 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 14:37:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.657s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.688s - DEBUG: D3D11On12CreateDevice()
 +0.704s - DEBUG: Create D2D/DWrite components.
 +0.704s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.704s - DEBUG: Create synchronization objects.
 +0.704s - DEBUG: CreateRootSignature() Generic
 +0.704s - DEBUG: CreateRootSignature() Quad
 +0.704s - DEBUG: CreateRootSignature() Asteroids
 +0.704s - DEBUG: CreateRootSignature() BlurFilter
 +0.704s - DEBUG: CreateCommandSignature()
 +0.704s - DEBUG: CreateGraphicsPipelineState() - All
 +0.719s - DEBUG: Creating Asteroid and Skybox Textures
 +0.735s - DEBUG: Load Skybox
 +0.750s - DEBUG: Blur filter
 +0.750s - DEBUG: sample create
 +0.750s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.766s - DEBUG: CreateFrameResources() Loop count: 4
 +0.766s - DEBUG: CreateSubsets
 +0.766s - DEBUG: Using 4 subsets per frame.
 +0.766s - DEBUG: Loading Collada Scene
 +0.797s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.797s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.797s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.797s - DEBUG: SceneRenderer: create new Scene
 +2.407s - DEBUG: SceneRenderer: resize buffer
 +2.407s - DEBUG: SceneRenderer: LoadPipeline
 +2.407s - DEBUG: SceneRenderer: CreatePSO
 +2.407s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.407s - DEBUG serializedLayout size: 428 buffer: 00000286093D3410
 +2.407s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.407s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.422s - DEBUG: LoadPipeline: Creating Samplers
 +2.422s - DEBUG: SceneRenderer: CreateFrameResources
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.422s - DEBUG: Creating DX12 Test Window
 +2.438s - DEBUG: Resize called 300 x 200
 +2.438s - DEBUG: CreateSwapChainForHwnd()
 +2.469s - DEBUG: MakeWindowAssociation()
 +2.469s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.469s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.469s - DEBUG: Create depth stencil/view
 +2.469s - DEBUG: Resize Scene
 +2.469s - DEBUG: Entering Main Loop
 +902.485s - DEBUG: stop test, send close message
 +902.594s - DEBUG: Exited Main Loop
 +902.594s - FPS: 77.242783
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 14:52:19
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.766s - DEBUG: D3D11On12CreateDevice()
 +0.781s - DEBUG: Create D2D/DWrite components.
 +0.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.781s - DEBUG: Create synchronization objects.
 +0.781s - DEBUG: CreateRootSignature() Generic
 +0.781s - DEBUG: CreateRootSignature() Quad
 +0.781s - DEBUG: CreateRootSignature() Asteroids
 +0.781s - DEBUG: CreateRootSignature() BlurFilter
 +0.781s - DEBUG: CreateCommandSignature()
 +0.781s - DEBUG: CreateGraphicsPipelineState() - All
 +0.797s - DEBUG: Creating Asteroid and Skybox Textures
 +0.828s - DEBUG: Load Skybox
 +0.844s - DEBUG: Blur filter
 +0.844s - DEBUG: sample create
 +0.844s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.844s - DEBUG: CreateFrameResources() Loop count: 4
 +0.844s - DEBUG: CreateSubsets
 +0.859s - DEBUG: Using 4 subsets per frame.
 +0.859s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.891s - DEBUG: SceneRenderer: create new Scene
 +2.922s - DEBUG: SceneRenderer: resize buffer
 +2.937s - DEBUG: SceneRenderer: LoadPipeline
 +2.937s - DEBUG: SceneRenderer: CreatePSO
 +2.937s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.937s - DEBUG serializedLayout size: 428 buffer: 000001D9C0085620
 +2.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.937s - DEBUG: LoadPipeline: Creating Samplers
 +2.937s - DEBUG: SceneRenderer: CreateFrameResources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.953s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.984s - DEBUG: CreateSwapChainForHwnd()
 +3.016s - DEBUG: MakeWindowAssociation()
 +3.016s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.016s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.047s - DEBUG: Create depth stencil/view
 +3.047s - DEBUG: Resize Scene
 +3.047s - DEBUG: Entering Main Loop
 +903.250s - DEBUG: stop test, send close message
 +903.344s - DEBUG: Exited Main Loop
 +903.344s - FPS: 75.653404
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:07:24
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.844s - DEBUG: Create synchronization objects.
 +0.844s - DEBUG: CreateRootSignature() Generic
 +0.844s - DEBUG: CreateRootSignature() Quad
 +0.844s - DEBUG: CreateRootSignature() Asteroids
 +0.844s - DEBUG: CreateRootSignature() BlurFilter
 +0.844s - DEBUG: CreateCommandSignature()
 +0.844s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.891s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.922s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +2.938s - DEBUG: SceneRenderer: resize buffer
 +2.938s - DEBUG: SceneRenderer: LoadPipeline
 +2.938s - DEBUG: SceneRenderer: CreatePSO
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.938s - DEBUG serializedLayout size: 428 buffer: 0000016F7AAFAB50
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.938s - DEBUG: LoadPipeline: Creating Samplers
 +2.938s - DEBUG: SceneRenderer: CreateFrameResources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.938s - DEBUG: Creating DX12 Test Window
 +2.953s - DEBUG: Resize called 300 x 200
 +2.953s - DEBUG: CreateSwapChainForHwnd()
 +3.000s - DEBUG: MakeWindowAssociation()
 +3.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.016s - DEBUG: Create depth stencil/view
 +3.016s - DEBUG: Resize Scene
 +3.016s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 75.412498
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:22:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.907s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.032s - DEBUG: Using 4 subsets per frame.
 +1.032s - DEBUG: Loading Collada Scene
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.063s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.063s - DEBUG: SceneRenderer: create new Scene
 +3.500s - DEBUG: SceneRenderer: resize buffer
 +3.500s - DEBUG: SceneRenderer: LoadPipeline
 +3.500s - DEBUG: SceneRenderer: CreatePSO
 +3.500s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.500s - DEBUG serializedLayout size: 428 buffer: 0000024F141C61B0
 +3.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.500s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.500s - DEBUG: LoadPipeline: Creating Samplers
 +3.500s - DEBUG: SceneRenderer: CreateFrameResources
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.500s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.516s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.516s - DEBUG: Creating DX12 Test Window
 +3.547s - DEBUG: Resize called 300 x 200
 +3.547s - DEBUG: CreateSwapChainForHwnd()
 +3.594s - DEBUG: MakeWindowAssociation()
 +3.594s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.610s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.641s - DEBUG: Create depth stencil/view
 +3.641s - DEBUG: Resize Scene
 +3.641s - DEBUG: Entering Main Loop
 +903.688s - DEBUG: stop test, send close message
 +903.828s - DEBUG: Exited Main Loop
 +903.828s - FPS: 75.527557
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:37:34
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.938s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +0.985s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.063s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.063s - DEBUG: SceneRenderer: create new Scene
 +3.125s - DEBUG: SceneRenderer: resize buffer
 +3.125s - DEBUG: SceneRenderer: LoadPipeline
 +3.125s - DEBUG: SceneRenderer: CreatePSO
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.125s - DEBUG serializedLayout size: 428 buffer: 000001586D9EF2E0
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.125s - DEBUG: LoadPipeline: Creating Samplers
 +3.125s - DEBUG: SceneRenderer: CreateFrameResources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.125s - DEBUG: Creating DX12 Test Window
 +3.156s - DEBUG: Resize called 300 x 200
 +3.156s - DEBUG: CreateSwapChainForHwnd()
 +3.188s - DEBUG: MakeWindowAssociation()
 +3.188s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.188s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.188s - DEBUG: Create depth stencil/view
 +3.188s - DEBUG: Resize Scene
 +3.188s - DEBUG: Entering Main Loop
 +903.328s - DEBUG: stop test, send close message
 +903.469s - DEBUG: Exited Main Loop
 +903.469s - FPS: 75.611237
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:52:39
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 000002210EDC8520
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 75.350159
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:07:43
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.781s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.812s - DEBUG: Creating Asteroid and Skybox Textures
 +0.843s - DEBUG: Load Skybox
 +0.859s - DEBUG: Blur filter
 +0.859s - DEBUG: sample create
 +0.859s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.890s - DEBUG: CreateFrameResources() Loop count: 4
 +0.890s - DEBUG: CreateSubsets
 +0.890s - DEBUG: Using 4 subsets per frame.
