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Performance Test have supported Dual-Displays Benchmark?

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  • David (PassMark)
    replied
    The time it takes to render a 2D scene is proportional to the number of pixels being rendered. So 2 screens should be no different from 1 large screen. It is the number of pixels that is more important than the number of screens.

    Even then typically screen updates only occur on 1 screen at a time. For example you wouldn't normally have a browser window spread across multiple displays.

    Leave a comment:


  • redZeng
    replied
    Applications are only in 2D.

    Thanks for you reply.

    Leave a comment:


  • David (PassMark)
    replied
    Slightly more video RAM is required, but the figure is way below what typical video cards now have access to. You can calculate the requirements with a calculator (about 10MB per screen).

    Most 3D games don't support multi-monitors.

    So that only leaves 2D?

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  • redZeng
    replied
    I want to know that if different graphic cards in high resolution(Extended-Mode) have performance difference.
    Maybe graphic card need more resources, like as memory, CPU, ...etc. in Extended-Mode.


    Thank you!

    Leave a comment:


  • David (PassMark)
    replied
    What exactly are you trying to measure?
    For most applications dual display will have zero impact on the performance.

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  • Performance Test have supported Dual-Displays Benchmark?

    I need to know Dual-Display performance benchmark in different devices.
    Include Clone-Mode and Extended-Mode, if the PT can execute on two monitors in same time?
    How do I compare these benchmark result?

    Thank you!
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