Just shopping around DDR5 RAM for a new build, curious to know what the practical benefit of Read Uncached Transfer Speed is relative to real world gaming application (as opposed to productivity or intensive rendering workloads) and how the capacity of a 16GB stick (combined Dual channel 32GB) vs a 32GB stick (combined dual channel 64GB) impacts that performance category in particular. Generally speaking of course.
I couldn't help but notice that, with all other factors being the same, a Dual Channel 16GB set at 6400 speed rating for example appears to consistently outperform a Dual Channel 32GB set at the same speed and CL rating - particularly in the Read Uncached Transfer Speed category. Same clock and CL but with larger capacity seems to take a hit in Read Uncached Transfer Speed - is that fair to assume overall?
1) Can anyone help enlighten me as to why this is and perhaps more importantly, what the trade off is here in terms of gaming performance (or how relevant that category is to gaming specifically)?
2) Is it better to sacrifice capacity (32GB total vs 64GB) in favor of better Read Uncached Transfer Speed with gaming performance in mind (understanding most games won't ever need beyond 32GB capacity anyway)?
I appreciate your time and any thoughts anyone might have on this, thanks
I couldn't help but notice that, with all other factors being the same, a Dual Channel 16GB set at 6400 speed rating for example appears to consistently outperform a Dual Channel 32GB set at the same speed and CL rating - particularly in the Read Uncached Transfer Speed category. Same clock and CL but with larger capacity seems to take a hit in Read Uncached Transfer Speed - is that fair to assume overall?
1) Can anyone help enlighten me as to why this is and perhaps more importantly, what the trade off is here in terms of gaming performance (or how relevant that category is to gaming specifically)?
2) Is it better to sacrifice capacity (32GB total vs 64GB) in favor of better Read Uncached Transfer Speed with gaming performance in mind (understanding most games won't ever need beyond 32GB capacity anyway)?
I appreciate your time and any thoughts anyone might have on this, thanks
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