+0.000s - DEBUG: Starting...PT-D3D12Test32.exe +0.000s - DEBUG Path: C:\Program Files\BurnInTest +0.000s - DEBUG Command line: D3D12Test64.exe 0 +0.000s - Date: 02/11/25 17:26:40 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 19045 +0.015s - DEBUG: Checking for d3d12.dll existence +0.015s - DEBUG: CreateDXGIFactory2() +0.015s - DEBUG: Enumerate Adapters... +0.015s - *** Adapter [0]: AMD Radeon Pro WX 3100 +0.015s - *** Dedicated Memory: 4237123584 +0.015s - *** Software Adapter: No +0.078s - *** Direct3D 12 Support: Yes +0.078s - *** Output: \\.\DISPLAY1 +0.140s - Width = 640 Height = 480 Refresh = 60/1 +0.140s - Width = 640 Height = 480 Refresh = 75/1 +0.140s - Width = 720 Height = 400 Refresh = 70/1 +0.156s - Width = 800 Height = 600 Refresh = 60/1 +0.156s - Width = 800 Height = 600 Refresh = 75/1 +0.156s - Width = 1024 Height = 768 Refresh = 60/1 +0.156s - Width = 1024 Height = 768 Refresh = 75/1 +0.156s - Width = 1152 Height = 864 Refresh = 75/1 +0.156s - Width = 1280 Height = 720 Refresh = 60/1 +0.156s - Width = 1280 Height = 720 Refresh = 60/1 +0.156s - Width = 1280 Height = 800 Refresh = 60/1 +0.156s - Width = 1280 Height = 1024 Refresh = 60/1 +0.156s - Width = 1280 Height = 1024 Refresh = 75/1 +0.156s - Width = 1600 Height = 1200 Refresh = 60/1 +0.156s - Width = 1680 Height = 1050 Refresh = 60/1 +0.156s - Width = 1920 Height = 1080 Refresh = 60/1 +0.156s - Width = 1920 Height = 1080 Refresh = 60/1 +0.156s - Width = 1920 Height = 1200 Refresh = 60/1 +0.156s - *** Adapter [1]: Microsoft Basic Render Driver +0.156s - *** Dedicated Memory: 0 +0.156s - *** Software Adapter: Yes +0.172s - *** Direct3D 12 Support: Yes +0.172s - DEBUG: DX12 Adapter 0 - dedicated memory 4237123584 - maxMemorySize 0 +0.172s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 4237123584, AvailableForReservation 3601555047 +0.234s - DEBUG: DX12 Check AMD +0.234s - DEBUG: DX12 FindAdapterMemory AMD Radeon Pro WX 3100 vs AMD Radeon Pro WX 3100 +0.234s - DEBUG: DX12 using Adapter 0 AMD Radeon Pro WX 3100 (detectedVideoMemory: 4096) +0.234s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8552751104, DedicatedSystemMemory 0, DedicatedVideoMemory 4237123584 +0.234s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0 +0.234s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids +0.781s - DEBUG: Setting up Scene: 0 Models +0.781s - DEBUG: D3D12CreateDevice() - AMD Radeon Pro WX 3100 +1.109s - DEBUG: Number of detected nodes on device: 1 +1.109s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4 +1.109s - DEBUG: MulitSample Enabled: MS4 Q0 +1.109s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists +1.125s - DEBUG: Creating Nodes Command Queues, Allocators and lists +1.125s - DEBUG: D3D11On12CreateDevice() +1.187s - DEBUG: Create D2D/DWrite components. +1.187s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes. +1.187s - DEBUG: Create synchronization objects. +1.187s - DEBUG: CreateRootSignature() Generic +1.187s - DEBUG: CreateRootSignature() Quad +1.187s - DEBUG: CreateRootSignature() Asteroids +1.187s - DEBUG: CreateRootSignature() BlurFilter +1.187s - DEBUG: CreateCommandSignature() +1.187s - DEBUG: CreateGraphicsPipelineState() - All +1.234s - DEBUG: Creating Asteroid and Skybox Textures +1.281s - DEBUG: Load Skybox +1.312s - DEBUG: Blur filter +1.312s - DEBUG: sample create +1.312s - DEBUG: Create D2D/DWrite objects for rendering text. +1.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1 +1.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1 +1.312s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1 +1.328s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1 +1.328s - DEBUG: CreateFrameResources() Loop count: 4 +1.328s - DEBUG: CreateSubsets +1.328s - DEBUG: Using 4 subsets per frame. +1.344s - DEBUG: Loading Collada Scene +1.344s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes. +1.344s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList +1.344s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize +1.344s - DEBUG: SceneRenderer: create new Scene +3.594s - DEBUG: SceneRenderer: resize buffer +3.594s - DEBUG: SceneRenderer: LoadPipeline +3.609s - DEBUG: SceneRenderer: CreatePSO +3.609s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature +3.609s - DEBUG serializedLayout size: 428 buffer: 0000026C6403A220 +3.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature +3.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models) +3.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows) +3.609s - DEBUG: LoadPipeline: Creating Samplers +3.609s - DEBUG: SceneRenderer: CreateFrameResources +3.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources +3.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer +3.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources +3.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap +3.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap +3.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer +3.640s - DEBUG: Creating DX12 Test Window +3.656s - DEBUG: Resize called 800 x 600 +3.656s - DEBUG: CreateSwapChainForHwnd() +3.656s - DEBUG: MakeWindowAssociation() +3.656s - DEBUG: IDXGISwapChain1->QueryInterface() +3.672s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer +3.687s - DEBUG: Create depth stencil/view +3.687s - DEBUG: Resize Scene +3.687s - DEBUG: Entering Main Loop +897.984s - DEBUG: stop test, send close message +898.203s - DEBUG: Exited Main Loop +898.203s - FPS: 72.113152