 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 14:30:28
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.672s - DEBUG: D3D11On12CreateDevice()
 +0.688s - DEBUG: Create D2D/DWrite components.
 +0.688s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.688s - DEBUG: Create synchronization objects.
 +0.688s - DEBUG: CreateRootSignature() Generic
 +0.688s - DEBUG: CreateRootSignature() Quad
 +0.688s - DEBUG: CreateRootSignature() Asteroids
 +0.688s - DEBUG: CreateRootSignature() BlurFilter
 +0.688s - DEBUG: CreateCommandSignature()
 +0.688s - DEBUG: CreateGraphicsPipelineState() - All
 +0.704s - DEBUG: Creating Asteroid and Skybox Textures
 +0.719s - DEBUG: Load Skybox
 +0.735s - DEBUG: Blur filter
 +0.735s - DEBUG: sample create
 +0.735s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.750s - DEBUG: CreateFrameResources() Loop count: 4
 +0.750s - DEBUG: CreateSubsets
 +0.750s - DEBUG: Using 4 subsets per frame.
 +0.750s - DEBUG: Loading Collada Scene
 +0.782s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.782s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.782s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.782s - DEBUG: SceneRenderer: create new Scene
 +2.454s - DEBUG: SceneRenderer: resize buffer
 +2.454s - DEBUG: SceneRenderer: LoadPipeline
 +2.454s - DEBUG: SceneRenderer: CreatePSO
 +2.454s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.454s - DEBUG serializedLayout size: 428 buffer: 0000019BD239DEE0
 +2.454s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.454s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.454s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.454s - DEBUG: LoadPipeline: Creating Samplers
 +2.454s - DEBUG: SceneRenderer: CreateFrameResources
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.454s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.454s - DEBUG: Creating DX12 Test Window
 +2.469s - DEBUG: Resize called 300 x 200
 +2.469s - DEBUG: CreateSwapChainForHwnd()
 +2.485s - DEBUG: MakeWindowAssociation()
 +2.485s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.485s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.500s - DEBUG: Create depth stencil/view
 +2.500s - DEBUG: Resize Scene
 +2.500s - DEBUG: Entering Main Loop
 +902.688s - DEBUG: stop test, send close message
 +902.782s - DEBUG: Exited Main Loop
 +902.782s - FPS: 71.032394
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 14:45:32
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.579s - DEBUG: Setting up Scene: 0 Models
 +0.579s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.704s - DEBUG: Number of detected nodes on device: 1
 +0.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.782s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.829s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.860s - DEBUG: Blur filter
 +0.860s - DEBUG: sample create
 +0.860s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.907s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.907s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.907s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.907s - DEBUG: SceneRenderer: create new Scene
 +2.704s - DEBUG: SceneRenderer: resize buffer
 +2.704s - DEBUG: SceneRenderer: LoadPipeline
 +2.704s - DEBUG: SceneRenderer: CreatePSO
 +2.704s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.704s - DEBUG serializedLayout size: 428 buffer: 000002418B9FD900
 +2.704s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.704s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.704s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.704s - DEBUG: LoadPipeline: Creating Samplers
 +2.704s - DEBUG: SceneRenderer: CreateFrameResources
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.719s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.719s - DEBUG: Creating DX12 Test Window
 +2.735s - DEBUG: Resize called 300 x 200
 +2.735s - DEBUG: CreateSwapChainForHwnd()
 +2.750s - DEBUG: MakeWindowAssociation()
 +2.750s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.750s - DEBUG: Create depth stencil/view
 +2.766s - DEBUG: Resize Scene
 +2.766s - DEBUG: Entering Main Loop
 +902.860s - DEBUG: stop test, send close message
 +902.938s - DEBUG: Exited Main Loop
 +902.938s - FPS: 73.678154
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:00:36
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.094s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.094s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.094s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.516s - DEBUG: Setting up Scene: 0 Models
 +0.516s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.610s - DEBUG: Number of detected nodes on device: 1
 +0.610s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.610s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.610s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.688s - DEBUG: D3D11On12CreateDevice()
 +0.688s - DEBUG: Create D2D/DWrite components.
 +0.688s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.688s - DEBUG: Create synchronization objects.
 +0.688s - DEBUG: CreateRootSignature() Generic
 +0.688s - DEBUG: CreateRootSignature() Quad
 +0.688s - DEBUG: CreateRootSignature() Asteroids
 +0.688s - DEBUG: CreateRootSignature() BlurFilter
 +0.688s - DEBUG: CreateCommandSignature()
 +0.688s - DEBUG: CreateGraphicsPipelineState() - All
 +0.719s - DEBUG: Creating Asteroid and Skybox Textures
 +0.735s - DEBUG: Load Skybox
 +0.750s - DEBUG: Blur filter
 +0.750s - DEBUG: sample create
 +0.750s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.766s - DEBUG: CreateFrameResources() Loop count: 4
 +0.766s - DEBUG: CreateSubsets
 +0.782s - DEBUG: Using 4 subsets per frame.
 +0.782s - DEBUG: Loading Collada Scene
 +0.797s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.797s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.797s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.797s - DEBUG: SceneRenderer: create new Scene
 +2.954s - DEBUG: SceneRenderer: resize buffer
 +2.954s - DEBUG: SceneRenderer: LoadPipeline
 +2.954s - DEBUG: SceneRenderer: CreatePSO
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.954s - DEBUG serializedLayout size: 428 buffer: 00000262D2ABFC10
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.985s - DEBUG: Creating DX12 Test Window
 +2.985s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.063s - DEBUG: Create depth stencil/view
 +3.063s - DEBUG: Resize Scene
 +3.063s - DEBUG: Entering Main Loop
 +903.079s - DEBUG: stop test, send close message
 +903.172s - DEBUG: Exited Main Loop
 +903.172s - FPS: 74.112106
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:15:40
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.937s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 000002B1775F0BA0
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.984s - DEBUG: LoadPipeline: Creating Samplers
 +2.984s - DEBUG: SceneRenderer: CreateFrameResources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.984s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.031s - DEBUG: MakeWindowAssociation()
 +3.031s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.047s - DEBUG: Create depth stencil/view
 +3.047s - DEBUG: Resize Scene
 +3.047s - DEBUG: Entering Main Loop
 +903.234s - DEBUG: stop test, send close message
 +903.328s - DEBUG: Exited Main Loop
 +903.328s - FPS: 73.671005
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:30:45
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.266s - DEBUG: SceneRenderer: resize buffer
 +3.266s - DEBUG: SceneRenderer: LoadPipeline
 +3.266s - DEBUG: SceneRenderer: CreatePSO
 +3.266s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.266s - DEBUG serializedLayout size: 428 buffer: 0000025228AEE750
 +3.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.266s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.266s - DEBUG: LoadPipeline: Creating Samplers
 +3.266s - DEBUG: SceneRenderer: CreateFrameResources
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.266s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.266s - DEBUG: Creating DX12 Test Window
 +3.281s - DEBUG: Resize called 300 x 200
 +3.281s - DEBUG: CreateSwapChainForHwnd()
 +3.328s - DEBUG: MakeWindowAssociation()
 +3.328s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.328s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.359s - DEBUG: Create depth stencil/view
 +3.359s - DEBUG: Resize Scene
 +3.359s - DEBUG: Entering Main Loop
 +903.500s - DEBUG: stop test, send close message
 +903.609s - DEBUG: Exited Main Loop
 +903.609s - FPS: 74.134834
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:45:50
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.906s - DEBUG serializedLayout size: 428 buffer: 000002611EEB38F0
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.906s - DEBUG: LoadPipeline: Creating Samplers
 +2.906s - DEBUG: SceneRenderer: CreateFrameResources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.922s - DEBUG: Creating DX12 Test Window
 +2.938s - DEBUG: Resize called 300 x 200
 +2.938s - DEBUG: CreateSwapChainForHwnd()
 +2.969s - DEBUG: MakeWindowAssociation()
 +2.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.297s - DEBUG: Exited Main Loop
 +903.297s - FPS: 73.945976
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:00:55
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.921s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.921s - DEBUG: Create synchronization objects.
 +0.921s - DEBUG: CreateRootSignature() Generic
 +0.921s - DEBUG: CreateRootSignature() Quad
 +0.921s - DEBUG: CreateRootSignature() Asteroids
 +0.921s - DEBUG: CreateRootSignature() BlurFilter
 +0.921s - DEBUG: CreateCommandSignature()
 +0.921s - DEBUG: CreateGraphicsPipelineState() - All
 +0.921s - DEBUG: Creating Asteroid and Skybox Textures
 +0.937s - DEBUG: Load Skybox
 +0.968s - DEBUG: Blur filter
 +0.968s - DEBUG: sample create
 +0.968s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.968s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +0.984s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.109s - DEBUG: SceneRenderer: resize buffer
 +3.109s - DEBUG: SceneRenderer: LoadPipeline
 +3.109s - DEBUG: SceneRenderer: CreatePSO
 +3.109s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.109s - DEBUG serializedLayout size: 428 buffer: 0000013510E98B70
 +3.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.125s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.125s - DEBUG: LoadPipeline: Creating Samplers
 +3.125s - DEBUG: SceneRenderer: CreateFrameResources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.140s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.140s - DEBUG: Creating DX12 Test Window
 +3.140s - DEBUG: Resize called 300 x 200
 +3.140s - DEBUG: CreateSwapChainForHwnd()
 +3.187s - DEBUG: MakeWindowAssociation()
 +3.187s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.187s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.187s - DEBUG: Create depth stencil/view
 +3.187s - DEBUG: Resize Scene
 +3.187s - DEBUG: Entering Main Loop
 +903.312s - DEBUG: stop test, send close message
 +903.406s - DEBUG: Exited Main Loop
 +903.406s - FPS: 73.532616
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:16:00
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +0.984s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 0000026E778445A0
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.984s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.094s - DEBUG: stop test, send close message
 +903.172s - DEBUG: Exited Main Loop
 +903.172s - FPS: 74.245399
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:31:04
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.094s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.094s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.094s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.782s - DEBUG: Number of detected nodes on device: 1
 +0.782s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.782s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.782s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.829s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.860s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.907s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.954s - DEBUG: sample create
 +0.954s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.954s - DEBUG: CreateFrameResources() Loop count: 4
 +0.954s - DEBUG: CreateSubsets
 +0.954s - DEBUG: Using 4 subsets per frame.
