I see some comment about this issue in the help section, but the suggested fix does not work. The error I'm seeing is related to mainly the directX11 module, but it also affects the directx10 module. When the module starts, the screen flickers looking like it's going to do a full screen resolution switch, but then it reverts back to the native display resolution and an error pops up saying the "Could not reset the Direct3D device. The dialog will now be closed." (this is for the DirectX10 module. The module actually continues to run after that and data are collected (with a 10% penalty for some reason). But for the DirectX11 module, the error's a bit different: Test aborted due to attempted resolution switch (to 666 x 554). No idea where it's getting that resolution. Any idea how to fix this issue? The same errors appear if I run the beta version 9 or the version 8 (which I own).
I'm running an Alienware Aurora R4, GTX 980 (4 Gb), 16 Gb system ram. Windows version 10, most current updates, including the Nvidia graphics driver.
Thanks for any help.
I'm running an Alienware Aurora R4, GTX 980 (4 Gb), 16 Gb system ram. Windows version 10, most current updates, including the Nvidia graphics driver.
Thanks for any help.
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