I have run the Passmark PerformanceTest 11.0 Build 1009 evaluation version, using Windows 10 Pro 22H2, on one type of industrial 3.5" card equipped with Intel Elkhart Lake x6413E and x6414RE CPUs.
On both types, the DX10 test unfortunately stops working, but not right away, it first shows a black screen, like the GPU crashes and recovers once, and this always happens when a meteor is close by and directly on top of the floating island in the center of the picture.
It does recover from this, and continues rendering, but then a second black screen happens, perhaps a second crash, which it does not recover from, when a second meteor is on top of the island.
Then an error message is displayed: "The 3D test was stopped by the user before completing. The results for this test will not be used.". This error message is displayed behind the main screen as a second window, and a small black DX10 test windows is still there with it.
I can also mention that on a CPU card of the same type but with an Intel Elkhart Lake J6412, this does not happen, and the test works perfectly with the same Intel drivers.
However, if I run the test manually (Advanced) so that it is possible to vary the number of 3D objects, this fault only happens with a maximum number of both objects (50/250 islands and meteors), and with 8xMSAA activated at 1600x1200 or higher resolution.
As soon as I lower the MSAA to below 8, the number of objects below 50/250, or the resolution below 1600x1200, the benchmark works the way it should.
Also, all other 3D test work just like they should.
What could in your opinoin be causing this?
On both types, the DX10 test unfortunately stops working, but not right away, it first shows a black screen, like the GPU crashes and recovers once, and this always happens when a meteor is close by and directly on top of the floating island in the center of the picture.
It does recover from this, and continues rendering, but then a second black screen happens, perhaps a second crash, which it does not recover from, when a second meteor is on top of the island.
Then an error message is displayed: "The 3D test was stopped by the user before completing. The results for this test will not be used.". This error message is displayed behind the main screen as a second window, and a small black DX10 test windows is still there with it.
I can also mention that on a CPU card of the same type but with an Intel Elkhart Lake J6412, this does not happen, and the test works perfectly with the same Intel drivers.
However, if I run the test manually (Advanced) so that it is possible to vary the number of 3D objects, this fault only happens with a maximum number of both objects (50/250 islands and meteors), and with 8xMSAA activated at 1600x1200 or higher resolution.
As soon as I lower the MSAA to below 8, the number of objects below 50/250, or the resolution below 1600x1200, the benchmark works the way it should.
Also, all other 3D test work just like they should.
What could in your opinoin be causing this?
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