 +0.954s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +2.938s - DEBUG: SceneRenderer: resize buffer
 +2.938s - DEBUG: SceneRenderer: LoadPipeline
 +2.938s - DEBUG: SceneRenderer: CreatePSO
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.938s - DEBUG serializedLayout size: 428 buffer: 000002A775B054D0
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.938s - DEBUG: LoadPipeline: Creating Samplers
 +2.938s - DEBUG: SceneRenderer: CreateFrameResources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.938s - DEBUG: Creating DX12 Test Window
 +2.954s - DEBUG: Resize called 300 x 200
 +2.954s - DEBUG: CreateSwapChainForHwnd()
 +2.985s - DEBUG: MakeWindowAssociation()
 +2.985s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.000s - DEBUG: Create depth stencil/view
 +3.000s - DEBUG: Resize Scene
 +3.000s - DEBUG: Entering Main Loop
 +903.016s - DEBUG: stop test, send close message
 +903.094s - DEBUG: Exited Main Loop
 +903.094s - FPS: 74.120224
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:46:09
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.110s - DEBUG: SceneRenderer: resize buffer
 +3.110s - DEBUG: SceneRenderer: LoadPipeline
 +3.110s - DEBUG: SceneRenderer: CreatePSO
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.110s - DEBUG serializedLayout size: 428 buffer: 00000232B9146F60
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.110s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.110s - DEBUG: LoadPipeline: Creating Samplers
 +3.110s - DEBUG: SceneRenderer: CreateFrameResources
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.110s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.141s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.141s - DEBUG: Creating DX12 Test Window
 +3.141s - DEBUG: Resize called 300 x 200
 +3.141s - DEBUG: CreateSwapChainForHwnd()
 +3.188s - DEBUG: MakeWindowAssociation()
 +3.188s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.203s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.219s - DEBUG: Create depth stencil/view
 +3.219s - DEBUG: Resize Scene
 +3.219s - DEBUG: Entering Main Loop
 +903.235s - DEBUG: stop test, send close message
 +903.391s - DEBUG: Exited Main Loop
 +903.391s - FPS: 73.416992
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:01:14
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.765s - DEBUG: Number of detected nodes on device: 1
 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.937s - DEBUG: CreateFrameResources() Loop count: 4
 +0.937s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.984s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 00000173DB2FEBE0
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.953s - DEBUG: LoadPipeline: Creating Samplers
 +2.953s - DEBUG: SceneRenderer: CreateFrameResources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.953s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.969s - DEBUG: CreateSwapChainForHwnd()
 +3.015s - DEBUG: MakeWindowAssociation()
 +3.015s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.015s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.031s - DEBUG: Create depth stencil/view
 +3.031s - DEBUG: Resize Scene
 +3.031s - DEBUG: Entering Main Loop
 +903.031s - DEBUG: stop test, send close message
 +903.140s - DEBUG: Exited Main Loop
 +903.140s - FPS: 74.004517
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:16:18
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.890s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.937s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +0.984s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.078s - DEBUG: SceneRenderer: resize buffer
 +3.078s - DEBUG: SceneRenderer: LoadPipeline
 +3.078s - DEBUG: SceneRenderer: CreatePSO
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.078s - DEBUG serializedLayout size: 428 buffer: 00000159063DBDC0
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.078s - DEBUG: LoadPipeline: Creating Samplers
 +3.078s - DEBUG: SceneRenderer: CreateFrameResources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.094s - DEBUG: Creating DX12 Test Window
 +3.094s - DEBUG: Resize called 300 x 200
 +3.094s - DEBUG: CreateSwapChainForHwnd()
 +3.140s - DEBUG: MakeWindowAssociation()
 +3.140s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.140s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.172s - DEBUG: Resize Scene
 +3.172s - DEBUG: Entering Main Loop
 +903.187s - DEBUG: stop test, send close message
 +903.312s - DEBUG: Exited Main Loop
 +903.312s - FPS: 73.265564
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:31:23
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - 	*** Output: \\.\DISPLAY1
 +0.093s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.859s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.890s - DEBUG: Create synchronization objects.
 +0.890s - DEBUG: CreateRootSignature() Generic
 +0.890s - DEBUG: CreateRootSignature() Quad
 +0.890s - DEBUG: CreateRootSignature() Asteroids
 +0.890s - DEBUG: CreateRootSignature() BlurFilter
 +0.890s - DEBUG: CreateCommandSignature()
 +0.890s - DEBUG: CreateGraphicsPipelineState() - All
 +0.906s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.968s - DEBUG: Using 4 subsets per frame.
 +0.968s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +3.031s - DEBUG: SceneRenderer: resize buffer
 +3.031s - DEBUG: SceneRenderer: LoadPipeline
 +3.031s - DEBUG: SceneRenderer: CreatePSO
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.031s - DEBUG serializedLayout size: 428 buffer: 000001D61C145100
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.031s - DEBUG: LoadPipeline: Creating Samplers
 +3.031s - DEBUG: SceneRenderer: CreateFrameResources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.047s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.078s - DEBUG: MakeWindowAssociation()
 +3.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.093s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.093s - DEBUG: Create depth stencil/view
 +3.093s - DEBUG: Resize Scene
 +3.093s - DEBUG: Entering Main Loop
 +903.109s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 74.101707
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:46:28
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.735s - DEBUG: Number of detected nodes on device: 1
 +0.735s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.735s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.735s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.766s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.813s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.844s - DEBUG: Creating Asteroid and Skybox Textures
 +0.860s - DEBUG: Load Skybox
 +0.891s - DEBUG: Blur filter
 +0.891s - DEBUG: sample create
 +0.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.938s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.938s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.938s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.938s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 00000205E082B300
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.985s - DEBUG: Creating DX12 Test Window
 +2.985s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.031s - DEBUG: MakeWindowAssociation()
 +3.031s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.031s - DEBUG: Create depth stencil/view
 +3.031s - DEBUG: Resize Scene
 +3.031s - DEBUG: Entering Main Loop
 +903.047s - DEBUG: stop test, send close message
 +903.172s - DEBUG: Exited Main Loop
 +903.172s - FPS: 74.253159
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:01:32
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.781s - DEBUG: Number of detected nodes on device: 1
 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 00000212E0CDD610
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.000s - DEBUG: LoadPipeline: Creating Samplers
 +3.000s - DEBUG: SceneRenderer: CreateFrameResources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.016s - DEBUG: Creating DX12 Test Window
 +3.031s - DEBUG: Resize called 300 x 200
 +3.031s - DEBUG: CreateSwapChainForHwnd()
 +3.078s - DEBUG: MakeWindowAssociation()
 +3.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 73.988411
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:16:37
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.907s - DEBUG: Create D2D/DWrite components.
 +0.907s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.907s - DEBUG: Create synchronization objects.
 +0.907s - DEBUG: CreateRootSignature() Generic
 +0.907s - DEBUG: CreateRootSignature() Quad
 +0.907s - DEBUG: CreateRootSignature() Asteroids
 +0.907s - DEBUG: CreateRootSignature() BlurFilter
 +0.907s - DEBUG: CreateCommandSignature()
 +0.907s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 000001F0C600BE70
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.969s - DEBUG: Creating DX12 Test Window
 +2.985s - DEBUG: Resize called 300 x 200
 +2.985s - DEBUG: CreateSwapChainForHwnd()
 +3.016s - DEBUG: MakeWindowAssociation()
 +3.016s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.016s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.016s - DEBUG: Create depth stencil/view
 +3.016s - DEBUG: Resize Scene
 +3.016s - DEBUG: Entering Main Loop
 +903.047s - DEBUG: stop test, send close message
 +903.188s - DEBUG: Exited Main Loop
 +903.188s - FPS: 72.793457
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:31:41
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 0000027256B280A0
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.063s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.250s - DEBUG: stop test, send close message
 +903.359s - DEBUG: Exited Main Loop
 +903.359s - FPS: 73.320084
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:46:46
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.719s - DEBUG: Number of detected nodes on device: 1
 +0.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.719s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.766s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.813s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.891s - DEBUG: Blur filter
 +0.891s - DEBUG: sample create
 +0.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.922s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +3.063s - DEBUG: SceneRenderer: resize buffer
 +3.063s - DEBUG: SceneRenderer: LoadPipeline
 +3.063s - DEBUG: SceneRenderer: CreatePSO
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.063s - DEBUG serializedLayout size: 428 buffer: 000001575BE3C550
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.063s - DEBUG: LoadPipeline: Creating Samplers
 +3.063s - DEBUG: SceneRenderer: CreateFrameResources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.063s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 73.778587
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:01:51
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.031s - DEBUG: SceneRenderer: resize buffer
 +3.031s - DEBUG: SceneRenderer: LoadPipeline
 +3.031s - DEBUG: SceneRenderer: CreatePSO
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.031s - DEBUG serializedLayout size: 428 buffer: 000002D88CDE7B10
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.031s - DEBUG: LoadPipeline: Creating Samplers
 +3.031s - DEBUG: SceneRenderer: CreateFrameResources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.266s - DEBUG: stop test, send close message
 +903.375s - DEBUG: Exited Main Loop
 +903.375s - FPS: 73.495773
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:16:56
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.765s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.797s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.843s - DEBUG: Creating Asteroid and Skybox Textures
 +0.859s - DEBUG: Load Skybox
 +0.875s - DEBUG: Blur filter
 +0.890s - DEBUG: sample create
 +0.890s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.890s - DEBUG: CreateFrameResources() Loop count: 4
 +0.890s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.937s - DEBUG: SceneRenderer: create new Scene
 +3.031s - DEBUG: SceneRenderer: resize buffer
 +3.031s - DEBUG: SceneRenderer: LoadPipeline
 +3.031s - DEBUG: SceneRenderer: CreatePSO
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.031s - DEBUG serializedLayout size: 428 buffer: 000002E9D5F83B50
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.265s - DEBUG: stop test, send close message
 +903.390s - DEBUG: Exited Main Loop
 +903.390s - FPS: 73.917679
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:32:00
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.797s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.812s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.859s - DEBUG: Blur filter
 +0.859s - DEBUG: sample create
 +0.859s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.906s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.906s - DEBUG serializedLayout size: 428 buffer: 000001C674AE5330
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.906s - DEBUG: LoadPipeline: Creating Samplers
 +2.906s - DEBUG: SceneRenderer: CreateFrameResources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.922s - DEBUG: Creating DX12 Test Window
 +2.922s - DEBUG: Resize called 300 x 200
 +2.922s - DEBUG: CreateSwapChainForHwnd()
 +2.953s - DEBUG: MakeWindowAssociation()
 +2.953s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +903.109s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 74.050804
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:47:05
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.829s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.860s - DEBUG: D3D11On12CreateDevice()
 +0.860s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.954s - DEBUG: CreateFrameResources() Loop count: 4
 +0.954s - DEBUG: CreateSubsets
 +0.954s - DEBUG: Using 4 subsets per frame.
