 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 14:35:31
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.515s - DEBUG: Setting up Scene: 0 Models
 +0.515s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.593s - DEBUG: Number of detected nodes on device: 1
 +0.593s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.593s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.593s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.609s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.640s - DEBUG: D3D11On12CreateDevice()
 +0.640s - DEBUG: Create D2D/DWrite components.
 +0.656s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.656s - DEBUG: Create synchronization objects.
 +0.656s - DEBUG: CreateRootSignature() Generic
 +0.656s - DEBUG: CreateRootSignature() Quad
 +0.656s - DEBUG: CreateRootSignature() Asteroids
 +0.656s - DEBUG: CreateRootSignature() BlurFilter
 +0.656s - DEBUG: CreateCommandSignature()
 +0.656s - DEBUG: CreateGraphicsPipelineState() - All
 +0.672s - DEBUG: Creating Asteroid and Skybox Textures
 +0.687s - DEBUG: Load Skybox
 +0.703s - DEBUG: Blur filter
 +0.703s - DEBUG: sample create
 +0.703s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.703s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.718s - DEBUG: CreateFrameResources() Loop count: 4
 +0.718s - DEBUG: CreateSubsets
 +0.718s - DEBUG: Using 4 subsets per frame.
 +0.718s - DEBUG: Loading Collada Scene
 +0.734s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.734s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.734s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.734s - DEBUG: SceneRenderer: create new Scene
 +2.375s - DEBUG: SceneRenderer: resize buffer
 +2.375s - DEBUG: SceneRenderer: LoadPipeline
 +2.375s - DEBUG: SceneRenderer: CreatePSO
 +2.375s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.375s - DEBUG serializedLayout size: 428 buffer: 000002A4E8BD1FA0
 +2.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.375s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.375s - DEBUG: LoadPipeline: Creating Samplers
 +2.375s - DEBUG: SceneRenderer: CreateFrameResources
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.375s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.390s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.390s - DEBUG: Creating DX12 Test Window
 +2.406s - DEBUG: Resize called 300 x 200
 +2.406s - DEBUG: CreateSwapChainForHwnd()
 +2.437s - DEBUG: MakeWindowAssociation()
 +2.437s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.437s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.437s - DEBUG: Create depth stencil/view
 +2.437s - DEBUG: Resize Scene
 +2.437s - DEBUG: Entering Main Loop
 +902.562s - DEBUG: stop test, send close message
 +902.625s - DEBUG: Exited Main Loop
 +902.625s - FPS: 79.070663
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 14:50:36
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.093s - 	*** Dedicated Memory: 0
 +0.093s - 	*** Software Adapter: Yes
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.093s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.562s - DEBUG: Setting up Scene: 0 Models
 +0.562s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.687s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.687s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.687s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.734s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.765s - DEBUG: Creating Asteroid and Skybox Textures
 +0.781s - DEBUG: Load Skybox
 +0.797s - DEBUG: Blur filter
 +0.797s - DEBUG: sample create
 +0.797s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.812s - DEBUG: CreateFrameResources() Loop count: 4
 +0.812s - DEBUG: CreateSubsets
 +0.812s - DEBUG: Using 4 subsets per frame.
 +0.812s - DEBUG: Loading Collada Scene
 +0.843s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.843s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.843s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.843s - DEBUG: SceneRenderer: create new Scene
 +2.562s - DEBUG: SceneRenderer: resize buffer
 +2.562s - DEBUG: SceneRenderer: LoadPipeline
 +2.562s - DEBUG: SceneRenderer: CreatePSO
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.562s - DEBUG serializedLayout size: 428 buffer: 000001E0E94E4980
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.562s - DEBUG: LoadPipeline: Creating Samplers
 +2.562s - DEBUG: SceneRenderer: CreateFrameResources
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.578s - DEBUG: Creating DX12 Test Window
 +2.593s - DEBUG: Resize called 300 x 200
 +2.593s - DEBUG: CreateSwapChainForHwnd()
 +2.625s - DEBUG: MakeWindowAssociation()
 +2.625s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.625s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.625s - DEBUG: Create depth stencil/view
 +2.625s - DEBUG: Resize Scene
 +2.625s - DEBUG: Entering Main Loop
 +902.703s - DEBUG: stop test, send close message
 +902.765s - DEBUG: Exited Main Loop
 +902.765s - FPS: 77.346527
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:05:40
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.531s - DEBUG: Setting up Scene: 0 Models
 +0.531s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.609s - DEBUG: Number of detected nodes on device: 1
 +0.609s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.609s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.672s - DEBUG: D3D11On12CreateDevice()
 +0.672s - DEBUG: Create D2D/DWrite components.
 +0.672s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.672s - DEBUG: Create synchronization objects.
 +0.672s - DEBUG: CreateRootSignature() Generic
 +0.672s - DEBUG: CreateRootSignature() Quad
 +0.672s - DEBUG: CreateRootSignature() Asteroids
 +0.672s - DEBUG: CreateRootSignature() BlurFilter
 +0.672s - DEBUG: CreateCommandSignature()
 +0.672s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.719s - DEBUG: Load Skybox
 +0.734s - DEBUG: Blur filter
 +0.734s - DEBUG: sample create
 +0.734s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.734s - DEBUG: CreateFrameResources() Loop count: 4
 +0.734s - DEBUG: CreateSubsets
 +0.750s - DEBUG: Using 4 subsets per frame.
 +0.750s - DEBUG: Loading Collada Scene
 +0.766s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.766s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.766s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.766s - DEBUG: SceneRenderer: create new Scene
 +2.594s - DEBUG: SceneRenderer: resize buffer
 +2.594s - DEBUG: SceneRenderer: LoadPipeline
 +2.594s - DEBUG: SceneRenderer: CreatePSO
 +2.594s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.594s - DEBUG serializedLayout size: 428 buffer: 000001A5625DFFE0
 +2.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.594s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.594s - DEBUG: LoadPipeline: Creating Samplers
 +2.594s - DEBUG: SceneRenderer: CreateFrameResources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.594s - DEBUG: Creating DX12 Test Window
 +2.625s - DEBUG: Resize called 300 x 200
 +2.625s - DEBUG: CreateSwapChainForHwnd()
 +2.656s - DEBUG: MakeWindowAssociation()
 +2.656s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.656s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.656s - DEBUG: Create depth stencil/view
 +2.656s - DEBUG: Resize Scene
 +2.656s - DEBUG: Entering Main Loop
 +902.719s - DEBUG: stop test, send close message
 +902.828s - DEBUG: Exited Main Loop
 +902.828s - FPS: 77.073303
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:20:44
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.079s - 	*** Dedicated Memory: 0
 +0.079s - 	*** Software Adapter: Yes
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.079s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.079s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.079s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.079s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.079s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.079s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.532s - DEBUG: Setting up Scene: 0 Models
 +0.532s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.688s - DEBUG: Number of detected nodes on device: 1
 +0.688s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.688s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.688s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.704s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.735s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.782s - DEBUG: Creating Asteroid and Skybox Textures
 +0.797s - DEBUG: Load Skybox
 +0.813s - DEBUG: Blur filter
 +0.813s - DEBUG: sample create
 +0.813s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.829s - DEBUG: CreateFrameResources() Loop count: 4
 +0.829s - DEBUG: CreateSubsets
 +0.829s - DEBUG: Using 4 subsets per frame.
 +0.829s - DEBUG: Loading Collada Scene
 +0.860s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.860s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.860s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.860s - DEBUG: SceneRenderer: create new Scene
 +3.282s - DEBUG: SceneRenderer: resize buffer
 +3.282s - DEBUG: SceneRenderer: LoadPipeline
 +3.282s - DEBUG: SceneRenderer: CreatePSO
 +3.282s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.282s - DEBUG serializedLayout size: 428 buffer: 0000017CD59989F0
 +3.282s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.282s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.282s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.282s - DEBUG: LoadPipeline: Creating Samplers
 +3.282s - DEBUG: SceneRenderer: CreateFrameResources
 +3.282s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.282s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.282s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.297s - DEBUG: Creating DX12 Test Window
 +3.329s - DEBUG: Resize called 300 x 200
 +3.329s - DEBUG: CreateSwapChainForHwnd()
 +3.360s - DEBUG: MakeWindowAssociation()
 +3.360s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.375s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.391s - DEBUG: Create depth stencil/view
 +3.391s - DEBUG: Resize Scene
 +3.391s - DEBUG: Entering Main Loop
 +903.407s - DEBUG: stop test, send close message
 +903.516s - DEBUG: Exited Main Loop
 +903.516s - FPS: 78.828209
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:35:48
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.640s - DEBUG: Setting up Scene: 0 Models
 +0.640s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.765s - DEBUG: Number of detected nodes on device: 1
 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.812s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.843s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.843s - DEBUG: CreateGraphicsPipelineState() - All
 +0.843s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.890s - DEBUG: Blur filter
 +0.890s - DEBUG: sample create
 +0.890s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.937s - DEBUG: SceneRenderer: create new Scene
 +2.984s - DEBUG: SceneRenderer: resize buffer
 +2.984s - DEBUG: SceneRenderer: LoadPipeline
 +2.984s - DEBUG: SceneRenderer: CreatePSO
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.984s - DEBUG serializedLayout size: 428 buffer: 00000137E3E170E0
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.984s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.984s - DEBUG: LoadPipeline: Creating Samplers
 +2.984s - DEBUG: SceneRenderer: CreateFrameResources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.000s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.000s - DEBUG: Creating DX12 Test Window
 +3.015s - DEBUG: Resize called 300 x 200
 +3.015s - DEBUG: CreateSwapChainForHwnd()
 +3.046s - DEBUG: MakeWindowAssociation()
 +3.046s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.046s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.046s - DEBUG: Create depth stencil/view
 +3.046s - DEBUG: Resize Scene
 +3.046s - DEBUG: Entering Main Loop
 +903.093s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 77.299713
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 15:50:53
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.656s - DEBUG: Number of detected nodes on device: 1
 +0.656s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.656s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.656s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.718s - DEBUG: D3D11On12CreateDevice()
 +0.718s - DEBUG: Create D2D/DWrite components.
 +0.718s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.718s - DEBUG: Create synchronization objects.
 +0.718s - DEBUG: CreateRootSignature() Generic
 +0.718s - DEBUG: CreateRootSignature() Quad
 +0.718s - DEBUG: CreateRootSignature() Asteroids
 +0.718s - DEBUG: CreateRootSignature() BlurFilter
 +0.718s - DEBUG: CreateCommandSignature()
 +0.718s - DEBUG: CreateGraphicsPipelineState() - All
 +0.750s - DEBUG: Creating Asteroid and Skybox Textures
 +0.765s - DEBUG: Load Skybox
 +0.781s - DEBUG: Blur filter
 +0.781s - DEBUG: sample create
 +0.781s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.781s - DEBUG: CreateFrameResources() Loop count: 4
 +0.797s - DEBUG: CreateSubsets
 +0.797s - DEBUG: Using 4 subsets per frame.
 +0.797s - DEBUG: Loading Collada Scene
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.828s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.828s - DEBUG: SceneRenderer: create new Scene
 +2.609s - DEBUG: SceneRenderer: resize buffer
 +2.609s - DEBUG: SceneRenderer: LoadPipeline
 +2.609s - DEBUG: SceneRenderer: CreatePSO
 +2.609s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.609s - DEBUG serializedLayout size: 428 buffer: 0000012921D7D840
 +2.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.609s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.609s - DEBUG: LoadPipeline: Creating Samplers
 +2.609s - DEBUG: SceneRenderer: CreateFrameResources
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.625s - DEBUG: Creating DX12 Test Window
 +2.640s - DEBUG: Resize called 300 x 200
 +2.640s - DEBUG: CreateSwapChainForHwnd()
 +2.672s - DEBUG: MakeWindowAssociation()
 +2.672s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.672s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.687s - DEBUG: Create depth stencil/view
 +2.687s - DEBUG: Resize Scene
 +2.687s - DEBUG: Entering Main Loop
 +902.781s - DEBUG: stop test, send close message
 +902.859s - DEBUG: Exited Main Loop
 +902.859s - FPS: 77.230743
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:05:57
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.641s - DEBUG: Number of detected nodes on device: 1
 +0.641s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.641s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.641s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.657s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.703s - DEBUG: D3D11On12CreateDevice()
 +0.703s - DEBUG: Create D2D/DWrite components.
 +0.703s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.703s - DEBUG: Create synchronization objects.
 +0.703s - DEBUG: CreateRootSignature() Generic
 +0.719s - DEBUG: CreateRootSignature() Quad
 +0.719s - DEBUG: CreateRootSignature() Asteroids
 +0.719s - DEBUG: CreateRootSignature() BlurFilter
 +0.719s - DEBUG: CreateCommandSignature()
 +0.719s - DEBUG: CreateGraphicsPipelineState() - All
 +0.735s - DEBUG: Creating Asteroid and Skybox Textures
 +0.735s - DEBUG: Load Skybox
 +0.766s - DEBUG: Blur filter
 +0.766s - DEBUG: sample create
 +0.766s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.782s - DEBUG: CreateFrameResources() Loop count: 4
 +0.782s - DEBUG: CreateSubsets
 +0.782s - DEBUG: Using 4 subsets per frame.
 +0.782s - DEBUG: Loading Collada Scene
 +0.813s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.813s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.813s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.813s - DEBUG: SceneRenderer: create new Scene
 +2.610s - DEBUG: SceneRenderer: resize buffer
 +2.610s - DEBUG: SceneRenderer: LoadPipeline
 +2.610s - DEBUG: SceneRenderer: CreatePSO
 +2.610s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.625s - DEBUG serializedLayout size: 428 buffer: 000001FFAB81D680
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.625s - DEBUG: LoadPipeline: Creating Samplers
 +2.625s - DEBUG: SceneRenderer: CreateFrameResources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.641s - DEBUG: Creating DX12 Test Window
 +2.657s - DEBUG: Resize called 300 x 200
 +2.657s - DEBUG: CreateSwapChainForHwnd()
 +2.672s - DEBUG: MakeWindowAssociation()
 +2.672s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.688s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.688s - DEBUG: Create depth stencil/view
 +2.688s - DEBUG: Resize Scene
 +2.688s - DEBUG: Entering Main Loop
 +902.703s - DEBUG: stop test, send close message
 +902.766s - DEBUG: Exited Main Loop
 +902.766s - FPS: 77.310310
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:21:01
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.688s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.719s - DEBUG: D3D11On12CreateDevice()
 +0.735s - DEBUG: Create D2D/DWrite components.
 +0.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.735s - DEBUG: Create synchronization objects.
