +8.297s - DEBUG: Resize called 800 x 600 +8.313s - DEBUG: CreateSwapChainForHwnd() +8.328s - DEBUG: MakeWindowAssociation() +8.344s - DEBUG: IDXGISwapChain1->QueryInterface() +8.360s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.391s - DEBUG: Create depth stencil/view +8.391s - DEBUG: Resize Scene +8.407s - DEBUG: Entering Main Loop +908.563s - DEBUG: stop test, send close message +908.907s - DEBUG: Exited Main Loop +908.922s - FPS: 12.945061 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 15:17:03 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.188s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.281s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.313s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.344s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.360s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.391s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.453s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.469s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.485s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.594s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.610s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.625s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.703s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.735s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.750s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.766s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.797s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.797s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.813s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.860s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.860s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.891s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.906s - *** Adapter [1]: Microsoft Basic Render Driver +0.922s - *** Dedicated Memory: 0 +0.922s - *** Software Adapter: Yes +0.938s - *** Direct3D 12 Support: Yes +0.953s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.953s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.969s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.969s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.985s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.750s - DEBUG: Setting up Scene: 0 Models +2.750s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.797s - DEBUG: Number of detected nodes on device: 1 +2.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.813s - DEBUG: MulitSample Enabled: MS4 Q0 +2.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.860s - DEBUG: D3D11On12CreateDevice() +2.875s - DEBUG: Create D2D/DWrite components. +2.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.891s - DEBUG: Create synchronization objects. +2.906s - DEBUG: CreateRootSignature() Generic +2.922s - DEBUG: CreateRootSignature() Quad +2.922s - DEBUG: CreateRootSignature() Asteroids +2.938s - DEBUG: CreateRootSignature() BlurFilter +2.938s - DEBUG: CreateCommandSignature() +2.953s - DEBUG: CreateGraphicsPipelineState() - All +3.016s - DEBUG: Creating Asteroid and Skybox Textures +3.063s - DEBUG: Load Skybox +3.110s - DEBUG: Blur filter +3.125s - DEBUG: sample create +3.125s - DEBUG: Create D2D/DWrite objects for rendering text. +3.156s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.172s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.188s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.203s - DEBUG: CreateFrameResources() Loop count: 4 +3.219s - DEBUG: CreateSubsets +3.235s - DEBUG: Using 4 subsets per frame. +3.250s - DEBUG: Loading Collada Scene +3.266s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.266s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.281s - DEBUG: SceneRenderer: create new Scene +8.141s - DEBUG: SceneRenderer: resize buffer +8.141s - DEBUG: SceneRenderer: LoadPipeline +8.156s - DEBUG: SceneRenderer: CreatePSO +8.156s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.172s - DEBUG serializedLayout size: 428 buffer: 000002A412FCEB30 +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.360s - DEBUG: LoadPipeline: Creating Samplers +8.360s - DEBUG: SceneRenderer: CreateFrameResources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.485s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.516s - DEBUG: Creating DX12 Test Window +8.547s - DEBUG: Resize called 800 x 600 +8.547s - DEBUG: CreateSwapChainForHwnd() +8.563s - DEBUG: MakeWindowAssociation() +8.578s - DEBUG: IDXGISwapChain1->QueryInterface() +8.594s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.625s - DEBUG: Create depth stencil/view +8.641s - DEBUG: Resize Scene +8.641s - DEBUG: Entering Main Loop +908.703s - DEBUG: stop test, send close message +909.094s - DEBUG: Exited Main Loop +909.125s - FPS: 13.239914 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 15:32:13 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.063s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.547s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.609s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.656s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.656s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.688s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.688s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.703s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.719s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.734s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.781s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.797s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.797s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.813s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.828s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.844s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.859s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.859s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.891s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.891s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.906s - *** Adapter [1]: Microsoft Basic Render Driver +0.906s - *** Dedicated Memory: 0 +0.922s - *** Software Adapter: Yes +0.922s - *** Direct3D 12 Support: Yes +0.938s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.938s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.188s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.203s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.203s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.625s - DEBUG: Setting up Scene: 0 Models +2.641s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.313s - DEBUG: Number of detected nodes on device: 1 +3.328s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.328s - DEBUG: MulitSample Enabled: MS4 Q0 +3.328s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.344s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.375s - DEBUG: D3D11On12CreateDevice() +3.391s - DEBUG: Create D2D/DWrite components. +3.391s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.406s - DEBUG: Create synchronization objects. +3.406s - DEBUG: CreateRootSignature() Generic +3.422s - DEBUG: CreateRootSignature() Quad +3.422s - DEBUG: CreateRootSignature() Asteroids +3.438s - DEBUG: CreateRootSignature() BlurFilter +3.438s - DEBUG: CreateCommandSignature() +3.453s - DEBUG: CreateGraphicsPipelineState() - All +3.500s - DEBUG: Creating Asteroid and Skybox Textures +3.563s - DEBUG: Load Skybox +3.609s - DEBUG: Blur filter +3.625s - DEBUG: sample create +3.625s - DEBUG: Create D2D/DWrite objects for rendering text. +3.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.641s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.656s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.734s - DEBUG: CreateFrameResources() Loop count: 4 +4.000s - DEBUG: CreateSubsets +4.016s - DEBUG: Using 4 subsets per frame. +4.031s - DEBUG: Loading Collada Scene +4.