 +0.954s - DEBUG: Loading Collada Scene
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.985s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.985s - DEBUG: SceneRenderer: create new Scene
 +3.079s - DEBUG: SceneRenderer: resize buffer
 +3.079s - DEBUG: SceneRenderer: LoadPipeline
 +3.079s - DEBUG: SceneRenderer: CreatePSO
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.079s - DEBUG serializedLayout size: 428 buffer: 000002139A5E4490
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.079s - DEBUG: LoadPipeline: Creating Samplers
 +3.079s - DEBUG: SceneRenderer: CreateFrameResources
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.079s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.079s - DEBUG: Creating DX12 Test Window
 +3.094s - DEBUG: Resize called 300 x 200
 +3.094s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.141s - DEBUG: Resize Scene
 +3.141s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.266s - DEBUG: Exited Main Loop
 +903.266s - FPS: 74.126640
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:02:10
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.781s - DEBUG: Number of detected nodes on device: 1
 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.860s - DEBUG: Create D2D/DWrite components.
 +0.860s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.860s - DEBUG: Create synchronization objects.
 +0.860s - DEBUG: CreateRootSignature() Generic
 +0.860s - DEBUG: CreateRootSignature() Quad
 +0.860s - DEBUG: CreateRootSignature() Asteroids
 +0.860s - DEBUG: CreateRootSignature() BlurFilter
 +0.860s - DEBUG: CreateCommandSignature()
 +0.860s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.985s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.985s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.906s - DEBUG serializedLayout size: 428 buffer: 0000022F3A951960
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.922s - DEBUG: LoadPipeline: Creating Samplers
 +2.922s - DEBUG: SceneRenderer: CreateFrameResources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.922s - DEBUG: Creating DX12 Test Window
 +2.938s - DEBUG: Resize called 300 x 200
 +2.938s - DEBUG: CreateSwapChainForHwnd()
 +2.969s - DEBUG: MakeWindowAssociation()
 +2.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +902.985s - DEBUG: stop test, send close message
 +903.156s - DEBUG: Exited Main Loop
 +903.156s - FPS: 73.359749
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:17:14
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.688s - DEBUG: Number of detected nodes on device: 1
 +0.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.688s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.766s - DEBUG: D3D11On12CreateDevice()
 +0.782s - DEBUG: Create D2D/DWrite components.
 +0.782s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.782s - DEBUG: Create synchronization objects.
 +0.782s - DEBUG: CreateRootSignature() Generic
 +0.782s - DEBUG: CreateRootSignature() Quad
 +0.782s - DEBUG: CreateRootSignature() Asteroids
 +0.782s - DEBUG: CreateRootSignature() BlurFilter
 +0.782s - DEBUG: CreateCommandSignature()
 +0.782s - DEBUG: CreateGraphicsPipelineState() - All
 +0.813s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.860s - DEBUG: Blur filter
 +0.875s - DEBUG: sample create
 +0.875s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.922s - DEBUG: SceneRenderer: create new Scene
 +3.063s - DEBUG: SceneRenderer: resize buffer
 +3.063s - DEBUG: SceneRenderer: LoadPipeline
 +3.063s - DEBUG: SceneRenderer: CreatePSO
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.063s - DEBUG serializedLayout size: 428 buffer: 000001E8E1DA0D30
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.063s - DEBUG: LoadPipeline: Creating Samplers
 +3.063s - DEBUG: SceneRenderer: CreateFrameResources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.078s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.110s - DEBUG: MakeWindowAssociation()
 +3.110s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.110s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 73.964027
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:32:19
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.765s - DEBUG: Number of detected nodes on device: 1
 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.890s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.937s - DEBUG: CreateFrameResources() Loop count: 4
 +0.937s - DEBUG: CreateSubsets
 +0.937s - DEBUG: Using 4 subsets per frame.
 +0.937s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +2.922s - DEBUG: SceneRenderer: resize buffer
 +2.922s - DEBUG: SceneRenderer: LoadPipeline
 +2.922s - DEBUG: SceneRenderer: CreatePSO
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.922s - DEBUG serializedLayout size: 428 buffer: 0000019BDC560E40
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.937s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.937s - DEBUG: LoadPipeline: Creating Samplers
 +2.937s - DEBUG: SceneRenderer: CreateFrameResources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.937s - DEBUG: Creating DX12 Test Window
 +2.953s - DEBUG: Resize called 300 x 200
 +2.953s - DEBUG: CreateSwapChainForHwnd()
 +2.984s - DEBUG: MakeWindowAssociation()
 +2.984s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.984s - DEBUG: Create depth stencil/view
 +2.984s - DEBUG: Resize Scene
 +2.984s - DEBUG: Entering Main Loop
 +903.078s - DEBUG: stop test, send close message
 +903.140s - DEBUG: Exited Main Loop
 +903.140s - FPS: 75.104019
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:47:23
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.031s - DEBUG: SceneRenderer: resize buffer
 +3.031s - DEBUG: SceneRenderer: LoadPipeline
 +3.031s - DEBUG: SceneRenderer: CreatePSO
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.031s - DEBUG serializedLayout size: 428 buffer: 000001748ADCBBD0
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.031s - DEBUG: LoadPipeline: Creating Samplers
 +3.031s - DEBUG: SceneRenderer: CreateFrameResources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.047s - DEBUG: Creating DX12 Test Window
 +3.063s - DEBUG: Resize called 300 x 200
 +3.063s - DEBUG: CreateSwapChainForHwnd()
 +3.078s - DEBUG: MakeWindowAssociation()
 +3.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.266s - DEBUG: stop test, send close message
 +903.359s - DEBUG: Exited Main Loop
 +903.359s - FPS: 73.959862
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:02:28
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.781s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.828s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.860s - DEBUG: Blur filter
 +0.860s - DEBUG: sample create
 +0.860s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.906s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.922s - DEBUG serializedLayout size: 428 buffer: 00000268F17D6CD0
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.922s - DEBUG: LoadPipeline: Creating Samplers
 +2.922s - DEBUG: SceneRenderer: CreateFrameResources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.938s - DEBUG: Creating DX12 Test Window
 +2.938s - DEBUG: Resize called 300 x 200
 +2.938s - DEBUG: CreateSwapChainForHwnd()
 +2.969s - DEBUG: MakeWindowAssociation()
 +2.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.985s - DEBUG: Create depth stencil/view
 +2.985s - DEBUG: Resize Scene
 +2.985s - DEBUG: Entering Main Loop
 +903.000s - DEBUG: stop test, send close message
 +903.110s - DEBUG: Exited Main Loop
 +903.110s - FPS: 73.982414
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.016s - DEBUG Command line: D3D12Test64.exe 0
 +0.016s - Date: 05/02/25 21:17:33
 +0.016s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.016s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.032s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.032s - 	*** Dedicated Memory: 8201961472
 +0.032s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.907s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.032s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.032s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.032s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 0000014BBE02DAD0
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.953s - DEBUG: LoadPipeline: Creating Samplers
 +2.953s - DEBUG: SceneRenderer: CreateFrameResources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.953s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.969s - DEBUG: CreateSwapChainForHwnd()
 +3.000s - DEBUG: MakeWindowAssociation()
 +3.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.000s - DEBUG: Create depth stencil/view
 +3.000s - DEBUG: Resize Scene
 +3.000s - DEBUG: Entering Main Loop
 +903.078s - DEBUG: stop test, send close message
 +903.172s - DEBUG: Exited Main Loop
 +903.172s - FPS: 74.081421
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:32:37
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.704s - DEBUG: Number of detected nodes on device: 1
 +0.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.782s - DEBUG: D3D11On12CreateDevice()
 +0.782s - DEBUG: Create D2D/DWrite components.
 +0.782s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.782s - DEBUG: Create synchronization objects.