 +0.890s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +3.359s - DEBUG: SceneRenderer: resize buffer
 +3.359s - DEBUG: SceneRenderer: LoadPipeline
 +3.359s - DEBUG: SceneRenderer: CreatePSO
 +3.359s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.359s - DEBUG serializedLayout size: 428 buffer: 0000025AC29ABA10
 +3.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.359s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.359s - DEBUG: LoadPipeline: Creating Samplers
 +3.359s - DEBUG: SceneRenderer: CreateFrameResources
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.375s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.375s - DEBUG: Creating DX12 Test Window
 +3.390s - DEBUG: Resize called 300 x 200
 +3.390s - DEBUG: CreateSwapChainForHwnd()
 +3.437s - DEBUG: MakeWindowAssociation()
 +3.437s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.437s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.453s - DEBUG: Create depth stencil/view
 +3.453s - DEBUG: Resize Scene
 +3.453s - DEBUG: Entering Main Loop
 +903.515s - DEBUG: stop test, send close message
 +903.672s - DEBUG: Exited Main Loop
 +903.672s - FPS: 75.189049
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:22:49
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.843s - DEBUG: Number of detected nodes on device: 1
 +0.843s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.843s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.843s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.968s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.015s - DEBUG: Blur filter
 +1.015s - DEBUG: sample create
 +1.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.062s - DEBUG: CreateFrameResources() Loop count: 4
 +1.062s - DEBUG: CreateSubsets
 +1.062s - DEBUG: Using 4 subsets per frame.
 +1.062s - DEBUG: Loading Collada Scene
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.109s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.109s - DEBUG: SceneRenderer: create new Scene
 +3.343s - DEBUG: SceneRenderer: resize buffer
 +3.343s - DEBUG: SceneRenderer: LoadPipeline
 +3.343s - DEBUG: SceneRenderer: CreatePSO
 +3.343s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.343s - DEBUG serializedLayout size: 428 buffer: 000001F4830934D0
 +3.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.343s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.343s - DEBUG: LoadPipeline: Creating Samplers
 +3.343s - DEBUG: SceneRenderer: CreateFrameResources
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.343s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.359s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.359s - DEBUG: Creating DX12 Test Window
 +3.390s - DEBUG: Resize called 300 x 200
 +3.390s - DEBUG: CreateSwapChainForHwnd()
 +3.422s - DEBUG: MakeWindowAssociation()
 +3.422s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.422s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.437s - DEBUG: Create depth stencil/view
 +3.437s - DEBUG: Resize Scene
 +3.437s - DEBUG: Entering Main Loop
 +903.437s - DEBUG: stop test, send close message
 +903.578s - DEBUG: Exited Main Loop
 +903.578s - FPS: 75.861855
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:37:54
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.156s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.156s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.156s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.156s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.156s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.156s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.875s - DEBUG: Number of detected nodes on device: 1
 +0.875s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.875s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.875s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.906s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.953s - DEBUG: D3D11On12CreateDevice()
 +0.969s - DEBUG: Create D2D/DWrite components.
 +0.969s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.969s - DEBUG: Create synchronization objects.
 +0.969s - DEBUG: CreateRootSignature() Generic
 +0.969s - DEBUG: CreateRootSignature() Quad
 +0.969s - DEBUG: CreateRootSignature() Asteroids
 +0.969s - DEBUG: CreateRootSignature() BlurFilter
 +0.969s - DEBUG: CreateCommandSignature()
 +0.969s - DEBUG: CreateGraphicsPipelineState() - All
 +0.985s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.016s - DEBUG: sample create
 +1.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.047s - DEBUG: CreateFrameResources() Loop count: 4
 +1.047s - DEBUG: CreateSubsets
 +1.047s - DEBUG: Using 4 subsets per frame.
 +1.047s - DEBUG: Loading Collada Scene
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.078s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 000002C6BACC6650
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.063s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 75.390656
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:52:58
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.859s - DEBUG: Number of detected nodes on device: 1
 +0.859s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.859s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.953s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.969s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.031s - DEBUG: Blur filter
 +1.031s - DEBUG: sample create
 +1.031s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.078s - DEBUG: CreateFrameResources() Loop count: 4
 +1.078s - DEBUG: CreateSubsets
 +1.094s - DEBUG: Using 4 subsets per frame.
 +1.094s - DEBUG: Loading Collada Scene
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.109s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.109s - DEBUG: SceneRenderer: create new Scene
 +3.281s - DEBUG: SceneRenderer: resize buffer
 +3.281s - DEBUG: SceneRenderer: LoadPipeline
 +3.281s - DEBUG: SceneRenderer: CreatePSO
 +3.281s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.281s - DEBUG serializedLayout size: 428 buffer: 000001FE5C7B64B0
 +3.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.281s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.297s - DEBUG: LoadPipeline: Creating Samplers
 +3.297s - DEBUG: SceneRenderer: CreateFrameResources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.297s - DEBUG: Creating DX12 Test Window
 +3.312s - DEBUG: Resize called 300 x 200
 +3.312s - DEBUG: CreateSwapChainForHwnd()
 +3.359s - DEBUG: MakeWindowAssociation()
 +3.359s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.359s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.375s - DEBUG: Create depth stencil/view
 +3.375s - DEBUG: Resize Scene
 +3.375s - DEBUG: Entering Main Loop
 +903.375s - DEBUG: stop test, send close message
 +903.672s - DEBUG: Exited Main Loop
 +903.672s - FPS: 77.671509
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:08:03
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.844s - DEBUG: Create synchronization objects.