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.063s - DEBUG: SceneRenderer: create new Scene +8.688s - DEBUG: SceneRenderer: resize buffer +8.703s - DEBUG: SceneRenderer: LoadPipeline +8.719s - DEBUG: SceneRenderer: CreatePSO +8.719s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.734s - DEBUG serializedLayout size: 428 buffer: 000002F4821A96B0 +8.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.750s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.781s - DEBUG: LoadPipeline: Creating Samplers +8.797s - DEBUG: SceneRenderer: CreateFrameResources +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.984s - DEBUG: Creating DX12 Test Window +9.016s - DEBUG: Resize called 800 x 600 +9.031s - DEBUG: CreateSwapChainForHwnd() +9.047s - DEBUG: MakeWindowAssociation() +9.063s - DEBUG: IDXGISwapChain1->QueryInterface() +9.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.109s - DEBUG: Create depth stencil/view +9.125s - DEBUG: Resize Scene +9.141s - DEBUG: Entering Main Loop +909.531s - DEBUG: stop test, send close message +909.797s - DEBUG: Exited Main Loop +909.813s - FPS: 12.475602 +0.359s - DEBUG: Starting...PT-D3D12Test32.exe +0.359s - DEBUG Path: C:\Program Files\BurnInTest +0.375s - DEBUG Command line: D3D12Test64.exe 0 +0.375s - Date: 02/27/24 15:47:25 +0.390s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.390s - DEBUG: Checking for d3d12.dll existence +0.406s - DEBUG: CreateDXGIFactory2() +0.422s - DEBUG: Enumerate Adapters... +0.422s - *** Adapter [0]: Intel(R) UHD Graphics +0.437s - *** Dedicated Memory: 134217728 +0.437s - *** Software Adapter: No +0.468s - *** Direct3D 12 Support: Yes +0.484s - *** Output: \\.\DISPLAY1 +0.484s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.500s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.515s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.515s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.531s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.531s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.547s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.547s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.562s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.562s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.578s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.593s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.593s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.609s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.609s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.625s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.640s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.656s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.672s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.687s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.687s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.703s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.718s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.750s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.859s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.859s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.875s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.875s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.890s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.890s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.890s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.906s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.922s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.922s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.937s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.937s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.953s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.953s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.968s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.968s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.984s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +1.000s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.000s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +1.015s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.015s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +1.031s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.031s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +1.047s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.047s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +1.062s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.062s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +1.078s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.078s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +1.093s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.093s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +1.109s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.109s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +1.125s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +1.125s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.140s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +1.156s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +1.156s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.172s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +1.172s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.187s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +1.203s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +1.203s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.218s - *** Adapter [1]: Microsoft Basic Render Driver +1.218s - *** Dedicated Memory: 0 +1.234s - *** Software Adapter: Yes +1.234s - *** Direct3D 12 Support: Yes +1.250s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.265s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.265s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.281s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.281s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.968s - DEBUG: Setting up Scene: 0 Models +3.234s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.547s - DEBUG: Number of detected nodes on device: 1 +3.562s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.562s - DEBUG: MulitSample Enabled: MS4 Q0 +3.578s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.578s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.609s - DEBUG: D3D11On12CreateDevice() +3.625s - DEBUG: Create D2D/DWrite components. +3.640s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.656s - DEBUG: Create synchronization objects. +3.672s - DEBUG: CreateRootSignature() Generic +3.672s - DEBUG: CreateRootSignature() Quad +3.687s - DEBUG: CreateRootSignature() Asteroids +3.687s - DEBUG: CreateRootSignature() BlurFilter +3.703s - DEBUG: CreateCommandSignature() +3.703s - DEBUG: CreateGraphicsPipelineState() - All +3.750s - DEBUG: Creating Asteroid and Skybox Textures +3.797s - DEBUG: Load Skybox +3.859s - DEBUG: Blur filter +3.859s - DEBUG: sample create +3.875s - DEBUG: Create D2D/DWrite objects for rendering text. +3.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.937s - DEBUG: CreateFrameResources() Loop count: 4 +3.937s - DEBUG: CreateSubsets +3.953s - DEBUG: Using 4 subsets per frame. +4.000s - DEBUG: Loading Collada Scene +4.015s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.015s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.015s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.031s - DEBUG: SceneRenderer: create new Scene +8.843s - DEBUG: SceneRenderer: resize buffer +8.843s - DEBUG: SceneRenderer: LoadPipeline +8.859s - DEBUG: SceneRenderer: CreatePSO +8.859s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.875s - DEBUG serializedLayout size: 428 buffer: 0000017451381EC0 +9.