 +0.735s - DEBUG: CreateRootSignature() Generic
 +0.735s - DEBUG: CreateRootSignature() Quad
 +0.735s - DEBUG: CreateRootSignature() Asteroids
 +0.735s - DEBUG: CreateRootSignature() BlurFilter
 +0.735s - DEBUG: CreateCommandSignature()
 +0.735s - DEBUG: CreateGraphicsPipelineState() - All
 +0.750s - DEBUG: Creating Asteroid and Skybox Textures
 +0.782s - DEBUG: Load Skybox
 +0.797s - DEBUG: Blur filter
 +0.797s - DEBUG: sample create
 +0.797s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.813s - DEBUG: CreateFrameResources() Loop count: 4
 +0.813s - DEBUG: CreateSubsets
 +0.813s - DEBUG: Using 4 subsets per frame.
 +0.813s - DEBUG: Loading Collada Scene
 +0.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.844s - DEBUG: SceneRenderer: create new Scene
 +2.797s - DEBUG: SceneRenderer: resize buffer
 +2.797s - DEBUG: SceneRenderer: LoadPipeline
 +2.797s - DEBUG: SceneRenderer: CreatePSO
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.797s - DEBUG serializedLayout size: 428 buffer: 0000020C7EEBFBE0
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.797s - DEBUG: LoadPipeline: Creating Samplers
 +2.797s - DEBUG: SceneRenderer: CreateFrameResources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.813s - DEBUG: Creating DX12 Test Window
 +2.829s - DEBUG: Resize called 300 x 200
 +2.829s - DEBUG: CreateSwapChainForHwnd()
 +2.860s - DEBUG: MakeWindowAssociation()
 +2.860s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.875s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.875s - DEBUG: Create depth stencil/view
 +2.875s - DEBUG: Resize Scene
 +2.875s - DEBUG: Entering Main Loop
 +902.875s - DEBUG: stop test, send close message
 +902.969s - DEBUG: Exited Main Loop
 +902.969s - FPS: 77.313690
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:36:05
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.657s - DEBUG: Setting up Scene: 0 Models
 +0.657s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.782s - DEBUG: Number of detected nodes on device: 1
 +0.782s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.782s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.782s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.844s - DEBUG: Create synchronization objects.
 +0.844s - DEBUG: CreateRootSignature() Generic
 +0.844s - DEBUG: CreateRootSignature() Quad
 +0.844s - DEBUG: CreateRootSignature() Asteroids
 +0.844s - DEBUG: CreateRootSignature() BlurFilter
 +0.844s - DEBUG: CreateCommandSignature()
 +0.844s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.907s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.938s - DEBUG: Using 4 subsets per frame.
 +0.938s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +2.954s - DEBUG: SceneRenderer: resize buffer
 +2.954s - DEBUG: SceneRenderer: LoadPipeline
 +2.954s - DEBUG: SceneRenderer: CreatePSO
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.954s - DEBUG serializedLayout size: 428 buffer: 000002198B2DD450
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.954s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.985s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.032s - DEBUG: MakeWindowAssociation()
 +3.032s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.032s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.047s - DEBUG: Create depth stencil/view
 +3.047s - DEBUG: Resize Scene
 +3.047s - DEBUG: Entering Main Loop
 +903.047s - DEBUG: stop test, send close message
 +903.141s - DEBUG: Exited Main Loop
 +903.141s - FPS: 77.276108
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 16:51:09
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.610s - DEBUG: Setting up Scene: 0 Models
 +0.610s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.719s - DEBUG: Number of detected nodes on device: 1
 +0.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.719s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.781s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.828s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.860s - DEBUG: Blur filter
 +0.860s - DEBUG: sample create
 +0.860s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.906s - DEBUG: SceneRenderer: create new Scene
 +2.688s - DEBUG: SceneRenderer: resize buffer
 +2.688s - DEBUG: SceneRenderer: LoadPipeline
 +2.688s - DEBUG: SceneRenderer: CreatePSO
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.688s - DEBUG serializedLayout size: 428 buffer: 0000024C19738740
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.688s - DEBUG: LoadPipeline: Creating Samplers
 +2.688s - DEBUG: SceneRenderer: CreateFrameResources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.688s - DEBUG: Creating DX12 Test Window
 +2.719s - DEBUG: Resize called 300 x 200
 +2.719s - DEBUG: CreateSwapChainForHwnd()
 +2.735s - DEBUG: MakeWindowAssociation()
 +2.735s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.735s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.750s - DEBUG: Create depth stencil/view
 +2.750s - DEBUG: Resize Scene
 +2.750s - DEBUG: Entering Main Loop
 +902.828s - DEBUG: stop test, send close message
 +902.906s - DEBUG: Exited Main Loop
 +902.906s - FPS: 77.227806
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.015s - DEBUG Path: C:\Program Files\BurnInTest
 +0.015s - DEBUG Command line: D3D12Test64.exe 0
 +0.015s - Date: 05/02/25 17:06:13
 +0.015s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.015s - DEBUG: Checking for d3d12.dll existence
 +0.015s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.546s - DEBUG: Setting up Scene: 0 Models
 +0.546s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.687s - DEBUG: Number of detected nodes on device: 1
 +0.687s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.687s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.687s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.734s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.765s - DEBUG: Creating Asteroid and Skybox Textures
 +0.781s - DEBUG: Load Skybox
 +0.812s - DEBUG: Blur filter
 +0.812s - DEBUG: sample create
 +0.812s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.828s - DEBUG: CreateFrameResources() Loop count: 4
 +0.828s - DEBUG: CreateSubsets
 +0.828s - DEBUG: Using 4 subsets per frame.
 +0.828s - DEBUG: Loading Collada Scene
 +0.859s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.859s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.859s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.859s - DEBUG: SceneRenderer: create new Scene
 +2.687s - DEBUG: SceneRenderer: resize buffer
 +2.687s - DEBUG: SceneRenderer: LoadPipeline
 +2.687s - DEBUG: SceneRenderer: CreatePSO
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.687s - DEBUG serializedLayout size: 428 buffer: 000001F61D0A0D50
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.687s - DEBUG: LoadPipeline: Creating Samplers
 +2.687s - DEBUG: SceneRenderer: CreateFrameResources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.687s - DEBUG: Creating DX12 Test Window
 +2.718s - DEBUG: Resize called 300 x 200
 +2.718s - DEBUG: CreateSwapChainForHwnd()
 +2.750s - DEBUG: MakeWindowAssociation()
 +2.750s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.750s - DEBUG: Create depth stencil/view
 +2.750s - DEBUG: Resize Scene
 +2.750s - DEBUG: Entering Main Loop
 +902.765s - DEBUG: stop test, send close message
 +902.843s - DEBUG: Exited Main Loop
 +902.843s - FPS: 77.213333
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:21:18
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.093s - 	*** Dedicated Memory: 0
 +0.093s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.500s - DEBUG: Setting up Scene: 0 Models
 +0.500s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.593s - DEBUG: Number of detected nodes on device: 1
 +0.593s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.593s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.593s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.640s - DEBUG: D3D11On12CreateDevice()
 +0.656s - DEBUG: Create D2D/DWrite components.
 +0.656s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.656s - DEBUG: Create synchronization objects.
 +0.656s - DEBUG: CreateRootSignature() Generic
 +0.656s - DEBUG: CreateRootSignature() Quad
 +0.656s - DEBUG: CreateRootSignature() Asteroids
 +0.656s - DEBUG: CreateRootSignature() BlurFilter
 +0.656s - DEBUG: CreateCommandSignature()
 +0.656s - DEBUG: CreateGraphicsPipelineState() - All
 +0.672s - DEBUG: Creating Asteroid and Skybox Textures
 +0.687s - DEBUG: Load Skybox
 +0.718s - DEBUG: Blur filter
 +0.718s - DEBUG: sample create
 +0.718s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.718s - DEBUG: CreateFrameResources() Loop count: 4
 +0.718s - DEBUG: CreateSubsets
 +0.734s - DEBUG: Using 4 subsets per frame.
 +0.734s - DEBUG: Loading Collada Scene
 +0.765s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.765s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.765s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.765s - DEBUG: SceneRenderer: create new Scene
 +2.640s - DEBUG: SceneRenderer: resize buffer
 +2.640s - DEBUG: SceneRenderer: LoadPipeline
 +2.640s - DEBUG: SceneRenderer: CreatePSO
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.640s - DEBUG serializedLayout size: 428 buffer: 0000029DA125D4D0
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.640s - DEBUG: LoadPipeline: Creating Samplers
 +2.640s - DEBUG: SceneRenderer: CreateFrameResources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.656s - DEBUG: Creating DX12 Test Window
 +2.672s - DEBUG: Resize called 300 x 200
 +2.672s - DEBUG: CreateSwapChainForHwnd()
 +2.703s - DEBUG: MakeWindowAssociation()
 +2.703s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.718s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.718s - DEBUG: Create depth stencil/view
 +2.718s - DEBUG: Resize Scene
 +2.718s - DEBUG: Entering Main Loop
 +902.718s - DEBUG: stop test, send close message
 +902.843s - DEBUG: Exited Main Loop
 +902.843s - FPS: 77.187492
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:36:22
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.516s - DEBUG: Setting up Scene: 0 Models
 +0.516s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.672s - DEBUG: D3D11On12CreateDevice()
 +0.687s - DEBUG: Create D2D/DWrite components.
 +0.687s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.687s - DEBUG: Create synchronization objects.
 +0.687s - DEBUG: CreateRootSignature() Generic
 +0.687s - DEBUG: CreateRootSignature() Quad
 +0.687s - DEBUG: CreateRootSignature() Asteroids
 +0.687s - DEBUG: CreateRootSignature() BlurFilter
 +0.687s - DEBUG: CreateCommandSignature()
 +0.687s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.703s - DEBUG: Load Skybox
 +0.734s - DEBUG: Blur filter
 +0.734s - DEBUG: sample create
 +0.734s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.750s - DEBUG: CreateFrameResources() Loop count: 4
 +0.750s - DEBUG: CreateSubsets
 +0.750s - DEBUG: Using 4 subsets per frame.
 +0.750s - DEBUG: Loading Collada Scene
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.781s - DEBUG: SceneRenderer: create new Scene
 +2.781s - DEBUG: SceneRenderer: resize buffer
 +2.781s - DEBUG: SceneRenderer: LoadPipeline
 +2.781s - DEBUG: SceneRenderer: CreatePSO
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.781s - DEBUG serializedLayout size: 428 buffer: 0000027861F8AC40
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.781s - DEBUG: LoadPipeline: Creating Samplers
 +2.781s - DEBUG: SceneRenderer: CreateFrameResources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.812s - DEBUG: Creating DX12 Test Window
 +2.844s - DEBUG: Resize called 300 x 200
 +2.844s - DEBUG: CreateSwapChainForHwnd()
 +2.875s - DEBUG: MakeWindowAssociation()
 +2.875s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.875s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.922s - DEBUG: Create depth stencil/view
 +2.922s - DEBUG: Resize Scene
 +2.922s - DEBUG: Entering Main Loop
 +902.937s - DEBUG: stop test, send close message
 +903.016s - DEBUG: Exited Main Loop
 +903.016s - FPS: 77.324524
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 17:51:26
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.672s - DEBUG: Setting up Scene: 0 Models
 +0.672s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.829s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.860s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.907s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.938s - DEBUG: Using 4 subsets per frame.
 +0.938s - DEBUG: Loading Collada Scene
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.969s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.969s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.969s - DEBUG: SceneRenderer: create new Scene
 +2.922s - DEBUG: SceneRenderer: resize buffer
 +2.922s - DEBUG: SceneRenderer: LoadPipeline
 +2.922s - DEBUG: SceneRenderer: CreatePSO
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.922s - DEBUG serializedLayout size: 428 buffer: 000001A83ED63100
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.938s - DEBUG: LoadPipeline: Creating Samplers
 +2.938s - DEBUG: SceneRenderer: CreateFrameResources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.938s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.938s - DEBUG: Creating DX12 Test Window
 +2.954s - DEBUG: Resize called 300 x 200
 +2.954s - DEBUG: CreateSwapChainForHwnd()
 +2.985s - DEBUG: MakeWindowAssociation()
 +2.985s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.000s - DEBUG: Create depth stencil/view
 +3.000s - DEBUG: Resize Scene
 +3.000s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.250s - DEBUG: Exited Main Loop
 +903.250s - FPS: 77.226227
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:06:30
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.562s - DEBUG: Setting up Scene: 0 Models
 +0.562s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.765s - DEBUG: Number of detected nodes on device: 1
 +0.765s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.765s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.765s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.796s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.828s - DEBUG: D3D11On12CreateDevice()
 +0.843s - DEBUG: Create D2D/DWrite components.
 +0.843s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.843s - DEBUG: Create synchronization objects.
 +0.843s - DEBUG: CreateRootSignature() Generic
 +0.843s - DEBUG: CreateRootSignature() Quad
 +0.843s - DEBUG: CreateRootSignature() Asteroids
 +0.843s - DEBUG: CreateRootSignature() BlurFilter
 +0.843s - DEBUG: CreateCommandSignature()
 +0.843s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.937s - DEBUG: SceneRenderer: create new Scene
 +2.718s - DEBUG: SceneRenderer: resize buffer
 +2.718s - DEBUG: SceneRenderer: LoadPipeline
 +2.718s - DEBUG: SceneRenderer: CreatePSO
 +2.718s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.718s - DEBUG serializedLayout size: 428 buffer: 000002064704BC00
 +2.718s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.718s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.718s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.718s - DEBUG: LoadPipeline: Creating Samplers
 +2.718s - DEBUG: SceneRenderer: CreateFrameResources
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.718s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.734s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.734s - DEBUG: Creating DX12 Test Window
 +2.750s - DEBUG: Resize called 300 x 200
 +2.750s - DEBUG: CreateSwapChainForHwnd()
 +2.781s - DEBUG: MakeWindowAssociation()
 +2.781s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.796s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.796s - DEBUG: Create depth stencil/view
 +2.796s - DEBUG: Resize Scene
 +2.796s - DEBUG: Entering Main Loop
 +902.812s - DEBUG: stop test, send close message
 +902.968s - DEBUG: Exited Main Loop
 +902.968s - FPS: 77.142380
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:21:35
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.531s - DEBUG: Setting up Scene: 0 Models
 +0.531s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.609s - DEBUG: Number of detected nodes on device: 1
 +0.609s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.609s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.656s - DEBUG: D3D11On12CreateDevice()
 +0.656s - DEBUG: Create D2D/DWrite components.
 +0.656s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.656s - DEBUG: Create synchronization objects.
