Hi,
We conducted Burn In Test V9.0 on G3900TE boards and have the situation: Timed Out Error in 3D graphics Test.
Here's our workload settings:
This workload settings test PASS and no error occur (CPU loading 95%, others are all set to 100%).
But if we change the CPU loading during 96%~100%, the 3D graphics will show error about Timed Out message in short time period.
We do some experiment as below:
1.The time out error didn't occur when we run 3D graphics test ONLY. (3D graphics workload 100%)
2.We also use Burn In Test V7.1 and all items's workload are set to 100% in the same system, but Burn In Test V7.1 show PASS without any error.
3.We use the Burn In Test 9.0 and change 3D graphics setting from DirectX 12 to DirectX 9 . then all items test result show PASS,no error. (even we set the CPU workload as 100%, the test result still PASS)
According to above the test result, we suspect the Burn In Test V9.0 program's 3DDirectX 12 loading too much? (or resource request too much?) cause the CPU loading can not set to 100% to test? Is it mean we can not loading CPU 100% to test on 3D graphics with DirectX 12 to test at same time? Or could you explain this 3D test time out error phenomenon which won't occur in older version BIT program? (ex. BIT V7.1)
Hope to receive feedback soon. Many thanks.
We conducted Burn In Test V9.0 on G3900TE boards and have the situation: Timed Out Error in 3D graphics Test.
Here's our workload settings:
This workload settings test PASS and no error occur (CPU loading 95%, others are all set to 100%).
But if we change the CPU loading during 96%~100%, the 3D graphics will show error about Timed Out message in short time period.
We do some experiment as below:
1.The time out error didn't occur when we run 3D graphics test ONLY. (3D graphics workload 100%)
2.We also use Burn In Test V7.1 and all items's workload are set to 100% in the same system, but Burn In Test V7.1 show PASS without any error.
3.We use the Burn In Test 9.0 and change 3D graphics setting from DirectX 12 to DirectX 9 . then all items test result show PASS,no error. (even we set the CPU workload as 100%, the test result still PASS)
According to above the test result, we suspect the Burn In Test V9.0 program's 3DDirectX 12 loading too much? (or resource request too much?) cause the CPU loading can not set to 100% to test? Is it mean we can not loading CPU 100% to test on 3D graphics with DirectX 12 to test at same time? Or could you explain this 3D test time out error phenomenon which won't occur in older version BIT program? (ex. BIT V7.1)
Hope to receive feedback soon. Many thanks.
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