 +0.000s - DEBUG: Starting...PT-D3D12Test32.exe
 +0.000s - DEBUG Path: C:\Program Files\BurnInTest
 +0.000s - DEBUG Command line: D3D12Test64.exe 0
 +0.000s - Date: 09/11/25 17:31:59
 +0.000s - DEBUG: OSVERSIONINFOEX: dwMajorVersion 10, dwMinorVersion 0, dwBuildNumber 26100
 +0.000s - DEBUG: Checking for d3d12.dll existence
 +0.000s - DEBUG: CreateDXGIFactory2()
 +0.015s - DEBUG: Enumerate Adapters...
 +0.015s - *** Adapter [0]: Intel(R) Arc(TM) 140T GPU (16GB)
 +0.015s - 	*** Dedicated Memory: 134217728
 +0.015s - 	*** Software Adapter: No
 +0.078s - 	*** Direct3D 12 Support: Yes
 +0.078s - 	*** Output: \\.\DISPLAY1
 +0.078s - 		Width = 640 Height = 480 Refresh = 52254000/580608
 +0.078s - 		Width = 640 Height = 480 Refresh = 52254000/870912
 +0.078s - 		Width = 800 Height = 600 Refresh = 52254000/580608
 +0.078s - 		Width = 800 Height = 600 Refresh = 52254000/870912
 +0.078s - 		Width = 1024 Height = 768 Refresh = 52254000/580608
 +0.078s - 		Width = 1024 Height = 768 Refresh = 52254000/870912
 +0.078s - 		Width = 1152 Height = 864 Refresh = 52254000/580608
 +0.078s - 		Width = 1152 Height = 864 Refresh = 52254000/870912
 +0.078s - 		Width = 1280 Height = 600 Refresh = 52254000/580608
 +0.078s - 		Width = 1280 Height = 600 Refresh = 52254000/870912
 +0.078s - 		Width = 1280 Height = 720 Refresh = 52254000/580608
 +0.078s - 		Width = 1280 Height = 720 Refresh = 52254000/870912
 +0.078s - 		Width = 1280 Height = 768 Refresh = 52254000/580608
 +0.078s - 		Width = 1280 Height = 768 Refresh = 52254000/870912
 +0.078s - 		Width = 1280 Height = 800 Refresh = 52254000/580608
 +0.078s - 		Width = 1280 Height = 800 Refresh = 52254000/870912
 +0.078s - 		Width = 1280 Height = 960 Refresh = 52254000/580608
 +0.078s - 		Width = 1280 Height = 960 Refresh = 52254000/870912
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 52254000/580608
 +0.078s - 		Width = 1280 Height = 1024 Refresh = 52254000/870912
 +0.078s - 		Width = 1360 Height = 768 Refresh = 52254000/580608
 +0.078s - 		Width = 1360 Height = 768 Refresh = 52254000/870912
 +0.078s - 		Width = 1366 Height = 768 Refresh = 52254000/580608
 +0.078s - 		Width = 1366 Height = 768 Refresh = 52254000/870912
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 52254000/580608
 +0.078s - 		Width = 1400 Height = 1050 Refresh = 52254000/870912
 +0.078s - 		Width = 1440 Height = 900 Refresh = 52254000/580608
 +0.078s - 		Width = 1440 Height = 900 Refresh = 52254000/870912
 +0.078s - 		Width = 1600 Height = 900 Refresh = 52254000/580608
 +0.078s - 		Width = 1600 Height = 900 Refresh = 52254000/870912
 +0.078s - 		Width = 1600 Height = 1200 Refresh = 52254000/580608
 +0.093s - 		Width = 1600 Height = 1200 Refresh = 52254000/870912
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 52254000/580608
 +0.093s - 		Width = 1680 Height = 1050 Refresh = 52254000/870912
 +0.093s - 		Width = 1792 Height = 1344 Refresh = 52254000/580608
 +0.093s - 		Width = 1792 Height = 1344 Refresh = 52254000/870912
 +0.093s - 		Width = 1856 Height = 1392 Refresh = 52254000/580608
 +0.093s - 		Width = 1856 Height = 1392 Refresh = 52254000/870912
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 52254000/580608
 +0.093s - 		Width = 1920 Height = 1080 Refresh = 52254000/870912
 +0.093s - 		Width = 1920 Height = 1200 Refresh = 52254000/580608
 +0.093s - 		Width = 1920 Height = 1200 Refresh = 52254000/870912
 +0.093s - 		Width = 1920 Height = 1440 Refresh = 52254000/580608
 +0.093s - 		Width = 1920 Height = 1440 Refresh = 52254000/870912
 +0.093s - 		Width = 2048 Height = 1152 Refresh = 52254000/580608
 +0.093s - 		Width = 2048 Height = 1152 Refresh = 52254000/870912
 +0.093s - 		Width = 2048 Height = 1536 Refresh = 52254000/580608
 +0.093s - 		Width = 2048 Height = 1536 Refresh = 52254000/870912
 +0.093s - 		Width = 2560 Height = 1440 Refresh = 52254000/580608
 +0.093s - 		Width = 2560 Height = 1440 Refresh = 52254000/870912
 +0.093s - 		Width = 2560 Height = 1600 Refresh = 52254000/580608
 +0.093s - 		Width = 2560 Height = 1600 Refresh = 52254000/870912
 +0.093s - 		Width = 2944 Height = 1840 Refresh = 52254000/580608
 +0.093s - 		Width = 2944 Height = 1840 Refresh = 52254000/870912
 +0.109s - *** Adapter [1]: Microsoft Basic Render Driver
 +0.109s - 	*** Dedicated Memory: 0
 +0.109s - 	*** Software Adapter: Yes
 +0.125s - 	*** Direct3D 12 Support: Yes
 +0.125s - DEBUG: DX12 Adapter 0 - dedicated memory 134217728 - maxMemorySize 0
 +0.125s - DEBUG: DX12 Adapter 0 - DXGI_QUERY_VIDEO_MEMORY_INFO: Budget 134217728, AvailableForReservation 18472154480