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.031s - DEBUG: LoadPipeline: Creating Samplers +9.031s - DEBUG: SceneRenderer: CreateFrameResources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.093s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.093s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.218s - DEBUG: Creating DX12 Test Window +9.250s - DEBUG: Resize called 800 x 600 +9.250s - DEBUG: CreateSwapChainForHwnd() +9.281s - DEBUG: MakeWindowAssociation() +9.281s - DEBUG: IDXGISwapChain1->QueryInterface() +9.297s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.328s - DEBUG: Create depth stencil/view +9.343s - DEBUG: Resize Scene +9.359s - DEBUG: Entering Main Loop +909.500s - DEBUG: stop test, send close message +910.156s - DEBUG: Exited Main Loop +910.172s - FPS: 12.694907 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 16:02:36 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.187s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.219s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.297s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.312s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.437s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.547s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.562s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.687s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.687s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.719s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.781s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.797s - *** Adapter [1]: Microsoft Basic Render Driver +0.797s - *** Dedicated Memory: 0 +0.797s - *** Software Adapter: Yes +0.812s - *** Direct3D 12 Support: Yes +0.828s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.828s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.844s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.859s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.906s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.641s - DEBUG: Setting up Scene: 0 Models +2.656s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.766s - DEBUG: Number of detected nodes on device: 1 +2.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.766s - DEBUG: MulitSample Enabled: MS4 Q0 +2.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.828s - DEBUG: D3D11On12CreateDevice() +2.844s - DEBUG: Create D2D/DWrite components. +2.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.859s - DEBUG: Create synchronization objects. +2.875s - DEBUG: CreateRootSignature() Generic +2.891s - DEBUG: CreateRootSignature() Quad +2.891s - DEBUG: CreateRootSignature() Asteroids +2.891s - DEBUG: CreateRootSignature() BlurFilter +2.906s - DEBUG: CreateCommandSignature() +3.047s - DEBUG: CreateGraphicsPipelineState() - All +3.094s - DEBUG: Creating Asteroid and Skybox Textures +3.141s - DEBUG: Load Skybox +3.187s - DEBUG: Blur filter +3.203s - DEBUG: sample create +3.219s - DEBUG: Create D2D/DWrite objects for rendering text. +3.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.266s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.266s - DEBUG: CreateFrameResources() Loop count: 4 +3.281s - DEBUG: CreateSubsets +3.312s - DEBUG: Using 4 subsets per frame. +3.312s - DEBUG: Loading Collada Scene +3.328s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.328s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.344s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.344s - DEBUG: SceneRenderer: create new Scene +8.234s - DEBUG: SceneRenderer: resize buffer +8.297s - DEBUG: SceneRenderer: LoadPipeline +8.312s - DEBUG: SceneRenderer: CreatePSO +8.328s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.344s - DEBUG serializedLayout size: 428 buffer: 0000014988BB8F90 +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.359s - DEBUG: LoadPipeline: Creating Samplers +8.375s - DEBUG: SceneRenderer: CreateFrameResources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.516s - DEBUG: Creating DX12 Test Window +8.547s - DEBUG: Resize called 800 x 600 +8.594s - DEBUG: CreateSwapChainForHwnd() +8.625s - DEBUG: MakeWindowAssociation() +8.625s - DEBUG: IDXGISwapChain1->QueryInterface() +8.641s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.687s - DEBUG: Create depth stencil/view +8.719s - DEBUG: Resize Scene +8.719s - DEBUG: Entering Main Loop +8.734s - DEBUG: Resize called 800 x 600 +8.750s - DEBUG: Resize Swap Chain Buffers +8.781s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.797s - DEBUG: Create depth stencil/view +8.812s - DEBUG: Resize Scene +908.984s - DEBUG: stop test, send close message +909.500s - DEBUG: Exited Main Loop +909.516s - FPS: 12.481324 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.015s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 16:17:47 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.265s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.687s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.719s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.734s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.734s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.750s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.765s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.765s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.812s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.812s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.828s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.859s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.859s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.890s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.890s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.890s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.906s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.922s - *** Adapter [1]: Microsoft Basic Render Driver +0.922s - *** Dedicated Memory: 0 +0.937s - *** Software Adapter: Yes +0.953s - *** Direct3D 12 Support: Yes +0.969s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.969s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.984s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.984s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.000s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.640s - DEBUG: Setting up Scene: 0 Models +2.640s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.172s - DEBUG: Number of detected nodes on device: 1 +3.172s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.187s - DEBUG: MulitSample Enabled: MS4 Q0 +3.187s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.203s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.219s - DEBUG: D3D11On12CreateDevice() +3.234s - DEBUG: Create D2D/DWrite components. +3.250s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.250s - DEBUG: Create synchronization objects. +3.265s - DEBUG: CreateRootSignature() Generic +3.265s - DEBUG: CreateRootSignature() Quad +3.281s - DEBUG: CreateRootSignature() Asteroids +3.281s - DEBUG: CreateRootSignature() BlurFilter +3.297s - DEBUG: CreateCommandSignature() +3.312s - DEBUG: CreateGraphicsPipelineState() - All +3.359s - DEBUG: Creating Asteroid and Skybox Textures +3.422s - DEBUG: Load Skybox +3.484s - DEBUG: Blur filter +3.484s - DEBUG: sample create +3.500s - DEBUG: Create D2D/DWrite objects for rendering text. +3.515s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.515s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.562s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.578s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.594s - DEBUG: CreateFrameResources() Loop count: 4 +3.609s - DEBUG: CreateSubsets +3.640s - DEBUG: Using 4 subsets per frame. +3.640s - DEBUG: Loading Collada Scene +3.656s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.672s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.687s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.687s - DEBUG: SceneRenderer: create new Scene +8.594s - DEBUG: SceneRenderer: resize buffer +8.609s - DEBUG: SceneRenderer: LoadPipeline +8.609s - DEBUG: SceneRenderer: CreatePSO +8.