The time it takes to render a 2D scene is proportional to the number of pixels being rendered. So 2 screens should be no different from 1 large screen. It is the number of pixels that is more important than the number of screens.
Even then typically screen updates only occur on 1 screen at a time. For example you wouldn't normally have a browser window spread across multiple displays.
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Performance Test have supported Dual-Displays Benchmark?
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Slightly more video RAM is required, but the figure is way below what typical video cards now have access to. You can calculate the requirements with a calculator (about 10MB per screen).
Most 3D games don't support multi-monitors.
So that only leaves 2D?
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I want to know that if different graphic cards in high resolution(Extended-Mode) have performance difference.
Maybe graphic card need more resources, like as memory, CPU, ...etc. in Extended-Mode.
Thank you!
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What exactly are you trying to measure?
For most applications dual display will have zero impact on the performance.
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Performance Test have supported Dual-Displays Benchmark?
I need to know Dual-Display performance benchmark in different devices.
Include Clone-Mode and Extended-Mode, if the PT can execute on two monitors in same time?
How do I compare these benchmark result?
Thank you!Tags: None
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