 +0.782s - DEBUG: CreateRootSignature() Generic
 +0.782s - DEBUG: CreateRootSignature() Quad
 +0.782s - DEBUG: CreateRootSignature() Asteroids
 +0.782s - DEBUG: CreateRootSignature() BlurFilter
 +0.782s - DEBUG: CreateCommandSignature()
 +0.782s - DEBUG: CreateGraphicsPipelineState() - All
 +0.813s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.860s - DEBUG: Blur filter
 +0.860s - DEBUG: sample create
 +0.860s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.922s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 000001DCF87DD650
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.985s - DEBUG: Creating DX12 Test Window
 +2.985s - DEBUG: Resize called 300 x 200
 +2.985s - DEBUG: CreateSwapChainForHwnd()
 +3.032s - DEBUG: MakeWindowAssociation()
 +3.032s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.032s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.032s - DEBUG: Create depth stencil/view
 +3.032s - DEBUG: Resize Scene
 +3.032s - DEBUG: Entering Main Loop
 +903.047s - DEBUG: stop test, send close message
 +903.125s - DEBUG: Exited Main Loop
 +903.125s - FPS: 74.155136
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:47:41
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.047s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.047s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.047s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.047s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.047s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.047s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.579s - DEBUG: Setting up Scene: 0 Models
 +0.579s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.704s - DEBUG: Number of detected nodes on device: 1
 +0.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.797s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.829s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.860s - DEBUG: Blur filter
 +0.860s - DEBUG: sample create
 +0.860s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.922s - DEBUG: SceneRenderer: create new Scene
 +2.844s - DEBUG: SceneRenderer: resize buffer
 +2.844s - DEBUG: SceneRenderer: LoadPipeline
 +2.844s - DEBUG: SceneRenderer: CreatePSO
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.844s - DEBUG serializedLayout size: 428 buffer: 00000216A9686C10
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.860s - DEBUG: LoadPipeline: Creating Samplers
 +2.860s - DEBUG: SceneRenderer: CreateFrameResources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.860s - DEBUG: Creating DX12 Test Window
 +2.875s - DEBUG: Resize called 300 x 200
 +2.875s - DEBUG: CreateSwapChainForHwnd()
 +2.891s - DEBUG: MakeWindowAssociation()
 +2.891s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.907s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.907s - DEBUG: Create depth stencil/view
 +2.907s - DEBUG: Resize Scene
 +2.907s - DEBUG: Entering Main Loop
 +903.032s - DEBUG: stop test, send close message
 +903.094s - DEBUG: Exited Main Loop
 +903.094s - FPS: 74.252853
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:02:46
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.766s - DEBUG: Number of detected nodes on device: 1
 +0.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.766s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.860s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +3.063s - DEBUG: SceneRenderer: resize buffer
 +3.063s - DEBUG: SceneRenderer: LoadPipeline
 +3.063s - DEBUG: SceneRenderer: CreatePSO
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.063s - DEBUG serializedLayout size: 428 buffer: 000001C27C73F290
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.063s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.078s - DEBUG: LoadPipeline: Creating Samplers
 +3.078s - DEBUG: SceneRenderer: CreateFrameResources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.094s - DEBUG: Creating DX12 Test Window
 +3.110s - DEBUG: Resize called 300 x 200
 +3.110s - DEBUG: CreateSwapChainForHwnd()
 +3.141s - DEBUG: MakeWindowAssociation()
 +3.141s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.188s - DEBUG: Create depth stencil/view
 +3.188s - DEBUG: Resize Scene
 +3.188s - DEBUG: Entering Main Loop
 +903.188s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 74.217110
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:17:51
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.734s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.781s - DEBUG: Creating Asteroid and Skybox Textures
 +0.797s - DEBUG: Load Skybox
 +0.813s - DEBUG: Blur filter
 +0.813s - DEBUG: sample create
 +0.813s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.828s - DEBUG: CreateFrameResources() Loop count: 4
 +0.828s - DEBUG: CreateSubsets
 +0.828s - DEBUG: Using 4 subsets per frame.
 +0.828s - DEBUG: Loading Collada Scene
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.875s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.875s - DEBUG: SceneRenderer: create new Scene
 +2.781s - DEBUG: SceneRenderer: resize buffer
 +2.781s - DEBUG: SceneRenderer: LoadPipeline
 +2.781s - DEBUG: SceneRenderer: CreatePSO
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.781s - DEBUG serializedLayout size: 428 buffer: 000001F3C9059AC0
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.781s - DEBUG: LoadPipeline: Creating Samplers
 +2.781s - DEBUG: SceneRenderer: CreateFrameResources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.797s - DEBUG: Creating DX12 Test Window
 +2.797s - DEBUG: Resize called 300 x 200
 +2.797s - DEBUG: CreateSwapChainForHwnd()
 +2.828s - DEBUG: MakeWindowAssociation()
 +2.828s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.844s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.844s - DEBUG: Create depth stencil/view
 +2.844s - DEBUG: Resize Scene
 +2.844s - DEBUG: Entering Main Loop
 +902.906s - DEBUG: stop test, send close message
 +903.031s - DEBUG: Exited Main Loop
 +903.031s - FPS: 74.113342
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:32:55
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.843s - DEBUG: Create D2D/DWrite components.
 +0.843s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.843s - DEBUG: Create synchronization objects.
 +0.843s - DEBUG: CreateRootSignature() Generic
 +0.843s - DEBUG: CreateRootSignature() Quad
 +0.843s - DEBUG: CreateRootSignature() Asteroids
 +0.843s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.890s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.937s - DEBUG: Using 4 subsets per frame.
 +0.937s - DEBUG: Loading Collada Scene
 +0.968s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.968s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.968s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.968s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 000001EF44D31230
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.953s - DEBUG: LoadPipeline: Creating Samplers
 +2.953s - DEBUG: SceneRenderer: CreateFrameResources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.968s - DEBUG: Creating DX12 Test Window
 +2.968s - DEBUG: Resize called 300 x 200
 +2.968s - DEBUG: CreateSwapChainForHwnd()
 +3.000s - DEBUG: MakeWindowAssociation()
 +3.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.015s - DEBUG: Create depth stencil/view
 +3.015s - DEBUG: Resize Scene
 +3.015s - DEBUG: Entering Main Loop
 +903.062s - DEBUG: stop test, send close message
 +903.156s - DEBUG: Exited Main Loop
 +903.156s - FPS: 74.026840
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:47:59
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.718s - DEBUG: Number of detected nodes on device: 1
 +0.718s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.718s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.718s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.796s - DEBUG: D3D11On12CreateDevice()
 +0.796s - DEBUG: Create D2D/DWrite components.
 +0.796s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.796s - DEBUG: Create synchronization objects.
 +0.796s - DEBUG: CreateRootSignature() Generic
 +0.796s - DEBUG: CreateRootSignature() Quad
 +0.796s - DEBUG: CreateRootSignature() Asteroids
 +0.796s - DEBUG: CreateRootSignature() BlurFilter
 +0.796s - DEBUG: CreateCommandSignature()
 +0.796s - DEBUG: CreateGraphicsPipelineState() - All
 +0.828s - DEBUG: Creating Asteroid and Skybox Textures
 +0.843s - DEBUG: Load Skybox
 +0.875s - DEBUG: Blur filter
 +0.875s - DEBUG: sample create
 +0.875s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.890s - DEBUG: CreateFrameResources() Loop count: 4
 +0.890s - DEBUG: CreateSubsets
 +0.890s - DEBUG: Using 4 subsets per frame.
 +0.890s - DEBUG: Loading Collada Scene
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.937s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 0000020756323D30
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.000s - DEBUG: LoadPipeline: Creating Samplers
 +3.000s - DEBUG: SceneRenderer: CreateFrameResources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.015s - DEBUG: Creating DX12 Test Window
 +3.015s - DEBUG: Resize called 300 x 200
 +3.015s - DEBUG: CreateSwapChainForHwnd()
 +3.046s - DEBUG: MakeWindowAssociation()
 +3.046s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.062s - DEBUG: Create depth stencil/view
 +3.062s - DEBUG: Resize Scene
 +3.062s - DEBUG: Entering Main Loop
 +903.078s - DEBUG: stop test, send close message
 +903.218s - DEBUG: Exited Main Loop
 +903.218s - FPS: 73.390770
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:03:04
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.859s - DEBUG: Number of detected nodes on device: 1
 +0.859s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.859s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.015s - DEBUG: Blur filter
 +1.015s - DEBUG: sample create
 +1.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.094s - DEBUG: SceneRenderer: resize buffer
 +3.094s - DEBUG: SceneRenderer: LoadPipeline
 +3.094s - DEBUG: SceneRenderer: CreatePSO
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.094s - DEBUG serializedLayout size: 428 buffer: 00000208A4D190A0
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.109s - DEBUG: LoadPipeline: Creating Samplers
 +3.109s - DEBUG: SceneRenderer: CreateFrameResources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.125s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.125s - DEBUG: Creating DX12 Test Window
 +3.125s - DEBUG: Resize called 300 x 200
 +3.125s - DEBUG: CreateSwapChainForHwnd()
 +3.172s - DEBUG: MakeWindowAssociation()
 +3.172s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.172s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.187s - DEBUG: Create depth stencil/view
 +3.187s - DEBUG: Resize Scene
 +3.187s - DEBUG: Entering Main Loop
 +903.203s - DEBUG: stop test, send close message
 +903.297s - DEBUG: Exited Main Loop
 +903.297s - FPS: 75.391495
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:18:08
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.047s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.047s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.047s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.047s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.047s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.844s - DEBUG: Create synchronization objects.
 +0.844s - DEBUG: CreateRootSignature() Generic
 +0.844s - DEBUG: CreateRootSignature() Quad
 +0.844s - DEBUG: CreateRootSignature() Asteroids
 +0.844s - DEBUG: CreateRootSignature() BlurFilter
 +0.844s - DEBUG: CreateCommandSignature()
 +0.844s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.891s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.922s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +3.016s - DEBUG: SceneRenderer: resize buffer
 +3.016s - DEBUG: SceneRenderer: LoadPipeline
 +3.016s - DEBUG: SceneRenderer: CreatePSO
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.016s - DEBUG serializedLayout size: 428 buffer: 0000022C58D28D90
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.016s - DEBUG: LoadPipeline: Creating Samplers
 +3.016s - DEBUG: SceneRenderer: CreateFrameResources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.078s - DEBUG: MakeWindowAssociation()
 +3.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 73.654152
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:33:13
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.141s - 	*** Dedicated Memory: 0
 +0.141s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.156s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.156s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.156s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.156s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.156s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.156s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 000001FCD79716C0
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.047s - DEBUG: Creating DX12 Test Window
 +3.063s - DEBUG: Resize called 300 x 200
 +3.063s - DEBUG: CreateSwapChainForHwnd()
 +3.141s - DEBUG: MakeWindowAssociation()
 +3.141s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.172s - DEBUG: Create depth stencil/view
 +3.172s - DEBUG: Resize Scene
 +3.172s - DEBUG: Entering Main Loop
 +903.188s - DEBUG: stop test, send close message
 +903.344s - DEBUG: Exited Main Loop
 +903.344s - FPS: 73.225502
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:48:18
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.891s - DEBUG: Number of detected nodes on device: 1
 +0.891s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.891s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.891s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.938s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.969s - DEBUG: D3D11On12CreateDevice()
 +1.000s - DEBUG: Create D2D/DWrite components.
 +1.000s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.000s - DEBUG: Create synchronization objects.
 +1.000s - DEBUG: CreateRootSignature() Generic
 +1.000s - DEBUG: CreateRootSignature() Quad
 +1.000s - DEBUG: CreateRootSignature() Asteroids
 +1.000s - DEBUG: CreateRootSignature() BlurFilter
 +1.000s - DEBUG: CreateCommandSignature()
 +1.000s - DEBUG: CreateGraphicsPipelineState() - All
 +1.016s - DEBUG: Creating Asteroid and Skybox Textures
 +1.032s - DEBUG: Load Skybox
 +1.063s - DEBUG: Blur filter
 +1.063s - DEBUG: sample create
 +1.063s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.063s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.079s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.110s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.125s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.157s - DEBUG: CreateFrameResources() Loop count: 4
 +1.157s - DEBUG: CreateSubsets
 +1.157s - DEBUG: Using 4 subsets per frame.