 +0.844s - DEBUG: CreateRootSignature() Generic
 +0.844s - DEBUG: CreateRootSignature() Quad
 +0.844s - DEBUG: CreateRootSignature() Asteroids
 +0.844s - DEBUG: CreateRootSignature() BlurFilter
 +0.844s - DEBUG: CreateCommandSignature()
 +0.844s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.922s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +2.922s - DEBUG: SceneRenderer: resize buffer
 +2.922s - DEBUG: SceneRenderer: LoadPipeline
 +2.922s - DEBUG: SceneRenderer: CreatePSO
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.922s - DEBUG serializedLayout size: 428 buffer: 000001EE70FB5FC0
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.922s - DEBUG: LoadPipeline: Creating Samplers
 +2.922s - DEBUG: SceneRenderer: CreateFrameResources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.938s - DEBUG: Creating DX12 Test Window
 +2.953s - DEBUG: Resize called 300 x 200
 +2.953s - DEBUG: CreateSwapChainForHwnd()
 +2.984s - DEBUG: MakeWindowAssociation()
 +2.984s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.984s - DEBUG: Create depth stencil/view
 +2.984s - DEBUG: Resize Scene
 +2.984s - DEBUG: Entering Main Loop
 +903.109s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 75.669479
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:23:08
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 000001896F895FD0
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.000s - DEBUG: LoadPipeline: Creating Samplers
 +3.000s - DEBUG: SceneRenderer: CreateFrameResources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.031s - DEBUG: Resize called 300 x 200
 +3.031s - DEBUG: CreateSwapChainForHwnd()
 +3.063s - DEBUG: MakeWindowAssociation()
 +3.063s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.063s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.266s - DEBUG: stop test, send close message
 +903.391s - DEBUG: Exited Main Loop
 +903.391s - FPS: 75.666000
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:38:12
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.891s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.938s - DEBUG: Using 4 subsets per frame.
 +0.938s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 0000023474EC6430
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.031s - DEBUG: Resize called 300 x 200
 +3.031s - DEBUG: CreateSwapChainForHwnd()
 +3.063s - DEBUG: MakeWindowAssociation()
 +3.063s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.188s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 75.493233
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:53:17
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.860s - DEBUG: Number of detected nodes on device: 1
 +0.860s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.860s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.860s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.938s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.985s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.016s - DEBUG: sample create
 +1.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.032s - DEBUG: CreateFrameResources() Loop count: 4
 +1.032s - DEBUG: CreateSubsets
 +1.032s - DEBUG: Using 4 subsets per frame.
 +1.032s - DEBUG: Loading Collada Scene
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.063s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.063s - DEBUG: SceneRenderer: create new Scene
 +3.110s - DEBUG: SceneRenderer: resize buffer
 +3.110s - DEBUG: SceneRenderer: LoadPipeline
 +3.110s - DEBUG: SceneRenderer: CreatePSO
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.125s - DEBUG serializedLayout size: 428 buffer: 0000023112662680
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.125s - DEBUG: LoadPipeline: Creating Samplers
 +3.125s - DEBUG: SceneRenderer: CreateFrameResources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.125s - DEBUG: Creating DX12 Test Window
 +3.141s - DEBUG: Resize called 300 x 200
 +3.157s - DEBUG: CreateSwapChainForHwnd()
 +3.188s - DEBUG: MakeWindowAssociation()
 +3.188s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.188s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.203s - DEBUG: Create depth stencil/view
 +3.203s - DEBUG: Resize Scene
 +3.203s - DEBUG: Entering Main Loop
 +903.203s - DEBUG: stop test, send close message
 +903.328s - DEBUG: Exited Main Loop
 +903.328s - FPS: 75.380318
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:08:22
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.657s - DEBUG: Setting up Scene: 0 Models
 +0.657s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.938s - DEBUG: D3D11On12CreateDevice()
 +0.938s - DEBUG: Create D2D/DWrite components.
 +0.954s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.954s - DEBUG: Create synchronization objects.
 +0.954s - DEBUG: CreateRootSignature() Generic
 +0.954s - DEBUG: CreateRootSignature() Quad
 +0.954s - DEBUG: CreateRootSignature() Asteroids
 +0.954s - DEBUG: CreateRootSignature() BlurFilter
 +0.954s - DEBUG: CreateCommandSignature()
 +0.954s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.016s - DEBUG: sample create
 +1.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.032s - DEBUG: CreateFrameResources() Loop count: 4
 +1.032s - DEBUG: CreateSubsets
 +1.032s - DEBUG: Using 4 subsets per frame.
 +1.032s - DEBUG: Loading Collada Scene
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.079s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.079s - DEBUG: SceneRenderer: create new Scene
 +3.672s - DEBUG: SceneRenderer: resize buffer
 +3.672s - DEBUG: SceneRenderer: LoadPipeline
 +3.672s - DEBUG: SceneRenderer: CreatePSO
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.672s - DEBUG serializedLayout size: 428 buffer: 0000028AA2EA3FC0
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.672s - DEBUG: LoadPipeline: Creating Samplers
 +3.672s - DEBUG: SceneRenderer: CreateFrameResources
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.688s - DEBUG: Creating DX12 Test Window
 +3.719s - DEBUG: Resize called 300 x 200
 +3.719s - DEBUG: CreateSwapChainForHwnd()
 +3.766s - DEBUG: MakeWindowAssociation()
 +3.766s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.782s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.813s - DEBUG: Create depth stencil/view
 +3.813s - DEBUG: Resize Scene
 +3.813s - DEBUG: Entering Main Loop
 +903.829s - DEBUG: stop test, send close message
 +904.172s - DEBUG: Exited Main Loop
 +904.172s - FPS: 75.442123
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:23:27
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.812s - DEBUG: Number of detected nodes on device: 1
 +0.812s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.812s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.812s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.921s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.968s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.046s - DEBUG: CreateFrameResources() Loop count: 4
 +1.046s - DEBUG: CreateSubsets
 +1.046s - DEBUG: Using 4 subsets per frame.
 +1.046s - DEBUG: Loading Collada Scene
 +1.093s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.093s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.093s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.093s - DEBUG: SceneRenderer: create new Scene
 +3.203s - DEBUG: SceneRenderer: resize buffer
 +3.203s - DEBUG: SceneRenderer: LoadPipeline
 +3.203s - DEBUG: SceneRenderer: CreatePSO
 +3.203s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.203s - DEBUG serializedLayout size: 428 buffer: 000001E54E8C00A0
 +3.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.203s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.218s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.218s - DEBUG: LoadPipeline: Creating Samplers
 +3.218s - DEBUG: SceneRenderer: CreateFrameResources
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.218s - DEBUG: Creating DX12 Test Window
 +3.250s - DEBUG: Resize called 300 x 200
 +3.250s - DEBUG: CreateSwapChainForHwnd()
 +3.296s - DEBUG: MakeWindowAssociation()
 +3.296s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.296s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.312s - DEBUG: Create depth stencil/view
 +3.312s - DEBUG: Resize Scene
 +3.312s - DEBUG: Entering Main Loop
 +903.421s - DEBUG: stop test, send close message
 +903.531s - DEBUG: Exited Main Loop
 +903.531s - FPS: 77.518547
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:38:32
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.765s - DEBUG: Number of detected nodes on device: 1
 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.812s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.859s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.890s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.937s - DEBUG: Blur filter
 +0.937s - DEBUG: sample create
 +0.937s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.968s - DEBUG: CreateFrameResources() Loop count: 4
 +0.968s - DEBUG: CreateSubsets
 +0.968s - DEBUG: Using 4 subsets per frame.