 +0.656s - DEBUG: CreateRootSignature() Generic
 +0.656s - DEBUG: CreateRootSignature() Quad
 +0.656s - DEBUG: CreateRootSignature() Asteroids
 +0.656s - DEBUG: CreateRootSignature() BlurFilter
 +0.656s - DEBUG: CreateCommandSignature()
 +0.656s - DEBUG: CreateGraphicsPipelineState() - All
 +0.687s - DEBUG: Creating Asteroid and Skybox Textures
 +0.703s - DEBUG: Load Skybox
 +0.719s - DEBUG: Blur filter
 +0.719s - DEBUG: sample create
 +0.719s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.734s - DEBUG: CreateFrameResources() Loop count: 4
 +0.734s - DEBUG: CreateSubsets
 +0.734s - DEBUG: Using 4 subsets per frame.
 +0.734s - DEBUG: Loading Collada Scene
 +0.766s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.766s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.766s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.766s - DEBUG: SceneRenderer: create new Scene
 +3.297s - DEBUG: SceneRenderer: resize buffer
 +3.297s - DEBUG: SceneRenderer: LoadPipeline
 +3.297s - DEBUG: SceneRenderer: CreatePSO
 +3.297s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.297s - DEBUG serializedLayout size: 428 buffer: 000001B971ADE2F0
 +3.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.297s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.297s - DEBUG: LoadPipeline: Creating Samplers
 +3.297s - DEBUG: SceneRenderer: CreateFrameResources
 +3.297s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.312s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.328s - DEBUG: Creating DX12 Test Window
 +3.359s - DEBUG: Resize called 300 x 200
 +3.359s - DEBUG: CreateSwapChainForHwnd()
 +3.391s - DEBUG: MakeWindowAssociation()
 +3.391s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.406s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.437s - DEBUG: Create depth stencil/view
 +3.437s - DEBUG: Resize Scene
 +3.437s - DEBUG: Entering Main Loop
 +903.437s - DEBUG: stop test, send close message
 +903.562s - DEBUG: Exited Main Loop
 +903.562s - FPS: 77.106804
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:36:40
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.016s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.110s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.110s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.110s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.110s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.110s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.110s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.110s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.110s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.110s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.110s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.110s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.110s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.110s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.110s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.110s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.110s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.110s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.110s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.110s - 	*** Dedicated Memory: 134217728
 +0.110s - 	*** Software Adapter: No
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.141s - 	*** Dedicated Memory: 0
 +0.141s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.157s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.157s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.157s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.157s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.157s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.157s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.703s - DEBUG: Setting up Scene: 0 Models
 +0.703s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.891s - DEBUG: Number of detected nodes on device: 1
 +0.891s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.891s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.891s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.922s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.953s - DEBUG: D3D11On12CreateDevice()
 +0.969s - DEBUG: Create D2D/DWrite components.
 +0.969s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.969s - DEBUG: Create synchronization objects.
 +0.969s - DEBUG: CreateRootSignature() Generic
 +0.969s - DEBUG: CreateRootSignature() Quad
 +0.969s - DEBUG: CreateRootSignature() Asteroids
 +0.969s - DEBUG: CreateRootSignature() BlurFilter
 +0.969s - DEBUG: CreateCommandSignature()
 +0.969s - DEBUG: CreateGraphicsPipelineState() - All
 +0.985s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.016s - DEBUG: Blur filter
 +1.032s - DEBUG: sample create
 +1.032s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.032s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.047s - DEBUG: CreateFrameResources() Loop count: 4
 +1.047s - DEBUG: CreateSubsets
 +1.047s - DEBUG: Using 4 subsets per frame.
 +1.047s - DEBUG: Loading Collada Scene
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.078s - DEBUG: SceneRenderer: create new Scene
 +2.891s - DEBUG: SceneRenderer: resize buffer
 +2.891s - DEBUG: SceneRenderer: LoadPipeline
 +2.891s - DEBUG: SceneRenderer: CreatePSO
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.891s - DEBUG serializedLayout size: 428 buffer: 0000022B172B7F20
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.907s - DEBUG: LoadPipeline: Creating Samplers
 +2.907s - DEBUG: SceneRenderer: CreateFrameResources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.907s - DEBUG: Creating DX12 Test Window
 +2.938s - DEBUG: Resize called 300 x 200
 +2.938s - DEBUG: CreateSwapChainForHwnd()
 +2.953s - DEBUG: MakeWindowAssociation()
 +2.953s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.953s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.297s - DEBUG: Exited Main Loop
 +903.297s - FPS: 77.406288
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 18:51:45
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.704s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.735s - DEBUG: D3D11On12CreateDevice()
 +0.735s - DEBUG: Create D2D/DWrite components.
 +0.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.766s - DEBUG: Creating Asteroid and Skybox Textures
 +0.782s - DEBUG: Load Skybox
 +0.813s - DEBUG: Blur filter
 +0.813s - DEBUG: sample create
 +0.813s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.829s - DEBUG: CreateFrameResources() Loop count: 4
 +0.829s - DEBUG: CreateSubsets
 +0.829s - DEBUG: Using 4 subsets per frame.
 +0.829s - DEBUG: Loading Collada Scene
 +0.860s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.860s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.860s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.860s - DEBUG: SceneRenderer: create new Scene
 +2.688s - DEBUG: SceneRenderer: resize buffer
 +2.688s - DEBUG: SceneRenderer: LoadPipeline
 +2.688s - DEBUG: SceneRenderer: CreatePSO
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.688s - DEBUG serializedLayout size: 428 buffer: 000001B37093C1F0
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.688s - DEBUG: LoadPipeline: Creating Samplers
 +2.688s - DEBUG: SceneRenderer: CreateFrameResources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.704s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.704s - DEBUG: Creating DX12 Test Window
 +2.719s - DEBUG: Resize called 300 x 200
 +2.719s - DEBUG: CreateSwapChainForHwnd()
 +2.782s - DEBUG: MakeWindowAssociation()
 +2.782s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.782s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.813s - DEBUG: Create depth stencil/view
 +2.813s - DEBUG: Resize Scene
 +2.813s - DEBUG: Entering Main Loop
 +902.954s - DEBUG: stop test, send close message
 +903.047s - DEBUG: Exited Main Loop
 +903.047s - FPS: 77.337685
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:06:49
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.141s - 	*** Direct3D 12 Support: Yes
 +0.141s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.141s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.141s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.141s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.141s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.141s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.141s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.656s - DEBUG: Setting up Scene: 0 Models
 +0.656s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.844s - DEBUG: Number of detected nodes on device: 1
 +0.844s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.844s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.844s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.875s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.922s - DEBUG: D3D11On12CreateDevice()
 +0.938s - DEBUG: Create D2D/DWrite components.
 +0.938s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.938s - DEBUG: Create synchronization objects.
 +0.938s - DEBUG: CreateRootSignature() Generic
 +0.938s - DEBUG: CreateRootSignature() Quad
 +0.938s - DEBUG: CreateRootSignature() Asteroids
 +0.938s - DEBUG: CreateRootSignature() BlurFilter
 +0.938s - DEBUG: CreateCommandSignature()
 +0.938s - DEBUG: CreateGraphicsPipelineState() - All
 +0.969s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +1.000s - DEBUG: Blur filter
 +1.000s - DEBUG: sample create
 +1.000s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.016s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.016s - DEBUG: CreateFrameResources() Loop count: 4
 +1.016s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +3.094s - DEBUG: SceneRenderer: resize buffer
 +3.094s - DEBUG: SceneRenderer: LoadPipeline
 +3.094s - DEBUG: SceneRenderer: CreatePSO
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.094s - DEBUG serializedLayout size: 428 buffer: 0000027DCA08FBF0
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.094s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.094s - DEBUG: LoadPipeline: Creating Samplers
 +3.094s - DEBUG: SceneRenderer: CreateFrameResources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.094s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.109s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.109s - DEBUG: Creating DX12 Test Window
 +3.125s - DEBUG: Resize called 300 x 200
 +3.125s - DEBUG: CreateSwapChainForHwnd()
 +3.156s - DEBUG: MakeWindowAssociation()
 +3.156s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.156s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.172s - DEBUG: Create depth stencil/view
 +3.172s - DEBUG: Resize Scene
 +3.172s - DEBUG: Entering Main Loop
 +903.172s - DEBUG: stop test, send close message
 +903.344s - DEBUG: Exited Main Loop
 +903.344s - FPS: 77.142891
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:21:54
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.532s - DEBUG: Setting up Scene: 0 Models
 +0.532s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.704s - DEBUG: Number of detected nodes on device: 1
 +0.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.750s - DEBUG: D3D11On12CreateDevice()
 +0.766s - DEBUG: Create D2D/DWrite components.
 +0.766s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.766s - DEBUG: Create synchronization objects.
 +0.766s - DEBUG: CreateRootSignature() Generic
 +0.766s - DEBUG: CreateRootSignature() Quad
 +0.766s - DEBUG: CreateRootSignature() Asteroids
 +0.766s - DEBUG: CreateRootSignature() BlurFilter
 +0.766s - DEBUG: CreateCommandSignature()
 +0.766s - DEBUG: CreateGraphicsPipelineState() - All
 +0.797s - DEBUG: Creating Asteroid and Skybox Textures
 +0.813s - DEBUG: Load Skybox
 +0.829s - DEBUG: Blur filter
 +0.829s - DEBUG: sample create
 +0.829s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.829s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.844s - DEBUG: CreateFrameResources() Loop count: 4
 +0.844s - DEBUG: CreateSubsets
 +0.844s - DEBUG: Using 4 subsets per frame.
 +0.844s - DEBUG: Loading Collada Scene
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.875s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.875s - DEBUG: SceneRenderer: create new Scene
 +2.891s - DEBUG: SceneRenderer: resize buffer
 +2.891s - DEBUG: SceneRenderer: LoadPipeline
 +2.891s - DEBUG: SceneRenderer: CreatePSO
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.891s - DEBUG serializedLayout size: 428 buffer: 000001CDD73D7DE0
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.891s - DEBUG: LoadPipeline: Creating Samplers
 +2.891s - DEBUG: SceneRenderer: CreateFrameResources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.922s - DEBUG: Creating DX12 Test Window
 +2.938s - DEBUG: Resize called 300 x 200
 +2.938s - DEBUG: CreateSwapChainForHwnd()
 +2.985s - DEBUG: MakeWindowAssociation()
 +2.985s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.985s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.016s - DEBUG: Create depth stencil/view
 +3.016s - DEBUG: Resize Scene
 +3.016s - DEBUG: Entering Main Loop
 +903.188s - DEBUG: stop test, send close message
 +903.282s - DEBUG: Exited Main Loop
 +903.282s - FPS: 77.159248
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:36:59
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - 	*** Output: \\.\DISPLAY1
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.672s - DEBUG: Setting up Scene: 0 Models
 +0.672s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.875s - DEBUG: Number of detected nodes on device: 1
 +0.875s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.875s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.875s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.906s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.953s - DEBUG: D3D11On12CreateDevice()
 +0.953s - DEBUG: Create D2D/DWrite components.
 +0.969s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.969s - DEBUG: Create synchronization objects.
 +0.969s - DEBUG: CreateRootSignature() Generic
 +0.969s - DEBUG: CreateRootSignature() Quad
 +0.969s - DEBUG: CreateRootSignature() Asteroids
 +0.969s - DEBUG: CreateRootSignature() BlurFilter
 +0.969s - DEBUG: CreateCommandSignature()
 +0.969s - DEBUG: CreateGraphicsPipelineState() - All
 +0.984s - DEBUG: Creating Asteroid and Skybox Textures
 +1.000s - DEBUG: Load Skybox
 +1.015s - DEBUG: Blur filter
 +1.015s - DEBUG: sample create
 +1.015s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.031s - DEBUG: CreateFrameResources() Loop count: 4
 +1.031s - DEBUG: CreateSubsets
 +1.047s - DEBUG: Using 4 subsets per frame.
 +1.047s - DEBUG: Loading Collada Scene
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.078s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.078s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.078s - DEBUG: SceneRenderer: create new Scene
 +3.172s - DEBUG: SceneRenderer: resize buffer
 +3.172s - DEBUG: SceneRenderer: LoadPipeline
 +3.172s - DEBUG: SceneRenderer: CreatePSO
 +3.172s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.172s - DEBUG serializedLayout size: 428 buffer: 000001642A74BD10
 +3.172s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.172s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.187s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.187s - DEBUG: LoadPipeline: Creating Samplers
 +3.187s - DEBUG: SceneRenderer: CreateFrameResources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.187s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.203s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.203s - DEBUG: Creating DX12 Test Window
 +3.219s - DEBUG: Resize called 300 x 200
 +3.219s - DEBUG: CreateSwapChainForHwnd()
 +3.281s - DEBUG: MakeWindowAssociation()
 +3.281s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.281s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.297s - DEBUG: Create depth stencil/view
 +3.297s - DEBUG: Resize Scene
 +3.297s - DEBUG: Entering Main Loop
 +903.484s - DEBUG: stop test, send close message
 +903.578s - DEBUG: Exited Main Loop
 +903.578s - FPS: 77.240265
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 19:52:04
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.516s - DEBUG: Setting up Scene: 0 Models
 +0.516s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.610s - DEBUG: Number of detected nodes on device: 1
 +0.610s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.610s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.610s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.656s - DEBUG: D3D11On12CreateDevice()
 +0.672s - DEBUG: Create D2D/DWrite components.
 +0.672s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.672s - DEBUG: Create synchronization objects.
 +0.672s - DEBUG: CreateRootSignature() Generic
 +0.672s - DEBUG: CreateRootSignature() Quad
 +0.672s - DEBUG: CreateRootSignature() Asteroids
 +0.688s - DEBUG: CreateRootSignature() BlurFilter
 +0.688s - DEBUG: CreateCommandSignature()
 +0.688s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.703s - DEBUG: Load Skybox
 +0.719s - DEBUG: Blur filter
 +0.719s - DEBUG: sample create
 +0.719s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.719s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.735s - DEBUG: CreateFrameResources() Loop count: 4
 +0.735s - DEBUG: CreateSubsets
 +0.735s - DEBUG: Using 4 subsets per frame.
 +0.735s - DEBUG: Loading Collada Scene
 +0.766s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.766s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.766s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.766s - DEBUG: SceneRenderer: create new Scene
 +2.547s - DEBUG: SceneRenderer: resize buffer
 +2.547s - DEBUG: SceneRenderer: LoadPipeline
 +2.547s - DEBUG: SceneRenderer: CreatePSO
 +2.547s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.547s - DEBUG serializedLayout size: 428 buffer: 0000023AD87DA530
 +2.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.547s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.547s - DEBUG: LoadPipeline: Creating Samplers
 +2.547s - DEBUG: SceneRenderer: CreateFrameResources
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.547s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.563s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.563s - DEBUG: Creating DX12 Test Window
 +2.578s - DEBUG: Resize called 300 x 200
 +2.578s - DEBUG: CreateSwapChainForHwnd()
 +2.610s - DEBUG: MakeWindowAssociation()
 +2.610s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.625s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.625s - DEBUG: Create depth stencil/view
 +2.625s - DEBUG: Resize Scene
 +2.625s - DEBUG: Entering Main Loop
 +902.641s - DEBUG: stop test, send close message
 +902.750s - DEBUG: Exited Main Loop
 +902.750s - FPS: 77.364426
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:07:07
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.531s - DEBUG: Setting up Scene: 0 Models
 +0.531s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.672s - DEBUG: D3D11On12CreateDevice()
 +0.672s - DEBUG: Create D2D/DWrite components.
