 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 11/21/24 21:41:01
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: AMD Radeon(TM) 610M
 +0.000s - 	*** Dedicated Memory: 2101121024
 +0.000s - 	*** Software Adapter: No
 +0.015s - 	*** Direct3D 12 Support: Yes
 +0.015s - 	*** Output: \\.\DISPLAY1
 +0.015s - 		Width = 640 Height = 480 Refresh = 60/1
 +0.015s - 		Width = 640 Height = 480 Refresh = 60000/1001
 +0.015s - 		Width = 720 Height = 480 Refresh = 60/1
 +0.015s - 		Width = 720 Height = 480 Refresh = 60000/1001
 +0.015s - 		Width = 720 Height = 576 Refresh = 50/1
 +0.015s - 		Width = 720 Height = 576 Refresh = 60000/1001
 +0.015s - 		Width = 720 Height = 576 Refresh = 60000/1001
 +0.015s - 		Width = 800 Height = 600 Refresh = 60/1
 +0.015s - 		Width = 1024 Height = 768 Refresh = 60/1
 +0.015s - 		Width = 1128 Height = 634 Refresh = 50/1
 +0.015s - 		Width = 1128 Height = 634 Refresh = 50/1
 +0.015s - 		Width = 1128 Height = 634 Refresh = 60/1
 +0.015s - 		Width = 1128 Height = 634 Refresh = 60/1
 +0.015s - 		Width = 1128 Height = 634 Refresh = 60000/1001
 +0.015s - 		Width = 1128 Height = 634 Refresh = 60000/1001
 +0.015s - 		Width = 1280 Height = 720 Refresh = 50/1
 +0.015s - 		Width = 1280 Height = 720 Refresh = 60/1
 +0.015s - 		Width = 1280 Height = 720 Refresh = 60000/1001
 +0.015s - 		Width = 1280 Height = 800 Refresh = 60/1
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 60/1
 +0.015s - 		Width = 1280 Height = 1024 Refresh = 60/1
 +0.015s - 		Width = 1366 Height = 768 Refresh = 60/1
 +0.015s - 		Width = 1366 Height = 768 Refresh = 60/1
 +0.015s - 		Width = 1440 Height = 900 Refresh = 60/1
 +0.015s - 		Width = 1600 Height = 900 Refresh = 60/1
 +0.015s - 		Width = 1600 Height = 1200 Refresh = 60/1
 +0.015s - 		Width = 1600 Height = 1200 Refresh = 60/1
 +0.015s - 		Width = 1680 Height = 1050 Refresh = 60/1
 +0.015s - 		Width = 1760 Height = 990 Refresh = 50/1
 +0.015s - 		Width = 1760 Height = 990 Refresh = 50/1
 +0.015s - 		Width = 1760 Height = 990 Refresh = 60/1
 +0.015s - 		Width = 1760 Height = 990 Refresh = 60/1
 +0.015s - 		Width = 1760 Height = 990 Refresh = 60000/1001
 +0.015s - 		Width = 1760 Height = 990 Refresh = 60000/1001
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 50/1
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 60/1
 +0.015s - 		Width = 1920 Height = 1080 Refresh = 60000/1001
 +0.015s - 		Width = 1920 Height = 1200 Refresh = 60/1
 +0.015s - 		Width = 1920 Height = 2160 Refresh = 60/1
 +0.015s - 		Width = 2048 Height = 1152 Refresh = 60/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 24/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 24/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 25/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 25/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 30/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 30/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 50/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 50/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 60/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 60/1
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 24000/1001
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 24000/1001
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 30000/1001
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 30000/1001
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 60000/1001
 +0.015s - 		Width = 2048 Height = 1536 Refresh = 60000/1001
 +0.015s - 		Width = 2560 Height = 1440 Refresh = 60/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 24/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 24/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 25/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 25/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 30/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 30/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 50/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 50/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 60/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 60/1
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 24000/1001
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 24000/1001
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 30000/1001
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 30000/1001
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 60000/1001
 +0.015s - 		Width = 3072 Height = 1728 Refresh = 60000/1001
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 24/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 24/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 25/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 25/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 30/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 30/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 50/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 50/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 60/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 60/1