 +0.968s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.015s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.015s - DEBUG: SceneRenderer: create new Scene
 +3.187s - DEBUG: SceneRenderer: resize buffer
 +3.187s - DEBUG: SceneRenderer: LoadPipeline
 +3.187s - DEBUG: SceneRenderer: CreatePSO
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.187s - DEBUG serializedLayout size: 428 buffer: 000001696236BF20
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.187s - DEBUG: LoadPipeline: Creating Samplers
 +3.187s - DEBUG: SceneRenderer: CreateFrameResources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.218s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.218s - DEBUG: Creating DX12 Test Window
 +3.234s - DEBUG: Resize called 300 x 200
 +3.234s - DEBUG: CreateSwapChainForHwnd()
 +3.281s - DEBUG: MakeWindowAssociation()
 +3.281s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.281s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.312s - DEBUG: Create depth stencil/view
 +3.312s - DEBUG: Resize Scene
 +3.312s - DEBUG: Entering Main Loop
 +903.328s - DEBUG: stop test, send close message
 +903.484s - DEBUG: Exited Main Loop
 +903.484s - FPS: 75.492058
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:53:37
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.093s - 	*** Output: \\.\DISPLAY1
 +0.093s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.093s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.093s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.093s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.156s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.687s - DEBUG: Setting up Scene: 0 Models
 +0.687s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.875s - DEBUG: Number of detected nodes on device: 1
 +0.875s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.875s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.875s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.922s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.968s - DEBUG: D3D11On12CreateDevice()
 +0.984s - DEBUG: Create D2D/DWrite components.
 +0.984s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.984s - DEBUG: Create synchronization objects.
 +0.984s - DEBUG: CreateRootSignature() Generic
 +0.984s - DEBUG: CreateRootSignature() Quad
 +0.984s - DEBUG: CreateRootSignature() Asteroids
 +0.984s - DEBUG: CreateRootSignature() BlurFilter
 +0.984s - DEBUG: CreateCommandSignature()
 +0.984s - DEBUG: CreateGraphicsPipelineState() - All
 +1.000s - DEBUG: Creating Asteroid and Skybox Textures
 +1.015s - DEBUG: Load Skybox
 +1.047s - DEBUG: Blur filter
 +1.047s - DEBUG: sample create
 +1.047s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.062s - DEBUG: CreateFrameResources() Loop count: 4
 +1.062s - DEBUG: CreateSubsets
 +1.078s - DEBUG: Using 4 subsets per frame.
 +1.078s - DEBUG: Loading Collada Scene
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.109s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.109s - DEBUG: SceneRenderer: create new Scene
 +3.703s - DEBUG: SceneRenderer: resize buffer
 +3.703s - DEBUG: SceneRenderer: LoadPipeline
 +3.703s - DEBUG: SceneRenderer: CreatePSO
 +3.703s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.703s - DEBUG serializedLayout size: 428 buffer: 000001FABCAF8CA0
 +3.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.703s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.703s - DEBUG: LoadPipeline: Creating Samplers
 +3.703s - DEBUG: SceneRenderer: CreateFrameResources
 +3.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.703s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.703s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.750s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.750s - DEBUG: Creating DX12 Test Window
 +3.765s - DEBUG: Resize called 300 x 200
 +3.765s - DEBUG: CreateSwapChainForHwnd()
 +3.843s - DEBUG: MakeWindowAssociation()
 +3.843s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.859s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.875s - DEBUG: Create depth stencil/view
 +3.890s - DEBUG: Resize Scene
 +3.890s - DEBUG: Entering Main Loop
 +904.093s - DEBUG: stop test, send close message
 +904.265s - DEBUG: Exited Main Loop
 +904.265s - FPS: 75.296745
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:08:43
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.141s - DEBUG: SceneRenderer: resize buffer
 +3.141s - DEBUG: SceneRenderer: LoadPipeline
 +3.141s - DEBUG: SceneRenderer: CreatePSO
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.141s - DEBUG serializedLayout size: 428 buffer: 0000026630E0D390
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.141s - DEBUG: LoadPipeline: Creating Samplers
 +3.141s - DEBUG: SceneRenderer: CreateFrameResources
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.156s - DEBUG: Creating DX12 Test Window
 +3.187s - DEBUG: Resize called 300 x 200
 +3.187s - DEBUG: CreateSwapChainForHwnd()
 +3.219s - DEBUG: MakeWindowAssociation()
 +3.219s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.234s - DEBUG: Create depth stencil/view
 +3.234s - DEBUG: Resize Scene
 +3.234s - DEBUG: Entering Main Loop
 +903.250s - DEBUG: stop test, send close message
 +903.422s - DEBUG: Exited Main Loop
 +903.422s - FPS: 75.593681
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:23:48
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.907s - DEBUG: Create D2D/DWrite components.
 +0.907s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.907s - DEBUG: Create synchronization objects.
 +0.907s - DEBUG: CreateRootSignature() Generic
 +0.907s - DEBUG: CreateRootSignature() Quad
 +0.907s - DEBUG: CreateRootSignature() Asteroids
 +0.907s - DEBUG: CreateRootSignature() BlurFilter
 +0.907s - DEBUG: CreateCommandSignature()
 +0.907s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.032s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.032s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 000002B3379EBE80
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.078s - DEBUG: Creating DX12 Test Window
 +3.094s - DEBUG: Resize called 300 x 200
 +3.094s - DEBUG: CreateSwapChainForHwnd()
 +3.157s - DEBUG: MakeWindowAssociation()
 +3.157s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.157s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.172s - DEBUG: Create depth stencil/view
 +3.172s - DEBUG: Resize Scene
 +3.172s - DEBUG: Entering Main Loop
 +903.235s - DEBUG: stop test, send close message
 +903.328s - DEBUG: Exited Main Loop
 +903.328s - FPS: 75.635513
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:38:52
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.671s - DEBUG: Setting up Scene: 0 Models
 +0.671s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.890s - DEBUG: Number of detected nodes on device: 1
 +0.890s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.890s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.890s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.921s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.968s - DEBUG: D3D11On12CreateDevice()
 +0.984s - DEBUG: Create D2D/DWrite components.
 +0.984s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.984s - DEBUG: Create synchronization objects.
 +0.984s - DEBUG: CreateRootSignature() Generic
 +0.984s - DEBUG: CreateRootSignature() Quad
 +0.984s - DEBUG: CreateRootSignature() Asteroids
 +0.984s - DEBUG: CreateRootSignature() BlurFilter
 +0.984s - DEBUG: CreateCommandSignature()
 +0.984s - DEBUG: CreateGraphicsPipelineState() - All
 +1.015s - DEBUG: Creating Asteroid and Skybox Textures
 +1.031s - DEBUG: Load Skybox
 +1.046s - DEBUG: Blur filter
 +1.046s - DEBUG: sample create
 +1.046s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.046s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.046s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.062s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.062s - DEBUG: CreateFrameResources() Loop count: 4
 +1.062s - DEBUG: CreateSubsets
 +1.078s - DEBUG: Using 4 subsets per frame.
