We received an report of PerformanceTest V10 crashing when running the DirectX V9 (DX9) test ONLY after a certain update for Windows 11 (KB5012643 - 25/April /2022).
Crash seems to occur on certain system configurations.
All other tests (DirectX10,11 & 12) run without error.
User's config:
Intel Pentium Gold G7400
Gigabyte B660M DS3H DDR4
UHD Graphics 710
16GB DDR4-3200
Stack Trace from crash dump:
So the crash occurs in a function called,. "CalculateMinimumRowMajorRowPitch" which is in the DLL, d3d9on12.dll. Which is a file from Microsoft.
d3d9on12.dll seems to be a library which maps graphics commands from D3D9 to D3D12.
If anyone else is getting similar crashes when running the DX9 test, please let us know.
If it isn't a one off problem, we can attempt to report the issues to Microsoft.
Crash seems to occur on certain system configurations.
All other tests (DirectX10,11 & 12) run without error.
User's config:
Intel Pentium Gold G7400
Gigabyte B660M DS3H DDR4
UHD Graphics 710
16GB DDR4-3200
Stack Trace from crash dump:
Code:
d3d9on12!CD3D11FormatHelper::CalculateMinimumRowMajorRowPitch+0x2f d3d9on12!D3D12TranslationLayer::Resource::GetSubresourceRange+0x41 d3d9on12!D3D12TranslationLayer::ImmediateContext:: MapUnderlying+0x5a d3d9on12!D3D12TranslationLayer::ImmediateContext:: MapUnderlyingSynchronize+0x7e d3d9on12!D3D12TranslationLayer::ImmediateContext:: MapDynamicTexture+0x569 d3d9on12!D3D9on12::Resource::Lock+0x36b d3d9on12!D3D9on12::Lock+0x23c
d3d9on12.dll seems to be a library which maps graphics commands from D3D9 to D3D12.
If anyone else is getting similar crashes when running the DX9 test, please let us know.
If it isn't a one off problem, we can attempt to report the issues to Microsoft.
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