 +0.688s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.688s - DEBUG: Create synchronization objects.
 +0.688s - DEBUG: CreateRootSignature() Generic
 +0.688s - DEBUG: CreateRootSignature() Quad
 +0.688s - DEBUG: CreateRootSignature() Asteroids
 +0.688s - DEBUG: CreateRootSignature() BlurFilter
 +0.688s - DEBUG: CreateCommandSignature()
 +0.688s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.734s - DEBUG: Load Skybox
 +0.750s - DEBUG: Blur filter
 +0.750s - DEBUG: sample create
 +0.750s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.766s - DEBUG: CreateFrameResources() Loop count: 4
 +0.766s - DEBUG: CreateSubsets
 +0.766s - DEBUG: Using 4 subsets per frame.
 +0.766s - DEBUG: Loading Collada Scene
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.781s - DEBUG: SceneRenderer: create new Scene
 +2.828s - DEBUG: SceneRenderer: resize buffer
 +2.828s - DEBUG: SceneRenderer: LoadPipeline
 +2.828s - DEBUG: SceneRenderer: CreatePSO
 +2.828s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.828s - DEBUG serializedLayout size: 428 buffer: 000001F57C903EA0
 +2.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.828s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.828s - DEBUG: LoadPipeline: Creating Samplers
 +2.828s - DEBUG: SceneRenderer: CreateFrameResources
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.859s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.859s - DEBUG: Creating DX12 Test Window
 +2.859s - DEBUG: Resize called 300 x 200
 +2.875s - DEBUG: CreateSwapChainForHwnd()
 +2.922s - DEBUG: MakeWindowAssociation()
 +2.922s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.922s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.953s - DEBUG: Create depth stencil/view
 +2.953s - DEBUG: Resize Scene
 +2.953s - DEBUG: Entering Main Loop
 +903.078s - DEBUG: stop test, send close message
 +903.156s - DEBUG: Exited Main Loop
 +903.156s - FPS: 77.330696
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:22:12
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.766s - DEBUG: Number of detected nodes on device: 1
 +0.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.766s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.797s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.844s - DEBUG: D3D11On12CreateDevice()
 +0.844s - DEBUG: Create D2D/DWrite components.
 +0.844s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.860s - DEBUG: Create synchronization objects.
 +0.860s - DEBUG: CreateRootSignature() Generic
 +0.860s - DEBUG: CreateRootSignature() Quad
 +0.860s - DEBUG: CreateRootSignature() Asteroids
 +0.860s - DEBUG: CreateRootSignature() BlurFilter
 +0.860s - DEBUG: CreateCommandSignature()
 +0.860s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.891s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.938s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.938s - DEBUG: CreateFrameResources() Loop count: 4
 +0.938s - DEBUG: CreateSubsets
 +0.938s - DEBUG: Using 4 subsets per frame.
 +0.938s - DEBUG: Loading Collada Scene
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.953s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.953s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.953s - DEBUG: SceneRenderer: create new Scene
 +2.844s - DEBUG: SceneRenderer: resize buffer
 +2.844s - DEBUG: SceneRenderer: LoadPipeline
 +2.844s - DEBUG: SceneRenderer: CreatePSO
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.844s - DEBUG serializedLayout size: 428 buffer: 000001390EEEFF90
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.844s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.844s - DEBUG: LoadPipeline: Creating Samplers
 +2.844s - DEBUG: SceneRenderer: CreateFrameResources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.860s - DEBUG: Creating DX12 Test Window
 +2.875s - DEBUG: Resize called 300 x 200
 +2.875s - DEBUG: CreateSwapChainForHwnd()
 +2.906s - DEBUG: MakeWindowAssociation()
 +2.906s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.906s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.922s - DEBUG: Create depth stencil/view
 +2.922s - DEBUG: Resize Scene
 +2.922s - DEBUG: Entering Main Loop
 +903.031s - DEBUG: stop test, send close message
 +903.110s - DEBUG: Exited Main Loop
 +903.110s - FPS: 77.370842
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:37:16
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.609s - DEBUG: Setting up Scene: 0 Models
 +0.609s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.781s - DEBUG: Number of detected nodes on device: 1
 +0.781s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.781s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.781s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.812s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.843s - DEBUG: D3D11On12CreateDevice()
 +0.843s - DEBUG: Create D2D/DWrite components.
 +0.859s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.859s - DEBUG: Create synchronization objects.
 +0.859s - DEBUG: CreateRootSignature() Generic
 +0.859s - DEBUG: CreateRootSignature() Quad
 +0.859s - DEBUG: CreateRootSignature() Asteroids
 +0.859s - DEBUG: CreateRootSignature() BlurFilter
 +0.859s - DEBUG: CreateCommandSignature()
 +0.859s - DEBUG: CreateGraphicsPipelineState() - All
 +0.875s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.906s - DEBUG: Blur filter
 +0.906s - DEBUG: sample create
 +0.906s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.922s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.922s - DEBUG: CreateFrameResources() Loop count: 4
 +0.922s - DEBUG: CreateSubsets
 +0.937s - DEBUG: Using 4 subsets per frame.
 +0.937s - DEBUG: Loading Collada Scene
 +0.968s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.968s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.968s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.968s - DEBUG: SceneRenderer: create new Scene
 +2.797s - DEBUG: SceneRenderer: resize buffer
 +2.797s - DEBUG: SceneRenderer: LoadPipeline
 +2.797s - DEBUG: SceneRenderer: CreatePSO
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.797s - DEBUG serializedLayout size: 428 buffer: 00000290D1900560
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.797s - DEBUG: LoadPipeline: Creating Samplers
 +2.797s - DEBUG: SceneRenderer: CreateFrameResources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.812s - DEBUG: Creating DX12 Test Window
 +2.843s - DEBUG: Resize called 300 x 200
 +2.843s - DEBUG: CreateSwapChainForHwnd()
 +2.859s - DEBUG: MakeWindowAssociation()
 +2.859s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.859s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.875s - DEBUG: Create depth stencil/view
 +2.875s - DEBUG: Resize Scene
 +2.875s - DEBUG: Entering Main Loop
 +902.890s - DEBUG: stop test, send close message
 +902.968s - DEBUG: Exited Main Loop
 +902.968s - FPS: 77.312195
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 20:52:21
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.656s - DEBUG: Number of detected nodes on device: 1
 +0.656s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.656s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.656s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.688s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.719s - DEBUG: D3D11On12CreateDevice()
 +0.734s - DEBUG: Create D2D/DWrite components.
 +0.734s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.734s - DEBUG: Create synchronization objects.
 +0.734s - DEBUG: CreateRootSignature() Generic
 +0.734s - DEBUG: CreateRootSignature() Quad
 +0.734s - DEBUG: CreateRootSignature() Asteroids
 +0.734s - DEBUG: CreateRootSignature() BlurFilter
 +0.734s - DEBUG: CreateCommandSignature()
 +0.734s - DEBUG: CreateGraphicsPipelineState() - All
 +0.750s - DEBUG: Creating Asteroid and Skybox Textures
 +0.766s - DEBUG: Load Skybox
 +0.781s - DEBUG: Blur filter
 +0.781s - DEBUG: sample create
 +0.781s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.781s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.797s - DEBUG: CreateFrameResources() Loop count: 4
 +0.797s - DEBUG: CreateSubsets
 +0.813s - DEBUG: Using 4 subsets per frame.
 +0.813s - DEBUG: Loading Collada Scene
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.828s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.828s - DEBUG: SceneRenderer: create new Scene
 +2.578s - DEBUG: SceneRenderer: resize buffer
 +2.578s - DEBUG: SceneRenderer: LoadPipeline
 +2.578s - DEBUG: SceneRenderer: CreatePSO
 +2.578s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.578s - DEBUG serializedLayout size: 428 buffer: 000001FC072E9200
 +2.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.578s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.578s - DEBUG: LoadPipeline: Creating Samplers
 +2.578s - DEBUG: SceneRenderer: CreateFrameResources
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.594s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.609s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.609s - DEBUG: Creating DX12 Test Window
 +2.625s - DEBUG: Resize called 300 x 200
 +2.625s - DEBUG: CreateSwapChainForHwnd()
 +2.641s - DEBUG: MakeWindowAssociation()
 +2.641s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.656s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.656s - DEBUG: Create depth stencil/view
 +2.656s - DEBUG: Resize Scene
 +2.656s - DEBUG: Entering Main Loop
 +902.781s - DEBUG: stop test, send close message
 +902.859s - DEBUG: Exited Main Loop
 +902.859s - FPS: 77.283920
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:07:25
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.735s - DEBUG: Number of detected nodes on device: 1
 +0.735s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.735s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.735s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.782s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.813s - DEBUG: Creating Asteroid and Skybox Textures
 +0.829s - DEBUG: Load Skybox
 +0.844s - DEBUG: Blur filter
 +0.860s - DEBUG: sample create
 +0.860s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.860s - DEBUG: CreateFrameResources() Loop count: 4
 +0.860s - DEBUG: CreateSubsets
 +0.860s - DEBUG: Using 4 subsets per frame.
 +0.860s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.891s - DEBUG: SceneRenderer: create new Scene
 +2.891s - DEBUG: SceneRenderer: resize buffer
 +2.891s - DEBUG: SceneRenderer: LoadPipeline
 +2.891s - DEBUG: SceneRenderer: CreatePSO
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.891s - DEBUG serializedLayout size: 428 buffer: 0000029E2D9E58A0
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.891s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.891s - DEBUG: LoadPipeline: Creating Samplers
 +2.891s - DEBUG: SceneRenderer: CreateFrameResources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.907s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.907s - DEBUG: Creating DX12 Test Window
 +2.922s - DEBUG: Resize called 300 x 200
 +2.922s - DEBUG: CreateSwapChainForHwnd()
 +2.954s - DEBUG: MakeWindowAssociation()
 +2.954s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.954s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +902.969s - DEBUG: stop test, send close message
 +903.047s - DEBUG: Exited Main Loop
 +903.047s - FPS: 77.510483
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:22:29
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.719s - DEBUG: Number of detected nodes on device: 1
 +0.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.719s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.782s - DEBUG: D3D11On12CreateDevice()
 +0.782s - DEBUG: Create D2D/DWrite components.
 +0.782s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.782s - DEBUG: Create synchronization objects.
 +0.782s - DEBUG: CreateRootSignature() Generic
 +0.782s - DEBUG: CreateRootSignature() Quad
 +0.782s - DEBUG: CreateRootSignature() Asteroids
 +0.782s - DEBUG: CreateRootSignature() BlurFilter
 +0.782s - DEBUG: CreateCommandSignature()
 +0.782s - DEBUG: CreateGraphicsPipelineState() - All
 +0.813s - DEBUG: Creating Asteroid and Skybox Textures
 +0.829s - DEBUG: Load Skybox
 +0.844s - DEBUG: Blur filter
 +0.844s - DEBUG: sample create
 +0.844s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.860s - DEBUG: CreateFrameResources() Loop count: 4
 +0.860s - DEBUG: CreateSubsets
 +0.860s - DEBUG: Using 4 subsets per frame.
 +0.860s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.891s - DEBUG: SceneRenderer: create new Scene
 +2.641s - DEBUG: SceneRenderer: resize buffer
 +2.641s - DEBUG: SceneRenderer: LoadPipeline
 +2.641s - DEBUG: SceneRenderer: CreatePSO
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.641s - DEBUG serializedLayout size: 428 buffer: 0000024F1E5FD250
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.641s - DEBUG: LoadPipeline: Creating Samplers
 +2.641s - DEBUG: SceneRenderer: CreateFrameResources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.657s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.657s - DEBUG: Creating DX12 Test Window
 +2.672s - DEBUG: Resize called 300 x 200
 +2.688s - DEBUG: CreateSwapChainForHwnd()
 +2.704s - DEBUG: MakeWindowAssociation()
 +2.704s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.719s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.719s - DEBUG: Create depth stencil/view
 +2.719s - DEBUG: Resize Scene
 +2.719s - DEBUG: Entering Main Loop
 +902.797s - DEBUG: stop test, send close message
 +902.907s - DEBUG: Exited Main Loop
 +902.907s - FPS: 77.717285
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:37:33
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.656s - DEBUG: Number of detected nodes on device: 1
 +0.656s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.656s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.656s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.719s - DEBUG: D3D11On12CreateDevice()
 +0.735s - DEBUG: Create D2D/DWrite components.
 +0.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.735s - DEBUG: Create synchronization objects.
 +0.735s - DEBUG: CreateRootSignature() Generic
 +0.735s - DEBUG: CreateRootSignature() Quad
 +0.735s - DEBUG: CreateRootSignature() Asteroids
 +0.735s - DEBUG: CreateRootSignature() BlurFilter
 +0.735s - DEBUG: CreateCommandSignature()
 +0.735s - DEBUG: CreateGraphicsPipelineState() - All
 +0.766s - DEBUG: Creating Asteroid and Skybox Textures
 +0.781s - DEBUG: Load Skybox
 +0.797s - DEBUG: Blur filter
 +0.797s - DEBUG: sample create
 +0.797s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.797s - DEBUG: CreateFrameResources() Loop count: 4
 +0.797s - DEBUG: CreateSubsets
 +0.813s - DEBUG: Using 4 subsets per frame.