 +1.078s - DEBUG: Loading Collada Scene
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.109s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.109s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.109s - DEBUG: SceneRenderer: create new Scene
 +3.125s - DEBUG: SceneRenderer: resize buffer
 +3.125s - DEBUG: SceneRenderer: LoadPipeline
 +3.125s - DEBUG: SceneRenderer: CreatePSO
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.125s - DEBUG serializedLayout size: 428 buffer: 000002148B696740
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.125s - DEBUG: LoadPipeline: Creating Samplers
 +3.125s - DEBUG: SceneRenderer: CreateFrameResources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.140s - DEBUG: Creating DX12 Test Window
 +3.171s - DEBUG: Resize called 300 x 200
 +3.171s - DEBUG: CreateSwapChainForHwnd()
 +3.203s - DEBUG: MakeWindowAssociation()
 +3.203s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.203s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.218s - DEBUG: Create depth stencil/view
 +3.218s - DEBUG: Resize Scene
 +3.218s - DEBUG: Entering Main Loop
 +903.234s - DEBUG: stop test, send close message
 +903.343s - DEBUG: Exited Main Loop
 +903.343s - FPS: 75.545753
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:53:57
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.531s - DEBUG: Setting up Scene: 0 Models
 +0.531s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.688s - DEBUG: Number of detected nodes on device: 1
 +0.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.688s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.766s - DEBUG: D3D11On12CreateDevice()
 +0.781s - DEBUG: Create D2D/DWrite components.
 +0.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.781s - DEBUG: Create synchronization objects.
 +0.781s - DEBUG: CreateRootSignature() Generic
 +0.781s - DEBUG: CreateRootSignature() Quad
 +0.781s - DEBUG: CreateRootSignature() Asteroids
 +0.781s - DEBUG: CreateRootSignature() BlurFilter
 +0.781s - DEBUG: CreateCommandSignature()
 +0.781s - DEBUG: CreateGraphicsPipelineState() - All
 +0.781s - DEBUG: Creating Asteroid and Skybox Textures
 +0.813s - DEBUG: Load Skybox
 +0.828s - DEBUG: Blur filter
 +0.828s - DEBUG: sample create
 +0.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.844s - DEBUG: CreateFrameResources() Loop count: 4
 +0.844s - DEBUG: CreateSubsets
 +0.844s - DEBUG: Using 4 subsets per frame.
 +0.844s - DEBUG: Loading Collada Scene
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.875s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.875s - DEBUG: SceneRenderer: create new Scene
 +2.563s - DEBUG: SceneRenderer: resize buffer
 +2.563s - DEBUG: SceneRenderer: LoadPipeline
 +2.563s - DEBUG: SceneRenderer: CreatePSO
 +2.563s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.563s - DEBUG serializedLayout size: 428 buffer: 00000242847A53C0
 +2.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.563s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.563s - DEBUG: LoadPipeline: Creating Samplers
 +2.563s - DEBUG: SceneRenderer: CreateFrameResources
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.563s - DEBUG: Creating DX12 Test Window
 +2.594s - DEBUG: Resize called 300 x 200
 +2.594s - DEBUG: CreateSwapChainForHwnd()
 +2.625s - DEBUG: MakeWindowAssociation()
 +2.625s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.625s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.625s - DEBUG: Create depth stencil/view
 +2.625s - DEBUG: Resize Scene
 +2.625s - DEBUG: Entering Main Loop
 +902.641s - DEBUG: stop test, send close message
 +902.766s - DEBUG: Exited Main Loop
 +902.766s - FPS: 75.276512
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:09:01
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.938s - DEBUG: Create D2D/DWrite components.
 +0.938s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.938s - DEBUG: Create synchronization objects.
 +0.938s - DEBUG: CreateRootSignature() Generic
 +0.938s - DEBUG: CreateRootSignature() Quad
 +0.938s - DEBUG: CreateRootSignature() Asteroids
 +0.938s - DEBUG: CreateRootSignature() BlurFilter
 +0.938s - DEBUG: CreateCommandSignature()
 +0.938s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.110s - DEBUG: SceneRenderer: resize buffer
 +3.110s - DEBUG: SceneRenderer: LoadPipeline
 +3.110s - DEBUG: SceneRenderer: CreatePSO
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.110s - DEBUG serializedLayout size: 428 buffer: 000001B1F50FF890
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.110s - DEBUG: LoadPipeline: Creating Samplers
 +3.110s - DEBUG: SceneRenderer: CreateFrameResources
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.141s - DEBUG: Creating DX12 Test Window
 +3.157s - DEBUG: Resize called 300 x 200
 +3.157s - DEBUG: CreateSwapChainForHwnd()
 +3.219s - DEBUG: MakeWindowAssociation()
 +3.219s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.219s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.250s - DEBUG: Create depth stencil/view
 +3.250s - DEBUG: Resize Scene
 +3.250s - DEBUG: Entering Main Loop
 +903.266s - DEBUG: stop test, send close message
 +903.391s - DEBUG: Exited Main Loop
 +903.391s - FPS: 75.553276
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:24:06
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.843s - DEBUG: Number of detected nodes on device: 1
 +0.843s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.843s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.843s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.921s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.968s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.015s - DEBUG: CreateFrameResources() Loop count: 4
 +1.015s - DEBUG: CreateSubsets
 +1.015s - DEBUG: Using 4 subsets per frame.
 +1.015s - DEBUG: Loading Collada Scene
 +1.046s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.046s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.046s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.046s - DEBUG: SceneRenderer: create new Scene
 +3.046s - DEBUG: SceneRenderer: resize buffer
 +3.046s - DEBUG: SceneRenderer: LoadPipeline
 +3.046s - DEBUG: SceneRenderer: CreatePSO
 +3.046s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.046s - DEBUG serializedLayout size: 428 buffer: 00000166E30B3540
 +3.046s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.046s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.046s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.046s - DEBUG: LoadPipeline: Creating Samplers
 +3.046s - DEBUG: SceneRenderer: CreateFrameResources
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.046s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.046s - DEBUG: Creating DX12 Test Window
 +3.093s - DEBUG: Resize called 300 x 200
 +3.093s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.140s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 75.527100
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:39:11
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.859s - DEBUG: Number of detected nodes on device: 1
 +0.859s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.859s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.953s - DEBUG: D3D11On12CreateDevice()
 +0.969s - DEBUG: Create D2D/DWrite components.
 +0.969s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.969s - DEBUG: Create synchronization objects.
 +0.969s - DEBUG: CreateRootSignature() Generic
 +0.969s - DEBUG: CreateRootSignature() Quad
 +0.969s - DEBUG: CreateRootSignature() Asteroids
 +0.969s - DEBUG: CreateRootSignature() BlurFilter
 +0.969s - DEBUG: CreateCommandSignature()
 +0.969s - DEBUG: CreateGraphicsPipelineState() - All
 +0.984s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.031s - DEBUG: sample create
 +1.031s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.078s - DEBUG: SceneRenderer: create new Scene
 +3.141s - DEBUG: SceneRenderer: resize buffer
 +3.141s - DEBUG: SceneRenderer: LoadPipeline
 +3.141s - DEBUG: SceneRenderer: CreatePSO
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.141s - DEBUG serializedLayout size: 428 buffer: 0000028714F28B60
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.141s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.156s - DEBUG: LoadPipeline: Creating Samplers
 +3.156s - DEBUG: SceneRenderer: CreateFrameResources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.172s - DEBUG: Creating DX12 Test Window
 +3.203s - DEBUG: Resize called 300 x 200
 +3.203s - DEBUG: CreateSwapChainForHwnd()
 +3.250s - DEBUG: MakeWindowAssociation()
 +3.250s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.250s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.266s - DEBUG: Create depth stencil/view
 +3.266s - DEBUG: Resize Scene
 +3.266s - DEBUG: Entering Main Loop
 +903.281s - DEBUG: stop test, send close message
 +903.406s - DEBUG: Exited Main Loop
 +903.406s - FPS: 75.593079
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:54:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.672s - DEBUG: Setting up Scene: 0 Models
 +0.672s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.890s - DEBUG: Create D2D/DWrite components.