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.640s - DEBUG serializedLayout size: 428 buffer: 000001C4FDE22920 +8.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.656s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.687s - DEBUG: LoadPipeline: Creating Samplers +8.687s - DEBUG: SceneRenderer: CreateFrameResources +8.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.719s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.734s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.750s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.765s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.765s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.875s - DEBUG: Creating DX12 Test Window +8.906s - DEBUG: Resize called 800 x 600 +8.906s - DEBUG: CreateSwapChainForHwnd() +8.937s - DEBUG: MakeWindowAssociation() +8.937s - DEBUG: IDXGISwapChain1->QueryInterface() +8.953s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.984s - DEBUG: Create depth stencil/view +8.984s - DEBUG: Resize Scene +9.281s - DEBUG: Entering Main Loop +9.297s - DEBUG: Resize called 800 x 600 +9.297s - DEBUG: Resize Swap Chain Buffers +9.328s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.359s - DEBUG: Create depth stencil/view +9.359s - DEBUG: Resize Scene +909.422s - DEBUG: stop test, send close message +910.000s - DEBUG: Exited Main Loop +910.000s - FPS: 13.433290 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 16:32:58 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.188s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.235s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.360s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.563s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.578s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.578s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.578s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.610s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.625s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.672s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.688s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.688s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.703s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.719s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.719s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.735s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.735s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.750s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.766s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.781s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.797s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.813s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.828s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.844s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.860s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.860s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.891s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.906s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.906s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.922s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.922s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.938s - *** Adapter [1]: Microsoft Basic Render Driver +0.938s - *** Dedicated Memory: 0 +0.953s - *** Software Adapter: Yes +0.969s - *** Direct3D 12 Support: Yes +1.016s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.031s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.047s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.047s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.688s - DEBUG: Setting up Scene: 0 Models +2.703s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.735s - DEBUG: Number of detected nodes on device: 1 +2.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.766s - DEBUG: MulitSample Enabled: MS4 Q0 +2.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.797s - DEBUG: D3D11On12CreateDevice() +2.828s - DEBUG: Create D2D/DWrite components. +2.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.844s - DEBUG: Create synchronization objects. +2.860s - DEBUG: CreateRootSignature() Generic +2.860s - DEBUG: CreateRootSignature() Quad +2.875s - DEBUG: CreateRootSignature() Asteroids +2.875s - DEBUG: CreateRootSignature() BlurFilter +2.891s - DEBUG: CreateCommandSignature() +2.906s - DEBUG: CreateGraphicsPipelineState() - All +2.953s - DEBUG: Creating Asteroid and Skybox Textures +3.000s - DEBUG: Load Skybox +3.094s - DEBUG: Blur filter +3.110s - DEBUG: sample create +3.110s - DEBUG: Create D2D/DWrite objects for rendering text. +3.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.141s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.156s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.156s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.172s - DEBUG: CreateFrameResources() Loop count: 4 +3.172s - DEBUG: CreateSubsets +3.203s - DEBUG: Using 4 subsets per frame. +3.203s - DEBUG: Loading Collada Scene +3.219s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.235s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.235s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.250s - DEBUG: SceneRenderer: create new Scene +7.922s - DEBUG: SceneRenderer: resize buffer +7.922s - DEBUG: SceneRenderer: LoadPipeline +7.938s - DEBUG: SceneRenderer: CreatePSO +7.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.953s - DEBUG serializedLayout size: 428 buffer: 000001CA17C8DD10 +7.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.000s - DEBUG: LoadPipeline: Creating Samplers +8.016s - DEBUG: SceneRenderer: CreateFrameResources +8.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.188s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.188s - DEBUG: Creating DX12 Test Window +8.219s - DEBUG: Resize called 800 x 600 +8.250s - DEBUG: CreateSwapChainForHwnd() +8.281s - DEBUG: MakeWindowAssociation() +8.297s - DEBUG: IDXGISwapChain1->QueryInterface() +8.313s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.344s - DEBUG: Create depth stencil/view +8.360s - DEBUG: Resize Scene +8.375s - DEBUG: Entering Main Loop +908.516s - DEBUG: stop test, send close message +909.172s - DEBUG: Exited Main Loop +909.172s - FPS: 12.991226 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 16:48:09 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.063s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.109s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.172s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.188s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.266s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.281s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.297s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.313s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.391s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.531s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.531s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.547s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.563s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.625s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.641s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.656s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.656s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.688s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.703s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.719s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.734s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.734s - *** Adapter [1]: Microsoft Basic Render Driver +0.750s - *** Dedicated Memory: 0 +0.750s - *** Software Adapter: Yes +0.766s - *** Direct3D 12 Support: Yes +0.766s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.969s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.969s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.984s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.984s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.578s - DEBUG: Setting up Scene: 0 Models +2.578s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.625s - DEBUG: Number of detected nodes on device: 1 +2.