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 24000/1001
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 24000/1001
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 30000/1001
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 30000/1001
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 60000/1001
 +0.015s - 		Width = 3200 Height = 1800 Refresh = 60000/1001
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 24/1
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 25/1
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 30/1
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 50/1
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 60/1
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 24000/1001
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 30000/1001
 +0.015s - 		Width = 3840 Height = 2160 Refresh = 60000/1001
 +0.015s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.015s - 	*** Dedicated Memory: 0
 +0.015s - 	*** Software Adapter: Yes
 +0.031s - 	*** Direct3D 12 Support: Yes
 +0.031s - DEBUG: DX12 Adapter 0 - dedicated memory 2101121024 - maxMemorySize 0
 +0.031s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 2101121024, AvailableForReservation 34430951424
 +0.031s - DEBUG: DX12 Check AMD
 +0.031s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) 610M vs AMD Radeon(TM) 610M
 +0.031s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) 610M (detectedVideoMemory: 2048)
 +0.031s - DEBUG: DX12 Adapter 0: SharedSystemMemory 33135136768, DedicatedSystemMemory 0, DedicatedVideoMemory 2101121024
 +0.031s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.047s - DEBUG: DX12 Adapter 0: unable to use default MSAA implement penalty
 +0.047s - DEBUG: DX12 Adapter 0: detectedVideoMemory 2048 vAdapterMem 2003 VideoMemoryMB 0
 +0.047s - DEBUG: Setting up Asteroids Simulation: 83000 Asteroids
 +0.797s - DEBUG: Setting up Scene: 0 Models
 +0.797s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) 610M
 +0.968s - DEBUG: Number of detected nodes on device: 1
 +0.968s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.968s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.968s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.984s - DEBUG: D3D11On12CreateDevice()
 +1.062s - DEBUG: Create D2D/DWrite components.
 +1.062s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.078s - DEBUG: Create synchronization objects.
 +1.078s - DEBUG: CreateRootSignature() Generic
 +1.078s - DEBUG: CreateRootSignature() Quad
 +1.078s - DEBUG: CreateRootSignature() Asteroids
 +1.078s - DEBUG: CreateRootSignature() BlurFilter
 +1.078s - DEBUG: CreateCommandSignature()
 +1.078s - DEBUG: CreateGraphicsPipelineState() - All
 +1.109s - DEBUG: Creating Asteroid and Skybox Textures
 +1.203s - DEBUG: Load Skybox
 +1.234s - DEBUG: Blur filter
 +1.234s - DEBUG: sample create
 +1.234s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.250s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.281s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.312s - DEBUG: CreateFrameResources() Loop count: 4
 +1.312s - DEBUG: CreateSubsets
 +1.328s - DEBUG: Using 4 subsets per frame.
 +1.328s - DEBUG: Loading Collada Scene
 +1.359s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.359s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.359s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.359s - DEBUG: SceneRenderer: create new Scene
 +3.437s - DEBUG: SceneRenderer: resize buffer
 +3.437s - DEBUG: SceneRenderer: LoadPipeline
 +3.437s - DEBUG: SceneRenderer: CreatePSO
 +3.437s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.437s - DEBUG serializedLayout size: 428 buffer: 000002513697D440
 +3.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.437s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.437s - DEBUG: LoadPipeline: Creating Samplers
 +3.437s - DEBUG: SceneRenderer: CreateFrameResources
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.468s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.468s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.484s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.484s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.500s - DEBUG: Creating DX12 Test Window
 +3.515s - DEBUG: Resize called 800 x 600
 +3.515s - DEBUG: CreateSwapChainForHwnd()
 +3.531s - DEBUG: MakeWindowAssociation()
 +3.531s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.531s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.547s - DEBUG: Create depth stencil/view
 +3.547s - DEBUG: Resize Scene
 +3.547s - DEBUG: Entering Main Loop
 +903.578s - DEBUG: stop test, send close message
 +904.000s - DEBUG: Exited Main Loop
 +904.000s - FPS: 6.558502
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.015s - DEBUG Path: C:\Program Files\BurnInTest
 +0.015s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 11/21/24 21:56:11
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.093s - DEBUG: Enumerate Adapters...