 +0.813s - DEBUG: Loading Collada Scene
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.828s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.828s - DEBUG: SceneRenderer: create new Scene
 +2.641s - DEBUG: SceneRenderer: resize buffer
 +2.641s - DEBUG: SceneRenderer: LoadPipeline
 +2.641s - DEBUG: SceneRenderer: CreatePSO
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.641s - DEBUG serializedLayout size: 428 buffer: 000001D47268F680
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.641s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.641s - DEBUG: LoadPipeline: Creating Samplers
 +2.641s - DEBUG: SceneRenderer: CreateFrameResources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.656s - DEBUG: Creating DX12 Test Window
 +2.672s - DEBUG: Resize called 300 x 200
 +2.672s - DEBUG: CreateSwapChainForHwnd()
 +2.688s - DEBUG: MakeWindowAssociation()
 +2.688s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.703s - DEBUG: Create depth stencil/view
 +2.703s - DEBUG: Resize Scene
 +2.703s - DEBUG: Entering Main Loop
 +902.735s - DEBUG: stop test, send close message
 +902.813s - DEBUG: Exited Main Loop
 +902.813s - FPS: 77.581589
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 21:52:37
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.687s - DEBUG: Number of detected nodes on device: 1
 +0.687s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.687s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.687s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.734s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.765s - DEBUG: CreateRootSignature() Generic
 +0.765s - DEBUG: CreateRootSignature() Quad
 +0.765s - DEBUG: CreateRootSignature() Asteroids
 +0.765s - DEBUG: CreateRootSignature() BlurFilter
 +0.765s - DEBUG: CreateCommandSignature()
 +0.765s - DEBUG: CreateGraphicsPipelineState() - All
 +0.765s - DEBUG: Creating Asteroid and Skybox Textures
 +0.796s - DEBUG: Load Skybox
 +0.812s - DEBUG: Blur filter
 +0.812s - DEBUG: sample create
 +0.812s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.828s - DEBUG: CreateFrameResources() Loop count: 4
 +0.828s - DEBUG: CreateSubsets
 +0.828s - DEBUG: Using 4 subsets per frame.
 +0.828s - DEBUG: Loading Collada Scene
 +0.859s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.859s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.859s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.859s - DEBUG: SceneRenderer: create new Scene
 +2.640s - DEBUG: SceneRenderer: resize buffer
 +2.640s - DEBUG: SceneRenderer: LoadPipeline
 +2.640s - DEBUG: SceneRenderer: CreatePSO
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.640s - DEBUG serializedLayout size: 428 buffer: 0000019DB0F2B400
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.640s - DEBUG: LoadPipeline: Creating Samplers
 +2.640s - DEBUG: SceneRenderer: CreateFrameResources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.656s - DEBUG: Creating DX12 Test Window
 +2.671s - DEBUG: Resize called 300 x 200
 +2.671s - DEBUG: CreateSwapChainForHwnd()
 +2.703s - DEBUG: MakeWindowAssociation()
 +2.703s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.718s - DEBUG: Create depth stencil/view
 +2.718s - DEBUG: Resize Scene
 +2.718s - DEBUG: Entering Main Loop
 +902.843s - DEBUG: stop test, send close message
 +902.968s - DEBUG: Exited Main Loop
 +902.968s - FPS: 77.631042
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:07:41
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.093s - 	*** Dedicated Memory: 0
 +0.093s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.562s - DEBUG: Setting up Scene: 0 Models
 +0.562s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.671s - DEBUG: Number of detected nodes on device: 1
 +0.671s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.671s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.671s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.734s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.765s - DEBUG: Creating Asteroid and Skybox Textures
 +0.781s - DEBUG: Load Skybox
 +0.812s - DEBUG: Blur filter
 +0.812s - DEBUG: sample create
 +0.812s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.812s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.812s - DEBUG: CreateFrameResources() Loop count: 4
 +0.812s - DEBUG: CreateSubsets
 +0.828s - DEBUG: Using 4 subsets per frame.
 +0.828s - DEBUG: Loading Collada Scene
 +0.859s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.859s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.859s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.859s - DEBUG: SceneRenderer: create new Scene
 +2.796s - DEBUG: SceneRenderer: resize buffer
 +2.796s - DEBUG: SceneRenderer: LoadPipeline
 +2.796s - DEBUG: SceneRenderer: CreatePSO
 +2.796s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.796s - DEBUG serializedLayout size: 428 buffer: 000001C682380730
 +2.796s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.796s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.796s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.796s - DEBUG: LoadPipeline: Creating Samplers
 +2.796s - DEBUG: SceneRenderer: CreateFrameResources
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.796s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.796s - DEBUG: Creating DX12 Test Window
 +2.828s - DEBUG: Resize called 300 x 200
 +2.828s - DEBUG: CreateSwapChainForHwnd()
 +2.859s - DEBUG: MakeWindowAssociation()
 +2.859s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.859s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.859s - DEBUG: Create depth stencil/view
 +2.859s - DEBUG: Resize Scene
 +2.859s - DEBUG: Entering Main Loop
 +902.875s - DEBUG: stop test, send close message
 +902.937s - DEBUG: Exited Main Loop
 +902.937s - FPS: 77.846481
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:22:45
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.531s - DEBUG: Setting up Scene: 0 Models
 +0.531s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.640s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.671s - DEBUG: D3D11On12CreateDevice()
 +0.671s - DEBUG: Create D2D/DWrite components.
 +0.671s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.671s - DEBUG: Create synchronization objects.
 +0.671s - DEBUG: CreateRootSignature() Generic
 +0.671s - DEBUG: CreateRootSignature() Quad
 +0.671s - DEBUG: CreateRootSignature() Asteroids
 +0.671s - DEBUG: CreateRootSignature() BlurFilter
 +0.671s - DEBUG: CreateCommandSignature()
 +0.671s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.718s - DEBUG: Load Skybox
 +0.734s - DEBUG: Blur filter
 +0.734s - DEBUG: sample create
 +0.734s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.734s - DEBUG: CreateFrameResources() Loop count: 4
 +0.734s - DEBUG: CreateSubsets
 +0.750s - DEBUG: Using 4 subsets per frame.
 +0.750s - DEBUG: Loading Collada Scene
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.781s - DEBUG: SceneRenderer: create new Scene
 +2.625s - DEBUG: SceneRenderer: resize buffer
 +2.625s - DEBUG: SceneRenderer: LoadPipeline
 +2.625s - DEBUG: SceneRenderer: CreatePSO
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.625s - DEBUG serializedLayout size: 428 buffer: 00000201D6DFBD10
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.625s - DEBUG: LoadPipeline: Creating Samplers
 +2.625s - DEBUG: SceneRenderer: CreateFrameResources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.640s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.640s - DEBUG: Creating DX12 Test Window
 +2.671s - DEBUG: Resize called 300 x 200
 +2.671s - DEBUG: CreateSwapChainForHwnd()
 +2.703s - DEBUG: MakeWindowAssociation()
 +2.703s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.718s - DEBUG: Create depth stencil/view
 +2.718s - DEBUG: Resize Scene
 +2.718s - DEBUG: Entering Main Loop
 +902.718s - DEBUG: stop test, send close message
 +902.828s - DEBUG: Exited Main Loop
 +902.828s - FPS: 77.755699
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:37:49
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.515s - DEBUG: Setting up Scene: 0 Models
 +0.515s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.609s - DEBUG: Number of detected nodes on device: 1
 +0.609s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.609s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.640s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.656s - DEBUG: D3D11On12CreateDevice()
 +0.671s - DEBUG: Create D2D/DWrite components.
 +0.671s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.671s - DEBUG: Create synchronization objects.
 +0.671s - DEBUG: CreateRootSignature() Generic
 +0.671s - DEBUG: CreateRootSignature() Quad
 +0.671s - DEBUG: CreateRootSignature() Asteroids
 +0.671s - DEBUG: CreateRootSignature() BlurFilter
 +0.671s - DEBUG: CreateCommandSignature()
 +0.671s - DEBUG: CreateGraphicsPipelineState() - All
 +0.687s - DEBUG: Creating Asteroid and Skybox Textures
 +0.703s - DEBUG: Load Skybox
 +0.718s - DEBUG: Blur filter
 +0.718s - DEBUG: sample create
 +0.718s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.718s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.734s - DEBUG: CreateFrameResources() Loop count: 4
 +0.734s - DEBUG: CreateSubsets
 +0.734s - DEBUG: Using 4 subsets per frame.
 +0.734s - DEBUG: Loading Collada Scene
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.781s - DEBUG: SceneRenderer: create new Scene
 +2.687s - DEBUG: SceneRenderer: resize buffer
 +2.687s - DEBUG: SceneRenderer: LoadPipeline
 +2.687s - DEBUG: SceneRenderer: CreatePSO
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.687s - DEBUG serializedLayout size: 428 buffer: 00000221BAD817B0
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.687s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.687s - DEBUG: LoadPipeline: Creating Samplers
 +2.687s - DEBUG: SceneRenderer: CreateFrameResources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.687s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.703s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.703s - DEBUG: Creating DX12 Test Window
 +2.718s - DEBUG: Resize called 300 x 200
 +2.718s - DEBUG: CreateSwapChainForHwnd()
 +2.765s - DEBUG: MakeWindowAssociation()
 +2.765s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.765s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.796s - DEBUG: Create depth stencil/view
 +2.796s - DEBUG: Resize Scene
 +2.796s - DEBUG: Entering Main Loop
 +902.859s - DEBUG: stop test, send close message
 +902.937s - DEBUG: Exited Main Loop
 +902.937s - FPS: 77.768799
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 22:52:54
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.500s - DEBUG: Setting up Scene: 0 Models
 +0.500s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.672s - DEBUG: Number of detected nodes on device: 1
 +0.672s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.672s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.672s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.703s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.719s - DEBUG: D3D11On12CreateDevice()
 +0.734s - DEBUG: Create D2D/DWrite components.
 +0.734s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.734s - DEBUG: Create synchronization objects.
 +0.734s - DEBUG: CreateRootSignature() Generic
 +0.734s - DEBUG: CreateRootSignature() Quad
 +0.734s - DEBUG: CreateRootSignature() Asteroids
 +0.734s - DEBUG: CreateRootSignature() BlurFilter
 +0.734s - DEBUG: CreateCommandSignature()
 +0.734s - DEBUG: CreateGraphicsPipelineState() - All
 +0.750s - DEBUG: Creating Asteroid and Skybox Textures
 +0.766s - DEBUG: Load Skybox
 +0.781s - DEBUG: Blur filter
 +0.781s - DEBUG: sample create
 +0.781s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.797s - DEBUG: CreateFrameResources() Loop count: 4
 +0.797s - DEBUG: CreateSubsets
 +0.797s - DEBUG: Using 4 subsets per frame.
 +0.797s - DEBUG: Loading Collada Scene
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.828s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.828s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.828s - DEBUG: SceneRenderer: create new Scene
 +2.625s - DEBUG: SceneRenderer: resize buffer
 +2.625s - DEBUG: SceneRenderer: LoadPipeline
 +2.625s - DEBUG: SceneRenderer: CreatePSO
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.625s - DEBUG serializedLayout size: 428 buffer: 000001EBF484CBC0
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.625s - DEBUG: LoadPipeline: Creating Samplers
 +2.625s - DEBUG: SceneRenderer: CreateFrameResources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.641s - DEBUG: Creating DX12 Test Window
 +2.656s - DEBUG: Resize called 300 x 200
 +2.672s - DEBUG: CreateSwapChainForHwnd()
 +2.703s - DEBUG: MakeWindowAssociation()
 +2.703s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.750s - DEBUG: Create depth stencil/view
 +2.750s - DEBUG: Resize Scene
 +2.750s - DEBUG: Entering Main Loop
 +902.937s - DEBUG: stop test, send close message
 +903.062s - DEBUG: Exited Main Loop
 +903.062s - FPS: 77.581291
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:07:58
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.532s - DEBUG: Setting up Scene: 0 Models
 +0.532s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.641s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.672s - DEBUG: D3D11On12CreateDevice()
 +0.688s - DEBUG: Create D2D/DWrite components.
 +0.688s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.688s - DEBUG: Create synchronization objects.
 +0.688s - DEBUG: CreateRootSignature() Generic
 +0.688s - DEBUG: CreateRootSignature() Quad
 +0.688s - DEBUG: CreateRootSignature() Asteroids
 +0.688s - DEBUG: CreateRootSignature() BlurFilter
 +0.688s - DEBUG: CreateCommandSignature()
 +0.688s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.719s - DEBUG: Load Skybox
 +0.735s - DEBUG: Blur filter
 +0.735s - DEBUG: sample create
 +0.735s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.735s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.750s - DEBUG: CreateFrameResources() Loop count: 4
 +0.750s - DEBUG: CreateSubsets
 +0.766s - DEBUG: Using 4 subsets per frame.
 +0.766s - DEBUG: Loading Collada Scene
 +0.782s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.782s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.782s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.782s - DEBUG: SceneRenderer: create new Scene
 +2.422s - DEBUG: SceneRenderer: resize buffer
 +2.422s - DEBUG: SceneRenderer: LoadPipeline
 +2.422s - DEBUG: SceneRenderer: CreatePSO
 +2.422s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.422s - DEBUG serializedLayout size: 428 buffer: 000001A41DAC8960
 +2.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.422s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.422s - DEBUG: LoadPipeline: Creating Samplers
 +2.422s - DEBUG: SceneRenderer: CreateFrameResources
 +2.422s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.438s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.438s - DEBUG: Creating DX12 Test Window
 +2.469s - DEBUG: Resize called 300 x 200
 +2.469s - DEBUG: CreateSwapChainForHwnd()
 +2.500s - DEBUG: MakeWindowAssociation()
 +2.500s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.500s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.500s - DEBUG: Create depth stencil/view
 +2.500s - DEBUG: Resize Scene
 +2.500s - DEBUG: Entering Main Loop
 +902.547s - DEBUG: stop test, send close message
 +902.641s - DEBUG: Exited Main Loop
 +902.641s - FPS: 77.578300
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:23:02
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.719s - DEBUG: Number of detected nodes on device: 1
 +0.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.719s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.782s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.813s - DEBUG: Creating Asteroid and Skybox Textures
 +0.829s - DEBUG: Load Skybox
 +0.844s - DEBUG: Blur filter
 +0.844s - DEBUG: sample create
 +0.844s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.860s - DEBUG: CreateFrameResources() Loop count: 4
 +0.860s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.907s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.907s - DEBUG: SceneRenderer: create new Scene
 +2.688s - DEBUG: SceneRenderer: resize buffer
 +2.688s - DEBUG: SceneRenderer: LoadPipeline
 +2.688s - DEBUG: SceneRenderer: CreatePSO
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.688s - DEBUG serializedLayout size: 428 buffer: 00000133783A2250
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.688s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.688s - DEBUG: LoadPipeline: Creating Samplers
 +2.688s - DEBUG: SceneRenderer: CreateFrameResources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.688s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.688s - DEBUG: Creating DX12 Test Window
 +2.719s - DEBUG: Resize called 300 x 200
 +2.719s - DEBUG: CreateSwapChainForHwnd()
 +2.750s - DEBUG: MakeWindowAssociation()
 +2.750s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.750s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.750s - DEBUG: Create depth stencil/view
 +2.750s - DEBUG: Resize Scene
 +2.750s - DEBUG: Entering Main Loop
 +902.907s - DEBUG: stop test, send close message
 +903.000s - DEBUG: Exited Main Loop
 +903.000s - FPS: 77.688240
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:38:06
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.703s - DEBUG: Number of detected nodes on device: 1
 +0.703s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.703s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.703s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.734s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.750s - DEBUG: D3D11On12CreateDevice()
 +0.766s - DEBUG: Create D2D/DWrite components.