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.641s - DEBUG: MulitSample Enabled: MS4 Q0 +2.641s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.656s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.688s - DEBUG: D3D11On12CreateDevice() +2.703s - DEBUG: Create D2D/DWrite components. +2.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.719s - DEBUG: Create synchronization objects. +2.734s - DEBUG: CreateRootSignature() Generic +2.750s - DEBUG: CreateRootSignature() Quad +2.750s - DEBUG: CreateRootSignature() Asteroids +2.766s - DEBUG: CreateRootSignature() BlurFilter +2.766s - DEBUG: CreateCommandSignature() +2.781s - DEBUG: CreateGraphicsPipelineState() - All +2.828s - DEBUG: Creating Asteroid and Skybox Textures +2.891s - DEBUG: Load Skybox +2.953s - DEBUG: Blur filter +2.953s - DEBUG: sample create +2.969s - DEBUG: Create D2D/DWrite objects for rendering text. +2.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.016s - DEBUG: CreateFrameResources() Loop count: 4 +3.031s - DEBUG: CreateSubsets +3.047s - DEBUG: Using 4 subsets per frame. +3.063s - DEBUG: Loading Collada Scene +3.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.109s - DEBUG: SceneRenderer: create new Scene +8.266s - DEBUG: SceneRenderer: resize buffer +8.281s - DEBUG: SceneRenderer: LoadPipeline +8.297s - DEBUG: SceneRenderer: CreatePSO +8.297s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.313s - DEBUG serializedLayout size: 428 buffer: 0000029D42A5BAE0 +8.313s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.328s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.344s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.359s - DEBUG: LoadPipeline: Creating Samplers +8.359s - DEBUG: SceneRenderer: CreateFrameResources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.469s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.484s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.531s - DEBUG: Creating DX12 Test Window +8.563s - DEBUG: Resize called 800 x 600 +8.563s - DEBUG: CreateSwapChainForHwnd() +8.594s - DEBUG: MakeWindowAssociation() +8.594s - DEBUG: IDXGISwapChain1->QueryInterface() +8.609s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.641s - DEBUG: Create depth stencil/view +8.656s - DEBUG: Resize Scene +8.672s - DEBUG: Entering Main Loop +908.813s - DEBUG: stop test, send close message +909.281s - DEBUG: Exited Main Loop +909.281s - FPS: 13.159530 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 17:03:20 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.063s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.094s - *** Adapter [0]: Intel(R) UHD Graphics +0.094s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.141s - *** Direct3D 12 Support: Yes +0.141s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.172s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.188s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.188s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.203s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.266s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.313s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.328s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.406s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.422s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.438s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.469s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.516s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.563s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.594s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.641s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.656s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.672s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.688s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.703s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.719s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.734s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.734s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.750s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.766s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.922s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.922s - *** Adapter [1]: Microsoft Basic Render Driver +0.922s - *** Dedicated Memory: 0 +0.938s - *** Software Adapter: Yes +0.938s - *** Direct3D 12 Support: Yes +0.953s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.953s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.953s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.969s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.969s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.563s - DEBUG: Setting up Scene: 0 Models +2.563s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.875s - DEBUG: Number of detected nodes on device: 1 +2.891s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.891s - DEBUG: MulitSample Enabled: MS4 Q0 +2.906s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.906s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.938s - DEBUG: D3D11On12CreateDevice() +2.953s - DEBUG: Create D2D/DWrite components. +2.969s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.969s - DEBUG: Create synchronization objects. +2.984s - DEBUG: CreateRootSignature() Generic +2.984s - DEBUG: CreateRootSignature() Quad +3.000s - DEBUG: CreateRootSignature() Asteroids +3.000s - DEBUG: CreateRootSignature() BlurFilter +3.016s - DEBUG: CreateCommandSignature() +3.031s - DEBUG: CreateGraphicsPipelineState() - All +3.078s - DEBUG: Creating Asteroid and Skybox Textures +3.141s - DEBUG: Load Skybox +3.188s - DEBUG: Blur filter +3.203s - DEBUG: sample create +3.219s - DEBUG: Create D2D/DWrite objects for rendering text. +3.219s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.234s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.266s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.313s - DEBUG: CreateFrameResources() Loop count: 4 +3.313s - DEBUG: CreateSubsets +3.344s - DEBUG: Using 4 subsets per frame. +3.344s - DEBUG: Loading Collada Scene +3.359s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.359s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.375s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.375s - DEBUG: SceneRenderer: create new Scene +8.219s - DEBUG: SceneRenderer: resize buffer +8.234s - DEBUG: SceneRenderer: LoadPipeline +8.234s - DEBUG: SceneRenderer: CreatePSO +8.234s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.250s - DEBUG serializedLayout size: 428 buffer: 00000205DD5B5200 +8.250s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.281s - DEBUG: LoadPipeline: Creating Samplers +8.281s - DEBUG: SceneRenderer: CreateFrameResources +8.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.313s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.313s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.328s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +8.344s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +8.359s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +8.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +8.391s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +8.406s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +8.