Hello,
I tried to do test on PerformanceTest 10.0, but DirectX 12 causes problems.
+36.625s - DEBUG: DX12 Render call failed - code: -2003238900
+36.640s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.640s - DEBUG: DX12 Render call failed - code: -2003238900
+36.672s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.672s - DEBUG: DX12 Render call failed - code: -2003238900
+36.687s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.687s - DEBUG: DX12 Render call failed - code: -2003238900
+36.703s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.719s - DEBUG: DX12 Render call failed - code: -2003238900
+36.719s - DEBUG: stop test, send close message
+36.937s - DEBUG: Exited Main Loop
This is the debug mode logs.
You may also find the error given at the end of the test on the screenshots.
I tried to do test on PerformanceTest 10.0, but DirectX 12 causes problems.
+36.625s - DEBUG: DX12 Render call failed - code: -2003238900
+36.640s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.640s - DEBUG: DX12 Render call failed - code: -2003238900
+36.672s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.672s - DEBUG: DX12 Render call failed - code: -2003238900
+36.687s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.687s - DEBUG: DX12 Render call failed - code: -2003238900
+36.703s - ERROR: Asteroids::RenderUI mD2DDeviceContext->EndDraw HRESULT (0x8899000c)
+36.719s - DEBUG: DX12 Render call failed - code: -2003238900
+36.719s - DEBUG: stop test, send close message
+36.937s - DEBUG: Exited Main Loop
This is the debug mode logs.
You may also find the error given at the end of the test on the screenshots.
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