 +0.093s - *** Adapter [0]: AMD Radeon(TM) 610M
 +0.109s - 	*** Dedicated Memory: 2101121024
 +0.109s - 	*** Software Adapter: No
 +0.203s - 	*** Direct3D 12 Support: Yes
 +0.203s - 	*** Output: \\.\DISPLAY1
 +0.203s - 		Width = 640 Height = 480 Refresh = 60/1
 +0.203s - 		Width = 640 Height = 480 Refresh = 60000/1001
 +0.203s - 		Width = 720 Height = 480 Refresh = 60/1
 +0.203s - 		Width = 720 Height = 480 Refresh = 60000/1001
 +0.203s - 		Width = 720 Height = 576 Refresh = 50/1
 +0.203s - 		Width = 720 Height = 576 Refresh = 60000/1001
 +0.203s - 		Width = 720 Height = 576 Refresh = 60000/1001
 +0.203s - 		Width = 800 Height = 600 Refresh = 60/1
 +0.203s - 		Width = 1024 Height = 768 Refresh = 60/1
 +0.203s - 		Width = 1128 Height = 634 Refresh = 50/1
 +0.203s - 		Width = 1128 Height = 634 Refresh = 50/1
 +0.203s - 		Width = 1128 Height = 634 Refresh = 60/1
 +0.203s - 		Width = 1128 Height = 634 Refresh = 60/1
 +0.203s - 		Width = 1128 Height = 634 Refresh = 60000/1001
 +0.203s - 		Width = 1128 Height = 634 Refresh = 60000/1001
 +0.203s - 		Width = 1280 Height = 720 Refresh = 50/1
 +0.203s - 		Width = 1280 Height = 720 Refresh = 60/1
 +0.203s - 		Width = 1280 Height = 720 Refresh = 60000/1001
 +0.203s - 		Width = 1280 Height = 800 Refresh = 60/1
 +0.203s - 		Width = 1280 Height = 1024 Refresh = 60/1
 +0.203s - 		Width = 1280 Height = 1024 Refresh = 60/1
 +0.203s - 		Width = 1366 Height = 768 Refresh = 60/1
 +0.203s - 		Width = 1366 Height = 768 Refresh = 60/1
 +0.203s - 		Width = 1440 Height = 900 Refresh = 60/1
 +0.203s - 		Width = 1600 Height = 900 Refresh = 60/1
 +0.203s - 		Width = 1600 Height = 1200 Refresh = 60/1
 +0.203s - 		Width = 1600 Height = 1200 Refresh = 60/1
 +0.203s - 		Width = 1680 Height = 1050 Refresh = 60/1
 +0.203s - 		Width = 1760 Height = 990 Refresh = 50/1
 +0.203s - 		Width = 1760 Height = 990 Refresh = 50/1
 +0.203s - 		Width = 1760 Height = 990 Refresh = 60/1
 +0.203s - 		Width = 1760 Height = 990 Refresh = 60/1
 +0.203s - 		Width = 1760 Height = 990 Refresh = 60000/1001
 +0.203s - 		Width = 1760 Height = 990 Refresh = 60000/1001
 +0.203s - 		Width = 1920 Height = 1080 Refresh = 50/1
 +0.203s - 		Width = 1920 Height = 1080 Refresh = 60/1
 +0.203s - 		Width = 1920 Height = 1080 Refresh = 60000/1001
 +0.203s - 		Width = 1920 Height = 1200 Refresh = 60/1
 +0.203s - 		Width = 1920 Height = 2160 Refresh = 60/1
 +0.203s - 		Width = 2048 Height = 1152 Refresh = 60/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 24/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 24/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 25/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 25/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 30/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 30/1
 +0.203s - 		Width = 2048 Height = 1536 Refresh = 50/1
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 50/1
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 60/1
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 60/1
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 24000/1001
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 24000/1001
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 30000/1001
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 30000/1001
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 60000/1001
 +0.218s - 		Width = 2048 Height = 1536 Refresh = 60000/1001
 +0.218s - 		Width = 2560 Height = 1440 Refresh = 60/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 24/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 24/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 25/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 25/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 30/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 30/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 50/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 50/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 60/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 60/1
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 24000/1001
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 24000/1001
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 30000/1001
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 30000/1001
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 60000/1001
 +0.218s - 		Width = 3072 Height = 1728 Refresh = 60000/1001
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 24/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 24/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 25/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 25/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 30/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 30/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 50/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 50/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 60/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 60/1
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 24000/1001
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 24000/1001
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 30000/1001
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 30000/1001
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 60000/1001
 +0.218s - 		Width = 3200 Height = 1800 Refresh = 60000/1001