 +0.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.890s - DEBUG: Create synchronization objects.
 +0.890s - DEBUG: CreateRootSignature() Generic
 +0.890s - DEBUG: CreateRootSignature() Quad
 +0.890s - DEBUG: CreateRootSignature() Asteroids
 +0.890s - DEBUG: CreateRootSignature() BlurFilter
 +0.890s - DEBUG: CreateCommandSignature()
 +0.890s - DEBUG: CreateGraphicsPipelineState() - All
 +0.906s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +0.984s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.187s - DEBUG: SceneRenderer: resize buffer
 +3.187s - DEBUG: SceneRenderer: LoadPipeline
 +3.187s - DEBUG: SceneRenderer: CreatePSO
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.187s - DEBUG serializedLayout size: 428 buffer: 00000208EB60E590
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.187s - DEBUG: LoadPipeline: Creating Samplers
 +3.187s - DEBUG: SceneRenderer: CreateFrameResources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.187s - DEBUG: Creating DX12 Test Window
 +3.219s - DEBUG: Resize called 300 x 200
 +3.219s - DEBUG: CreateSwapChainForHwnd()
 +3.250s - DEBUG: MakeWindowAssociation()
 +3.250s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.265s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.265s - DEBUG: Create depth stencil/view
 +3.265s - DEBUG: Resize Scene
 +3.265s - DEBUG: Entering Main Loop
 +903.375s - DEBUG: stop test, send close message
 +903.500s - DEBUG: Exited Main Loop
 +903.500s - FPS: 75.681999
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:09:20
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.765s - DEBUG: Number of detected nodes on device: 1
 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.937s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.937s - DEBUG: CreateFrameResources() Loop count: 4
 +0.937s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.984s - DEBUG: SceneRenderer: create new Scene
 +3.015s - DEBUG: SceneRenderer: resize buffer
 +3.015s - DEBUG: SceneRenderer: LoadPipeline
 +3.015s - DEBUG: SceneRenderer: CreatePSO
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.015s - DEBUG serializedLayout size: 428 buffer: 000001E8CAA68C60
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.015s - DEBUG: LoadPipeline: Creating Samplers
 +3.015s - DEBUG: SceneRenderer: CreateFrameResources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.062s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.140s - DEBUG: stop test, send close message
 +903.265s - DEBUG: Exited Main Loop
 +903.265s - FPS: 75.751266
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:24:25
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.829s - DEBUG: Number of detected nodes on device: 1
 +0.829s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.829s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.829s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.907s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.954s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.032s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.032s - DEBUG: SceneRenderer: create new Scene
 +3.016s - DEBUG: SceneRenderer: resize buffer
 +3.016s - DEBUG: SceneRenderer: LoadPipeline
 +3.016s - DEBUG: SceneRenderer: CreatePSO
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.016s - DEBUG serializedLayout size: 428 buffer: 0000020F80128B70
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.016s - DEBUG: LoadPipeline: Creating Samplers
 +3.016s - DEBUG: SceneRenderer: CreateFrameResources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.032s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.079s - DEBUG: MakeWindowAssociation()
 +3.079s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.297s - DEBUG: stop test, send close message
 +903.375s - DEBUG: Exited Main Loop
 +903.375s - FPS: 75.866707
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:39:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.672s - DEBUG: Setting up Scene: 0 Models
 +0.672s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.891s - DEBUG: Number of detected nodes on device: 1
 +0.891s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.891s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.891s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.922s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.969s - DEBUG: D3D11On12CreateDevice()
 +0.969s - DEBUG: Create D2D/DWrite components.
 +0.969s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.969s - DEBUG: Create synchronization objects.
 +0.969s - DEBUG: CreateRootSignature() Generic
 +0.969s - DEBUG: CreateRootSignature() Quad
 +0.969s - DEBUG: CreateRootSignature() Asteroids
 +0.969s - DEBUG: CreateRootSignature() BlurFilter
 +0.969s - DEBUG: CreateCommandSignature()
 +0.969s - DEBUG: CreateGraphicsPipelineState() - All
 +0.985s - DEBUG: Creating Asteroid and Skybox Textures
 +1.016s - DEBUG: Load Skybox
 +1.032s - DEBUG: Blur filter
 +1.032s - DEBUG: sample create
 +1.032s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.047s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.047s - DEBUG: CreateFrameResources() Loop count: 4
 +1.047s - DEBUG: CreateSubsets
 +1.047s - DEBUG: Using 4 subsets per frame.
 +1.047s - DEBUG: Loading Collada Scene
 +1.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.094s - DEBUG: SceneRenderer: create new Scene
 +3.063s - DEBUG: SceneRenderer: resize buffer
 +3.063s - DEBUG: SceneRenderer: LoadPipeline
 +3.063s - DEBUG: SceneRenderer: CreatePSO
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.063s - DEBUG serializedLayout size: 428 buffer: 000002776A16C620
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.063s - DEBUG: LoadPipeline: Creating Samplers
 +3.063s - DEBUG: SceneRenderer: CreateFrameResources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.063s - DEBUG: Creating DX12 Test Window
 +3.094s - DEBUG: Resize called 300 x 200
 +3.094s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.157s - DEBUG: stop test, send close message
 +903.266s - DEBUG: Exited Main Loop
 +903.266s - FPS: 75.766350
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:54:34
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.015s - DEBUG: CreateFrameResources() Loop count: 4
 +1.015s - DEBUG: CreateSubsets
 +1.015s - DEBUG: Using 4 subsets per frame.
 +1.015s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.140s - DEBUG: SceneRenderer: resize buffer
 +3.140s - DEBUG: SceneRenderer: LoadPipeline
 +3.140s - DEBUG: SceneRenderer: CreatePSO
 +3.140s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.140s - DEBUG serializedLayout size: 428 buffer: 000001C27EF56630
 +3.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.140s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.140s - DEBUG: LoadPipeline: Creating Samplers
 +3.140s - DEBUG: SceneRenderer: CreateFrameResources
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.156s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.172s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.172s - DEBUG: Creating DX12 Test Window
 +3.187s - DEBUG: Resize called 300 x 200
 +3.187s - DEBUG: CreateSwapChainForHwnd()
 +3.234s - DEBUG: MakeWindowAssociation()
 +3.234s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.250s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.265s - DEBUG: Create depth stencil/view
 +3.265s - DEBUG: Resize Scene
 +3.265s - DEBUG: Entering Main Loop
 +903.281s - DEBUG: stop test, send close message
 +903.390s - DEBUG: Exited Main Loop
 +903.390s - FPS: 75.881599
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:09:39
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.657s - DEBUG: Setting up Scene: 0 Models
 +0.657s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.782s - DEBUG: Number of detected nodes on device: 1
 +0.782s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.782s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.782s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.829s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.860s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.891s - DEBUG: Create synchronization objects.