 +1.157s - DEBUG: Loading Collada Scene
 +1.204s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.204s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.204s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.204s - DEBUG: SceneRenderer: create new Scene
 +3.407s - DEBUG: SceneRenderer: resize buffer
 +3.407s - DEBUG: SceneRenderer: LoadPipeline
 +3.407s - DEBUG: SceneRenderer: CreatePSO
 +3.407s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.407s - DEBUG serializedLayout size: 428 buffer: 00000219259E86D0
 +3.407s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.407s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.407s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.407s - DEBUG: LoadPipeline: Creating Samplers
 +3.407s - DEBUG: SceneRenderer: CreateFrameResources
 +3.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.407s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.407s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.422s - DEBUG: Creating DX12 Test Window
 +3.438s - DEBUG: Resize called 300 x 200
 +3.438s - DEBUG: CreateSwapChainForHwnd()
 +3.485s - DEBUG: MakeWindowAssociation()
 +3.485s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.500s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.516s - DEBUG: Create depth stencil/view
 +3.516s - DEBUG: Resize Scene
 +3.516s - DEBUG: Entering Main Loop
 +903.547s - DEBUG: stop test, send close message
 +903.750s - DEBUG: Exited Main Loop
 +903.750s - FPS: 72.754913
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:03:23
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.093s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.875s - DEBUG: Number of detected nodes on device: 1
 +0.875s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.875s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.875s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.890s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.984s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.015s - DEBUG: Blur filter
 +1.015s - DEBUG: sample create
 +1.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.078s - DEBUG: SceneRenderer: create new Scene
 +3.078s - DEBUG: SceneRenderer: resize buffer
 +3.078s - DEBUG: SceneRenderer: LoadPipeline
 +3.078s - DEBUG: SceneRenderer: CreatePSO
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.078s - DEBUG serializedLayout size: 428 buffer: 000002BD23DF5000
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.078s - DEBUG: LoadPipeline: Creating Samplers
 +3.078s - DEBUG: SceneRenderer: CreateFrameResources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.093s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.109s - DEBUG: Creating DX12 Test Window
 +3.109s - DEBUG: Resize called 300 x 200
 +3.109s - DEBUG: CreateSwapChainForHwnd()
 +3.140s - DEBUG: MakeWindowAssociation()
 +3.140s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.140s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.250s - DEBUG: stop test, send close message
 +903.328s - DEBUG: Exited Main Loop
 +903.328s - FPS: 74.023949
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:18:28
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.891s - DEBUG: Create synchronization objects.
 +0.891s - DEBUG: CreateRootSignature() Generic
 +0.891s - DEBUG: CreateRootSignature() Quad
 +0.891s - DEBUG: CreateRootSignature() Asteroids
 +0.891s - DEBUG: CreateRootSignature() BlurFilter
 +0.891s - DEBUG: CreateCommandSignature()
 +0.891s - DEBUG: CreateGraphicsPipelineState() - All
 +0.906s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.969s - DEBUG: CreateSubsets
 +0.969s - DEBUG: Using 4 subsets per frame.
 +0.969s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +3.078s - DEBUG: SceneRenderer: resize buffer
 +3.078s - DEBUG: SceneRenderer: LoadPipeline
 +3.078s - DEBUG: SceneRenderer: CreatePSO
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.078s - DEBUG serializedLayout size: 428 buffer: 000001F095040FE0
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.078s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.094s - DEBUG: LoadPipeline: Creating Samplers
 +3.094s - DEBUG: SceneRenderer: CreateFrameResources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.094s - DEBUG: Creating DX12 Test Window
 +3.110s - DEBUG: Resize called 300 x 200
 +3.110s - DEBUG: CreateSwapChainForHwnd()
 +3.141s - DEBUG: MakeWindowAssociation()
 +3.141s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.250s - DEBUG: stop test, send close message
 +903.360s - DEBUG: Exited Main Loop
 +903.360s - FPS: 73.979179
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:33:32
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.781s - DEBUG: Number of detected nodes on device: 1
 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.812s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.859s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.890s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.921s - DEBUG: Blur filter
 +0.921s - DEBUG: sample create
 +0.921s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +2.984s - DEBUG: SceneRenderer: resize buffer
 +2.984s - DEBUG: SceneRenderer: LoadPipeline
 +2.984s - DEBUG: SceneRenderer: CreatePSO
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.984s - DEBUG serializedLayout size: 428 buffer: 00000281BDB6F570
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.984s - DEBUG: LoadPipeline: Creating Samplers
 +2.984s - DEBUG: SceneRenderer: CreateFrameResources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.015s - DEBUG: Resize called 300 x 200
 +3.015s - DEBUG: CreateSwapChainForHwnd()
 +3.046s - DEBUG: MakeWindowAssociation()
 +3.046s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.046s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.046s - DEBUG: Create depth stencil/view
 +3.046s - DEBUG: Resize Scene
 +3.046s - DEBUG: Entering Main Loop
 +903.062s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 73.237236
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:48:37
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.765s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.812s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.844s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.890s - DEBUG: Blur filter
 +0.890s - DEBUG: sample create
 +0.890s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.922s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 00000255E3CA0570
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.984s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.047s - DEBUG: Create depth stencil/view
 +3.047s - DEBUG: Resize Scene
 +3.047s - DEBUG: Entering Main Loop
 +903.265s - DEBUG: stop test, send close message
 +903.390s - DEBUG: Exited Main Loop
 +903.390s - FPS: 73.034615
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:03:41
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.078s - DEBUG: SceneRenderer: create new Scene
 +3.672s - DEBUG: SceneRenderer: resize buffer
 +3.672s - DEBUG: SceneRenderer: LoadPipeline
 +3.672s - DEBUG: SceneRenderer: CreatePSO
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.672s - DEBUG serializedLayout size: 428 buffer: 000002489A24EF20
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.672s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.672s - DEBUG: LoadPipeline: Creating Samplers
 +3.672s - DEBUG: SceneRenderer: CreateFrameResources
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.672s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.688s - DEBUG: Creating DX12 Test Window
 +3.703s - DEBUG: Resize called 300 x 200
 +3.703s - DEBUG: CreateSwapChainForHwnd()
 +3.813s - DEBUG: MakeWindowAssociation()
 +3.813s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.813s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.844s - DEBUG: Create depth stencil/view
 +3.844s - DEBUG: Resize Scene
 +3.844s - DEBUG: Entering Main Loop
 +903.984s - DEBUG: stop test, send close message
 +904.188s - DEBUG: Exited Main Loop
 +904.188s - FPS: 73.056175
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:18:47
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.937s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.015s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.047s - DEBUG: CreateFrameResources() Loop count: 4
 +1.047s - DEBUG: CreateSubsets
 +1.047s - DEBUG: Using 4 subsets per frame.
 +1.047s - DEBUG: Loading Collada Scene
 +1.094s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.094s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.094s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.094s - DEBUG: SceneRenderer: create new Scene
 +3.422s - DEBUG: SceneRenderer: resize buffer
 +3.422s - DEBUG: SceneRenderer: LoadPipeline
 +3.422s - DEBUG: SceneRenderer: CreatePSO
 +3.422s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.422s - DEBUG serializedLayout size: 428 buffer: 000001EAFF1573A0
 +3.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.422s - DEBUG: LoadPipeline: Creating Samplers
 +3.422s - DEBUG: SceneRenderer: CreateFrameResources
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.437s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.437s - DEBUG: Creating DX12 Test Window
 +3.453s - DEBUG: Resize called 300 x 200
 +3.453s - DEBUG: CreateSwapChainForHwnd()
 +3.562s - DEBUG: MakeWindowAssociation()
 +3.562s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.578s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.594s - DEBUG: Create depth stencil/view
 +3.594s - DEBUG: Resize Scene
 +3.594s - DEBUG: Entering Main Loop
 +903.640s - DEBUG: stop test, send close message
 +903.828s - DEBUG: Exited Main Loop
 +903.828s - FPS: 73.806084
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:33:52
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.094s - DEBUG: SceneRenderer: resize buffer
 +3.094s - DEBUG: SceneRenderer: LoadPipeline
 +3.094s - DEBUG: SceneRenderer: CreatePSO
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.094s - DEBUG serializedLayout size: 428 buffer: 000001C7C11F1AE0
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.109s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.109s - DEBUG: LoadPipeline: Creating Samplers
 +3.109s - DEBUG: SceneRenderer: CreateFrameResources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.109s - DEBUG: Creating DX12 Test Window
 +3.125s - DEBUG: Resize called 300 x 200
 +3.125s - DEBUG: CreateSwapChainForHwnd()
 +3.156s - DEBUG: MakeWindowAssociation()
 +3.156s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.172s - DEBUG: Create depth stencil/view
 +3.172s - DEBUG: Resize Scene
 +3.172s - DEBUG: Entering Main Loop
 +903.187s - DEBUG: stop test, send close message
 +903.500s - DEBUG: Exited Main Loop
 +903.500s - FPS: 73.394073
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:48:57
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.829s - DEBUG: Number of detected nodes on device: 1
 +0.829s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.829s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.829s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.907s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.329s - DEBUG: SceneRenderer: resize buffer
 +3.329s - DEBUG: SceneRenderer: LoadPipeline
 +3.329s - DEBUG: SceneRenderer: CreatePSO
 +3.329s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.329s - DEBUG serializedLayout size: 428 buffer: 000001DE0CDC9920
 +3.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.329s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.329s - DEBUG: LoadPipeline: Creating Samplers
 +3.329s - DEBUG: SceneRenderer: CreateFrameResources
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.329s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.329s - DEBUG: Creating DX12 Test Window
 +3.360s - DEBUG: Resize called 300 x 200
 +3.360s - DEBUG: CreateSwapChainForHwnd()
 +3.422s - DEBUG: MakeWindowAssociation()
 +3.422s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.422s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.438s - DEBUG: Create depth stencil/view
 +3.438s - DEBUG: Resize Scene
 +3.438s - DEBUG: Entering Main Loop
 +903.641s - DEBUG: stop test, send close message
 +903.750s - DEBUG: Exited Main Loop
 +903.750s - FPS: 74.081268
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:04:02
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.734s - DEBUG: Number of detected nodes on device: 1
 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.765s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.812s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.843s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.921s - DEBUG: Using 4 subsets per frame.