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 24/1
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 25/1
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 30/1
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 50/1
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 60/1
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 24000/1001
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 30000/1001
 +0.218s - 		Width = 3840 Height = 2160 Refresh = 60000/1001
 +0.218s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.218s - 	*** Dedicated Memory: 0
 +0.218s - 	*** Software Adapter: Yes
 +0.218s - 	*** Direct3D 12 Support: Yes
 +0.218s - DEBUG: DX12 Adapter 0 - dedicated memory 2101121024 - maxMemorySize 0
 +0.218s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 2101121024, AvailableForReservation 34430951424
 +1.687s - DEBUG: DX12 Check AMD
 +1.687s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) 610M vs AMD Radeon(TM) 610M
 +1.687s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) 610M (detectedVideoMemory: 2048)
 +1.687s - DEBUG: DX12 Adapter 0: SharedSystemMemory 33135136768, DedicatedSystemMemory 0, DedicatedVideoMemory 2101121024
 +1.687s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +1.828s - DEBUG: DX12 Adapter 0: unable to use default MSAA implement penalty
 +1.828s - DEBUG: DX12 Adapter 0: detectedVideoMemory 2048 vAdapterMem 2003 VideoMemoryMB 0
 +1.828s - DEBUG: Setting up Asteroids Simulation: 83000 Asteroids
 +3.359s - DEBUG: Setting up Scene: 0 Models
 +3.359s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) 610M
 +4.562s - DEBUG: Number of detected nodes on device: 1
 +4.562s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +4.562s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +4.578s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +4.781s - DEBUG: D3D11On12CreateDevice()
 +5.062s - DEBUG: Create D2D/DWrite components.
 +5.062s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +5.062s - DEBUG: Create synchronization objects.
 +5.281s - DEBUG: CreateRootSignature() Generic
 +5.281s - DEBUG: CreateRootSignature() Quad
 +5.531s - DEBUG: CreateRootSignature() Asteroids
 +5.531s - DEBUG: CreateRootSignature() BlurFilter
 +5.531s - DEBUG: CreateCommandSignature()
 +5.531s - DEBUG: CreateGraphicsPipelineState() - All
 +5.812s - DEBUG: Creating Asteroid and Skybox Textures
 +5.843s - DEBUG: Load Skybox
 +6.078s - DEBUG: Blur filter
 +6.078s - DEBUG: sample create
 +6.078s - DEBUG: Create D2D/DWrite objects for rendering text.
 +6.297s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +6.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +6.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +6.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +6.328s - DEBUG: CreateFrameResources() Loop count: 4
 +6.531s - DEBUG: CreateSubsets
 +6.656s - DEBUG: Using 4 subsets per frame.
 +6.656s - DEBUG: Loading Collada Scene
 +6.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +6.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +7.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +7.031s - DEBUG: SceneRenderer: create new Scene
 +11.984s - DEBUG: SceneRenderer: resize buffer
 +12.015s - DEBUG: SceneRenderer: LoadPipeline
 +12.015s - DEBUG: SceneRenderer: CreatePSO
 +12.015s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +12.015s - DEBUG serializedLayout size: 428 buffer: 0000021B8631AEB0
 +12.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +12.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +12.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +12.015s - DEBUG: LoadPipeline: Creating Samplers
 +12.015s - DEBUG: SceneRenderer: CreateFrameResources
 +12.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +12.093s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +12.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +12.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +12.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +12.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +12.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +12.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +12.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +12.500s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +12.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +12.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +12.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +12.765s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +12.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +12.890s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +12.953s - DEBUG: Creating DX12 Test Window
 +12.984s - DEBUG: Resize called 800 x 600
 +12.984s - DEBUG: CreateSwapChainForHwnd()
 +13.000s - DEBUG: MakeWindowAssociation()
 +13.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +13.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +13.000s - DEBUG: Create depth stencil/view
 +13.015s - DEBUG: Resize Scene
 +13.015s - DEBUG: Entering Main Loop
 +913.047s - DEBUG: stop test, send close message
 +913.468s - DEBUG: Exited Main Loop
 +913.484s - FPS: 6.577855
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 11/21/24 22:11:26
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.110s - DEBUG: Enumerate Adapters...