 +0.766s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.766s - DEBUG: Create synchronization objects.
 +0.766s - DEBUG: CreateRootSignature() Generic
 +0.766s - DEBUG: CreateRootSignature() Quad
 +0.766s - DEBUG: CreateRootSignature() Asteroids
 +0.766s - DEBUG: CreateRootSignature() BlurFilter
 +0.766s - DEBUG: CreateCommandSignature()
 +0.766s - DEBUG: CreateGraphicsPipelineState() - All
 +0.797s - DEBUG: Creating Asteroid and Skybox Textures
 +0.812s - DEBUG: Load Skybox
 +0.828s - DEBUG: Blur filter
 +0.828s - DEBUG: sample create
 +0.828s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.828s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.844s - DEBUG: CreateFrameResources() Loop count: 4
 +0.844s - DEBUG: CreateSubsets
 +0.844s - DEBUG: Using 4 subsets per frame.
 +0.844s - DEBUG: Loading Collada Scene
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.875s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.875s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.875s - DEBUG: SceneRenderer: create new Scene
 +2.562s - DEBUG: SceneRenderer: resize buffer
 +2.562s - DEBUG: SceneRenderer: LoadPipeline
 +2.562s - DEBUG: SceneRenderer: CreatePSO
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.562s - DEBUG serializedLayout size: 428 buffer: 000001AB32126EC0
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.562s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.562s - DEBUG: LoadPipeline: Creating Samplers
 +2.562s - DEBUG: SceneRenderer: CreateFrameResources
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.562s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.578s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.578s - DEBUG: Creating DX12 Test Window
 +2.594s - DEBUG: Resize called 300 x 200
 +2.594s - DEBUG: CreateSwapChainForHwnd()
 +2.625s - DEBUG: MakeWindowAssociation()
 +2.625s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.625s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.641s - DEBUG: Create depth stencil/view
 +2.641s - DEBUG: Resize Scene
 +2.641s - DEBUG: Entering Main Loop
 +902.672s - DEBUG: stop test, send close message
 +902.750s - DEBUG: Exited Main Loop
 +902.750s - FPS: 77.640366
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/02/25 23:53:10
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.094s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.094s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.094s - 	*** Dedicated Memory: 134217728
 +0.094s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.141s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.829s - DEBUG: Number of detected nodes on device: 1
 +0.829s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.829s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.829s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.860s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.907s - DEBUG: Create D2D/DWrite components.
 +0.907s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.922s - DEBUG: Create synchronization objects.
 +0.922s - DEBUG: CreateRootSignature() Generic
 +0.922s - DEBUG: CreateRootSignature() Quad
 +0.922s - DEBUG: CreateRootSignature() Asteroids
 +0.922s - DEBUG: CreateRootSignature() BlurFilter
 +0.922s - DEBUG: CreateCommandSignature()
 +0.922s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.969s - DEBUG: Load Skybox
 +0.985s - DEBUG: Blur filter
 +0.985s - DEBUG: sample create
 +0.985s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.000s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.000s - DEBUG: CreateFrameResources() Loop count: 4
 +1.000s - DEBUG: CreateSubsets
 +1.016s - DEBUG: Using 4 subsets per frame.
 +1.016s - DEBUG: Loading Collada Scene
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.047s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.047s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.047s - DEBUG: SceneRenderer: create new Scene
 +2.860s - DEBUG: SceneRenderer: resize buffer
 +2.860s - DEBUG: SceneRenderer: LoadPipeline
 +2.860s - DEBUG: SceneRenderer: CreatePSO
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.860s - DEBUG serializedLayout size: 428 buffer: 000001D4E104BA80
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.860s - DEBUG: LoadPipeline: Creating Samplers
 +2.860s - DEBUG: SceneRenderer: CreateFrameResources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.875s - DEBUG: Creating DX12 Test Window
 +2.907s - DEBUG: Resize called 300 x 200
 +2.907s - DEBUG: CreateSwapChainForHwnd()
 +2.954s - DEBUG: MakeWindowAssociation()
 +2.954s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.954s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +903.016s - DEBUG: stop test, send close message
 +903.110s - DEBUG: Exited Main Loop
 +903.110s - FPS: 77.767487
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:08:15
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.890s - DEBUG: Create D2D/DWrite components.
 +0.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.890s - DEBUG: Create synchronization objects.
 +0.890s - DEBUG: CreateRootSignature() Generic
 +0.890s - DEBUG: CreateRootSignature() Quad
 +0.890s - DEBUG: CreateRootSignature() Asteroids
 +0.890s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.937s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.969s - DEBUG: CreateFrameResources() Loop count: 4
 +0.969s - DEBUG: CreateSubsets
 +0.969s - DEBUG: Using 4 subsets per frame.
 +0.969s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +2.781s - DEBUG: SceneRenderer: resize buffer
 +2.781s - DEBUG: SceneRenderer: LoadPipeline
 +2.781s - DEBUG: SceneRenderer: CreatePSO
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.781s - DEBUG serializedLayout size: 428 buffer: 0000026B848C6880
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.781s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.781s - DEBUG: LoadPipeline: Creating Samplers
 +2.781s - DEBUG: SceneRenderer: CreateFrameResources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.781s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.797s - DEBUG: Creating DX12 Test Window
 +2.812s - DEBUG: Resize called 300 x 200
 +2.812s - DEBUG: CreateSwapChainForHwnd()
 +2.844s - DEBUG: MakeWindowAssociation()
 +2.844s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.844s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.844s - DEBUG: Create depth stencil/view
 +2.844s - DEBUG: Resize Scene
 +2.844s - DEBUG: Entering Main Loop
 +902.984s - DEBUG: stop test, send close message
 +903.094s - DEBUG: Exited Main Loop
 +903.094s - FPS: 77.366646
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:23:19
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.812s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.844s - DEBUG: Creating Asteroid and Skybox Textures
 +0.859s - DEBUG: Load Skybox
 +0.875s - DEBUG: Blur filter
 +0.875s - DEBUG: sample create
 +0.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.891s - DEBUG: CreateFrameResources() Loop count: 4
 +0.891s - DEBUG: CreateSubsets
 +0.891s - DEBUG: Using 4 subsets per frame.
 +0.891s - DEBUG: Loading Collada Scene
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.922s - DEBUG: SceneRenderer: create new Scene
 +2.812s - DEBUG: SceneRenderer: resize buffer
 +2.812s - DEBUG: SceneRenderer: LoadPipeline
 +2.812s - DEBUG: SceneRenderer: CreatePSO
 +2.812s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.812s - DEBUG serializedLayout size: 428 buffer: 0000027861E7A2B0
 +2.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.812s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.812s - DEBUG: LoadPipeline: Creating Samplers
 +2.812s - DEBUG: SceneRenderer: CreateFrameResources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.828s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.828s - DEBUG: Creating DX12 Test Window
 +2.844s - DEBUG: Resize called 300 x 200
 +2.844s - DEBUG: CreateSwapChainForHwnd()
 +2.875s - DEBUG: MakeWindowAssociation()
 +2.875s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.875s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.891s - DEBUG: Create depth stencil/view
 +2.891s - DEBUG: Resize Scene
 +2.891s - DEBUG: Entering Main Loop
 +902.922s - DEBUG: stop test, send close message
 +903.016s - DEBUG: Exited Main Loop
 +903.016s - FPS: 77.754044
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:38:23
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.641s - DEBUG: Setting up Scene: 0 Models
 +0.641s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.812s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.859s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.891s - DEBUG: Blur filter
 +0.891s - DEBUG: sample create
 +0.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.906s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.937s - DEBUG: SceneRenderer: create new Scene
 +2.922s - DEBUG: SceneRenderer: resize buffer
 +2.922s - DEBUG: SceneRenderer: LoadPipeline
 +2.922s - DEBUG: SceneRenderer: CreatePSO
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.922s - DEBUG serializedLayout size: 428 buffer: 000001CEE354C4C0
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.922s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.922s - DEBUG: LoadPipeline: Creating Samplers
 +2.922s - DEBUG: SceneRenderer: CreateFrameResources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.922s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.937s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.937s - DEBUG: Creating DX12 Test Window
 +2.953s - DEBUG: Resize called 300 x 200
 +2.953s - DEBUG: CreateSwapChainForHwnd()
 +2.984s - DEBUG: MakeWindowAssociation()
 +2.984s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.984s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.984s - DEBUG: Create depth stencil/view
 +2.984s - DEBUG: Resize Scene
 +2.984s - DEBUG: Entering Main Loop
 +903.156s - DEBUG: stop test, send close message
 +903.234s - DEBUG: Exited Main Loop
 +903.234s - FPS: 77.770981
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 00:53:28
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.093s - 	*** Direct3D 12 Support: Yes
 +0.093s - 	*** Output: \\.\DISPLAY1
 +0.093s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.093s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.093s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.093s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.140s - 	*** Dedicated Memory: 0
 +0.140s - 	*** Software Adapter: Yes
 +0.140s - 	*** Direct3D 12 Support: Yes
 +0.140s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.140s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.140s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.140s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.140s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.140s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.140s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.812s - DEBUG: Number of detected nodes on device: 1
 +0.812s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.812s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.812s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.843s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.875s - DEBUG: D3D11On12CreateDevice()
 +0.890s - DEBUG: Create D2D/DWrite components.
 +0.890s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.890s - DEBUG: Create synchronization objects.
 +0.890s - DEBUG: CreateRootSignature() Generic
 +0.890s - DEBUG: CreateRootSignature() Quad
 +0.890s - DEBUG: CreateRootSignature() Asteroids
 +0.890s - DEBUG: CreateRootSignature() BlurFilter
 +0.890s - DEBUG: CreateCommandSignature()
 +0.890s - DEBUG: CreateGraphicsPipelineState() - All
 +0.906s - DEBUG: Creating Asteroid and Skybox Textures
 +0.922s - DEBUG: Load Skybox
 +0.953s - DEBUG: Blur filter
 +0.953s - DEBUG: sample create
 +0.953s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.953s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.968s - DEBUG: CreateFrameResources() Loop count: 4
 +0.968s - DEBUG: CreateSubsets
 +0.968s - DEBUG: Using 4 subsets per frame.
 +0.968s - DEBUG: Loading Collada Scene
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.000s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.000s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.000s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.906s - DEBUG serializedLayout size: 428 buffer: 000002058013AEC0
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.906s - DEBUG: LoadPipeline: Creating Samplers
 +2.906s - DEBUG: SceneRenderer: CreateFrameResources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.906s - DEBUG: Creating DX12 Test Window
 +2.937s - DEBUG: Resize called 300 x 200
 +2.937s - DEBUG: CreateSwapChainForHwnd()
 +2.968s - DEBUG: MakeWindowAssociation()
 +2.968s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.968s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.968s - DEBUG: Create depth stencil/view
 +2.968s - DEBUG: Resize Scene
 +2.968s - DEBUG: Entering Main Loop
 +902.984s - DEBUG: stop test, send close message
 +903.062s - DEBUG: Exited Main Loop
 +903.062s - FPS: 77.673813
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:08:32
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.766s - DEBUG: Number of detected nodes on device: 1
 +0.766s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.766s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.766s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.813s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.844s - DEBUG: Creating Asteroid and Skybox Textures
 +0.860s - DEBUG: Load Skybox
 +0.891s - DEBUG: Blur filter
 +0.891s - DEBUG: sample create
 +0.891s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.891s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.891s - DEBUG: CreateFrameResources() Loop count: 4
 +0.891s - DEBUG: CreateSubsets
 +0.891s - DEBUG: Using 4 subsets per frame.
 +0.891s - DEBUG: Loading Collada Scene
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.938s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.938s - DEBUG: SceneRenderer: create new Scene
 +2.860s - DEBUG: SceneRenderer: resize buffer
 +2.860s - DEBUG: SceneRenderer: LoadPipeline
 +2.860s - DEBUG: SceneRenderer: CreatePSO
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.860s - DEBUG serializedLayout size: 428 buffer: 00000281CDE787D0
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.860s - DEBUG: LoadPipeline: Creating Samplers
 +2.860s - DEBUG: SceneRenderer: CreateFrameResources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.891s - DEBUG: Creating DX12 Test Window
 +2.906s - DEBUG: Resize called 300 x 200
 +2.906s - DEBUG: CreateSwapChainForHwnd()
 +2.938s - DEBUG: MakeWindowAssociation()
 +2.938s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.938s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.969s - DEBUG: Create depth stencil/view
 +2.969s - DEBUG: Resize Scene
 +2.969s - DEBUG: Entering Main Loop
 +903.078s - DEBUG: stop test, send close message
 +903.141s - DEBUG: Exited Main Loop
 +903.141s - FPS: 77.707329
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:23:37
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.093s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.093s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.093s - 	*** Dedicated Memory: 134217728
 +0.093s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.703s - DEBUG: Setting up Scene: 0 Models
 +0.703s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.906s - DEBUG: Number of detected nodes on device: 1
 +0.906s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.906s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.906s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.937s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.968s - DEBUG: D3D11On12CreateDevice()
 +0.968s - DEBUG: Create D2D/DWrite components.
 +0.968s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.968s - DEBUG: Create synchronization objects.
 +0.968s - DEBUG: CreateRootSignature() Generic
 +0.968s - DEBUG: CreateRootSignature() Quad
 +0.968s - DEBUG: CreateRootSignature() Asteroids
 +0.968s - DEBUG: CreateRootSignature() BlurFilter
 +0.984s - DEBUG: CreateCommandSignature()
 +0.984s - DEBUG: CreateGraphicsPipelineState() - All
 +1.000s - DEBUG: Creating Asteroid and Skybox Textures
 +1.015s - DEBUG: Load Skybox
 +1.031s - DEBUG: Blur filter
 +1.031s - DEBUG: sample create
 +1.031s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.031s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.046s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.046s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.046s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.046s - DEBUG: CreateFrameResources() Loop count: 4
 +1.046s - DEBUG: CreateSubsets
 +1.062s - DEBUG: Using 4 subsets per frame.