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +8.422s - DEBUG: Creating DX12 Test Window +8.453s - DEBUG: Resize called 800 x 600 +8.469s - DEBUG: CreateSwapChainForHwnd() +8.500s - DEBUG: MakeWindowAssociation() +8.516s - DEBUG: IDXGISwapChain1->QueryInterface() +8.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.563s - DEBUG: Create depth stencil/view +8.578s - DEBUG: Resize Scene +8.609s - DEBUG: Entering Main Loop +8.625s - DEBUG: Resize called 800 x 600 +8.875s - DEBUG: Resize Swap Chain Buffers +8.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +8.938s - DEBUG: Create depth stencil/view +8.938s - DEBUG: Resize Scene +623.203s - ERROR: Asteroids::Present pNode->mCopyCommandQueue->Signal HRESULT (0x887a0005) Device removed reason (0x887a0007) +623.234s - DEBUG: DX12 Render call failed - code: -2005270523 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.016s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 17:16:55 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.031s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.062s - *** Adapter [0]: Intel(R) UHD Graphics +0.062s - *** Dedicated Memory: 134217728 +0.078s - *** Software Adapter: No +0.094s - *** Direct3D 12 Support: Yes +0.109s - *** Output: \\.\DISPLAY1 +0.109s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.125s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.125s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.141s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.141s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.141s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.156s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.156s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.172s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.187s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.203s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.203s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.203s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.219s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.219s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.234s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.234s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.234s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.250s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.250s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.266s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.266s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.297s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.297s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.312s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.328s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.344s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.391s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.406s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.437s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.453s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.453s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.469s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.484s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.484s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.500s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.500s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.516s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.516s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.531s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.531s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.531s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.547s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.547s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.562s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.562s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.578s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.578s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.594s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.594s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.609s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.609s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.625s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.625s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.641s - *** Adapter [1]: Microsoft Basic Render Driver +0.641s - *** Dedicated Memory: 0 +0.656s - *** Software Adapter: Yes +0.656s - *** Direct3D 12 Support: Yes +0.672s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +0.672s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +0.672s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +0.687s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.687s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.156s - DEBUG: Setting up Scene: 0 Models +2.156s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.203s - DEBUG: Number of detected nodes on device: 1 +2.203s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.219s - DEBUG: MulitSample Enabled: MS4 Q0 +2.219s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.234s - DEBUG: Creating Nodes Command Queues, Allocators and lists +2.250s - DEBUG: D3D11On12CreateDevice() +2.266s - DEBUG: Create D2D/DWrite components. +2.281s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +2.297s - DEBUG: Create synchronization objects. +2.297s - DEBUG: CreateRootSignature() Generic +2.312s - DEBUG: CreateRootSignature() Quad +2.328s - DEBUG: CreateRootSignature() Asteroids +2.328s - DEBUG: CreateRootSignature() BlurFilter +2.344s - DEBUG: CreateCommandSignature() +2.344s - DEBUG: CreateGraphicsPipelineState() - All +2.391s - DEBUG: Creating Asteroid and Skybox Textures +2.437s - DEBUG: Load Skybox +2.484s - DEBUG: Blur filter +2.500s - DEBUG: sample create +2.500s - DEBUG: Create D2D/DWrite objects for rendering text. +2.516s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +2.531s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +2.531s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +2.547s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +2.562s - DEBUG: CreateFrameResources() Loop count: 4 +2.562s - DEBUG: CreateSubsets +2.594s - DEBUG: Using 4 subsets per frame. +2.609s - DEBUG: Loading Collada Scene +2.609s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +2.625s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +2.625s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +2.641s - DEBUG: SceneRenderer: create new Scene +7.031s - DEBUG: SceneRenderer: resize buffer +7.047s - DEBUG: SceneRenderer: LoadPipeline +7.047s - DEBUG: SceneRenderer: CreatePSO +7.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +7.062s - DEBUG serializedLayout size: 428 buffer: 00000218E4D1C220 +7.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +7.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +7.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +7.094s - DEBUG: LoadPipeline: Creating Samplers +7.109s - DEBUG: SceneRenderer: CreateFrameResources +7.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +7.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +7.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +7.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +7.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +7.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +7.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +7.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +7.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +7.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +7.