 +0.125s - DEBUG: DX12 using Adapter 0 Intel(R) Arc(TM) 140T GPU (16GB) (detectedVideoMemory: 0)
 +0.125s - DEBUG: DX12 Adapter 0: SharedSystemMemory 19277460848, DedicatedSystemMemory 0, DedicatedVideoMemory 134217728
 +0.125s - DEBUG:g_SharedMemoryPtr->VideoMemoryMB 0
 +0.140s - DEBUG: Setting up Asteroids Simulation: 100000 Asteroids
 +1.062s - DEBUG: Setting up Scene: 0 Models
 +1.062s - DEBUG: D3D12CreateDevice() - Intel(R) Arc(TM) 140T GPU (16GB)
 +1.203s - DEBUG: Number of detected nodes on device: 1
 +1.203s - DEBUG: Benchmark In use Node Count: 1, Node Resources Count: 4
 +1.203s - DEBUG: MulitSample Enabled: MS4 Q0
 +1.203s - DEBUG: Creating Main/Copy Command Queues, Allocators and Lists
 +1.218s - DEBUG: Creating Nodes Command Queues, Allocators and lists
 +1.281s - DEBUG: D3D11On12CreateDevice()
 +1.359s - DEBUG: Create D2D/DWrite components.
 +1.375s - DEBUG: Asteroids::LoadPipeline Create descriptor heaps for nodes.
 +1.375s - DEBUG: Create synchronization objects.
 +1.375s - DEBUG: CreateRootSignature() Generic
 +1.375s - DEBUG: CreateRootSignature() Quad
 +1.375s - DEBUG: CreateRootSignature() Asteroids
 +1.375s - DEBUG: CreateRootSignature() BlurFilter
 +1.375s - DEBUG: CreateCommandSignature()
 +1.375s - DEBUG: CreateGraphicsPipelineState() - All
 +1.390s - DEBUG: Creating Asteroid and Skybox Textures
 +1.453s - DEBUG: Load Skybox
 +1.484s - DEBUG: Blur filter
 +1.484s - DEBUG: sample create
 +1.484s - DEBUG: Create D2D/DWrite objects for rendering text.
 +1.484s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 0 nodeMask: 1
 +1.484s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 1 nodeMask: 1
 +1.484s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 2 nodeMask: 1
 +1.500s - DEBUG: Looping... nodeCount: 0 nodeResourcesCount: 3 nodeMask: 1
 +1.515s - DEBUG: CreateFrameResources() Loop count: 4
 +1.515s - DEBUG: CreateSubsets
 +1.547s - DEBUG: Using 4 subsets per frame.
 +1.547s - DEBUG: Loading Collada Scene
 +1.578s - DEBUG: SceneRenderer::SceneRenderer Create descriptor heaps for nodes.
 +1.578s - DEBUG: SceneRenderer::SceneRenderer Create SMPDescriptorList
 +1.578s - DEBUG: SceneRenderer: GetDescriptorHandleIncrementSize
 +1.578s - DEBUG: SceneRenderer: create new Scene
 +4.640s - DEBUG: SceneRenderer: resize buffer
 +4.640s - DEBUG: SceneRenderer: LoadPipeline
 +4.640s - DEBUG: SceneRenderer: CreatePSO
 +4.640s - DEBUG: SceneRenderer::CreatePSO Calling D3D12SerializeRootSignature
 +4.640s - DEBUG serializedLayout size: 428 buffer: 000001D4E41608F0
 +4.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateRootSignature
 +4.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Models)
 +4.640s - DEBUG: SceneRenderer::CreatePSO Calling CreateGraphicsPipelineState (Shadows)
 +4.640s - DEBUG: LoadPipeline: Creating Samplers
 +4.640s - DEBUG: SceneRenderer: CreateFrameResources
 +4.640s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Create Shadow Shader Resources
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Frame Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Shadow Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,0) Models Constant Buffer
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Create Shadow Shader Resources
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Frame Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Shadow Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,1) Models Constant Buffer
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Create Shadow Shader Resources
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Frame Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Shadow Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,2) Models Constant Buffer
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Create Shadow Shader Resources
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Frame Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Shadow Constant Buffer Upload Heap
 +4.656s - DEBUG: SceneRenderer::CreateFrameResources (0,3) Models Constant Buffer
 +4.656s - DEBUG: Creating DX12 Test Window
 +4.672s - DEBUG: Resize called 800 x 600
 +4.687s - DEBUG: CreateSwapChainForHwnd()
 +4.687s - DEBUG: MakeWindowAssociation()
 +4.687s - DEBUG: IDXGISwapChain1->QueryInterface()
 +4.687s - DEBUG: Create a wrapped 11On12 resource for each Swap Chain Buffer
 +4.703s - DEBUG: Create depth stencil/view
 +4.703s - DEBUG: Resize Scene
 +4.703s - DEBUG: Entering Main Loop
 +24.718s - DEBUG: stop test, send close message
 +24.906s - DEBUG: Exited Main Loop
 +24.906s - FPS: 21.335354