 +1.062s - DEBUG: Loading Collada Scene
 +1.093s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.093s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.093s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.093s - DEBUG: SceneRenderer: create new Scene
 +3.062s - DEBUG: SceneRenderer: resize buffer
 +3.062s - DEBUG: SceneRenderer: LoadPipeline
 +3.062s - DEBUG: SceneRenderer: CreatePSO
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +3.062s - DEBUG serializedLayout size: 428 buffer: 000001E16076BA70
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +3.062s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +3.062s - DEBUG: LoadPipeline: Creating Samplers
 +3.062s - DEBUG: SceneRenderer: CreateFrameResources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +3.062s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +3.078s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +3.078s - DEBUG: Creating DX12 Test Window
 +3.093s - DEBUG: Resize called 300 x 200
 +3.093s - DEBUG: CreateSwapChainForHwnd()
 +3.125s - DEBUG: MakeWindowAssociation()
 +3.125s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.125s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.140s - DEBUG: Create depth stencil/view
 +3.140s - DEBUG: Resize Scene
 +3.140s - DEBUG: Entering Main Loop
 +903.296s - DEBUG: stop test, send close message
 +903.359s - DEBUG: Exited Main Loop
 +903.359s - FPS: 77.743980
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:38:42
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.078s - 	*** Dedicated Memory: 0
 +0.078s - 	*** Software Adapter: Yes
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.078s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.093s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.093s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.093s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.093s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.093s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.093s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.578s - DEBUG: Setting up Scene: 0 Models
 +0.578s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.750s - DEBUG: Number of detected nodes on device: 1
 +0.750s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.750s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.750s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.781s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.812s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.843s - DEBUG: Creating Asteroid and Skybox Textures
 +0.875s - DEBUG: Load Skybox
 +0.890s - DEBUG: Blur filter
 +0.890s - DEBUG: sample create
 +0.890s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.906s - DEBUG: CreateFrameResources() Loop count: 4
 +0.906s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.937s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.937s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.937s - DEBUG: SceneRenderer: create new Scene
 +2.906s - DEBUG: SceneRenderer: resize buffer
 +2.906s - DEBUG: SceneRenderer: LoadPipeline
 +2.906s - DEBUG: SceneRenderer: CreatePSO
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.906s - DEBUG serializedLayout size: 428 buffer: 00000231FE7CFF70
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.906s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.906s - DEBUG: LoadPipeline: Creating Samplers
 +2.906s - DEBUG: SceneRenderer: CreateFrameResources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.906s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.906s - DEBUG: Creating DX12 Test Window
 +2.937s - DEBUG: Resize called 300 x 200
 +2.937s - DEBUG: CreateSwapChainForHwnd()
 +2.968s - DEBUG: MakeWindowAssociation()
 +2.968s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.968s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.015s - DEBUG: Create depth stencil/view
 +3.015s - DEBUG: Resize Scene
 +3.015s - DEBUG: Entering Main Loop
 +903.093s - DEBUG: stop test, send close message
 +903.171s - DEBUG: Exited Main Loop
 +903.171s - FPS: 77.740051
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 01:53:46
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.094s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.094s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.094s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.094s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.094s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.094s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.594s - DEBUG: Setting up Scene: 0 Models
 +0.594s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.719s - DEBUG: Number of detected nodes on device: 1
 +0.719s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.719s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.719s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.750s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.781s - DEBUG: D3D11On12CreateDevice()
 +0.797s - DEBUG: Create D2D/DWrite components.
 +0.797s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.797s - DEBUG: Create synchronization objects.
 +0.797s - DEBUG: CreateRootSignature() Generic
 +0.797s - DEBUG: CreateRootSignature() Quad
 +0.797s - DEBUG: CreateRootSignature() Asteroids
 +0.797s - DEBUG: CreateRootSignature() BlurFilter
 +0.797s - DEBUG: CreateCommandSignature()
 +0.797s - DEBUG: CreateGraphicsPipelineState() - All
 +0.812s - DEBUG: Creating Asteroid and Skybox Textures
 +0.844s - DEBUG: Load Skybox
 +0.859s - DEBUG: Blur filter
 +0.859s - DEBUG: sample create
 +0.859s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.859s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.875s - DEBUG: CreateFrameResources() Loop count: 4
 +0.875s - DEBUG: CreateSubsets
 +0.875s - DEBUG: Using 4 subsets per frame.
 +0.875s - DEBUG: Loading Collada Scene
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.906s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.906s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.906s - DEBUG: SceneRenderer: create new Scene
 +2.953s - DEBUG: SceneRenderer: resize buffer
 +2.953s - DEBUG: SceneRenderer: LoadPipeline
 +2.953s - DEBUG: SceneRenderer: CreatePSO
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.953s - DEBUG serializedLayout size: 428 buffer: 000002AC7FB011C0
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.953s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.953s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.984s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.047s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.062s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 77.762314
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:08:50
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.797s - DEBUG: Number of detected nodes on device: 1
 +0.797s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.797s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.797s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.828s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.859s - DEBUG: D3D11On12CreateDevice()
 +0.875s - DEBUG: Create D2D/DWrite components.
 +0.875s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.875s - DEBUG: Create synchronization objects.
 +0.875s - DEBUG: CreateRootSignature() Generic
 +0.875s - DEBUG: CreateRootSignature() Quad
 +0.875s - DEBUG: CreateRootSignature() Asteroids
 +0.875s - DEBUG: CreateRootSignature() BlurFilter
 +0.875s - DEBUG: CreateCommandSignature()
 +0.875s - DEBUG: CreateGraphicsPipelineState() - All
 +0.891s - DEBUG: Creating Asteroid and Skybox Textures
 +0.906s - DEBUG: Load Skybox
 +0.922s - DEBUG: Blur filter
 +0.922s - DEBUG: sample create
 +0.922s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.937s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.953s - DEBUG: CreateFrameResources() Loop count: 4
 +0.953s - DEBUG: CreateSubsets
 +0.953s - DEBUG: Using 4 subsets per frame.
 +0.953s - DEBUG: Loading Collada Scene
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.984s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.984s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.984s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 000001913D466FD0
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.984s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.984s - DEBUG: Creating DX12 Test Window
 +3.016s - DEBUG: Resize called 300 x 200
 +3.016s - DEBUG: CreateSwapChainForHwnd()
 +3.031s - DEBUG: MakeWindowAssociation()
 +3.031s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.031s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.031s - DEBUG: Create depth stencil/view
 +3.031s - DEBUG: Resize Scene
 +3.031s - DEBUG: Entering Main Loop
 +903.203s - DEBUG: stop test, send close message
 +903.312s - DEBUG: Exited Main Loop
 +903.312s - FPS: 77.628059
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:23:55
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.828s - DEBUG: Number of detected nodes on device: 1
 +0.828s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.828s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.828s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.844s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.891s - DEBUG: D3D11On12CreateDevice()
 +0.906s - DEBUG: Create D2D/DWrite components.
 +0.906s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.906s - DEBUG: Create synchronization objects.
 +0.906s - DEBUG: CreateRootSignature() Generic
 +0.906s - DEBUG: CreateRootSignature() Quad
 +0.906s - DEBUG: CreateRootSignature() Asteroids
 +0.906s - DEBUG: CreateRootSignature() BlurFilter
 +0.906s - DEBUG: CreateCommandSignature()
 +0.906s - DEBUG: CreateGraphicsPipelineState() - All
 +0.922s - DEBUG: Creating Asteroid and Skybox Textures
 +0.938s - DEBUG: Load Skybox
 +0.969s - DEBUG: Blur filter
 +0.969s - DEBUG: sample create
 +0.969s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.969s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.985s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.985s - DEBUG: CreateFrameResources() Loop count: 4
 +0.985s - DEBUG: CreateSubsets
 +0.985s - DEBUG: Using 4 subsets per frame.
 +0.985s - DEBUG: Loading Collada Scene
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.016s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.016s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.016s - DEBUG: SceneRenderer: create new Scene
 +2.969s - DEBUG: SceneRenderer: resize buffer
 +2.969s - DEBUG: SceneRenderer: LoadPipeline
 +2.969s - DEBUG: SceneRenderer: CreatePSO
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.969s - DEBUG serializedLayout size: 428 buffer: 000001BD4270C320
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.969s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.969s - DEBUG: LoadPipeline: Creating Samplers
 +2.969s - DEBUG: SceneRenderer: CreateFrameResources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.969s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.985s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.985s - DEBUG: Creating DX12 Test Window
 +3.000s - DEBUG: Resize called 300 x 200
 +3.000s - DEBUG: CreateSwapChainForHwnd()
 +3.047s - DEBUG: MakeWindowAssociation()
 +3.063s - DEBUG: IDXGISwapChain1->QueryInterface()
 +3.063s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +3.078s - DEBUG: Create depth stencil/view
 +3.078s - DEBUG: Resize Scene
 +3.078s - DEBUG: Entering Main Loop
 +903.094s - DEBUG: stop test, send close message
 +903.203s - DEBUG: Exited Main Loop
 +903.203s - FPS: 77.715492
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:39:00
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.015s - 	*** Dedicated Memory: 8201961472
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.125s - 	*** Dedicated Memory: 0
 +0.125s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.625s - DEBUG: Setting up Scene: 0 Models
 +0.625s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.734s - DEBUG: Number of detected nodes on device: 1
 +0.734s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.734s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.734s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.765s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.797s - DEBUG: D3D11On12CreateDevice()
 +0.828s - DEBUG: Create D2D/DWrite components.
 +0.828s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.828s - DEBUG: Create synchronization objects.
 +0.828s - DEBUG: CreateRootSignature() Generic
 +0.828s - DEBUG: CreateRootSignature() Quad
 +0.828s - DEBUG: CreateRootSignature() Asteroids
 +0.828s - DEBUG: CreateRootSignature() BlurFilter
 +0.828s - DEBUG: CreateCommandSignature()
 +0.828s - DEBUG: CreateGraphicsPipelineState() - All
 +0.843s - DEBUG: Creating Asteroid and Skybox Textures
 +0.859s - DEBUG: Load Skybox
 +0.875s - DEBUG: Blur filter
 +0.875s - DEBUG: sample create
 +0.875s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.875s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.890s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.890s - DEBUG: CreateFrameResources() Loop count: 4
 +0.890s - DEBUG: CreateSubsets
 +0.906s - DEBUG: Using 4 subsets per frame.
 +0.906s - DEBUG: Loading Collada Scene
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.922s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.922s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.922s - DEBUG: SceneRenderer: create new Scene
 +2.797s - DEBUG: SceneRenderer: resize buffer
 +2.797s - DEBUG: SceneRenderer: LoadPipeline
 +2.797s - DEBUG: SceneRenderer: CreatePSO
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.797s - DEBUG serializedLayout size: 428 buffer: 00000262782C1900
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.797s - DEBUG: LoadPipeline: Creating Samplers
 +2.797s - DEBUG: SceneRenderer: CreateFrameResources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.812s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.812s - DEBUG: Creating DX12 Test Window
 +2.828s - DEBUG: Resize called 300 x 200
 +2.828s - DEBUG: CreateSwapChainForHwnd()
 +2.843s - DEBUG: MakeWindowAssociation()
 +2.843s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.859s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.859s - DEBUG: Create depth stencil/view
 +2.859s - DEBUG: Resize Scene
 +2.859s - DEBUG: Entering Main Loop
 +902.875s - DEBUG: stop test, send close message
 +902.953s - DEBUG: Exited Main Loop
 +902.953s - FPS: 77.699791
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 02:54:04
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.125s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.125s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.125s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.579s - DEBUG: Setting up Scene: 0 Models
 +0.579s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.704s - DEBUG: Number of detected nodes on device: 1
 +0.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.735s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.782s - DEBUG: D3D11On12CreateDevice()
 +0.782s - DEBUG: Create D2D/DWrite components.
 +0.782s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.782s - DEBUG: Create synchronization objects.
 +0.782s - DEBUG: CreateRootSignature() Generic
 +0.782s - DEBUG: CreateRootSignature() Quad
 +0.782s - DEBUG: CreateRootSignature() Asteroids
 +0.782s - DEBUG: CreateRootSignature() BlurFilter
 +0.782s - DEBUG: CreateCommandSignature()
 +0.782s - DEBUG: CreateGraphicsPipelineState() - All
 +0.813s - DEBUG: Creating Asteroid and Skybox Textures
 +0.829s - DEBUG: Load Skybox
 +0.844s - DEBUG: Blur filter
 +0.844s - DEBUG: sample create
 +0.844s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.844s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.860s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.860s - DEBUG: CreateFrameResources() Loop count: 4
 +0.860s - DEBUG: CreateSubsets
 +0.860s - DEBUG: Using 4 subsets per frame.
 +0.860s - DEBUG: Loading Collada Scene
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.891s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.891s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.891s - DEBUG: SceneRenderer: create new Scene
 +2.829s - DEBUG: SceneRenderer: resize buffer
 +2.829s - DEBUG: SceneRenderer: LoadPipeline
 +2.829s - DEBUG: SceneRenderer: CreatePSO
 +2.829s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.829s - DEBUG serializedLayout size: 428 buffer: 000001171BC0A210
 +2.829s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.829s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.829s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.829s - DEBUG: LoadPipeline: Creating Samplers
 +2.829s - DEBUG: SceneRenderer: CreateFrameResources
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.829s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.844s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.844s - DEBUG: Creating DX12 Test Window
 +2.860s - DEBUG: Resize called 300 x 200
 +2.860s - DEBUG: CreateSwapChainForHwnd()
 +2.891s - DEBUG: MakeWindowAssociation()
 +2.891s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.891s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.891s - DEBUG: Create depth stencil/view
 +2.891s - DEBUG: Resize Scene
 +2.891s - DEBUG: Entering Main Loop
 +902.907s - DEBUG: stop test, send close message
 +902.969s - DEBUG: Exited Main Loop
 +902.969s - FPS: 77.792091
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:09:08
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.532s - DEBUG: Setting up Scene: 0 Models
 +0.532s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.625s - DEBUG: Number of detected nodes on device: 1
 +0.625s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.625s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.625s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.657s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.688s - DEBUG: D3D11On12CreateDevice()
 +0.688s - DEBUG: Create D2D/DWrite components.
 +0.688s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.688s - DEBUG: Create synchronization objects.
 +0.688s - DEBUG: CreateRootSignature() Generic
 +0.688s - DEBUG: CreateRootSignature() Quad
 +0.688s - DEBUG: CreateRootSignature() Asteroids
 +0.688s - DEBUG: CreateRootSignature() BlurFilter
 +0.688s - DEBUG: CreateCommandSignature()
 +0.688s - DEBUG: CreateGraphicsPipelineState() - All
 +0.703s - DEBUG: Creating Asteroid and Skybox Textures
 +0.735s - DEBUG: Load Skybox
 +0.750s - DEBUG: Blur filter
 +0.750s - DEBUG: sample create
 +0.750s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.750s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.766s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.766s - DEBUG: CreateFrameResources() Loop count: 4
 +0.766s - DEBUG: CreateSubsets
 +0.766s - DEBUG: Using 4 subsets per frame.