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +7.219s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +7.234s - DEBUG: Creating DX12 Test Window +7.250s - DEBUG: Resize called 800 x 600 +7.312s - DEBUG: CreateSwapChainForHwnd() +7.344s - DEBUG: MakeWindowAssociation() +7.359s - DEBUG: IDXGISwapChain1->QueryInterface() +7.375s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.391s - DEBUG: Create depth stencil/view +7.406s - DEBUG: Resize Scene +7.422s - DEBUG: Entering Main Loop +7.422s - DEBUG: Resize called 800 x 600 +7.437s - DEBUG: Resize Swap Chain Buffers +7.453s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +7.484s - DEBUG: Create depth stencil/view +7.500s - DEBUG: Resize Scene +907.500s - DEBUG: stop test, send close message +908.547s - DEBUG: Exited Main Loop +908.547s - FPS: 14.100927 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.016s - DEBUG Command line: D3D12Test64.exe 0 +0.016s - Date: 02/27/24 17:32:06 +0.031s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.047s - DEBUG: CreateDXGIFactory2() +0.062s - DEBUG: Enumerate Adapters... +0.078s - *** Adapter [0]: Intel(R) UHD Graphics +0.078s - *** Dedicated Memory: 134217728 +0.094s - *** Software Adapter: No +0.125s - *** Direct3D 12 Support: Yes +0.125s - *** Output: \\.\DISPLAY1 +0.141s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.141s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.156s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.172s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.187s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.203s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.219s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.266s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.312s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.344s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.391s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.625s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.641s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.641s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.641s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.656s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.672s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.687s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.703s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.719s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.734s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.750s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.750s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.766s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.766s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.781s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.797s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.812s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.812s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.828s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.844s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.859s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.875s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.891s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.891s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.906s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.906s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.922s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.937s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.937s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.953s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.969s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.984s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.984s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +1.000s - *** Adapter [1]: Microsoft Basic Render Driver +1.000s - *** Dedicated Memory: 0 +1.016s - *** Software Adapter: Yes +1.031s - *** Direct3D 12 Support: Yes +1.234s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.531s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.531s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.547s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.562s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +3.250s - DEBUG: Setting up Scene: 0 Models +3.359s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +3.641s - DEBUG: Number of detected nodes on device: 1 +3.641s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +3.641s - DEBUG: MulitSample Enabled: MS4 Q0 +3.656s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +3.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.687s - DEBUG: D3D11On12CreateDevice() +3.703s - DEBUG: Create D2D/DWrite components. +3.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.734s - DEBUG: Create synchronization objects. +3.734s - DEBUG: CreateRootSignature() Generic +3.750s - DEBUG: CreateRootSignature() Quad +3.750s - DEBUG: CreateRootSignature() Asteroids +3.766s - DEBUG: CreateRootSignature() BlurFilter +3.766s - DEBUG: CreateCommandSignature() +3.781s - DEBUG: CreateGraphicsPipelineState() - All +3.828s - DEBUG: Creating Asteroid and Skybox Textures +3.906s - DEBUG: Load Skybox +3.953s - DEBUG: Blur filter +3.969s - DEBUG: sample create +3.969s - DEBUG: Create D2D/DWrite objects for rendering text. +3.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +4.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +4.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +4.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +4.031s - DEBUG: CreateFrameResources() Loop count: 4 +4.047s - DEBUG: CreateSubsets +4.250s - DEBUG: Using 4 subsets per frame. +4.250s - DEBUG: Loading Collada Scene +4.266s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +4.266s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +4.281s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +4.281s - DEBUG: SceneRenderer: create new Scene +9.453s - DEBUG: SceneRenderer: resize buffer +9.469s - DEBUG: SceneRenderer: LoadPipeline +9.469s - DEBUG: SceneRenderer: CreatePSO +9.484s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +9.500s - DEBUG serializedLayout size: 428 buffer: 0000028E7FA93320 +9.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +9.516s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +9.531s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +9.547s - DEBUG: LoadPipeline: Creating Samplers +9.562s - DEBUG: SceneRenderer: CreateFrameResources +9.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +9.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +9.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +9.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +9.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.750s - DEBUG: Creating DX12 Test Window +9.781s - DEBUG: Resize called 800 x 600 +9.797s - DEBUG: CreateSwapChainForHwnd() +9.828s - DEBUG: MakeWindowAssociation() +9.828s - DEBUG: IDXGISwapChain1->QueryInterface() +9.844s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.922s - DEBUG: Create depth stencil/view +9.969s - DEBUG: Resize Scene +9.984s - DEBUG: Entering Main Loop +910.094s - DEBUG: stop test, send close message +910.719s - DEBUG: Exited Main Loop +910.719s - FPS: 13.247086 +0.015s - DEBUG: Starting...PT-D3D12Test32.exe +0.015s - DEBUG Path: C:\Program Files\BurnInTest +0.031s - DEBUG Command line: D3D12Test64.exe 0 +0.031s - Date: 02/27/24 17:47:17 +0.047s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19044 +0.047s - DEBUG: Checking for d3d12.dll existence +0.062s - DEBUG: CreateDXGIFactory2() +0.078s - DEBUG: Enumerate Adapters... +0.093s - *** Adapter [0]: Intel(R) UHD Graphics +0.093s - *** Dedicated Memory: 134217728 +0.109s - *** Software Adapter: No +0.140s - *** Direct3D 12 Support: Yes +0.140s - *** Output: \\.