No announcement yet.

Intel 750/770 GPU Benchmark scores

  • Filter
  • Time
  • Show
Clear All
new posts

  • Intel 750/770 GPU Benchmark scores

    I first want to say I've mainly used this site to keep an eye on value GPUs and current prices as you do a tremendous job there.

    The Intel 750/770 cards are the first time I've noticed such low scores for a card other sources seem to tout as being more in line with top value cards. In this case the AMD 66XX series. Are the G3D marks on your site still using scores with the old drivers? Or is there something particular about the Intel cards with new drivers that still yield such poor results? (I would still buy an AMD card right now)

  • #2
    Nearly all data in the charts comes from user submissions from our PerformanceTest software. The results are an average of all submissions. As such the more samples we get the more accurate the results become, whereas GPUs with only a few samples have less accurate results.

    With the Intel Arc series, it may take a while as drivers are work in progress and currently their non DirectX 12 performance is severely lacking. The G3D Mark, that is the figure in the chart, is a composition of the various tests.

    Click image for larger version

Name:	image.png
Views:	158
Size:	83.4 KB
ID:	55195


    • #3
      Thanks for the explanation.


      • #4
        Although the averages are of less samples, as soon as your site hits more then 100 samples for a product values always seem more accurate then what is going on with the Intel ARC products. Which is strange because the number does not seem to get much better as what you see in driver improvement game reviews. I still think something special is hitting their value in the Passmark test suite. Then numbers are just to far apart from real world experiences people have and where other reviewers position the card performance wise. I do not expect you to change the test suite but at least look into it because the numbers are not off by a little but by a mile.


        • #5
          I also forgot something to ask, but i could not change my previous post. How heavy does each directx version count in the total number? Because if all count the same that would not represent the usage in games at all. The distribution in commercial released games for the directx versions is not equal. For distribution among number of games without taking release date into account is:
          5% for directx12 (still young and more and more used)
          50% for directx 11
          3% for directx 10 (never a very popular directx version)
          42% for directx 9 (most are for older games, hardly anything released after 2018 that depended on this version, but still a lot of older games that are played a lot upon this day)

          Of course the newer the directx version the game that use that version are more recent in general. Directx 11 is available from October 2009 and as it has become the most popular version version it cannot be bad. It is a shame that so many companies made many games for years that where still based on Directx 9 from 2002. Not that my ranting matters for your test suite that should just reflect the real usage in released games.

          I know there is a lot of games that use version 9 that stick in peoples memory and they say that it's still a popular title and put them in lists as if they are still played a lot. But many (yes i know not all) of those mentioned have a player count of lower then 100 world wide. The list of DirectX titles that have a huge player base is not so big as many want to believe.


          • #6
            because the number does not seem to get much better as what you see in driver improvement game reviews
            I think Intel are only optimizing for selected DX9,10 & 11 games (ie cheery picking in their press releases). I suspect the average improvement for all DX9 games is a lot lower than the few they optimized for. Those numbers in the post above were also posted 3 months old and slightly out of date now.

            Also after the initial un-optimised driver release it can take a long time and a lot of new benchmark samples before the average starts to look better. Half the people who bought these cards probably installed them and never updated the drivers after the initial install.


            • #7
              DirectX9 get continued use because Microsoft never made DX12 available on Win7.

              Developers want a large audience, and the new features in DX12 compared to DX9 aren't that important for many games.

              Formula for the 3DMark and PassMark rating can be found here.