 +0.766s - DEBUG: Loading Collada Scene
 +0.797s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.797s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.797s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.797s - DEBUG: SceneRenderer: create new Scene
 +2.797s - DEBUG: SceneRenderer: resize buffer
 +2.797s - DEBUG: SceneRenderer: LoadPipeline
 +2.797s - DEBUG: SceneRenderer: CreatePSO
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.797s - DEBUG serializedLayout size: 428 buffer: 0000027486015410
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.797s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.797s - DEBUG: LoadPipeline: Creating Samplers
 +2.797s - DEBUG: SceneRenderer: CreateFrameResources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.797s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.813s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.813s - DEBUG: Creating DX12 Test Window
 +2.828s - DEBUG: Resize called 300 x 200
 +2.828s - DEBUG: CreateSwapChainForHwnd()
 +2.844s - DEBUG: MakeWindowAssociation()
 +2.844s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.860s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.860s - DEBUG: Create depth stencil/view
 +2.860s - DEBUG: Resize Scene
 +2.860s - DEBUG: Entering Main Loop
 +902.907s - DEBUG: stop test, send close message
 +903.000s - DEBUG: Exited Main Loop
 +903.000s - FPS: 77.550339
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:24:12
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.047s - 	*** Direct3D 12 Support: Yes
 +0.047s - 	*** Output: \\.\DISPLAY1
 +0.047s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.047s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.047s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.047s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.047s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.047s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.047s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.047s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.047s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.047s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.047s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.047s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.047s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.047s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.047s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.047s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.047s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.047s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.047s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.047s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.047s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.063s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.063s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.063s - 	*** Dedicated Memory: 134217728
 +0.063s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.094s - 	*** Dedicated Memory: 0
 +0.094s - 	*** Software Adapter: Yes
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.094s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.094s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.563s - DEBUG: Setting up Scene: 0 Models
 +0.563s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.657s - DEBUG: Number of detected nodes on device: 1
 +0.657s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.657s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.657s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.688s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.719s - DEBUG: D3D11On12CreateDevice()
 +0.735s - DEBUG: Create D2D/DWrite components.
 +0.735s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.735s - DEBUG: Create synchronization objects.
 +0.735s - DEBUG: CreateRootSignature() Generic
 +0.735s - DEBUG: CreateRootSignature() Quad
 +0.735s - DEBUG: CreateRootSignature() Asteroids
 +0.735s - DEBUG: CreateRootSignature() BlurFilter
 +0.735s - DEBUG: CreateCommandSignature()
 +0.735s - DEBUG: CreateGraphicsPipelineState() - All
 +0.750s - DEBUG: Creating Asteroid and Skybox Textures
 +0.766s - DEBUG: Load Skybox
 +0.797s - DEBUG: Blur filter
 +0.797s - DEBUG: sample create
 +0.797s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.797s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.813s - DEBUG: CreateFrameResources() Loop count: 4
 +0.813s - DEBUG: CreateSubsets
 +0.813s - DEBUG: Using 4 subsets per frame.
 +0.813s - DEBUG: Loading Collada Scene
 +0.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.844s - DEBUG: SceneRenderer: create new Scene
 +2.875s - DEBUG: SceneRenderer: resize buffer
 +2.875s - DEBUG: SceneRenderer: LoadPipeline
 +2.875s - DEBUG: SceneRenderer: CreatePSO
 +2.875s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.875s - DEBUG serializedLayout size: 428 buffer: 000001799F8355B0
 +2.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.875s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.875s - DEBUG: LoadPipeline: Creating Samplers
 +2.875s - DEBUG: SceneRenderer: CreateFrameResources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.891s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.891s - DEBUG: Creating DX12 Test Window
 +2.922s - DEBUG: Resize called 300 x 200
 +2.922s - DEBUG: CreateSwapChainForHwnd()
 +2.953s - DEBUG: MakeWindowAssociation()
 +2.953s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.953s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.953s - DEBUG: Create depth stencil/view
 +2.953s - DEBUG: Resize Scene
 +2.953s - DEBUG: Entering Main Loop
 +903.141s - DEBUG: stop test, send close message
 +903.219s - DEBUG: Exited Main Loop
 +903.219s - FPS: 77.800049
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:39:17
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.063s - 	*** Direct3D 12 Support: Yes
 +0.063s - 	*** Output: \\.\DISPLAY1
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.063s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.078s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.078s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.078s - 	*** Dedicated Memory: 134217728
 +0.078s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.110s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.516s - DEBUG: Setting up Scene: 0 Models
 +0.516s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.641s - DEBUG: Number of detected nodes on device: 1
 +0.641s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.641s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.641s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.672s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.719s - DEBUG: D3D11On12CreateDevice()
 +0.719s - DEBUG: Create D2D/DWrite components.
 +0.719s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.719s - DEBUG: Create synchronization objects.
 +0.719s - DEBUG: CreateRootSignature() Generic
 +0.719s - DEBUG: CreateRootSignature() Quad
 +0.719s - DEBUG: CreateRootSignature() Asteroids
 +0.719s - DEBUG: CreateRootSignature() BlurFilter
 +0.719s - DEBUG: CreateCommandSignature()
 +0.719s - DEBUG: CreateGraphicsPipelineState() - All
 +0.735s - DEBUG: Creating Asteroid and Skybox Textures
 +0.750s - DEBUG: Load Skybox
 +0.782s - DEBUG: Blur filter
 +0.782s - DEBUG: sample create
 +0.782s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.782s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.797s - DEBUG: CreateFrameResources() Loop count: 4
 +0.797s - DEBUG: CreateSubsets
 +0.797s - DEBUG: Using 4 subsets per frame.
 +0.797s - DEBUG: Loading Collada Scene
 +0.813s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.813s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.813s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.813s - DEBUG: SceneRenderer: create new Scene
 +2.625s - DEBUG: SceneRenderer: resize buffer
 +2.625s - DEBUG: SceneRenderer: LoadPipeline
 +2.625s - DEBUG: SceneRenderer: CreatePSO
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.625s - DEBUG serializedLayout size: 428 buffer: 00000200D616CED0
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.625s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.625s - DEBUG: LoadPipeline: Creating Samplers
 +2.625s - DEBUG: SceneRenderer: CreateFrameResources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.625s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.641s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.641s - DEBUG: Creating DX12 Test Window
 +2.657s - DEBUG: Resize called 300 x 200
 +2.657s - DEBUG: CreateSwapChainForHwnd()
 +2.688s - DEBUG: MakeWindowAssociation()
 +2.688s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.703s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.703s - DEBUG: Create depth stencil/view
 +2.703s - DEBUG: Resize Scene
 +2.703s - DEBUG: Entering Main Loop
 +902.719s - DEBUG: stop test, send close message
 +902.797s - DEBUG: Exited Main Loop
 +902.797s - FPS: 77.742905
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 03:54:21
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.000s - DEBUG: Enumerate Adapters...
 +0.000s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.000s - 	*** Dedicated Memory: 8201961472
 +0.000s - 	*** Software Adapter: No
 +0.062s - 	*** Direct3D 12 Support: Yes
 +0.062s - 	*** Output: \\.\DISPLAY1
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.062s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.062s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.062s - 	*** Dedicated Memory: 134217728
 +0.062s - 	*** Software Adapter: No
 +0.094s - 	*** Direct3D 12 Support: Yes
 +0.109s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.109s - 	*** Direct3D 12 Support: Yes
 +0.109s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.109s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.109s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.109s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.109s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.109s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.109s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.109s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.515s - DEBUG: Setting up Scene: 0 Models
 +0.515s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.609s - DEBUG: Number of detected nodes on device: 1
 +0.609s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.609s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.609s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.625s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.656s - DEBUG: D3D11On12CreateDevice()
 +0.672s - DEBUG: Create D2D/DWrite components.
 +0.672s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.672s - DEBUG: Create synchronization objects.
 +0.672s - DEBUG: CreateRootSignature() Generic
 +0.672s - DEBUG: CreateRootSignature() Quad
 +0.672s - DEBUG: CreateRootSignature() Asteroids
 +0.672s - DEBUG: CreateRootSignature() BlurFilter
 +0.672s - DEBUG: CreateCommandSignature()
 +0.672s - DEBUG: CreateGraphicsPipelineState() - All
 +0.687s - DEBUG: Creating Asteroid and Skybox Textures
 +0.703s - DEBUG: Load Skybox
 +0.719s - DEBUG: Blur filter
 +0.734s - DEBUG: sample create
 +0.734s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.734s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.750s - DEBUG: CreateFrameResources() Loop count: 4
 +0.750s - DEBUG: CreateSubsets
 +0.750s - DEBUG: Using 4 subsets per frame.
 +0.750s - DEBUG: Loading Collada Scene
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.781s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.781s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.781s - DEBUG: SceneRenderer: create new Scene
 +2.453s - DEBUG: SceneRenderer: resize buffer
 +2.453s - DEBUG: SceneRenderer: LoadPipeline
 +2.453s - DEBUG: SceneRenderer: CreatePSO
 +2.453s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.453s - DEBUG serializedLayout size: 428 buffer: 000001DB36A70740
 +2.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.453s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.453s - DEBUG: LoadPipeline: Creating Samplers
 +2.453s - DEBUG: SceneRenderer: CreateFrameResources
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.453s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.453s - DEBUG: Creating DX12 Test Window
 +2.484s - DEBUG: Resize called 300 x 200
 +2.484s - DEBUG: CreateSwapChainForHwnd()
 +2.515s - DEBUG: MakeWindowAssociation()
 +2.515s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.515s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.531s - DEBUG: Create depth stencil/view
 +2.531s - DEBUG: Resize Scene
 +2.531s - DEBUG: Entering Main Loop
 +902.578s - DEBUG: stop test, send close message
 +902.672s - DEBUG: Exited Main Loop
 +902.672s - FPS: 77.723366
 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 05/03/25 04:09:25
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.016s - DEBUG: Enumerate Adapters...
 +0.016s - *** Adapter [0]: NVIDIA GeForce RTX 5050 Laptop GPU
 +0.016s - 	*** Dedicated Memory: 8201961472
 +0.016s - 	*** Software Adapter: No
 +0.079s - 	*** Direct3D 12 Support: Yes
 +0.079s - 	*** Output: \\.\DISPLAY1
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 14452000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 640 Height = 480 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 800 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1024 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 14452000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1152 Height = 864 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 600 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 720 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 800 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 960 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 14452000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1280 Height = 1024 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1360 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 14452000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1366 Height = 768 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1400 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1440 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 14452000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1600 Height = 900 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 14452000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1680 Height = 1050 Refresh = 34685000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 14452000/240864
 +0.079s - 		Width = 1920 Height = 1080 Refresh = 34685000/240864
 +0.079s - *** Adapter [1]: Intel(R) UHD Graphics
 +0.079s - 	*** Dedicated Memory: 134217728
 +0.079s - 	*** Software Adapter: No
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - *** Adapter [2]: Microsoft Basic Render Driver
 +0.110s - 	*** Dedicated Memory: 0
 +0.110s - 	*** Software Adapter: Yes
 +0.110s - 	*** Direct3D 12 Support: Yes
 +0.110s - DEBUG: DX12 Adapter 0 - dedicated memory 8201961472 - maxMemorySize 0
 +0.110s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 8201961472, AvailableForReservation 7396655104
 +0.110s - DEBUG: DX12 FindAdapterMemory check Nvidia
 +0.110s - DEBUG: DX12 FindAdapterMemory NVIDIA GeForce RTX 5050 Laptop GPU vs NVIDIA GeForce RTX 5050 Laptop GPU
 +0.110s - DEBUG: DX12 using Adapter 0 NVIDIA GeForce RTX 5050 Laptop GPU (detectedVideoMemory: 8150)
 +0.110s - DEBUG: DX12 Adapter 0: SharedSystemMemory 8436772864, DedicatedSystemMemory 0, DedicatedVideoMemory 8201961472
 +0.110s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.125s - DEBUG: Setting up Asteroids Simulation: 1000 Asteroids
 +0.547s - DEBUG: Setting up Scene: 0 Models
 +0.547s - DEBUG: D3D12CreateDevice() - NVIDIA GeForce RTX 5050 Laptop GPU
 +0.704s - DEBUG: Number of detected nodes on device: 1
 +0.704s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +0.704s - DEBUG: MulitSample Enabled: MS4 Q0
 +0.704s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +0.719s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +0.750s - DEBUG: D3D11On12CreateDevice()
 +0.750s - DEBUG: Create D2D/DWrite components.
 +0.750s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +0.750s - DEBUG: Create synchronization objects.
 +0.750s - DEBUG: CreateRootSignature() Generic
 +0.750s - DEBUG: CreateRootSignature() Quad
 +0.750s - DEBUG: CreateRootSignature() Asteroids
 +0.750s - DEBUG: CreateRootSignature() BlurFilter
 +0.750s - DEBUG: CreateCommandSignature()
 +0.750s - DEBUG: CreateGraphicsPipelineState() - All
 +0.766s - DEBUG: Creating Asteroid and Skybox Textures
 +0.797s - DEBUG: Load Skybox
 +0.813s - DEBUG: Blur filter
 +0.813s - DEBUG: sample create
 +0.813s - DEBUG: Create D2D/DWrite objects for rendering text.
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +0.813s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +0.829s - DEBUG: CreateFrameResources() Loop count: 4
 +0.829s - DEBUG: CreateSubsets
 +0.829s - DEBUG: Using 4 subsets per frame.
 +0.829s - DEBUG: Loading Collada Scene
 +0.844s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +0.844s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +0.844s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +0.844s - DEBUG: SceneRenderer: create new Scene
 +2.860s - DEBUG: SceneRenderer: resize buffer
 +2.860s - DEBUG: SceneRenderer: LoadPipeline
 +2.860s - DEBUG: SceneRenderer: CreatePSO
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +2.860s - DEBUG serializedLayout size: 428 buffer: 000001E469B65EE0
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +2.860s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +2.860s - DEBUG: LoadPipeline: Creating Samplers
 +2.860s - DEBUG: SceneRenderer: CreateFrameResources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +2.860s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +2.875s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +2.875s - DEBUG: Creating DX12 Test Window
 +2.891s - DEBUG: Resize called 300 x 200
 +2.891s - DEBUG: CreateSwapChainForHwnd()
 +2.938s - DEBUG: MakeWindowAssociation()
 +2.938s - DEBUG: IDXGISwapChain1->QueryInterface()
 +2.938s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +2.938s - DEBUG: Create depth stencil/view
 +2.938s - DEBUG: Resize Scene
 +2.938s - DEBUG: Entering Main Loop
 +663.125s - ERROR: Asteroids::Present mSwapChain->Present(0 HRESULT (0x887a0005) Device removed reason  (0x887a0005)
 +663.125s - DEBUG: DX12 Render call failed - code: -2005270523