 +0.110s - *** Adapter [0]: AMD Radeon(TM) 610M
 +0.110s - 	*** Dedicated Memory: 2101121024
 +0.110s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - 	*** Output: \\.\DISPLAY1
 +0.141s - 		Width = 640 Height = 480 Refresh = 60/1
 +0.141s - 		Width = 640 Height = 480 Refresh = 60000/1001
 +0.141s - 		Width = 720 Height = 480 Refresh = 60/1
 +0.141s - 		Width = 720 Height = 480 Refresh = 60000/1001
 +0.141s - 		Width = 720 Height = 576 Refresh = 50/1
 +0.141s - 		Width = 720 Height = 576 Refresh = 60000/1001
 +0.141s - 		Width = 720 Height = 576 Refresh = 60000/1001
 +0.141s - 		Width = 800 Height = 600 Refresh = 60/1
 +0.141s - 		Width = 1024 Height = 768 Refresh = 60/1
 +0.141s - 		Width = 1128 Height = 634 Refresh = 50/1
 +0.141s - 		Width = 1128 Height = 634 Refresh = 50/1
 +0.141s - 		Width = 1128 Height = 634 Refresh = 60/1
 +0.141s - 		Width = 1128 Height = 634 Refresh = 60/1
 +0.141s - 		Width = 1128 Height = 634 Refresh = 60000/1001
 +0.141s - 		Width = 1128 Height = 634 Refresh = 60000/1001
 +0.141s - 		Width = 1280 Height = 720 Refresh = 50/1
 +0.141s - 		Width = 1280 Height = 720 Refresh = 60/1
 +0.141s - 		Width = 1280 Height = 720 Refresh = 60000/1001
 +0.141s - 		Width = 1280 Height = 800 Refresh = 60/1
 +0.141s - 		Width = 1280 Height = 1024 Refresh = 60/1
 +0.141s - 		Width = 1280 Height = 1024 Refresh = 60/1
 +0.141s - 		Width = 1366 Height = 768 Refresh = 60/1
 +0.141s - 		Width = 1366 Height = 768 Refresh = 60/1
 +0.141s - 		Width = 1440 Height = 900 Refresh = 60/1
 +0.141s - 		Width = 1600 Height = 900 Refresh = 60/1
 +0.141s - 		Width = 1600 Height = 1200 Refresh = 60/1
 +0.141s - 		Width = 1600 Height = 1200 Refresh = 60/1
 +0.141s - 		Width = 1680 Height = 1050 Refresh = 60/1
 +0.141s - 		Width = 1760 Height = 990 Refresh = 50/1
 +0.141s - 		Width = 1760 Height = 990 Refresh = 50/1
 +0.141s - 		Width = 1760 Height = 990 Refresh = 60/1
 +0.141s - 		Width = 1760 Height = 990 Refresh = 60/1
 +0.141s - 		Width = 1760 Height = 990 Refresh = 60000/1001
 +0.141s - 		Width = 1760 Height = 990 Refresh = 60000/1001
 +0.141s - 		Width = 1920 Height = 1080 Refresh = 50/1
 +0.141s - 		Width = 1920 Height = 1080 Refresh = 60/1
 +0.141s - 		Width = 1920 Height = 1080 Refresh = 60000/1001
 +0.141s - 		Width = 1920 Height = 1200 Refresh = 60/1
 +0.141s - 		Width = 1920 Height = 2160 Refresh = 60/1
 +0.141s - 		Width = 2048 Height = 1152 Refresh = 60/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 24/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 24/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 25/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 25/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 30/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 30/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 50/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 50/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 60/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 60/1
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 24000/1001
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 24000/1001
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 30000/1001
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 30000/1001
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 60000/1001
 +0.141s - 		Width = 2048 Height = 1536 Refresh = 60000/1001
 +0.141s - 		Width = 2560 Height = 1440 Refresh = 60/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 24/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 24/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 25/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 25/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 30/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 30/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 50/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 50/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 60/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 60/1
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 24000/1001
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 24000/1001
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 30000/1001
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 30000/1001
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 60000/1001
 +0.141s - 		Width = 3072 Height = 1728 Refresh = 60000/1001
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 24/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 24/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 25/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 25/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 30/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 30/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 50/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 50/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 60/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 60/1
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 24000/1001
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 24000/1001
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 30000/1001
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 30000/1001