\DISPLAY1 +0.156s - Width = 640 Height = 480 Refresh = 25175000/420000 +0.156s - Width = 640 Height = 480 Refresh = 25200000/420000 +0.172s - Width = 640 Height = 480 Refresh = 138500000/2310880 +0.172s - Width = 640 Height = 480 Refresh = 148500000/2475000 +0.187s - Width = 720 Height = 480 Refresh = 27000000/450450 +0.187s - Width = 720 Height = 480 Refresh = 27027000/450450 +0.203s - Width = 720 Height = 480 Refresh = 138500000/2310880 +0.203s - Width = 720 Height = 480 Refresh = 148500000/2475000 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.218s - Width = 720 Height = 576 Refresh = 138500000/2310880 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.234s - Width = 720 Height = 576 Refresh = 148500000/2475000 +0.250s - Width = 800 Height = 600 Refresh = 40000000/663168 +0.250s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.265s - Width = 800 Height = 600 Refresh = 138500000/2310880 +0.281s - Width = 800 Height = 600 Refresh = 148500000/2475000 +0.281s - Width = 1024 Height = 768 Refresh = 65000000/1083264 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.297s - Width = 1024 Height = 768 Refresh = 138500000/2310880 +0.312s - Width = 1024 Height = 768 Refresh = 148500000/2475000 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.328s - Width = 1152 Height = 864 Refresh = 138500000/2310880 +0.343s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.343s - Width = 1152 Height = 864 Refresh = 148500000/2475000 +0.359s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 138500000/2310880 +0.375s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 600 Refresh = 148500000/2475000 +0.390s - Width = 1280 Height = 720 Refresh = 74175824/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 74250000/1237500 +0.406s - Width = 1280 Height = 720 Refresh = 138500000/2310880 +0.422s - Width = 1280 Height = 720 Refresh = 148500000/2475000 +0.422s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 138500000/2310880 +0.437s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 768 Refresh = 148500000/2475000 +0.453s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 800 Refresh = 138500000/2310880 +0.468s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 800 Refresh = 148500000/2475000 +0.484s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 138500000/2310880 +0.500s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.515s - Width = 1280 Height = 960 Refresh = 148500000/2475000 +0.531s - Width = 1280 Height = 1024 Refresh = 108000000/1799408 +0.531s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 138500000/2310880 +0.547s - Width = 1280 Height = 1024 Refresh = 148500000/2475000 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.562s - Width = 1360 Height = 768 Refresh = 138500000/2310880 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.578s - Width = 1360 Height = 768 Refresh = 148500000/2475000 +0.593s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.593s - Width = 1366 Height = 768 Refresh = 138500000/2310880 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.609s - Width = 1366 Height = 768 Refresh = 148500000/2475000 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.625s - Width = 1400 Height = 1050 Refresh = 138500000/2310880 +0.640s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.640s - Width = 1400 Height = 1050 Refresh = 148500000/2475000 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.656s - Width = 1440 Height = 900 Refresh = 138500000/2310880 +0.672s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.875s - Width = 1440 Height = 900 Refresh = 148500000/2475000 +0.890s - Width = 1600 Height = 900 Refresh = 108000000/1800000 +0.890s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 138500000/2310880 +0.906s - Width = 1600 Height = 900 Refresh = 148500000/2475000 +0.906s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 138500000/2310880 +0.922s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1680 Height = 1050 Refresh = 148500000/2475000 +0.937s - Width = 1920 Height = 1080 Refresh = 138500000/2310880 +0.953s - Width = 1920 Height = 1080 Refresh = 148500000/2475000 +0.953s - *** Adapter [1]: Microsoft Basic Render Driver +0.953s - *** Dedicated Memory: 0 +0.968s - *** Software Adapter: Yes +0.984s - *** Direct3D 12 Support: Yes +0.984s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0 +1.000s - DEBUG: DX12 using Adapter 0 Intel(R) UHD Graphics (detectedVideoMemory: 6) +1.000s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4214675456, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728 +1.015s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +1.015s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +2.500s - DEBUG: Setting up Scene: 0 Models +2.500s - DEBUG: D3D12CreateDevice() - Intel(R) UHD Graphics +2.937s - DEBUG: Number of detected nodes on device: 1 +2.953s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +2.953s - DEBUG: MulitSample Enabled: MS4 Q0 +2.968s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +2.984s - DEBUG: Creating Nodes Command Queues, Allocators and lists +3.000s - DEBUG: D3D11On12CreateDevice() +3.015s - DEBUG: Create D2D/DWrite components. +3.031s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +3.047s - DEBUG: Create synchronization objects. +3.047s - DEBUG: CreateRootSignature() Generic +3.062s - DEBUG: CreateRootSignature() Quad +3.062s - DEBUG: CreateRootSignature() Asteroids +3.078s - DEBUG: CreateRootSignature() BlurFilter +3.078s - DEBUG: CreateCommandSignature() +3.093s - DEBUG: CreateGraphicsPipelineState() - All +3.156s - DEBUG: Creating Asteroid and Skybox Textures +3.218s - DEBUG: Load Skybox +3.265s - DEBUG: Blur filter +3.281s - DEBUG: sample create +3.297s - DEBUG: Create D2D/DWrite objects for rendering text. +3.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +3.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +3.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +3.343s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +3.359s - DEBUG: CreateFrameResources() Loop count: 4 +3.375s - DEBUG: CreateSubsets +3.390s - DEBUG: Using 4 subsets per frame. +3.406s - DEBUG: Loading Collada Scene +3.422s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +3.422s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +3.437s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +3.437s - DEBUG: SceneRenderer: create new Scene +8.750s - DEBUG: SceneRenderer: resize buffer +8.890s - DEBUG: SceneRenderer: LoadPipeline +8.890s - DEBUG: SceneRenderer: CreatePSO +8.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +8.906s - DEBUG serializedLayout size: 428 buffer: 000001DBFF862980 +8.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +8.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +8.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +8.937s - DEBUG: LoadPipeline: Creating Samplers +8.953s - DEBUG: SceneRenderer: CreateFrameResources +8.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +8.968s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +8.968s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +8.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +9.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +9.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +9.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +9.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +9.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +9.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +9.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +9.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +9.078s - DEBUG: Creating DX12 Test Window +9.109s - DEBUG: Resize called 800 x 600 +9.125s - DEBUG: CreateSwapChainForHwnd() +9.140s - DEBUG: MakeWindowAssociation() +9.156s - DEBUG: IDXGISwapChain1->QueryInterface() +9.172s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +9.218s - DEBUG: Create depth stencil/view +9.234s - DEBUG: Resize Scene +9.250s - DEBUG: Entering Main Loop +109.797s - DEBUG: stop test, send close message +110.281s - DEBUG: Exited Main Loop +110.297s - FPS: 13.646061