 +0.921s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +2.921s - DEBUG: SceneRenderer: resize buffer
 +2.921s - DEBUG: SceneRenderer: LoadPipeline
 +2.921s - DEBUG: SceneRenderer: CreatePSO
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.921s - DEBUG serializedLayout size: 428 buffer: 0000020182C06440
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.921s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.921s - DEBUG: LoadPipeline: Creating Samplers
 +2.921s - DEBUG: SceneRenderer: CreateFrameResources
 +2.921s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.968s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.968s - DEBUG: Creating DX12 Test Window
 +2.984s - DEBUG: Resize called 300 x 200
 +2.984s - DEBUG: CreateSwapChainForHwnd()
 +3.031s - DEBUG: MakeWindowAssociation()
 +3.046s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.046s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.062s - DEBUG: Create depth stencil/view
 +3.062s - DEBUG: Resize Scene
 +3.062s - DEBUG: Entering Main Loop
 +903.171s - DEBUG: stop test, send close message
 +903.296s - DEBUG: Exited Main Loop
 +903.296s - FPS: 73.784668
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:19:07
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.141s - 	*** Dedicated Memory: 0
 +0.141s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.157s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.157s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.157s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.157s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.157s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.657s - DEBUG: Setting up Scene: 0 Models
 +0.657s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.907s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.938s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.079s - DEBUG: SceneRenderer: resize buffer
 +3.079s - DEBUG: SceneRenderer: LoadPipeline
 +3.079s - DEBUG: SceneRenderer: CreatePSO
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.079s - DEBUG serializedLayout size: 428 buffer: 000002F298C2B100
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.079s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.094s - DEBUG: LoadPipeline: Creating Samplers
 +3.094s - DEBUG: SceneRenderer: CreateFrameResources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.094s - DEBUG: Creating DX12 Test Window
 +3.110s - DEBUG: Resize called 300 x 200
 +3.110s - DEBUG: CreateSwapChainForHwnd()
 +3.141s - DEBUG: MakeWindowAssociation()
 +3.141s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.141s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.157s - DEBUG: Create depth stencil/view
 +3.157s - DEBUG: Resize Scene
 +3.157s - DEBUG: Entering Main Loop
 +903.219s - DEBUG: stop test, send close message
 +903.282s - DEBUG: Exited Main Loop
 +903.282s - FPS: 74.119835
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:34:11
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.891s - DEBUG: Create synchronization objects.
 +0.891s - DEBUG: CreateRootSignature() Generic
 +0.891s - DEBUG: CreateRootSignature() Quad
 +0.891s - DEBUG: CreateRootSignature() Asteroids
 +0.891s - DEBUG: CreateRootSignature() BlurFilter
 +0.891s - DEBUG: CreateCommandSignature()
 +0.891s - DEBUG: CreateGraphicsPipelineState() - All
 +0.907s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.954s - DEBUG: Blur filter
 +0.954s - DEBUG: sample create
 +0.954s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.969s - DEBUG: CreateSubsets
 +0.969s - DEBUG: Using 4 subsets per frame.
 +0.969s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +2.954s - DEBUG: SceneRenderer: resize buffer
 +2.954s - DEBUG: SceneRenderer: LoadPipeline
 +2.954s - DEBUG: SceneRenderer: CreatePSO
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.954s - DEBUG serializedLayout size: 428 buffer: 000002B693E1C540
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.954s - DEBUG: LoadPipeline: Creating Samplers
 +2.954s - DEBUG: SceneRenderer: CreateFrameResources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.969s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.969s - DEBUG: CreateSwapChainForHwnd()
 +3.016s - DEBUG: MakeWindowAssociation()
 +3.016s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.016s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.063s - DEBUG: Create depth stencil/view
 +3.063s - DEBUG: Resize Scene
 +3.063s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 74.153000
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:49:16
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.734s - DEBUG: Number of detected nodes on device: 1
 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.843s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.843s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.921s - DEBUG: CreateFrameResources() Loop count: 4
 +0.921s - DEBUG: CreateSubsets
 +0.921s - DEBUG: Using 4 subsets per frame.
 +0.921s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +2.984s - DEBUG: SceneRenderer: resize buffer
 +2.984s - DEBUG: SceneRenderer: LoadPipeline
 +2.984s - DEBUG: SceneRenderer: CreatePSO
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.984s - DEBUG serializedLayout size: 428 buffer: 0000014926CD0170
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.984s - DEBUG: LoadPipeline: Creating Samplers
 +2.984s - DEBUG: SceneRenderer: CreateFrameResources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.015s - DEBUG: CreateSwapChainForHwnd()
 +3.046s - DEBUG: MakeWindowAssociation()
 +3.046s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.281s - DEBUG: stop test, send close message
 +903.375s - DEBUG: Exited Main Loop
 +903.375s - FPS: 74.025932
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:04:20
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.750s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.765s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.765s - DEBUG: Create synchronization objects.
 +0.765s - DEBUG: CreateRootSignature() Generic
 +0.765s - DEBUG: CreateRootSignature() Quad
 +0.765s - DEBUG: CreateRootSignature() Asteroids
 +0.765s - DEBUG: CreateRootSignature() BlurFilter
 +0.765s - DEBUG: CreateCommandSignature()
 +0.765s - DEBUG: CreateGraphicsPipelineState() - All
 +0.781s - DEBUG: Creating Asteroid and Skybox Textures
 +0.812s - DEBUG: Load Skybox
 +0.828s - DEBUG: Blur filter
 +0.828s - DEBUG: sample create
 +0.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.843s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.843s - DEBUG: CreateFrameResources() Loop count: 4
 +0.843s - DEBUG: CreateSubsets
 +0.843s - DEBUG: Using 4 subsets per frame.
 +0.843s - DEBUG: Loading Collada Scene
 +0.890s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.890s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.890s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.890s - DEBUG: SceneRenderer: create new Scene
 +2.859s - DEBUG: SceneRenderer: resize buffer
 +2.859s - DEBUG: SceneRenderer: LoadPipeline
 +2.859s - DEBUG: SceneRenderer: CreatePSO
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.859s - DEBUG serializedLayout size: 428 buffer: 00000203AAB24FD0
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.859s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.859s - DEBUG: LoadPipeline: Creating Samplers
 +2.859s - DEBUG: SceneRenderer: CreateFrameResources
 +2.859s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.875s - DEBUG: Creating DX12 Test Window
 +2.890s - DEBUG: Resize called 300 x 200
 +2.890s - DEBUG: CreateSwapChainForHwnd()
 +2.922s - DEBUG: MakeWindowAssociation()
 +2.922s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.922s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.937s - DEBUG: Create depth stencil/view
 +2.937s - DEBUG: Resize Scene
 +2.937s - DEBUG: Entering Main Loop
 +903.062s - DEBUG: stop test, send close message
 +903.187s - DEBUG: Exited Main Loop
 +903.187s - FPS: 73.993210
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:19:25
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.812s - DEBUG: Number of detected nodes on device: 1
 +0.812s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.812s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.812s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +0.984s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +2.984s - DEBUG: SceneRenderer: resize buffer
 +2.984s - DEBUG: SceneRenderer: LoadPipeline
 +2.984s - DEBUG: SceneRenderer: CreatePSO
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.984s - DEBUG serializedLayout size: 428 buffer: 000001ABBFFA9020
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.984s - DEBUG: LoadPipeline: Creating Samplers
 +2.984s - DEBUG: SceneRenderer: CreateFrameResources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.219s - DEBUG: stop test, send close message
 +903.359s - DEBUG: Exited Main Loop
 +903.359s - FPS: 74.011360
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:34:30
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.766s - DEBUG: D3D11On12CreateDevice()
 +0.766s - DEBUG: Create D2D/DWrite components.
 +0.781s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.781s - DEBUG: Create synchronization objects.
 +0.781s - DEBUG: CreateRootSignature() Generic
 +0.781s - DEBUG: CreateRootSignature() Quad
 +0.781s - DEBUG: CreateRootSignature() Asteroids
 +0.781s - DEBUG: CreateRootSignature() BlurFilter
 +0.781s - DEBUG: CreateCommandSignature()
 +0.781s - DEBUG: CreateGraphicsPipelineState() - All
 +0.797s - DEBUG: Creating Asteroid and Skybox Textures
 +0.813s - DEBUG: Load Skybox
 +0.828s - DEBUG: Blur filter
 +0.828s - DEBUG: sample create
 +0.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.859s - DEBUG: CreateFrameResources() Loop count: 4
 +0.859s - DEBUG: CreateSubsets
 +0.859s - DEBUG: Using 4 subsets per frame.
 +0.859s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.891s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.906s - DEBUG serializedLayout size: 428 buffer: 000002867338C4F0
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.906s - DEBUG: LoadPipeline: Creating Samplers
 +2.906s - DEBUG: SceneRenderer: CreateFrameResources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.922s - DEBUG: Creating DX12 Test Window
 +2.922s - DEBUG: Resize called 300 x 200
 +2.922s - DEBUG: CreateSwapChainForHwnd()
 +2.969s - DEBUG: MakeWindowAssociation()
 +2.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.984s - DEBUG: Create depth stencil/view
 +2.984s - DEBUG: Resize Scene
 +2.984s - DEBUG: Entering Main Loop
 +902.984s - DEBUG: stop test, send close message
 +903.125s - DEBUG: Exited Main Loop
 +903.125s - FPS: 73.936287
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:49:34
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.782s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.813s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.844s - DEBUG: Create synchronization objects.