 +0.891s - DEBUG: CreateRootSignature() Generic
 +0.891s - DEBUG: CreateRootSignature() Quad
 +0.891s - DEBUG: CreateRootSignature() Asteroids
 +0.891s - DEBUG: CreateRootSignature() BlurFilter
 +0.891s - DEBUG: CreateCommandSignature()
 +0.891s - DEBUG: CreateGraphicsPipelineState() - All
 +0.907s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.954s - DEBUG: Blur filter
 +0.954s - DEBUG: sample create
 +0.954s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.969s - DEBUG: CreateSubsets
 +0.969s - DEBUG: Using 4 subsets per frame.
 +0.969s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +3.032s - DEBUG: SceneRenderer: resize buffer
 +3.032s - DEBUG: SceneRenderer: LoadPipeline
 +3.032s - DEBUG: SceneRenderer: CreatePSO
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.032s - DEBUG serializedLayout size: 428 buffer: 0000017A64714330
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.063s - DEBUG: Creating DX12 Test Window
 +3.063s - DEBUG: Resize called 300 x 200
 +3.079s - DEBUG: CreateSwapChainForHwnd()
 +3.110s - DEBUG: MakeWindowAssociation()
 +3.110s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.110s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.204s - DEBUG: Exited Main Loop
 +903.204s - FPS: 75.705765
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:24:43
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.688s - DEBUG: Number of detected nodes on device: 1
 +0.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.688s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.766s - DEBUG: D3D11On12CreateDevice()
 +0.766s - DEBUG: Create D2D/DWrite components.
 +0.766s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.766s - DEBUG: Create synchronization objects.
 +0.766s - DEBUG: CreateRootSignature() Generic
 +0.766s - DEBUG: CreateRootSignature() Quad
 +0.766s - DEBUG: CreateRootSignature() Asteroids
 +0.766s - DEBUG: CreateRootSignature() BlurFilter
 +0.766s - DEBUG: CreateCommandSignature()
 +0.766s - DEBUG: CreateGraphicsPipelineState() - All
 +0.797s - DEBUG: Creating Asteroid and Skybox Textures
 +0.828s - DEBUG: Load Skybox
 +0.844s - DEBUG: Blur filter
 +0.844s - DEBUG: sample create
 +0.844s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.859s - DEBUG: CreateFrameResources() Loop count: 4
 +0.859s - DEBUG: CreateSubsets
 +0.859s - DEBUG: Using 4 subsets per frame.
 +0.859s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.891s - DEBUG: SceneRenderer: create new Scene
 +2.859s - DEBUG: SceneRenderer: resize buffer
 +2.859s - DEBUG: SceneRenderer: LoadPipeline
 +2.859s - DEBUG: SceneRenderer: CreatePSO
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.859s - DEBUG serializedLayout size: 428 buffer: 000001FA7855F760
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.875s - DEBUG: LoadPipeline: Creating Samplers
 +2.875s - DEBUG: SceneRenderer: CreateFrameResources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.875s - DEBUG: Creating DX12 Test Window
 +2.906s - DEBUG: Resize called 300 x 200
 +2.906s - DEBUG: CreateSwapChainForHwnd()
 +2.938s - DEBUG: MakeWindowAssociation()
 +2.938s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.938s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.953s - DEBUG: Create depth stencil/view
 +2.953s - DEBUG: Resize Scene
 +2.953s - DEBUG: Entering Main Loop
 +902.969s - DEBUG: stop test, send close message
 +903.063s - DEBUG: Exited Main Loop
 +903.063s - FPS: 75.851814
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:39:47
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.843s - DEBUG: Create D2D/DWrite components.
 +0.843s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.843s - DEBUG: Create synchronization objects.
 +0.843s - DEBUG: CreateRootSignature() Generic
 +0.843s - DEBUG: CreateRootSignature() Quad
 +0.843s - DEBUG: CreateRootSignature() Asteroids
 +0.843s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.843s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.890s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 0000014F86BC19F0
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.000s - DEBUG: LoadPipeline: Creating Samplers
 +3.000s - DEBUG: SceneRenderer: CreateFrameResources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.093s - DEBUG: MakeWindowAssociation()
 +3.093s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.093s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.234s - DEBUG: Exited Main Loop
 +903.234s - FPS: 75.939751
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:54:52
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.796s - DEBUG: D3D11On12CreateDevice()
 +0.812s - DEBUG: Create D2D/DWrite components.
 +0.812s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.812s - DEBUG: Create synchronization objects.
 +0.812s - DEBUG: CreateRootSignature() Generic
 +0.812s - DEBUG: CreateRootSignature() Quad
 +0.812s - DEBUG: CreateRootSignature() Asteroids
 +0.812s - DEBUG: CreateRootSignature() BlurFilter
 +0.812s - DEBUG: CreateCommandSignature()
 +0.812s - DEBUG: CreateGraphicsPipelineState() - All
 +0.828s - DEBUG: Creating Asteroid and Skybox Textures
 +0.859s - DEBUG: Load Skybox
 +0.875s - DEBUG: Blur filter
 +0.875s - DEBUG: sample create
 +0.875s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.921s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.921s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.921s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.921s - DEBUG: SceneRenderer: create new Scene
 +2.921s - DEBUG: SceneRenderer: resize buffer
 +2.921s - DEBUG: SceneRenderer: LoadPipeline
 +2.921s - DEBUG: SceneRenderer: CreatePSO
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.921s - DEBUG serializedLayout size: 428 buffer: 00000202C3E15C10
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.921s - DEBUG: LoadPipeline: Creating Samplers
 +2.921s - DEBUG: SceneRenderer: CreateFrameResources
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.937s - DEBUG: Creating DX12 Test Window
 +2.968s - DEBUG: Resize called 300 x 200
 +2.968s - DEBUG: CreateSwapChainForHwnd()
 +3.000s - DEBUG: MakeWindowAssociation()
 +3.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.015s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.031s - DEBUG: Create depth stencil/view
 +3.031s - DEBUG: Resize Scene
 +3.031s - DEBUG: Entering Main Loop
 +903.046s - DEBUG: stop test, send close message
 +903.125s - DEBUG: Exited Main Loop
 +903.125s - FPS: 75.903427
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:09:56
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.781s - DEBUG: Number of detected nodes on device: 1
 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.891s - DEBUG: Create synchronization objects.