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 60000/1001
 +0.141s - 		Width = 3200 Height = 1800 Refresh = 60000/1001
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 24/1
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 25/1
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 30/1
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 50/1
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 60/1
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 24000/1001
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 30000/1001
 +0.141s - 		Width = 3840 Height = 2160 Refresh = 60000/1001
 +0.141s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.141s - 	*** Dedicated Memory: 0
 +0.141s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 2101121024 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 2101121024, AvailableForReservation 34430951424
 +0.313s - DEBUG: DX12 Check AMD
 +0.313s - DEBUG: DX12 FindAdapterMemory AMD Radeon(TM) 610M vs AMD Radeon(TM) 610M
 +0.313s - DEBUG: DX12 using Adapter 0 AMD Radeon(TM) 610M (detectedVideoMemory: 2048)
 +0.313s - DEBUG: DX12 Adapter 0: SharedSystemMemory 33135136768, DedicatedSystemMemory 0, DedicatedVideoMemory 2101121024
 +0.313s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.313s - DEBUG: DX12 Adapter 0: unable to use default MSAA implement penalty
 +0.313s - DEBUG: DX12 Adapter 0: detectedVideoMemory 2048 vAdapterMem 2003 VideoMemoryMB 0
 +0.313s - DEBUG: Setting up Asteroids Simulation: 83000 Asteroids
 +2.547s - DEBUG: Setting up Scene: 0 Models
 +2.547s - DEBUG: D3D12CreateDevice() - AMD Radeon(TM) 610M
 +3.828s - DEBUG: Number of detected nodes on device: 1
 +3.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +3.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +3.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +3.828s - DEBUG: D3D11On12CreateDevice()
 +4.032s - DEBUG: Create D2D/DWrite components.
 +4.032s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +4.032s - DEBUG: Create synchronization objects.
 +4.032s - DEBUG: CreateRootSignature() Generic
 +4.032s - DEBUG: CreateRootSignature() Quad
 +4.032s - DEBUG: CreateRootSignature() Asteroids
 +4.032s - DEBUG: CreateRootSignature() BlurFilter
 +4.032s - DEBUG: CreateCommandSignature()
 +4.032s - DEBUG: CreateGraphicsPipelineState() - All
 +4.063s - DEBUG: Creating Asteroid and Skybox Textures
 +4.078s - DEBUG: Load Skybox
 +4.313s - DEBUG: Blur filter
 +4.328s - DEBUG: sample create
 +4.328s - DEBUG: Create D2D/DWrite objects for rendering text.
 +4.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +4.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +4.344s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +4.360s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +4.375s - DEBUG: CreateFrameResources() Loop count: 4
 +4.375s - DEBUG: CreateSubsets
 +4.391s - DEBUG: Using 4 subsets per frame.
 +4.391s - DEBUG: Loading Collada Scene
 +4.391s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +4.391s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +4.391s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +4.391s - DEBUG: SceneRenderer: create new Scene
 +10.766s - DEBUG: SceneRenderer: resize buffer
 +10.766s - DEBUG: SceneRenderer: LoadPipeline
 +10.766s - DEBUG: SceneRenderer: CreatePSO
 +10.766s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +10.766s - DEBUG serializedLayout size: 428 buffer: 0000025F0782B360
 +10.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +10.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +10.766s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +10.766s - DEBUG: LoadPipeline: Creating Samplers
 +10.766s - DEBUG: SceneRenderer: CreateFrameResources
 +10.766s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +10.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +10.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +10.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +11.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +11.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +11.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +11.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +11.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +11.282s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +11.282s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +11.391s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +11.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +11.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +11.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +11.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +11.641s - DEBUG: Creating DX12 Test Window
 +12.047s - DEBUG: Resize called 800 x 600
 +12.047s - DEBUG: CreateSwapChainForHwnd()
 +12.063s - DEBUG: MakeWindowAssociation()
 +12.063s - DEBUG: IDXGISwapChain1->QueryInterface()
 +12.063s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +12.078s - DEBUG: Create depth stencil/view
 +12.078s - DEBUG: Resize Scene
 +12.078s - DEBUG: Entering Main Loop
 +905.391s - DEBUG: stop test, send close message
 +905.532s - DEBUG: Exited Main Loop
 +905.532s - FPS: 6.567329