 +0.844s - DEBUG: CreateRootSignature() Generic
 +0.844s - DEBUG: CreateRootSignature() Quad
 +0.844s - DEBUG: CreateRootSignature() Asteroids
 +0.844s - DEBUG: CreateRootSignature() BlurFilter
 +0.844s - DEBUG: CreateCommandSignature()
 +0.844s - DEBUG: CreateGraphicsPipelineState() - All
 +0.860s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.907s - DEBUG: Blur filter
 +0.907s - DEBUG: sample create
 +0.907s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.907s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.938s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +2.907s - DEBUG: SceneRenderer: resize buffer
 +2.907s - DEBUG: SceneRenderer: LoadPipeline
 +2.907s - DEBUG: SceneRenderer: CreatePSO
 +2.907s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.907s - DEBUG serializedLayout size: 428 buffer: 0000017D91F42FD0
 +2.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.907s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.907s - DEBUG: LoadPipeline: Creating Samplers
 +2.907s - DEBUG: SceneRenderer: CreateFrameResources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.922s - DEBUG: Creating DX12 Test Window
 +2.938s - DEBUG: Resize called 300 x 200
 +2.938s - DEBUG: CreateSwapChainForHwnd()
 +2.969s - DEBUG: MakeWindowAssociation()
 +2.969s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.969s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.985s - DEBUG: Create depth stencil/view
 +2.985s - DEBUG: Resize Scene
 +2.985s - DEBUG: Entering Main Loop
 +903.047s - DEBUG: stop test, send close message
 +903.125s - DEBUG: Exited Main Loop
 +903.125s - FPS: 74.028030
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 04:04:39
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 00000262512A73B0
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.063s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.063s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.156s - DEBUG: stop test, send close message
 +903.281s - DEBUG: Exited Main Loop
 +903.281s - FPS: 75.631966
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 04:19:43
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.141s - 	*** Dedicated Memory: 0
 +0.141s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.782s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.829s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.844s - DEBUG: Create synchronization objects.
 +0.844s - DEBUG: CreateRootSignature() Generic
 +0.844s - DEBUG: CreateRootSignature() Quad
 +0.844s - DEBUG: CreateRootSignature() Asteroids
 +0.844s - DEBUG: CreateRootSignature() BlurFilter
 +0.860s - DEBUG: CreateCommandSignature()
 +0.860s - DEBUG: CreateGraphicsPipelineState() - All
 +0.860s - DEBUG: Creating Asteroid and Skybox Textures
 +0.891s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.938s - DEBUG: Using 4 subsets per frame.
 +0.938s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +2.938s - DEBUG: SceneRenderer: resize buffer
 +2.938s - DEBUG: SceneRenderer: LoadPipeline
 +2.938s - DEBUG: SceneRenderer: CreatePSO
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.938s - DEBUG serializedLayout size: 428 buffer: 000001C995790400
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.954s - DEBUG: LoadPipeline: Creating Samplers
 +2.954s - DEBUG: SceneRenderer: CreateFrameResources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.954s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.969s - DEBUG: CreateSwapChainForHwnd()
 +3.000s - DEBUG: MakeWindowAssociation()
 +3.000s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.000s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.000s - DEBUG: Create depth stencil/view
 +3.000s - DEBUG: Resize Scene
 +3.000s - DEBUG: Entering Main Loop
 +903.047s - DEBUG: stop test, send close message
 +903.157s - DEBUG: Exited Main Loop
 +903.157s - FPS: 73.941978
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 04:34:48
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.032s - DEBUG: Enumerate Adapters...
 +0.032s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.032s - 	*** Dedicated Memory: 8201961472
 +0.032s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.141s - 	*** Dedicated Memory: 0
 +0.141s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.938s - DEBUG: Create D2D/DWrite components.
 +0.938s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.938s - DEBUG: Create synchronization objects.
 +0.938s - DEBUG: CreateRootSignature() Generic
 +0.938s - DEBUG: CreateRootSignature() Quad
 +0.938s - DEBUG: CreateRootSignature() Asteroids
 +0.938s - DEBUG: CreateRootSignature() BlurFilter
 +0.938s - DEBUG: CreateCommandSignature()
 +0.938s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +0.985s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.063s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.063s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.063s - DEBUG: SceneRenderer: create new Scene
 +3.016s - DEBUG: SceneRenderer: resize buffer
 +3.016s - DEBUG: SceneRenderer: LoadPipeline
 +3.016s - DEBUG: SceneRenderer: CreatePSO
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.016s - DEBUG serializedLayout size: 428 buffer: 000002155EF62060
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.016s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.032s - DEBUG: LoadPipeline: Creating Samplers
 +3.032s - DEBUG: SceneRenderer: CreateFrameResources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.032s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.079s - DEBUG: MakeWindowAssociation()
 +3.079s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.079s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.079s - DEBUG: Create depth stencil/view
 +3.079s - DEBUG: Resize Scene
 +3.079s - DEBUG: Entering Main Loop
 +903.094s - DEBUG: stop test, send close message
 +903.204s - DEBUG: Exited Main Loop
 +903.204s - FPS: 75.615425
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 04:49:52
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.562s - DEBUG: Setting up Scene: 0 Models
 +0.562s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.984s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 0000027CB904AD50
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.062s - DEBUG: Resize called 300 x 200
 +3.062s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.469s - DEBUG: Exited Main Loop
 +903.469s - FPS: 73.991264
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 05:04:57
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.812s - DEBUG: Number of detected nodes on device: 1
 +0.812s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.812s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.812s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.937s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.015s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.015s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.015s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.015s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 00000231B823FD20
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.062s - DEBUG: Resize called 300 x 200
 +3.062s - DEBUG: CreateSwapChainForHwnd()
 +3.094s - DEBUG: MakeWindowAssociation()
 +3.094s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.109s - DEBUG: Create depth stencil/view
 +3.109s - DEBUG: Resize Scene
 +3.109s - DEBUG: Entering Main Loop
 +903.234s - DEBUG: stop test, send close message
 +903.312s - DEBUG: Exited Main Loop
 +903.312s - FPS: 74.225227
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 05:20:02
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.813s - DEBUG: Number of detected nodes on device: 1
 +0.813s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.813s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.813s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.907s - DEBUG: Create D2D/DWrite components.
 +0.907s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.907s - DEBUG: Create synchronization objects.
 +0.907s - DEBUG: CreateRootSignature() Generic
 +0.907s - DEBUG: CreateRootSignature() Quad
 +0.907s - DEBUG: CreateRootSignature() Asteroids
 +0.907s - DEBUG: CreateRootSignature() BlurFilter
 +0.907s - DEBUG: CreateCommandSignature()
 +0.907s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.954s - DEBUG: Blur filter
 +0.954s - DEBUG: sample create
 +0.954s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.954s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.969s - DEBUG: CreateSubsets
 +0.969s - DEBUG: Using 4 subsets per frame.
 +0.969s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +2.938s - DEBUG: SceneRenderer: resize buffer
 +2.938s - DEBUG: SceneRenderer: LoadPipeline
 +2.938s - DEBUG: SceneRenderer: CreatePSO
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.938s - DEBUG serializedLayout size: 428 buffer: 000001ED16DA0080
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.938s - DEBUG: LoadPipeline: Creating Samplers
 +2.938s - DEBUG: SceneRenderer: CreateFrameResources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.954s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.954s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.969s - DEBUG: CreateSwapChainForHwnd()
 +3.016s - DEBUG: MakeWindowAssociation()
 +3.016s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.016s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.032s - DEBUG: Create depth stencil/view
 +3.032s - DEBUG: Resize Scene
 +3.032s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.266s - DEBUG: Exited Main Loop
 +903.266s - FPS: 73.515007
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 05:35:06
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.766s - DEBUG: Number of detected nodes on device: 1
 +0.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.766s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.859s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 000001F25D511360
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.000s - DEBUG: LoadPipeline: Creating Samplers
 +3.000s - DEBUG: SceneRenderer: CreateFrameResources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.016s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.016s - DEBUG: Creating DX12 Test Window
 +3.031s - DEBUG: Resize called 300 x 200
 +3.031s - DEBUG: CreateSwapChainForHwnd()
 +3.063s - DEBUG: MakeWindowAssociation()
 +3.063s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.063s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.063s - DEBUG: Create depth stencil/view
 +3.063s - DEBUG: Resize Scene
 +3.063s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.219s - DEBUG: Exited Main Loop
 +903.219s - FPS: 74.345291
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 05:50:11
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.672s - DEBUG: Setting up Scene: 0 Models
 +0.672s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.859s - DEBUG: Number of detected nodes on device: 1
 +0.859s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.859s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.953s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.953s - DEBUG: Create synchronization objects.
 +0.953s - DEBUG: CreateRootSignature() Generic
 +0.953s - DEBUG: CreateRootSignature() Quad
 +0.953s - DEBUG: CreateRootSignature() Asteroids
 +0.953s - DEBUG: CreateRootSignature() BlurFilter
 +0.953s - DEBUG: CreateCommandSignature()
 +0.953s - DEBUG: CreateGraphicsPipelineState() - All
 +0.984s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.016s - DEBUG: sample create
 +1.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.047s - DEBUG: SceneRenderer: LoadPipeline
 +3.047s - DEBUG: SceneRenderer: CreatePSO
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.047s - DEBUG serializedLayout size: 428 buffer: 000001F9FB384850
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.062s - DEBUG: LoadPipeline: Creating Samplers
 +3.062s - DEBUG: SceneRenderer: CreateFrameResources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.156s - DEBUG: stop test, send close message
 +903.297s - DEBUG: Exited Main Loop
 +903.297s - FPS: 74.101562
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 06:05:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.906s - DEBUG: D3D11On12CreateDevice()
 +0.922s - DEBUG: Create D2D/DWrite components.
 +0.922s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.953s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.984s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.047s - DEBUG: SceneRenderer: resize buffer
 +3.062s - DEBUG: SceneRenderer: LoadPipeline
 +3.062s - DEBUG: SceneRenderer: CreatePSO
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.062s - DEBUG serializedLayout size: 428 buffer: 000002EFCD37D4A0
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.062s - DEBUG: LoadPipeline: Creating Samplers
 +3.062s - DEBUG: SceneRenderer: CreateFrameResources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.109s - DEBUG: MakeWindowAssociation()
 +3.109s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.109s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.109s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.203s - DEBUG: stop test, send close message
 +903.344s - DEBUG: Exited Main Loop
 +903.344s - FPS: 73.621246
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 06:20:20
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.891s - DEBUG: Create synchronization objects.
 +0.891s - DEBUG: CreateRootSignature() Generic
 +0.891s - DEBUG: CreateRootSignature() Quad
 +0.891s - DEBUG: CreateRootSignature() Asteroids
 +0.891s - DEBUG: CreateRootSignature() BlurFilter
 +0.891s - DEBUG: CreateCommandSignature()
 +0.891s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +0.984s - DEBUG: Using 4 subsets per frame.