 +0.891s - DEBUG: CreateRootSignature() Generic
 +0.891s - DEBUG: CreateRootSignature() Quad
 +0.891s - DEBUG: CreateRootSignature() Asteroids
 +0.891s - DEBUG: CreateRootSignature() BlurFilter
 +0.891s - DEBUG: CreateCommandSignature()
 +0.891s - DEBUG: CreateGraphicsPipelineState() - All
 +0.906s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.969s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +2.922s - DEBUG: SceneRenderer: resize buffer
 +2.922s - DEBUG: SceneRenderer: LoadPipeline
 +2.922s - DEBUG: SceneRenderer: CreatePSO
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.922s - DEBUG serializedLayout size: 428 buffer: 000001EF52EAA820
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.922s - DEBUG: LoadPipeline: Creating Samplers
 +2.922s - DEBUG: SceneRenderer: CreateFrameResources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.938s - DEBUG: Creating DX12 Test Window
 +2.953s - DEBUG: Resize called 300 x 200
 +2.953s - DEBUG: CreateSwapChainForHwnd()
 +2.985s - DEBUG: MakeWindowAssociation()
 +2.985s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.000s - DEBUG: Create depth stencil/view
 +3.000s - DEBUG: Resize Scene
 +3.000s - DEBUG: Entering Main Loop
 +903.156s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 75.843292
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:25:01
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.829s - DEBUG: Number of detected nodes on device: 1
 +0.829s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.829s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.829s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.907s - DEBUG: D3D11On12CreateDevice()
 +0.907s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.954s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.032s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.032s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 000002427CBE1080
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.985s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.032s - DEBUG: MakeWindowAssociation()
 +3.032s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.032s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.047s - DEBUG: Create depth stencil/view
 +3.047s - DEBUG: Resize Scene
 +3.047s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.235s - DEBUG: Exited Main Loop
 +903.235s - FPS: 75.885849
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:40:05
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.812s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.859s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.937s - DEBUG: Blur filter
 +0.937s - DEBUG: sample create
 +0.937s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 0000018D51DF62A0
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.969s - DEBUG: Creating DX12 Test Window
 +3.016s - DEBUG: Resize called 300 x 200
 +3.016s - DEBUG: CreateSwapChainForHwnd()
 +3.062s - DEBUG: MakeWindowAssociation()
 +3.062s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.281s - DEBUG: stop test, send close message
 +903.391s - DEBUG: Exited Main Loop
 +903.391s - FPS: 75.855934
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:55:10
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.657s - DEBUG: Setting up Scene: 0 Models
 +0.657s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.782s - DEBUG: Number of detected nodes on device: 1
 +0.782s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.782s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.782s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.860s - DEBUG: D3D11On12CreateDevice()
 +0.860s - DEBUG: Create D2D/DWrite components.
 +0.860s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.860s - DEBUG: Create synchronization objects.
 +0.860s - DEBUG: CreateRootSignature() Generic
 +0.860s - DEBUG: CreateRootSignature() Quad
 +0.860s - DEBUG: CreateRootSignature() Asteroids
 +0.860s - DEBUG: CreateRootSignature() BlurFilter
 +0.860s - DEBUG: CreateCommandSignature()
 +0.860s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.907s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.954s - DEBUG: CreateFrameResources() Loop count: 4
 +0.954s - DEBUG: CreateSubsets
 +0.954s - DEBUG: Using 4 subsets per frame.
 +0.954s - DEBUG: Loading Collada Scene
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.985s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.985s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 000001DFF39E0E70
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.016s - DEBUG: LoadPipeline: Creating Samplers
 +3.016s - DEBUG: SceneRenderer: CreateFrameResources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.016s - DEBUG: Creating DX12 Test Window
 +3.032s - DEBUG: Resize called 300 x 200
 +3.032s - DEBUG: CreateSwapChainForHwnd()
 +3.079s - DEBUG: MakeWindowAssociation()
 +3.079s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.079s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.079s - DEBUG: Create depth stencil/view
 +3.079s - DEBUG: Resize Scene
 +3.079s - DEBUG: Entering Main Loop
 +903.094s - DEBUG: stop test, send close message
 +903.188s - DEBUG: Exited Main Loop
 +903.188s - FPS: 75.843315
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:10:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.843s - DEBUG: Number of detected nodes on device: 1
 +0.843s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.843s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.843s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.968s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.015s - DEBUG: Blur filter
 +1.015s - DEBUG: sample create
 +1.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.015s - DEBUG: SceneRenderer: resize buffer
 +3.015s - DEBUG: SceneRenderer: LoadPipeline
 +3.015s - DEBUG: SceneRenderer: CreatePSO
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.015s - DEBUG serializedLayout size: 428 buffer: 0000017FA4A63C50
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.015s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.015s - DEBUG: LoadPipeline: Creating Samplers
 +3.015s - DEBUG: SceneRenderer: CreateFrameResources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.062s - DEBUG: Resize called 300 x 200
 +3.062s - DEBUG: CreateSwapChainForHwnd()
 +3.093s - DEBUG: MakeWindowAssociation()
 +3.093s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.093s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.140s - DEBUG: stop test, send close message
 +903.234s - DEBUG: Exited Main Loop
 +903.234s - FPS: 75.871086
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:25:19
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.016s - DEBUG: SceneRenderer: resize buffer
 +3.016s - DEBUG: SceneRenderer: LoadPipeline
 +3.016s - DEBUG: SceneRenderer: CreatePSO
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.016s - DEBUG serializedLayout size: 428 buffer: 00000239AF4DA0E0
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.016s - DEBUG: LoadPipeline: Creating Samplers
 +3.016s - DEBUG: SceneRenderer: CreateFrameResources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.031s - DEBUG: Resize called 300 x 200
 +3.031s - DEBUG: CreateSwapChainForHwnd()
 +3.078s - DEBUG: MakeWindowAssociation()
 +3.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.094s - DEBUG: stop test, send close message
 +903.172s - DEBUG: Exited Main Loop
 +903.172s - FPS: 75.812157
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.015s - DEBUG Path: C:\Program Files\BurnInTest
 +0.015s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 05/03/25 00:40:24
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.031s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.031s - 	*** Dedicated Memory: 8201961472
 +0.031s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.921s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.968s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.015s - DEBUG: sample create
 +1.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.062s - DEBUG: SceneRenderer: resize buffer
 +3.062s - DEBUG: SceneRenderer: LoadPipeline
 +3.062s - DEBUG: SceneRenderer: CreatePSO
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.062s - DEBUG serializedLayout size: 428 buffer: 0000017AD1BE0B80
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.062s - DEBUG: LoadPipeline: Creating Samplers
 +3.062s - DEBUG: SceneRenderer: CreateFrameResources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.093s - DEBUG: Creating DX12 Test Window
 +3.109s - DEBUG: Resize called 300 x 200
 +3.109s - DEBUG: CreateSwapChainForHwnd()
 +3.156s - DEBUG: MakeWindowAssociation()
 +3.156s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.187s - DEBUG: Create depth stencil/view
 +3.187s - DEBUG: Resize Scene
 +3.187s - DEBUG: Entering Main Loop
 +6.890s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.890s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.890s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.890s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.906s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.906s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.906s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.906s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.921s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.921s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.921s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.921s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.921s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.921s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.937s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.937s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.984s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.984s - DEBUG: DX12 Render call failed - code: -2003238900
 +6.984s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +6.984s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.000s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.000s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.000s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.000s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.015s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.015s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.031s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.031s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.031s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.031s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.078s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.078s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.078s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.078s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.078s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.078s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.093s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.093s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.093s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.093s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.093s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.093s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.109s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.109s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.109s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.109s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.109s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.109s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.328s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
 +7.328s - DEBUG: DX12 Render call failed - code: -2003238900
 +7.328s - DEBUG: stop test, send close message
 +10.625s - DEBUG: Exited Main Loop
 +10.625s - Unknown (0x8899000c)