 +0.984s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +3.031s - DEBUG: SceneRenderer: resize buffer
 +3.031s - DEBUG: SceneRenderer: LoadPipeline
 +3.031s - DEBUG: SceneRenderer: CreatePSO
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.031s - DEBUG serializedLayout size: 428 buffer: 000002E057408BA0
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.031s - DEBUG: LoadPipeline: Creating Samplers
 +3.031s - DEBUG: SceneRenderer: CreateFrameResources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.094s - DEBUG: MakeWindowAssociation()
 +3.094s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.109s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 73.705994
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 06:35:25
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.843s - DEBUG: Create D2D/DWrite components.
 +0.843s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.843s - DEBUG: Create synchronization objects.
 +0.843s - DEBUG: CreateRootSignature() Generic
 +0.843s - DEBUG: CreateRootSignature() Quad
 +0.843s - DEBUG: CreateRootSignature() Asteroids
 +0.843s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.843s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.890s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.922s - DEBUG: Using 4 subsets per frame.
 +0.922s - DEBUG: Loading Collada Scene
 +0.968s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.968s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.968s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.968s - DEBUG: SceneRenderer: create new Scene
 +3.000s - DEBUG: SceneRenderer: resize buffer
 +3.000s - DEBUG: SceneRenderer: LoadPipeline
 +3.000s - DEBUG: SceneRenderer: CreatePSO
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.000s - DEBUG serializedLayout size: 428 buffer: 000001B41259AA30
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.000s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.000s - DEBUG: LoadPipeline: Creating Samplers
 +3.000s - DEBUG: SceneRenderer: CreateFrameResources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.015s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.031s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.031s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.078s - DEBUG: MakeWindowAssociation()
 +3.078s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.078s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.125s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 74.001038
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 06:50:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.891s - DEBUG: Create D2D/DWrite components.
 +0.891s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.891s - DEBUG: Create synchronization objects.
 +0.891s - DEBUG: CreateRootSignature() Generic
 +0.891s - DEBUG: CreateRootSignature() Quad
 +0.891s - DEBUG: CreateRootSignature() Asteroids
 +0.891s - DEBUG: CreateRootSignature() BlurFilter
 +0.891s - DEBUG: CreateCommandSignature()
 +0.891s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.954s - DEBUG: Blur filter
 +0.954s - DEBUG: sample create
 +0.954s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +3.032s - DEBUG: SceneRenderer: resize buffer
 +3.032s - DEBUG: SceneRenderer: LoadPipeline
 +3.032s - DEBUG: SceneRenderer: CreatePSO
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.032s - DEBUG serializedLayout size: 428 buffer: 000001DC102E03E0
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.032s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.032s - DEBUG: LoadPipeline: Creating Samplers
 +3.032s - DEBUG: SceneRenderer: CreateFrameResources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.032s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.032s - DEBUG: Creating DX12 Test Window
 +3.047s - DEBUG: Resize called 300 x 200
 +3.047s - DEBUG: CreateSwapChainForHwnd()
 +3.094s - DEBUG: MakeWindowAssociation()
 +3.094s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.094s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.094s - DEBUG: Create depth stencil/view
 +3.094s - DEBUG: Resize Scene
 +3.094s - DEBUG: Entering Main Loop
 +903.344s - DEBUG: stop test, send close message
 +903.438s - DEBUG: Exited Main Loop
 +903.438s - FPS: 73.961205
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 07:05:34
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.859s - DEBUG: Number of detected nodes on device: 1
 +0.859s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.859s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.859s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.891s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.937s - DEBUG: D3D11On12CreateDevice()
 +0.937s - DEBUG: Create D2D/DWrite components.
 +0.937s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.937s - DEBUG: Create synchronization objects.
 +0.937s - DEBUG: CreateRootSignature() Generic
 +0.937s - DEBUG: CreateRootSignature() Quad
 +0.937s - DEBUG: CreateRootSignature() Asteroids
 +0.937s - DEBUG: CreateRootSignature() BlurFilter
 +0.937s - DEBUG: CreateCommandSignature()
 +0.937s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +0.984s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.016s - DEBUG: sample create
 +1.016s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.031s - DEBUG: Using 4 subsets per frame.
 +1.031s - DEBUG: Loading Collada Scene
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.062s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.062s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.062s - DEBUG: SceneRenderer: create new Scene
 +3.031s - DEBUG: SceneRenderer: resize buffer
 +3.031s - DEBUG: SceneRenderer: LoadPipeline
 +3.031s - DEBUG: SceneRenderer: CreatePSO
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.031s - DEBUG serializedLayout size: 428 buffer: 000001C1F413FDC0
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.031s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.047s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.047s - DEBUG: LoadPipeline: Creating Samplers
 +3.047s - DEBUG: SceneRenderer: CreateFrameResources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.047s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.062s - DEBUG: Creating DX12 Test Window
 +3.078s - DEBUG: Resize called 300 x 200
 +3.078s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.156s - DEBUG: Create depth stencil/view
 +3.156s - DEBUG: Resize Scene
 +3.156s - DEBUG: Entering Main Loop
 +903.312s - DEBUG: stop test, send close message
 +903.391s - DEBUG: Exited Main Loop
 +903.391s - FPS: 73.925865
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.015s - DEBUG Path: C:\Program Files\BurnInTest
 +0.015s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 05/03/25 07:20:39
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.031s - DEBUG: Enumerate Adapters...
 +0.031s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.031s - 	*** Dedicated Memory: 8201961472
 +0.031s - 	*** Software Adapter: No
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - 	*** Output: \\.\DISPLAY1
 +0.093s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.093s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.859s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.890s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.921s - DEBUG: Creating Asteroid and Skybox Textures
 +0.953s - DEBUG: Load Skybox
 +0.968s - DEBUG: Blur filter
 +0.984s - DEBUG: sample create
 +0.984s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.984s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.984s - DEBUG: CreateFrameResources() Loop count: 4
 +0.984s - DEBUG: CreateSubsets
 +1.000s - DEBUG: Using 4 subsets per frame.
 +1.000s - DEBUG: Loading Collada Scene
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.031s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.031s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.031s - DEBUG: SceneRenderer: create new Scene
 +3.062s - DEBUG: SceneRenderer: resize buffer
 +3.062s - DEBUG: SceneRenderer: LoadPipeline
 +3.062s - DEBUG: SceneRenderer: CreatePSO
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.062s - DEBUG serializedLayout size: 428 buffer: 000001CF39515790
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.062s - DEBUG: LoadPipeline: Creating Samplers
 +3.062s - DEBUG: SceneRenderer: CreateFrameResources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.078s - DEBUG: Creating DX12 Test Window
 +3.093s - DEBUG: Resize called 300 x 200
 +3.093s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.125s - DEBUG: Create depth stencil/view
 +3.125s - DEBUG: Resize Scene
 +3.125s - DEBUG: Entering Main Loop
 +903.296s - DEBUG: stop test, send close message
 +903.390s - DEBUG: Exited Main Loop
 +903.390s - FPS: 74.024475
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 07:35:44
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.782s - DEBUG: Number of detected nodes on device: 1
 +0.782s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.782s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.782s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.907s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.985s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.985s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.985s - DEBUG: SceneRenderer: create new Scene
 +2.985s - DEBUG: SceneRenderer: resize buffer
 +2.985s - DEBUG: SceneRenderer: LoadPipeline
 +2.985s - DEBUG: SceneRenderer: CreatePSO
 +2.985s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.985s - DEBUG serializedLayout size: 428 buffer: 000002337AF635E0
 +2.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.985s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.985s - DEBUG: LoadPipeline: Creating Samplers
 +2.985s - DEBUG: SceneRenderer: CreateFrameResources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.016s - DEBUG: Resize called 300 x 200
 +3.016s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.047s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.063s - DEBUG: Create depth stencil/view
 +3.063s - DEBUG: Resize Scene
 +3.063s - DEBUG: Entering Main Loop
 +903.203s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 74.196205
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 07:50:48
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.781s - DEBUG: Number of detected nodes on device: 1
 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.813s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.984s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 000002C14AB5F570
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.984s - DEBUG: LoadPipeline: Creating Samplers
 +2.984s - DEBUG: SceneRenderer: CreateFrameResources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.984s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.031s - DEBUG: MakeWindowAssociation()
 +3.031s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.031s - DEBUG: Create depth stencil/view
 +3.031s - DEBUG: Resize Scene
 +3.031s - DEBUG: Entering Main Loop
 +903.234s - DEBUG: stop test, send close message
 +903.328s - DEBUG: Exited Main Loop
 +903.328s - FPS: 74.049370
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 08:05:53
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 14246000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 640 Height = 480 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 800 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14246000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14246000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14246000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14246000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14246000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34190000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14246000/237428
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34190000/237428
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 4141805568, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.766s - DEBUG: Number of detected nodes on device: 1
 +0.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.766s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.859s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.938s - DEBUG: Blur filter
 +0.938s - DEBUG: sample create
 +0.938s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.984s - DEBUG: SceneRenderer: create new Scene
 +2.938s - DEBUG: SceneRenderer: resize buffer
 +2.938s - DEBUG: SceneRenderer: LoadPipeline
 +2.938s - DEBUG: SceneRenderer: CreatePSO
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.938s - DEBUG serializedLayout size: 428 buffer: 0000017517026A30
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.938s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.953s - DEBUG: LoadPipeline: Creating Samplers
 +2.953s - DEBUG: SceneRenderer: CreateFrameResources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.953s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.953s - DEBUG: Creating DX12 Test Window
 +2.969s - DEBUG: Resize called 300 x 200
 +2.969s - DEBUG: CreateSwapChainForHwnd()
 +3.016s - DEBUG: MakeWindowAssociation()
 +3.016s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.016s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.031s - DEBUG: Create depth stencil/view
 +3.031s - DEBUG: Resize Scene
 +3.031s - DEBUG: Entering Main Loop
 +246.422s - ERROR: Asteroids::Present mSwapChain->Present(0 HRESULT (0x887a0005) Device removed reason  (0x887a0005)
 +246.422s - DEBUG: DX12 Render call failed - code: -2005270523
